Dominion > Variants and Fan Cards

LA's list of tested fan cards (& games played with fan cards)

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LibraryAdventurer:
This thread is an extension of the old "More games with fan-made cards" thread, except that I am including here a list of cards I've played with several times and liked. They're not always necessarily the original version, but I will note whenever it isn't the original version.

Also in replies throughout this thread (and as handy links to more fan cards), I'll be using the following abbreviations:
LFE = LastFootnote's Enterprise
CRR = Cookielord's Roots and Renewal or Cookielord's other cards.
ASP = Asper's Cards
FGG = Fragasnap's Greed
GRHO = General Ramos' Holy Order
SVS = Silverspawn's Reverence
RSG = my Resurgence, LAo= other cards by me.
oFM = other fan-made (I'll only elaborate if it isn't already listed in the OP)
While I'm linking, here's another big list of other people's fan-made cards with mock-ups.

Here's the list of other people's fan-made cards I've played with several times (5 minimum) and like:
(in backwords cost order)


--- Quote ---Warden
$7 - Action
Choose two in any order: Draw until you have 6 cards in hand; play an Action card from your hand; trash a card from your hand and gain a card costing up to $2 more, putting it on top of your deck. (The choices must be different.)

--- End quote ---
by Saucery. Source thread: The Intrigue fan card contest. The only change I made was raising the cost from $6 to $7 because it still seemed quite strong at $6.

Bargain by Asper ($6 event, unmodded) Source thread: Asper's Cards.
(I don't mind having a fan card and an official event of the same name.)

Bastion by Cookielord ($6, unmodded so I won't list it again here) Source thread: Roots and Renewal. (Cookielord removed it from his OP, but it's still easy to find in Fragasnap's post at the top of the 2nd page of the thread.)


--- Quote ---Canines
Cost $6 - Action - Attack
+$1.
Each other player with 4 or more cards in hand discards a treasure or victory card. If any victory cards were discarded, take 3 coin tokens. Otherwise take 2 coin tokens.
--- End quote ---
by K9forlife (my friend who isn't on this forum) original thread.

Cloister by General Ramos ($6, unmodded) Source thread: Holy Order.

Barracks/Conscripts by LastFootnote ($5, unmodded)
Source thread: Enterprise. Listed as Bladesmith and Armament in his thread since he changed them (very slightly) since the versions I use.

Convocation by LastFootnote ($5, unmodded) Source thread: Enterprise as "Conclave".
I changed it back to its old name after Nocturne came out with an official Conclave.

Frontier by Fragasnap ($5) I like to add the following when I use it: "When this pile is empty, add 6 copies of another kingdom card costing less than this to the supply in place of Frontier." (It doesn't count as an empty supply pile until the additional kingdom card pile is also empty.)  Source thread: Greed.


--- Quote ---Historian
Cost $5 - Action
Draw up to 4 cards in hand. Trash up to two cards from your hand. Draw up to 6 cards in hand.
--- End quote ---
(modded. original by Fragasnap.) I had the original version on this list at one time, then decided I didn't like it as much. Now I'm adding this modified version which strengthens the trashing aspect of the card. Source thread: Greed.


--- Quote ---Indulgence
Cost: $5 - Treasure
Worth $2. +1 Buy.
When you play this, the player to your left chooses a card in the Supply costing between $3 and $6. When you buy a copy of that card this turn, +2VP.
--- End quote ---
(unmodded) by Sir Peebles, was the winner of the Prosperity contest.


--- Quote ---Majordomo
cost $5 - Action
+1 Action. Discard a card. If it is a… pure Victory card: +2 Cards, Treasure card: +$3, Action card: +3 cards.
--- End quote ---
(modded) original by Robz888. Source thread: The Intrigue fan card contest.

Mediator by Cookielord ($5, unmodded) Source thread: Cookielord's other cards.


