I tried out chapel/ironworks/great hall/island. I could be missing something, but it took me 10 turns. Are you sure this was a solo match?
Open Chapel/ironworks
Turn 3: trash 4 cards
Turn 4: gain an ironworks, buy an ironworks (this was lucky)
Turn 5: gain 2 ironworks
Turn 6: gain great hall, trash 4 cards
Turn 7: gain 2 great halls, 1 island, and 2 ironworks, trash remaining coppers
Turn 8: put chapel on island, gain remaining ironworks, 1 great hall, 1 island
Turn 9: put great hall on island, gain remaining great halls
Turn 10: gain remaining islands
Shoot, I just realized I had 10 copies of great hall and island in the supply, but I can't imagine the extra 2 copies made a 3-turn difference.