Hi,
Today I played a (no-Colony) kingdom with no $3, where the $4 were Feast and Quarry, and the interesting $5 were afaict Tactician / Treasure / Torturer. I guess we were both going to go for BM/Tactician, but I was lucky and got a 5/2 opening so opened Torturer to slow down my opponent. My opponent got lucky himself a few turns later and got $10 on a Tactician turn, so got two treasuries and started a Tactician/Treasure combo. Anyways, I ended up pulling a close win, he wasn't able to stack Treasures fast enough.
I tried to simulate this on Dominiate, and indeed stacking Treasures seems too slow (the VP graph shows that it takes the lead only around turn 25 or so), but then I thought that merely giving a list of priorities is not going to be enough, instead I should also force me to get a 5/2 opener and my opponent to get $10 before say the 4th reshuffle (otherwise it's clear that Treasure-stacking is not going to be viable).
So is there a way, either to force that, or perhaps more simply, to throw away any run that doesn't satisfy this property? (of course I could also try to come up with a gain priority list that adapts itself, but then quite often both bots would end up playing single Tactician, watering down the difference in strengths.)