--- Quote ---Necromancer
Cost $5. Action
Gain an action or treasure card from the trash. If it isn't a Necromancer, play it. | Setup: Put the Zombie cards in the trash.
--- End quote ---

--- Quote ---Zombie
Cost $4*. Action - Attack
+1 Action. +$1.
Each other player reveals the top 2 cards of his deck, trashes one costing from $3 to $6, and discards the rest. If any cards costing more then $4 are trashed, trash this.
(This is not in the supply.)
--- End quote ---
by Asper. I modded Zombie, but not Necromancer. Source thread: Asper's Cards.


--- Quote ---Sentinel
Cost $5. Action
+2 Cards.
Put up to 2 cards from your hand on top of your deck. Look at the top 2 cards of your deck. Trash any number of them and put the rest back in any order.
--- End quote ---
(by Cookielord, unmodded) Source thread: Cookielord's other cards.
I'm considering removing this from my fan card rotation because of its similarity to Sentry, but at the moment, I still think there's room for both of them.


--- Quote ---Solicitor
Cost $5 - Action - Attack
Draw up to 6 cards in hand. Take 1VP from the Solicitor pile. If you do, each other player gains a copper.
-
Setup: Put 10 VP tokens on the Solicitor pile.
--- End quote ---
(I have this recorded as being by Asper, but I can't find it anywhere in his thread. Am I mistaken or did he just remove it from the thread?)


--- Quote ---Taskmaster
Cost $5 - Action
Choose and turn sideways one unturned card on the Taskmaster mat. This is that card until it leaves play. Whenever there are 4 or more sideways cards on the mat, return them all to normal position.
-
Setup: Put the randomizers for 5 cards each costing up to $4 on the Taskmaster mat face-up.
--- End quote ---
by <unknown> (modded. original cost $4.) from the Guilds contest.


--- Quote ---Troglodyte Caves
$5 - Action
+1 Card, +1 Action.
Discard any number of cards. +1 Card per card discarded.
-
When you gain this, you may choose a card you have in play costing less than this. Gain a copy of it or trash it.
--- End quote ---
by ChocophileBenj (modded: I tweaked the reaction). Source thread: The Hinterlands fan card contest.

Vendor by LastFootnote ($5, unmodded) Source thread: Enterprise.


--- Quote ---Archer
$4 cost - Action
+1 Buy. +$1.
You may discard a card. If you do, +2 Cards.
--- End quote ---
by Graystripe77 (slightly modded). (I renamed it "Lumberjack" for my printing of it.) I can't find the original thread. Here's his more recent thread, but IIRC, the modification I use was suggested by someone else in the original thread and isn't in his newer thread. I'm not judging his more recent version here because I've had this card for awhile and this is the version I've been playing with and I like it.


--- Quote ---Arsonist
cost $4 - Action - Attack
Trash a card from your hand. If it is an… Action card, each other player gains a Ruins; Treasure card, gain a Spoils from the Spoils pile; Victory card, each other player gains a Curse.
--- End quote ---
by GwinnR (slightly modded: my only changes were making it cost $4 instead of $5 and renaming it. Originally it was "Incendiarist"). Source thread: The Dark Ages fan card contest.


--- Quote ---Barge
cost $4 - Action - Duration
Now and at the start of your next turn: draw until you have 6 cards in hand.
-
While this is in play, when you gain a card, you may trash a card from your hand.
--- End quote ---
by NoMoreFun (my only mod was removing the +1 buy, but NoMoreFun also changed his card since this version so it's different in his thread.) (source thread here). For my use, I've renamed it "Chaplain" since Menagerie.


--- Quote ---Dignitary
cost $4 - Action - Reaction
+2 Cards, +$2.
Put two cards from your hand back on your deck.
-
When another player plays an attack, you may discard this to trash a card from your hand, then draw 2 cards.
--- End quote ---
by LastFootnote. Source thread: Enterprise.


--- Quote ---Diviner
cost $4 - Action
+2 cards, +1 buy.
When you buy a card, for each Diviner you have in play, you may look at the top 2 cards of your deck, discard any number, and put the rest back in any order.
--- End quote ---
by jamespotter. from the Hinterlands contest.


