http://dominion.isotropic.org/gamelog/201201/05/game-20120105-204451-f6024926.htmlI'll edit in the CouncilRoom Log once it's up. EDIT: Here it is
http://councilroom.com/game?game_id=game-20120105-204451-f6024926.htmlKing's Court, Governor, Minion, and Loan are all in the kingdom. Very clearly going to become insane.
I opt for Loan/Silver, Wobbles opens Loan/Remodel. Wasn't quite sure what to make of that. I thought that would slow down the rate of Minion gaining too much to be worth it.
I get an early Minion lead, buy a second loan, then embargo Loan. First blunder was probably buying Minion instead of KC with $8. My only other action was Minion, so I didn't think it was worth it. But it was going to be worth it later, so...
Anyways, Wobbles Remodels Estates into more Remodels, picking up some Minions and King's Courts. I think the turning point starts at turn 14. He KC-Remodel two turns in a row, gaining 2 Governors, a Remodel, a Hoard, and an Embargo. From turn 16, it all goes downhill. He gets a massive turn, Embargoes Governor twice, embargoes Province twice, gains 3 Embargos and a Governor by Remodeling, then Embargoes Remodel for good measure. In a couple of turns, Provinces are embargoed 7 times, any card I want to buy is embargoed at least twice, and I have no remodels as work arounds. Governor quickly gains Provinces, and Remodels end the game.
I don't really know what I could have done better, aside seeing Remodel as a source of +buy. Any tips?