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Author Topic: The Grand Tournament Discussion  (Read 102126 times)

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Awaclus

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Re: The Grand Tournament Discussion
« Reply #375 on: August 26, 2015, 11:08:42 am »
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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popsofctown

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Re: The Grand Tournament Discussion
« Reply #376 on: August 26, 2015, 12:25:57 pm »
+3

Yeah Haunted Creeper is 0.5 while he costs 2 mana so you must pay 400% of cost.  Meanwhile Wisp is 1/1 which is 1.0 and he costs 0 mana so you must pay 0% of his cost and her value per cost is over 9000%. 

In turn though, Dread Steed kills any number of Wisps without dying for infinite value and he is a 1.0 for 4 at 400%, so 400% * 9000% is at least 3600%

Dr. Boom is a very strong card at 1/1+7/7+1/1 but with two booms that do an average of 2.5 times their bodies damage so 1.0+1.0+1.0+2.5+2.5 = 8.0 value for only 7.0 mana which is why his value is 114.2857% of cost. That is the strongest card we will tolerate without nerfz so Dreadsteed needs to be nerfed 31.5 times to restore balance to the game.  Next patch Dreadsteed will have added "battlecry, opponent gains 30 armor.  Discard 1 Demonfuse from your hand.", which will be 31.5 nerfs (you see half the time, Demonfuse is an extra good card because your opponent misuses the extra mana and Mortal Coils their own Argent Squire.)

That will bring the Piloted War Golem meta game back into balance.
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Grujah

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Re: The Grand Tournament Discussion
« Reply #377 on: August 26, 2015, 12:52:00 pm »
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Yeah Haunted Creeper is 0.5 while he costs 2 mana so you must pay 400% of cost.  Meanwhile Wisp is 1/1 which is 1.0 and he costs 0 mana so you must pay 0% of his cost and her value per cost is over 9000%. 

In turn though, Dread Steed kills any number of Wisps without dying for infinite value and he is a 1.0 for 4 at 400%, so 400% * 9000% is at least 3600%

Dr. Boom is a very strong card at 1/1+7/7+1/1 but with two booms that do an average of 2.5 times their bodies damage so 1.0+1.0+1.0+2.5+2.5 = 8.0 value for only 7.0 mana which is why his value is 114.2857% of cost. That is the strongest card we will tolerate without nerfz so Dreadsteed needs to be nerfed 31.5 times to restore balance to the game.  Next patch Dreadsteed will have added "battlecry, opponent gains 30 armor.  Discard 1 Demonfuse from your hand.", which will be 31.5 nerfs (you see half the time, Demonfuse is an extra good card because your opponent misuses the extra mana and Mortal Coils their own Argent Squire.)

That will bring the Piloted War Golem meta game back into balance.

/r/hearthstonecirclejerk
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Titandrake

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Re: The Grand Tournament Discussion
« Reply #378 on: August 26, 2015, 10:34:20 pm »
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In arena, just got Thunder Bluff Valiant (5 mana 3/6, Inspire: All Totems get +2 attack) with Flametongue, Healing, Searing, Taunt on the board. That felt really good.
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KingZog3

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Re: The Grand Tournament Discussion
« Reply #379 on: August 28, 2015, 12:30:24 pm »
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1st TGT legend, Bolf Ramshield. That's after I opened Malorne yesterday. Not a bad 2 days.
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Galzria

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Re: The Grand Tournament Discussion
« Reply #380 on: August 28, 2015, 12:53:44 pm »
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Opened my first repeat TGT Legendary yesterday: Acidmaw. Guess I should be happy for the Dust... but meh.
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #381 on: August 28, 2015, 02:08:09 pm »
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I always feel worse when I open a duplicate legend that's actually good because I wish it was the first opening.
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werothegreat

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Re: The Grand Tournament Discussion
« Reply #382 on: August 28, 2015, 04:48:02 pm »
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I just got a Golden Rare!

