Maybe this is really obvious, or not a very compelling combo, or anything like that, but I think there's a really interesting synergy to be had here that's worth discussing. This also really isn't much of an article (yet; I can write one if this turns out to not be that stupid), but I only see Combo posts in this forum instead of the General forum so I put this here.
The basic idea is pretty simple: Get 2 Tactician and at least 1 (really, at least 2 to be safe) Artificer. Play a Tactician. With your 10 card hand, use Artificer, discard 8 cards, topdeck a Province, play your other Tactician, discard your remaining card, and repeat to gain a Province every turn. One Province a turn once you own 4 or more $5-cost cards doesn't sound that great, but it has a few things going for it, and the combo can be helped with a variety of supporting cards.
- Artificer, in the absence of handsize reduction attacks, can always gain you a $5 cost card. So you only need to hit $5 once to pick up the first Artificer, then Artificer can grab the rest of the combo pieces for you, right to the top of your deck!
- If after executing the combo, your last card in hand (other than Tacticican) is any other cantrip, you can draw the Province quick before you play your second Tactician.
- The presence of Gear greatly enhances the combo as you can set a second Artificer aside to guarantee you'll hit the combo on your next turn. Haven would work but it reduces your handsize which means Tactician doesn't have a card to discard.
- Card draw with multiple Artificers can really help this out as you can gain a Province + an Artificer to keep the combo going.
On the right board, it's not impossible to get this combo firing on Turn 8-10, giving you to Turn 12-14 to get 4 Provinces. Not the worst thing ever, and certainly an option on some boards. It's a bit easier than double Tactician in many cases (e.g. in the absence of a Village). Any thoughts?