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Author Topic: Attack Idea  (Read 2375 times)

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Epoch

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Attack Idea
« on: January 06, 2012, 01:16:57 pm »
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This isn't a fully-fledged card, but an attack mechanic.  It's somewhat similar to Jester:

"Each opponent reveals his hand.  You choose a card from the revealed hands.  The opponent in question chooses whether to gain another copy of that card plus a Curse, or trash that card."

What do you think?  Interesting?
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GendoIkari

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Re: Attack Idea
« Reply #1 on: January 06, 2012, 01:56:30 pm »
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This isn't a fully-fledged card, but an attack mechanic.  It's somewhat similar to Jester:

"Each opponent reveals his hand.  You choose a card from the revealed hands.  The opponent in question chooses whether to gain another copy of that card plus a Curse, or trash that card."

What do you think?  Interesting?

Problem is, it becomes worse than a dead card in a few situations... early in the game it will often help your opponent if you choose to play it. If the curses are gone it will almost always help your opponent. It could be very swingy as well.. what if you play it after you have 4 Provinces and your opponent has 3? You choose a Province from his hand, he's now lost the game... either take the last Province + a Curse to lose by 1, or trash his Province to lose soon enough.

I think you'd have to reveal the top card of his deck, instead of choosing one from his hand, like Saboteur or Jester. But that would likely make it a bad idea to ever buy....
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Kahryl

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Re: Attack Idea
« Reply #2 on: January 06, 2012, 02:16:27 pm »
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There are plenty of cards you don't want to play early, I don't think this makes it a bad card.

And there are also plenty of cards that can end the game in your favor if you've got a 4-3 Province split.. Salvager being the most obvious.

The effect seems pretty weak, though.  If it's a card I really like, gaining another one plus a curse isn't much of a punishment - and is sometimes a gain.  If it's a card I'm "meh" about, losing it isn't much of a punishment.  I'm thinking it's Swindler-ish in value.

It would also slow down the game, especially with 3-4 players, because it involves a choice made by BOTH the attacker and the victim.  Are there any other cards like that?
« Last Edit: January 06, 2012, 02:24:13 pm by Kahryl »
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Davio

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Re: Attack Idea
« Reply #3 on: January 06, 2012, 04:22:01 pm »
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Masquerade needs every player to make a choice.

A player buying a Province can trigger every other's Fool's Gold reaction.
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Voltgloss

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Re: Attack Idea
« Reply #4 on: January 06, 2012, 04:43:35 pm »
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Vault and Bishop also involve choices by all players.
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Epoch

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Re: Attack Idea
« Reply #5 on: January 06, 2012, 08:02:49 pm »
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Problem is, it becomes worse than a dead card in a few situations... early in the game it will often help your opponent if you choose to play it.

Well...  sort of.  If you play it early and your opponent shows a hand of Coppers & Estates, you can always choose a Copper.  Sure, they get to trash it, but you've also Cutpursed them, lowering the value of a crucial early hand, and it's not like too many games are won and lost based on whether the opponent gets one free Copper trash.

It would obviously not be a "power attack," like Witch.  But it's got some really interesting interactions, especially on boards with cards that you want, but not in quantity.  Conflicting terminals, for example.
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HiveMindEmulator

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Re: Attack Idea
« Reply #6 on: January 06, 2012, 10:23:45 pm »
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There's actually a really interesting space of attacks in the "torturer" variety where you can make the attack arbitrarily mean if you give the victim the opportunity to take a curse instead. All the stuff like "trash the top card of your deck" that doesn't work out all of a sudden becomes reasonable if it's "reveal the top card of your deck and trash the card OR gain a curse, your choice".
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petrie911

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Re: Attack Idea
« Reply #7 on: January 18, 2012, 05:36:27 pm »
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A variant on it would be "Each other player reveals a card from his hand.  He either discards it or gains a copy of it, your choice."

It introduces a rather nice painful choice, where your opponent has to either discard a good card, or gain a copy of a bad one.  High scoring victory cards block it, but it'd hardly be the first attack that gets worse as the game goes on.
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