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Author Topic: v2.0.33  (Read 17081 times)

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pst

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v2.0.33
« on: July 08, 2015, 03:40:04 am »
+1

New version out. Relase notes.

Most changes are made regarding the Campaigns, with special rules designed by Donald X. for some parts. (They are not described in text yet though, so will be surprising.)
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funkdoc

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Re: v2.0.33
« Reply #1 on: July 08, 2015, 10:16:15 am »
0

i didn't try the previous update, but this doesn't seem to slow down my computer much anymore!  that and the deck-counting bug have been my biggest hangups

Awaclus

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Re: v2.0.33
« Reply #2 on: July 08, 2015, 10:34:32 am »
0

that and the deck-counting bug have been my biggest hangups

I assume the deck-counting bug is still there?
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SCSN

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Re: v2.0.33
« Reply #3 on: July 08, 2015, 10:34:50 am »
+3

Largely rhetorical question that's all but devoid of the tiniest measure of genuine hope: are the animations fixed (i.e. gone) yet?
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werothegreat

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Re: v2.0.33
« Reply #4 on: July 08, 2015, 02:57:10 pm »
+1

Largely rhetorical question that's all but devoid of the tiniest measure of genuine hope: are the animations fixed (i.e. gone) yet?

Nope.
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Re: v2.0.33
« Reply #5 on: July 08, 2015, 03:26:11 pm »
+3

Largely rhetorical question that's all but devoid of the tiniest measure of genuine hope: are the animations fixed (i.e. gone) yet?

Nope.

Well, at least I don't need to go download it.
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LastFootnote

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Re: v2.0.33
« Reply #6 on: July 08, 2015, 03:26:32 pm »
0

Yes, my computer seems to be having an easier time, too! It still heats up a bit, I can't hear the fans going nuts. It's possible that's just because I'm in a noisier environment right now; I'll test again later.

The animations are getting better. I played through a good portion of the Guilds campaign and enjoyed it! But there's still an artificial delay between most actions. Please get rid of it! If people want to see what's happening as it happens (like me), they can simply slow down the animations a bit. Right now any effect that reveals cards is tortuously slow.
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werothegreat

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Re: v2.0.33
« Reply #7 on: July 08, 2015, 06:00:52 pm »
0

Yes, my computer seems to be having an easier time, too! It still heats up a bit, I can't hear the fans going nuts. It's possible that's just because I'm in a noisier environment right now; I'll test again later.

The animations are getting better. I played through a good portion of the Guilds campaign and enjoyed it! But there's still an artificial delay between most actions. Please get rid of it! If people want to see what's happening as it happens (like me), they can simply slow down the animations a bit. Right now any effect that reveals cards is tortuously slow.

The big things remaining for me are

* animations should not cover important things
* deck counter bug

Once those are fixed, I will be perfectly happy playing 2.0.  Well, not perfectly happy, but it'll be tolerable.
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Re: v2.0.33
« Reply #8 on: July 08, 2015, 07:21:46 pm »
0

I'm quite happy that they're improving the campaign. Sure, it's not worth it if the multiplayer has to suffer because of it (dem animations), but I'm going to assume those issues will be dealt with before the Beta period is finished.
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pst

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Re: v2.0.33
« Reply #9 on: July 09, 2015, 08:35:56 am »
0

Most changes are made regarding the Campaigns, with special rules designed by Donald X. for some parts. (They are not described in text yet though, so will be surprising.)

For the Base Set the third act has the special rule that the first action you play each turn is played twice. That is on purpose, and a compensation for adversaries having better starting hands. Also you can't skip playing an Action if you don't want to! I understand that the simplest way to do the special rule might have been to play an implicit Throne Room at the beginning of your turn, and then playing an action with it isn't optional, but I wonder if that really was the intention.
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Re: v2.0.33
« Reply #10 on: July 09, 2015, 08:51:32 am »
+3

I haven't posted this anywhere else, but it needs to be mentioned somewhere:  bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.
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Awaclus

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Re: v2.0.33
« Reply #11 on: July 09, 2015, 08:53:26 am »
+3

I haven't posted this anywhere else, but it needs to be mentioned somewhere:  bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.

+1 for appropriate username.
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Re: v2.0.33
« Reply #12 on: July 09, 2015, 08:54:52 am »
0

Most changes are made regarding the Campaigns, with special rules designed by Donald X. for some parts. (They are not described in text yet though, so will be surprising.)

For the Base Set the third act has the special rule that the first action you play each turn is played twice. That is on purpose, and a compensation for adversaries having better starting hands. Also you can't skip playing an Action if you don't want to! I understand that the simplest way to do the special rule might have been to play an implicit Throne Room at the beginning of your turn, and then playing an action with it isn't optional, but I wonder if that really was the intention.

I complained about the mandatory Action play when I was testing it awhile back. If memory serves, it's intentional; or at the very least, there are no plans to remove it.
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Re: v2.0.33
« Reply #13 on: July 09, 2015, 12:11:10 pm »
0

bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.

Same with Altar.
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Awaclus

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Re: v2.0.33
« Reply #14 on: July 09, 2015, 12:30:51 pm »
+4

bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.

Same with Altar.

Well, normally your opponents don't gain a Curse when you use Forge to gain an Altar.
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Rubby

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Re: v2.0.33
« Reply #15 on: July 09, 2015, 01:41:45 pm »
+11

bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.

Same with Altar.

Well, normally your opponents don't gain a Curse when you use Forge to gain an Altar.

