This thread is an extension of the old "More games with fan-made cards" thread, except that I am including here a list of cards I've played with at least twice and liked as-is*.
*As-is meaning I played the same version at least twice and liked that version. They're not always nesessarily the original version, but I will note whenever it isn't the original version.
Also in replies throughout this thread (and as handy links to more fan cards), I'll be using the following abbreviations:
LFE =
LastFootnote's EnterpriseCRR =
Cookielord's Roots and Renewal or
Cookielord's other cards.
ASP =
Asper's CardsFGG =
Fragasnap's GreedGRHO =
General Ramos' Holy OrderSVS =
Silverspawn's ReverenceRSG =
my Resurgence, LAo= other cards by me.
oFM = other fan-made (I'll only elaborate if it isn't already listed in the OP)
While I'm linking, here's another
big list of other people's fan-made cards with mock-ups.
Here's the list of other people's fan-made cards I've played with at least twice and liked:
(in backwords cost order)
Warden
$7 - Action
Choose two in any order: Draw until you have 6 cards in hand; play an Action card from your hand; trash a card from your hand and gain a card costing up to $2 more, putting it on top of your deck. (The choices must be different.)
by Saucery. I've used it in ~3-4 games. Source thread:
The Intrigue fan card contest. The only change I made was raising the cost from $6 to $7 because it still seemed a little too strong at $6.
Bargain by Asper ($6 event, unmodded) I've used it in ~3-4 games. Source thread:
Asper's Cards.
Bastion by Cookielord ($6, unmodded so I won't list it again here) I've used it in ~2-3 games. Source thread:
Roots and Renewal.
Canines
Cost $6 - Action - Attack
+$1.
Each other player with 4 or more cards in hand discards a treasure or victory card. If any victory cards were discarded, take 3 coin tokens. Otherwise take 2 coin tokens.
by K9forlife (my friend who isn't on this forum) I've used it in ~4-5 games.
original thread.
Cloister by General Ramos ($6, unmodded) I've used it in 3-4 games. Source thread:
Holy Order.
Almoner
$5 cost - Action
Discard any number of cards. Draw until you have 7 cards in hard. Each other player may gain a copper, putting it into their hand.
by LastFootnote (unmodded). I've used it in several games. Source thread:
Enterprise (was Wheelwright, but I think LF wanted it to be closer to the top of this list).
Barracks/Conscripts by LastFootnote ($5, unmodded) (I've used them in several games.). Source thread:
Enterprise. I haven't gotten around to printing the newer Bladesmith/Armament version of these cards. They don't seem much different from the versions I've been using, so it's not high priority for me to re-print them.
Conclave by LastFootnote ($5, unmodded) (I used it in ~4-5 games) Source thread:
Enterprise.
Garrison
$4 cost - Action
+3 Cards.
Each player (including you) with 5 or more cards in hand puts a card from their hand anywhere in their deck.
by Drab Emordnilap/NoMoreFun. (modded: only changes were lowering the cost from $5 and making the attack "5 or more cards in hand" instead of 4) (I've used it in several games) This modded version is a cross between Drab Emordnilap's Garrison and NoMoreFun's Rear Admiral (which are already similar to each other).
Frontier by Fragasnap ($5) (I've used it in ~4-5 games) I like to add the following when I use it: "When this pile is empty, add 6 copies of another kingdom card costing less than this to the supply in place of Frontier." (It doesn't count as an empty supply pile until the additional kingdom card pile is also empty.) Source thread:
Greed.
Indulgence
Cost: $5 - Treasure
Worth $2. +1 Buy.
When you play this, the player to your left chooses a card in the Supply costing between $3 and $6. When you buy a copy of that card this turn, +2VP.
(unmodded) by Sir Peebles, was the winner of
the Prosperity contest. (I've used it in several games)
Majordomo
cost $5 - Action
+1 Action. Discard a card. If it is a
pure Victory card: +2 Cards, Treasure card: +$3, Action card: +3 cards.
(modded) original by Robz888. (I've used it in several games.) Source thread:
The Intrigue fan card contest.
Mediator by Cookielord ($5, unmodded) (I've used it in ~4-5 games) Source thread:
Cookielord's other cards.
Necromancer
Cost $5. Action
Gain an action or treasure card from the trash. If it isn't a Necromancer, play it. | Setup: Put the Zombie cards in the trash.
Zombie
Cost $4*. Action - Attack
+1 Action. +$1.
Each other player reveals the top 2 cards of his deck, trashes one costing from $3 to $6, and discards the rest. If any cards costing more then $4 are trashed, trash this.
(This is not in the supply.)
by Asper. I modded Zombie, but not Necromancer. (I've tested it in ~4-5 games.) Source thread:
Asper's Cards.
Pasture
cost $5 - Victory Reaction
Worth 2 VP.
-
When another player gains a Victory card, you may reveal and discard this along with any number of cards from your hand. If you do, +2 Cards per Pasture and +1 Card per other card discarded.
by HeavyD (my only mod was making it cost $5 instead of $4 because that reaction is pretty powerful). (I've tested it in ~3-5 games.) Source thread:
The Hinterlands fan card contest.
