I would have been okay with this card if it had higher stats and placed a random Beast card into your hand ala Webspinner. As it stands, the ability to summon Huffer/King Krush/Highmane seems silly.
idk if constructed Hunter decks can justify running this over something with consistency - you need at least 3/3 to justify this over Silver Hand Knight (ignoring Beast synergy). Still, the extra board might be worth it, and the "lol I win" potential is tempting.
I think it's good enough for arena and will introduce a new category of Trolden videos.
The average stats for what you'll summon (only counting currently known collectible beasts) is 3.35/3.76. So I think it's pretty playable in Constructed. Plus you might get some positive effect that you wouldn't get from the raw stats of a Silver Hand Knight. Plus there's the outright win possibility. I think people who understand that will run it and just QQ when they get a Parrot, but take their wins and still run it.
Does this fit in aggro Hunter though? I mean, it's a 5 mana card with the potential to do nothing if you have no beast in play. So really it's like a 7 mana card because you need to play a beast with it or run the risk that it's terrible. So it means Beast synergy decks will need to be a bit slow. Fits a little with the Lock and Load thing where they are pushing slower Hunter decks.
I don't see this as a Face Hunter card, more of a Midrange Hunter card. Hunters run enough beasts that it shouldn't be too hard to activate this, and it's really only a 5/6 mana card if you run Webspinners (which you probably will if you're running with this card). I imagine it will be a deck that looks something like this:
Webspinners, Haunted Creepers, Owls, Animal Companions, UtH, Highmanes (all beast cards that are run now anyways) and then Ram Wranglers, Houndmasters, Kill Commands (cards that rely on Beast synergy) + 12 cards that fit that curve.
It's not unheard of to run other beasts too (Stranglethorns spring to mind, but they awkwardly sit in the same mana slot as this card, might still be okay to play this on turn 6 though if you don't have a Highmane). I think this is at least strong enough that it could squeeze out some of the Midrange Hunter cards currently run. I'm going to be playing around with it from day 1. I play a lot of Midrange Hunter and I see a place for this in my deck anyways.