...and it's King's Defender.
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Re: The Grand Tournament Discussion
« Reply #383 on: August 28, 2015, 06:00:03 pm »
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That Taunt Dummy deck tho
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KingZog3

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Re: The Grand Tournament Discussion
« Reply #384 on: August 28, 2015, 11:16:18 pm »
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That Taunt Dummy deck tho

Target Dummy OP. I see why they printed it now.
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Grujah

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Re: The Grand Tournament Discussion
« Reply #385 on: August 31, 2015, 04:41:17 pm »
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Most likely brand new archetypes I think the Tournament might bring, in order (not improvements.  Which is a little subjective, but I'd say mechmage was a new archetype but throwing a couple mechs into force-roar druid was popular but not new)

1. Control Shaman
2. Ancestral Call Shaman (i'm probably way too optimistic but <3)
3. Aggro Shaman (any shaman counts as new because it's like a tier 4 deck on ladder atm)
4. Secrets/Spell Mage (something aggro or midrange that doesn't run Goblin Blastmage)(I think some people play that anyway and it's not that bad right now because annoyotron bites patrons dust and stuff so maybe it doesn't count)
5. Secret masscast Paladin
6. Control Druid

New archetypes I am rather skeptical about, in no particular order.
Any inspire-matters. (one or two inspire cards might show up on their own merits, but trying to get two inspire dudes out the hero power for double the inspire triggers or running coliseum manager and inspire together, I don't believe in it)
Any murloc.
Any beast druid.
Any dragon deck.
Any joust deck but Shaman (I'm grateful Warlock doesn't have access to a decent joust card after all)
Rogue managing to get away from Tinker oil spam.
Taunt Warrior.
Control Hunter
Spell damage minions matter deck. (can we revert Dalaran Mage's nerf so he's not worse than Ice Rager?)
Pirates
Discard matters.
Whether or not you are a totem matters.


So I guess I see certain conceptual archetype having a good chance to improve viability, but don't believe in most of the mechanics, having the least skepticism about Shaman's joust card, the secret masscast guy, and the new direction for mage suggested by spellshaper, Effigy, and new neutrals for mage that can be good without having to be mechs.

Well, you got one right.. :D (so far)

(Also "any dragon" - there are actually two now).
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Jorbles

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Re: The Grand Tournament Discussion
« Reply #386 on: August 31, 2015, 05:22:05 pm »
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I would say the decks I see the most of at my rank (7-10) are Patron, Dragon Priest, Totem Shaman, Face and Midrange Hunter, Secrets and Flood Paladin, Tempo Mage, and Ramp Druid. (I've been mostly playing an updated Zoo, which I haven't seen much, but still is able to get wins off on all those types of decks).

What are other people seeing?

Edit: The way I'd written the list bothered me.
« Last Edit: August 31, 2015, 07:05:10 pm by Jorbles »
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #387 on: August 31, 2015, 05:27:59 pm »
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Yeah I had secret masscast paladin on my list. 

I feel like Dragon Warrior is a fad, but Dragon Priest is going to be the only way to play Priest.  Wyrmrest Agent kinda slipped by me, the card is sick.
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Re: The Grand Tournament Discussion
« Reply #388 on: August 31, 2015, 06:43:29 pm »
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I'm a sucker for forced themes, so I'm running a beast Druid (sucks) and inspire Mage (surprisingly good).
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Grujah

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Re: The Grand Tournament Discussion
« Reply #389 on: August 31, 2015, 06:49:30 pm »
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I'm running Control Warrior, Midrange (Combo) Druid and Midrange Paladin.

I see a lot of decks actually, a bit of everything.
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Jorbles

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Re: The Grand Tournament Discussion
« Reply #390 on: August 31, 2015, 07:06:09 pm »
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I'm a sucker for forced themes, so I'm running a beast Druid (sucks) and inspire Mage (surprisingly good).

What's in an Inspire Mage deck? Coldarra, Fallen Hero, Lake Lady and ??
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markusin

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Re: The Grand Tournament Discussion
« Reply #391 on: August 31, 2015, 07:07:11 pm »
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I'm running a midrange Paladin too. I'm constantly tweaking it to deal with whatever decks I'm having the most trouble with. I run Kel'Thuzad in it, which is such a good follow up to Dr. Boom and so good against Chillmaw. Kel'Thuzad basically turns Chillmaw into a 7 mana Frost Nova.
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Re: The Grand Tournament Discussion
« Reply #392 on: August 31, 2015, 07:16:20 pm »
+1

This is the most hilarious thing I've ever seen:

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Re: The Grand Tournament Discussion
« Reply #393 on: August 31, 2015, 09:13:12 pm »
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lol yea I can't believe Ragnaros doesn't know spiders aren't insects!
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Re: The Grand Tournament Discussion
« Reply #394 on: September 01, 2015, 02:35:12 am »
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I'm a sucker for forced themes, so I'm running a beast Druid (sucks) and inspire Mage (surprisingly good).