Sentinel
Cost $5. Action
+2 Cards.
Put up to 2 cards from your hand on top of your deck. Look at the top 2 cards of your deck. Trash any number of them and put the rest back in any order.
(by Cookielord, unmodded) (I've used it in ~3-4 games) Source thread:
Cookielord's other cards.
Taskmaster
Cost $5 - Action
Choose and turn sideways one unturned card on the Taskmaster mat. This is that card until it leaves play. Whenever there are 4 or more sideways cards on the mat, return them all to normal position.
-
Setup: Put the randomizers for 5 cards each costing up to $4 on the Taskmaster mat face-up.
by <unknown> (modded. original cost $4. This version tested in 3-4 games, but we've tested a similar version a few times before that as well.) from
the Guilds contest.
Troglodyte Caves
$5 - Action
+1 Card, +1 Action.
Discard any number of cards. +1 Card per card discarded.
-
When you gain this, you may choose a card you have in play costing less than this. Gain a copy of it or trash it.
by ChocophileBenj (modded: I tweaked the reaction). (I've tested it in ~4-5 games.) Source thread:
The Hinterlands fan card contest.
Vendor by LastFootnote ($5, unmodded) (I've used it in ~3-4 games) Source thread:
Enterprise.
Voyage
Types: Action Duration
Cost: $5
Reveal deck cards until you reveal 3 actions or treasures costing at least $2 and discard the rest. You may put one of those cards in your hand; put the others on top of your deck. At the start of your next turn, +2 Cards.
by markusin (modded). (I've tested it in ~4-5 games.) Source thread:
The Seaside fan card contest.
Archer
$4 cost - Action
+1 Buy. +$1.
You may discard a card. If you do, +2 Cards.
by Graystripe77 (slightly modded). (I've tested it in ~3-4 games. I also renamed it "Lumberjack" for my printing of it.) Source thread: I can't find the original thread.
His new thread is easy to find, but IIRC, the modification here was suggested by someone in the original thread and isn't in his newer thread. I'm not judging his more recent version here because I've had this card for awhile and this is the version I've been playing with and I like it.
Arsonist
cost $4 - Action - Attack
Trash a card from your hand. If it is an
Action card, each other player gains a Ruins; Treasure card, gain a Spoils from the Spoils pile; Victory card, each other player gains a Curse.
by GwinnR (slightly modded: my only changes were making it cost $4 instead of $5 and renaming it. Originally it was "Incendiarist"). (I've tested it in several games.) Source thread:
The Dark Ages fan card contest.
Barge
cost $4 - Action - Duration
Now and at the start of your next turn; +1 buy, draw until you have 6 cards in hand.
-
While this is in play, when you gain a card, you may trash a card from your hand.
by NoMoreFun (unmodded. I've used it in several games.) (
source thread here) I really like this card, but I keep thinking it's a little too strong for $4. I think I'd keep the best of the concept and make it better balanced just dropping the +buy, but not sure about it yet.
Dignitary
cost $4 - Action - Reaction
+2 Cards, +$2.
Put two cards from your hand back on your deck.
-
When another player plays an attack, you may discard this, if you do +1 Card and trash a card.
by LastFootnote (reaction is slightly modded). (I've tested this version in ~4-5 games, and played with an older version a couple times before that.) I'll play with his current version, but I haven't printed it yet. I made this mod after my initial reaction to his newer version because I liked it when it protected from attacks that only attacked when you had 5 cards in hand. Source thread:
Enterprise.
Diviner
cost $4 - Action
+2 cards, +1 buy.
When you buy a card, for each Diviner you have in play, you may look at the top 2 cards of your deck, discard any number, and put the rest back in any order.
by jamespotter. (I've tested it in ~3-4 games) from
the Hinterlands contest.
Martello Tower
Cost $4 - Action - Duration
Now and next turn: +1 Action and +1 Buy.
-
When any player plays an attack while this is in play, +1 card either before or after the attack is resolved.
significantly modded, original by RobertJ. I had forgotten how much I changed the card until I looked at the original thread just now. Turns out the original had a completely different reaction. I guess I may as well call it a card of mine which is based on his card. (I've tested it in ~2-3 games) Source thread:
The Seaside fan card contest.
Labyrinth by General Ramos ($4. only mod was to remove the "that is not a Labyrinth" clause.) I've used it in ~3-4 games. Source thread:
Holy Order.
Orphanage by Cookielord ($4, unmodded) (I've used it in ~3-4 games) Source thread:
Roots and Renewal.
Poet Laureate
cost $4 - Action
+1 Action. +1 VP.
-
When you discard this from play, if you gained a Victory card this turn, you may put this on top of your deck.
by Market Squire. (unmodded. tested in 4-5 games.)
Source thread here.
Sanctuary
Types: Action
Cost: $5
+3 Cards. Discard 2 cards.