--- Quote ---Garrison
$4 cost - Action
+3 Cards.
Each player (including you) with 5 or more cards in hand puts a card from their hand anywhere in their deck.
--- End quote ---
by Drab Emordnilap/NoMoreFun. (modded: only changes were lowering the cost from $5 and making the attack "5 or more cards in hand" instead of 4) This modded version is a cross between Drab Emordnilap's Garrison and NoMoreFun's Rear Admiral (which are already similar to each other).

Labyrinth by General Ramos ($4. only mod was to remove the "that is not a Labyrinth" clause.) Source thread: Holy Order.
(Renamed to "Hedge Maze" because of the Landmark in Empires)


--- Quote ---Manor
Cost $4 - Action
+1 Card, +2 Actions. You may gain an Estate into your hand.
-
While this is in play, Estates are Action/Victory cards with the following play effect: choose either +1 Card or +1 Buy.
--- End quote ---
By Cookielord. (I won't bother linking because he has since removed it from his thread.)


--- Quote ---Orphanage
Cost $4 - Action
+2 Actions. If this is the first action card you play this turn, +1 Card and +1 VP.
-
When you gain this, gain a Silver onto your deck.
--- End quote ---
(by Cookielord I didn't change it except to make it a split pile, but apparently Cookielord did change it since this version because the version in his thread is different) Source thread: Roots and Renewal.
I decided that this would be ideal as the top half of a split pile, so here's the bottom card I made for it:

--- Quote ---Young Hero
+2 Cards, +1 Buy.
You may trash a card from your hand.
-
When you gain this, gain a Gold onto your deck.
--- End quote ---
The name comes from the orphan-to-hero trope very common in middle grade and young adult fantasy stories (which is the kind of thing I like to read).


--- Quote ---Pasture
cost $4 - Victory – Reaction
Worth 2 VP.
-
When another player gains a Victory card, you may reveal and discard this along with any number of cards from your hand. If you do, +2 Cards per Pasture and +1 Card per other card discarded.
--- End quote ---
by HeavyD (I had changed it to cost $5 for a awhile, but then changed it back.) Source thread: The Hinterlands fan card contest.


--- Quote ---Poet
Cost $4 - Action
+1 Action. +1 VP.
-
When you discard this from play, if you gained a Victory card this turn, you may put this on top of your deck.
--- End quote ---
(by Market squire)


--- Quote ---Secret Chamber
Types: Action
Cost: $4
+3 Cards. Discard 2 cards.
-
When you gain this, exile a card from your hand.
--- End quote ---
(was "Sanctuary" but I changed the name since Menagerie*) by Titandrake. Originally, it was "+2 Cards. Discard 2", but that seemed very weak. My only other mod was using the Exile mat, but the original on-gain effect was essentially the same. Source thread: The Hinterlands fan card contest. (*I figure it's safe to use the name of a removed card because we know there won't be any new cards with that name.)

Shire by Cookielord ($4, unmodded except for adding "non-victory" to my version) Source thread: Roots and Renewal.


--- Quote ---Soldier Village
Cost $4 - Action
+2 actions.
Reveal the top 2 cards of your deck, put one of them in your hand and discard the other.
--- End quote ---
modded, by <unknown>. Source thread: unknown (and can't find it with a search). Huh. Maybe I renamed it? I totally don't remember where I got this card. I just have noted that the original was cost $5 and looked at 3 cards.

Stockpile by LastFootnote ($4, unmodded) Source thread: Enterprise. (I renamed it to "Ivory Trade" since Menagerie. Actually, I let my dad choose our new name for it.)

Suburb by Cookielord ($4, unmodded) Source thread: Cookielord's other cards.

Synod by General Ramos ($4, unmodded) Source thread: Holy Order.

Terrace by LastFootnote ($4, unmodded) Source thread: Enterprise.


