3p real life, kingdom: Coin of the Realm, Guide, Haven, Messenger, Thief, Mystic, Wine Merchant, Vault, Hunting Party, Grand Market / Pathfinding
I and another went for Path+Hunting Party, with WM as payload, the last player tried for Path+GM. Without trashers, Vault was the stepping stone there. Opening Messengers threw around Coins, a Haven and a Guide for free.
Coins emptied first, then I won the split on the HPs. At this point I and the third person had 3 provinces each, so I picked up a Vault way late, to grab the last 3 GMs ($12 just from coppers and greens..) and add a duchy for the win.
The second player attempted a Thief, but with all our actions, and the Coins safely on the mat, that didn't help him much. Third player _probably_ should have taken his vault earlier, and said he should have taken a wine merchant too. The coin from GM just wasn't enough.
Anyone with other ideas?