-
When you gain this, set aside a card from your hand. Return that card to your deck at the end of the game.
by Titandrake. Originally, it was "+2 Cards. Discard 2", but that seemed very weak. That's my only mod on this card. (tested in 3-4 games) Source thread:
The Hinterlands fan card contest.
Shire by Cookielord ($4, unmodded) (I've used it in ~3-4 games) Source thread:
Roots and Renewal.
Soldier Village
Cost $4 - Action
+2 actions.
Reveal the top 2 cards of your deck, put one of them in your hand and discard the other.
modded, by <unknown>. Source thread: unknown (and can't find it with a search). Huh. Maybe I renamed it? I totally don't remember where I got this card. I just have noted that the original was cost $5 and looked at 3 cards. (I've tested it in ~3-4 games) Similar to
LastFootnote's Borough, but Borough looks more interesting.
Stockpile (previously called Trade Goods) by LastFootnote ($4, unmodded) (I've used it in several games) Source thread:
Enterprise.
Suburb by Cookielord ($4, unmodded) (I've used it in ~4-5 games) Source thread:
Cookielord's other cards.
Synod by General Ramos ($4, unmodded) (I've used it in 2-3 games.) Source thread:
Holy Order.
Terrace by LastFootnote ($4, unmodded) (I've used it in several games) Source thread:
Enterprise.
Traveller's Village
$4 cost - Action
+2 Actions.
You may look through your discard pile and put an action card from it into your hand that is not a Traveller's Village. If you don't, discard a card and +1 card.
Significantly modded and renamed, original was "Nomadic Village" by andwilk. (I've tested it in ~4-5 games) Source thread:
The Hinterlands fan card contest. It's actually kind of a cross between Nomadic Village and Forest Village by
simval in this thread.
Wedding by General Ramos ($4, unmodded) (I've used it in 2-3 games.) Source thread:
Holy Order.
Cobblestone Road
$3 cost - Action
+2 actions
Do this any number of times: Look at the top card of your deck, and you may pay an Action to put that card into your hand.
by Liopoil. (tested in 3-4 games. All I did was give it a name -after a similar card of mine which didn't work out - originally it was just 'Unnamed #2'.)
Source thread here.Deposit
Types: Action
Cost: $3
+1 Buy.
Choose one: Put any number of treasure cards from your hand onto your Deposit mat, or play a card from your Deposit mat twice.
by Cookielord. (unmodded. tested in 3-4 games) Source thread:
Roots & Renewal -at least it
was in that expansion, but now Cookielord has an almost completely different card with the same name.
Floodgate by LastFootnote ($3, unmodded) (I've used it in ~4-5 games) Source thread:
Enterprise.
Guard Patrol
Cost $3 - Action - Reaction
Discard any number of cards. Draw until you have 5 cards in hand.
-
When you discard a card from your hand other than during a Clean-up phase, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
by Watno (I've tested it in several games. My only mod is changing the name when the 2nd editions came out because it was originally "Patrol".) Source thread:
The Dark Ages fan card contest.
Tavern
Cost $3 - Action
+2 Actions, +2 Cards.
Put a card from your hand on top of your deck. Put a card from your hand on the bottom of your deck.
by NoMoreFun (Unmodded. I've tested it in several games) Source thread: I don't remember and can't find it with a search. (But I learned that there's a lot of other fan made cards with the same name. I did find it in Theta's collection of fan cards by the name "Sea Shanty".)
Tiller
$3 cost - Action
+1 Action.
Look at the top two cards of your deck. You may pay a coin token. If you do, put both cards into your hand. Otherwise you may put one of them into your hand, and discard the rest. If you didn't put either card into your hand, gain a coin token.
Modded with a
suggestion I made in the contest thread. by <unknown> (because the card designers of the guilds contest were never revealed). (I've used it in several games) Source thread:
The Guilds fan card contest.
Auction by LastFootnote ($2, unmodded) (I've used it in ~3-4 games) Source thread:
Enterprise.
Excavation
$2 cost - Action - Preserve
+1 Action. If the ruins pile is empty: +$1. Otherwise: +$2. Gain a Ruins, putting it into your hand. You may play an Action card from your hand costing up to $3.
Renamed and slightly modded (I added the nerf for when the ruins pile runs out), by jamespotter, was "Garderobe". Earlier I also changed it to "You may play an Action card from your hand costing
less than $3," but then decided it was better with "up to $3" as it had originally. (I've tested it in ~4-5 games) Source thread:
The Dark Ages fan card contest.
Jubilee by LastFootnote ($2, unmodded) (I've used it in 3 games) Source thread:
Enterprise.
Realm Tax by Cookielord ($1*, unmodded) (I've used it in ~4-5 games) Source thread:
Roots and Renewal.
Missal by General Ramos ($1+, unmodded) (I've used it in 2-3 games.) Source thread:
Holy Order.
There have been many other cards I've playtested only once or twice and I intend to playtest many more.
(When it says 'several games' here that means 5 or more.)
EDIT: See
this post for mock-ups of the cards here that have mock-ups.