--- Quote ---Cobblestone Road
$3 cost - Action
+2 actions
Do this any number of times: Look at the top card of your deck, and you may pay an Action to put that card into your hand.
--- End quote ---
by Liopoil. (All I did was give it a name -after a similar card of mine which didn't work out - originally it was just 'Unnamed #2'.) Source thread here.


--- Quote ---Deposit
Types: Action
Cost: $3
+1 Buy.
Choose one: Put any number of treasure cards from your hand onto your Deposit mat, or play a card from your Deposit mat twice.
--- End quote ---
by Cookielord. (unmodded) Source thread: Roots & Renewal -at least it was in that expansion, but now Cookielord has an almost completely different card with the same name.


--- Quote ---Guard Patrol
Cost $3 - Action - Reaction
Discard any number of cards. Draw until you have 5 cards in hand.
-
When you discard a card from your hand other than during a Clean-up phase, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
--- End quote ---
by Watno (My only mod is changing the name when the 2nd editions came out because it was originally "Patrol".)  Source thread: The Dark Ages fan card contest.


--- Quote ---Shoveler
Cost $3 - Action
Reveal cards from your deck until you reveal 3 cards that cost $3 or less. Discard the other cards, then choose one: Put them in your hand; or Trash one and discard the others.
--- End quote ---
EDIT: by ben_king (original name was "Hoarder"). Source thread: http://forum.dominionstrategy.com/index.php?topic=13462.msg502611


--- Quote ---Tavern
Cost $3 - Action
+2 Actions, +2 Cards.
Put a card from your hand on top of your deck. Put a card from your hand on the bottom of your deck.
--- End quote ---
by NoMoreFun (unmodded) Source thread: I don't remember and can't find it with a search. (But I learned that there's a lot of other fan made cards with the same name. I did find this card in Theta's collection of fan cards by the name "Sea Shanty".)


--- Quote ---Tiller
$3 cost - Action
+1 Action.
Look at the top two cards of your deck. You may pay a coin token. If you do, put both cards into your hand. Otherwise you may put one of them into your hand, and discard the rest. If you didn't put either card into your hand, gain a coin token.
--- End quote ---
Modded with a suggestion I made in the contest thread. by <unknown> (because the card designers of the guilds contest were never revealed). Source thread: The Guilds fan card contest.

Auction by LastFootnote ($2, unmodded)
Source thread: Enterprise.


--- Quote ---Excavation
$2 cost - Action - Preserve
+1 Action. If the ruins pile is empty: +$1. Otherwise: +$2. Gain a Ruins, putting it into your hand. You may play an Action card from your hand costing up to $3.
--- End quote ---
Renamed and slightly modded (I added the nerf for when the ruins pile runs out), by jamespotter, was "Garderobe". Source thread: The Dark Ages fan card contest.

Jubilee by LastFootnote ($2, unmodded) Source thread: Enterprise.

Realm Tax by Cookielord ($1*, unmodded) Source thread: Roots and Renewal.

Missal by General Ramos ($1+, unmodded) Source thread: Holy Order.


--- Quote ---Alley
$1 Action
+3 Cards
Return this to the Supply.
--- End quote ---
by Asper. Source thread: http://forum.dominionstrategy.com/index.php?topic=9231.0

---------------------------------------------------------------------------------------------------------------------------------------------
The following are cards I still think are good, but I have removed them from my fan card rotation since adding them to this list:


--- Quote ---Almoner
$5 cost - Action
Discard any number of cards. Draw until you have 7 cards in hard. Each other player may gain a copper, putting it into their hand.
--- End quote ---
by LastFootnote (unmodded). Source thread: Enterprise
Good card, but I removed it because it's very similar to Scholar.


--- Quote ---Voyage
Types: Action – Duration
Cost: $5
Reveal deck cards until you reveal 3 actions or treasures costing at least $2 and discard the rest. You may put one of those cards in your hand; put the others on top of your deck. At the start of your next turn, +2 Cards.
--- End quote ---
by markusin (modded). Source thread: The Seaside fan card contest.
Removed because Archive from Empires is simpler, stronger, and does a very similar thing.