Dude, he obviously meant that when you use Forge to gain an Ill-Gotten Gains, your opponents don't gain an Altar.


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Seprix

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Re: v2.0.33
« Reply #16 on: July 09, 2015, 02:28:04 pm »
0

Not worth downloading, I'm going to wait until there's a decent implementation. I'm getting tired of waiting. It's been how many weeks now?
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Re: v2.0.33
« Reply #17 on: July 09, 2015, 02:29:04 pm »
0

bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.

Same with Altar.

Well, normally your opponents don't gain a Curse when you use Forge to gain an Altar.

Dude, he obviously meant that when you use Forge to gain an Ill-Gotten Gains, your opponents don't gain an Altar.

Dude, he obviously was being sarcastic, and was not meant to be taken seriously, and your taking it seriously not only demonstrates Poe's Law, but also demonstrates how funny Awaclus truly is with his statement.
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Kirian

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Re: v2.0.33
« Reply #18 on: July 09, 2015, 02:43:27 pm »
+4

bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.

Same with Altar.

Well, normally your opponents don't gain a Curse when you use Forge to gain an Altar.

Dude, he obviously meant that when you use Forge to gain an Ill-Gotten Gains, your opponents don't gain an Altar.




So a few days ago, some idiot Darwinned himself by jumping into a body of water with a bunch of alligators.  This despite tbe huge sign that said:

NO SWIMMING
ALLIGATORS

This got passed around Facebook, and one person commented that he obviously thought the sign meant there were no swimming alligators.  To which someone else replied "Grammatical Imprecision kills."

This conversation reminded me of that.
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Re: v2.0.33
« Reply #19 on: July 09, 2015, 02:48:51 pm »
+2

bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.

Same with Altar.

Well, normally your opponents don't gain a Curse when you use Forge to gain an Altar.

Dude, he obviously meant that when you use Forge to gain an Ill-Gotten Gains, your opponents don't gain an Altar.

Dude, he obviously was being sarcastic, and was not meant to be taken seriously, and your taking it seriously not only demonstrates Poe's Law, but also demonstrates how funny Awaclus truly is with his statement.

Unfortunately, you're the evidence for Poe's law here. (you normally don't gain an altar when the opponent buys IGG ;)
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markusin

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Re: v2.0.33
« Reply #20 on: July 09, 2015, 07:13:48 pm »
0

Not worth downloading, I'm going to wait until there's a decent implementation. I'm getting tired of waiting. It's been how many weeks now?
I'm getting tired of having to download each new release. That alone makes me want to download every other version or download then in intervals of 3 releases.

I get weird connection issues when I try to download the game from my laptop okay.
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Re: v2.0.33
« Reply #21 on: July 10, 2015, 10:21:13 pm »
+5

I quite frankly don't understand why you guys consider fixing almost anything else a bigger priority than getting the number of cards in the deck right. Other than stability and security, I guess. It's just absurd that it's been months (if you count beta) and no progress has been made on this, which should be the easiest thing in the world to do?
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Re: v2.0.33
« Reply #22 on: July 10, 2015, 10:47:20 pm »
+1

I quite frankly don't understand why you guys consider fixing almost anything else a bigger priority than getting the number of cards in the deck right. Other than stability and security, I guess. It's just absurd that it's been months (if you count beta) and no progress has been made on this, which should be the easiest thing in the world to do?
Was is a bug in the closed Beta too? The way I see it, it's either a simple bug whose cause hasn't been spotted yet, or the result of an inappropriate kind of logic with the card tracking that would be a nightmare to correct because it would have to totally be redesigned. I'm hoping it's the former.
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Re: v2.0.33
« Reply #23 on: July 10, 2015, 10:50:53 pm »
+1

I quite frankly don't understand why you guys consider fixing almost anything else a bigger priority than getting the number of cards in the deck right. Other than stability and security, I guess. It's just absurd that it's been months (if you count beta) and no progress has been made on this, which should be the easiest thing in the world to do?
Was is a bug in the closed Beta too? The way I see it, it's either a simple bug whose cause hasn't been spotted yet, or the result of an inappropriate kind of logic with the card tracking that would be a nightmare to correct because it would have to totally be redesigned. I'm hoping it's the former.

It's indicative of the client trying to keep track of the game state itself rather than receiving updates from the server. It's like if you and a friend played Dominion by correspondence, each with your own table of cards that you had to keep in sync. One screw-up and it quickly becomes difficult to figure out what should be where.
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markusin

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Re: v2.0.33
« Reply #24 on: July 10, 2015, 10:59:29 pm »
+1

I quite frankly don't understand why you guys consider fixing almost anything else a bigger priority than getting the number of cards in the deck right. Other than stability and security, I guess. It's just absurd that it's been months (if you count beta) and no progress has been made on this, which should be the easiest thing in the world to do?
Was is a bug in the closed Beta too? The way I see it, it's either a simple bug whose cause hasn't been spotted yet, or the result of an inappropriate kind of logic with the card tracking that would be a nightmare to correct because it would have to totally be redesigned. I'm hoping it's the former.

It's indicative of the client trying to keep track of the game state itself rather than receiving updates from the server. It's like if you and a friend played Dominion by correspondence, each with your own table of cards that you had to keep in sync. One screw-up and it quickly becomes difficult to figure out what should be where.
This was mentioned before, but is this in fact what's going on or is it speculation? See, this is the kind of thing that would require significant coding effort to clean up.
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