What's in an Inspire Mage deck? Coldarra, Fallen Hero, Lake Lady and ??

I have Fallen Hero x2, Lake Lady x2, 1 Coldarra, Justicar, Saraad, frost Giants and a number of useful inspire minions (lowly squire, argent watchman, the windfury guy, one kodo rider, two kvaldir Raiders) plus some freeze to slow my opponents down.  Thaurissan and Rhonin for good measure.

I can post my full list if you are interested.
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Re: The Grand Tournament Discussion
« Reply #395 on: September 01, 2015, 04:24:58 am »
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This is the most hilarious thing I've ever seen:

That's as close as you can get to summoning Bahamut.
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Jorbles

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Re: The Grand Tournament Discussion
« Reply #396 on: September 01, 2015, 12:49:56 pm »
0

I'm a sucker for forced themes, so I'm running a beast Druid (sucks) and inspire Mage (surprisingly good).

What's in an Inspire Mage deck? Coldarra, Fallen Hero, Lake Lady and ??

I have Fallen Hero x2, Lake Lady x2, 1 Coldarra, Justicar, Saraad, frost Giants and a number of useful inspire minions (lowly squire, argent watchman, the windfury guy, one kodo rider, two kvaldir Raiders) plus some freeze to slow my opponents down.  Thaurissan and Rhonin for good measure.

I can post my full list if you are interested.

Well I'm certainly curious, I haven't really seen much success with the new Inspire Mechanics except for Totem Shaman and Murloc Knight in Constructed so I'm curious for the new ones that seem to work.
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Re: The Grand Tournament Discussion
« Reply #397 on: September 01, 2015, 12:56:21 pm »
0

I'm a sucker for forced themes, so I'm running a beast Druid (sucks) and inspire Mage (surprisingly good).

What's in an Inspire Mage deck? Coldarra, Fallen Hero, Lake Lady and ??

I have Fallen Hero x2, Lake Lady x2, 1 Coldarra, Justicar, Saraad, frost Giants and a number of useful inspire minions (lowly squire, argent watchman, the windfury guy, one kodo rider, two kvaldir Raiders) plus some freeze to slow my opponents down.  Thaurissan and Rhonin for good measure.

I can post my full list if you are interested.

Well I'm certainly curious, I haven't really seen much success with the new Inspire Mechanics except for Totem Shaman and Murloc Knight in Constructed so I'm curious for the new ones that seem to work.

Lowly Squire x2
Argent Watchman
Boneguard Lieutenant
Fallen Hero x2
Sunfury Protector
Arcane Intellect x2
Frost Nova x2
Dragonhawk Rider x2
Fireball x2
Defender of Argus
Maiden of the Lake x2
Tournament Medic
Kvaldir Raider x2
Nexus Champion Saraad
Blizzard
Coldarra Drake
Emperor Thaurissan
Justicar Trueheart
Kodo Rider
Rhonin
Frost Giant x2
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Re: The Grand Tournament Discussion
« Reply #398 on: September 01, 2015, 01:04:11 pm »
+1

I'm not so sure about Dragonhawk Rider. Unless you're going face with it a lot, it's not all that much better than Raging Worgen. What's your experience with it?
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popsofctown

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Re: The Grand Tournament Discussion
« Reply #399 on: September 01, 2015, 01:15:06 pm »
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I concur, this doesn't look like a face deck at all.  An offtheme 3 drop would probably work better.  Most of what the Dragonhawk rider is doing for this deck is 3/3 pseudotaunt that lets Lowly Squire, Boneguard, and Maiden and etc live longer, I think, but you can get that out of other minions or even Raging Worgen himself.  The 3/3 Recruiter would be good, as would Flamewaker (you don't have many ways to proc flamewaker, but people will just spend all their resources annihilating it anyway because they can't see your hand or decklist)
« Last Edit: September 01, 2015, 01:16:18 pm by popsofctown »
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