<There was a fan card called "Traveller's Village" here, but it was essentially the same as Mountain Village in Nocturne which came out some years after it was a fan card.>

Floodgate by LastFootnote ($3, unmodded) Source thread: Enterprise.
Removed because there's a very similar fan card that I like better. I'll add the other one to this list once I've tested it more.

There have been many other cards I've playtested only once or twice and I intend to playtest many more.
EDIT: See this post for mock-ups of the cards here that have mock-ups.

LibraryAdventurer:
I played two 3-player games today.

Game 1 Kingdom: Courtyard, Crossroads, Great Hall, Arsonist (oFM), Transmogrify, Trade Goods (LFE), Archaeologist (RSG), Historian (FGG), Cartographer, and Harem.

I think I lost this game because I bought Archaeologist with my first $5 instead of Historian, and didn't hit $5 again for several turns. My dad won by trashing with Historian and drawing with Crossroads supported by Great Halls and Harems. Also, near the beginning I accidently bought a courtyard instead of crossroads. I keep getting mixed up between those two, but this was the first time it confused me in an IRL game with both cards.
Even though I didn't get Historian until it was way too late for me, and my mom didn't use Historian very well (she still isn't very good with trashing cards), I still think the game was an example of how good it can be.

Game 2 Kingdom: Coin of the Realm, Ratcatcher, Gear, Manor (CRR), Shoveler, Arsonist (oFM), Troglodyte Caves (oFM), Wine Merchant, Catacombs, Knights

I did mofify Manor a little:

--- Quote ---Manor
cost $4 - Action
+1 Card, +2 Actions.
-
While this is in play, Estates are Action/Victory cards with the following play effect: choose either +1 Card or +1 Buy.
--- End quote ---
I like this card a lot and used its special ability mainly for +buy this game. (*I hope my habit of modding cards doesn't offend anyone.)

I used a little of everything (trying to use as many different cards as I think would work in my deck is another habit of mine, and it often doesn't work out very well). The knights* did get major use this game. I was able to get a few of the best ones (Sir Destry, Dame Anna, and Dame Sylvia), but they all got trashed before the end. Dame Anna was the one on top at the beginning, and I used her to trash two estates early on. The two cards I used most were Manor and Gear. I had a Catacombs and a Wine Merchant -both of which I replaced after getting them trashed by knights, but I never had more than one of each of them at a time. My mom won this game by focussing mostly on Wine Merchants. I lost by a duchy and two estates. I think this was only the second time ever where I lost two games in one evening playing with my parents.

*I replaced Sir Michael with one of my own because I think it's too mean and doesn't (directly) do anything for the person who played it. My gaming group kind of has a policy against that (we also don't play with Sea Hag or Saboteur).
Here's my replacement for Sir Michael:
Sir Dennis
Trash a card. You may gain a differently named card costing up to $1 more than the trashed card.
<knight attack>

Graystripe77:
I really like the change/nerf to Archer/Lumberjack. I'm glad my card was well received!

Was the initial draw-before-discard too powerful for $4 and too weak for $5?

LibraryAdventurer:

--- Quote from: Graystripe77 on August 06, 2015, 11:44:15 am ---I really like the change/nerf to Archer/Lumberjack. I'm glad my card was well received!

Was the initial draw-before-discard too powerful for $4 and too weak for $5?

--- End quote ---

Yeah, I think so, but the little tweak makes a significant difference, and we're liking the card now.

Graystripe77:

--- Quote from: LibraryAdventurer on August 06, 2015, 11:39:57 pm ---
--- Quote from: Graystripe77 on August 06, 2015, 11:44:15 am ---I really like the change/nerf to Archer/Lumberjack. I'm glad my card was well received!

Was the initial draw-before-discard too powerful for $4 and too weak for $5?

--- End quote ---

Yeah, I think so, but the little tweak makes a significant difference, and we're liking the card now.

--- End quote ---

I'm glad you like it, and I'll play the new version a bit to try it.

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