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Author Topic: Latest Release  (Read 121067 times)

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SCSN

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Re: Latest Release
« Reply #325 on: October 11, 2015, 07:27:59 pm »
+9

While trying to get rid of the Bane animation:



Well, I guess you could say that it worked...
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Awaclus

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Re: Latest Release
« Reply #326 on: October 11, 2015, 07:35:45 pm »
0

While trying to get rid of the Bane animation:



Well, I guess you could say that it worked...


Tell me about MF Dominion, why does it wear the animations?

It was extremely painful.
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Re: Latest Release
« Reply #327 on: October 11, 2015, 07:38:28 pm »
+1

The animations are pretty big, guys.
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SCSN

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Re: Latest Release
« Reply #328 on: October 11, 2015, 08:08:00 pm »
+4



#ForeverStatic
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buggy

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Re: Latest Release
« Reply #329 on: October 13, 2015, 11:03:53 am »
0

Are the animations stored in files? Could you convert them to static images?  Even if the animation was, say, 15 frames, you could make it 15 frames of the same image.
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SCSN

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Re: Latest Release
« Reply #330 on: October 13, 2015, 11:13:12 am »
0

They are mostly generated in real-time, which I guess is also much of what causes the overheating.

But I found another way to get rid of them.
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LastFootnote

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Re: Latest Release
« Reply #331 on: October 13, 2015, 11:33:11 am »
+2

Unpopular opinion time! Now that the card-moving animations have been more-or-less fixed (still not as smooth as Goko, but very playable), I've been playing some games on the new client. I have to say, I am loving the animations. The shiny lock on cards you can't buy (e.g. Grand Market) is a nice touch, and the purple haze over Embargo tokens makes them more visible (in a good way).

EDIT: I also like the gauntlet cursor. It looks good!
« Last Edit: October 13, 2015, 11:37:10 am by LastFootnote »
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Witherweaver

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Re: Latest Release
« Reply #332 on: October 13, 2015, 11:35:18 am »
0

Do the cards really have to move across the screen?  Like, if someone gains something, can it just highlight the pile, card appears in front of screen, target (e.g., discard pile or top of deck) gets highlighted subtly?  That would cut down all this animation and still give you an idea what happened; you can check the log if you miss it.

And I'm talking not big flashy things, just a highlight of where the action is taking place.  I don't think movement is really needed.
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LastFootnote

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Re: Latest Release
« Reply #333 on: October 13, 2015, 11:38:20 am »
0

Is there a hotkey for opening the log, like there is for the chat? I think that's the next big usability improvement. I hate how much the cards are squashed when the log is open, so I usually keep it closed.
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Witherweaver

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Re: Latest Release
« Reply #334 on: October 13, 2015, 11:39:31 am »
+2

Should  have an option for the log opening in a separate window in windowed (non-full-screen) mode.

Edit: And, really, window resize.
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werothegreat

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Re: Latest Release
« Reply #335 on: October 13, 2015, 11:41:03 am »
+1

Unpopular opinion time! Now that the card-moving animations have been more-or-less fixed (still not as smooth as Goko, but very playable), I've been playing some games on the new client. I have to say, I am loving the animations. The shiny lock on cards you can't buy (e.g. Grand Market) is a nice touch, and the purple haze over Embargo tokens makes them more visible (in a good way).

EDIT: I also like the gauntlet cursor. It looks good!

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Re: Latest Release
« Reply #336 on: October 13, 2015, 11:45:03 am »
+5

Can someone make a patch to replace the gauntlet cursor with unpopular-opinion-puffin cursor?
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Mic Qsenoch

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Re: Latest Release
« Reply #337 on: October 13, 2015, 11:48:29 am »
+2

Is there a hotkey for opening the log, like there is for the chat? I think that's the next big usability improvement. I hate how much the cards are squashed when the log is open, so I usually keep it closed.

L does this
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popsofctown

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Re: Latest Release
« Reply #338 on: October 13, 2015, 12:01:07 pm »
+3

Can someone make a patch to replace the gauntlet cursor with unpopular-opinion-puffin cursor?
I think when the only Alchemy card is Transmute, mouse-over on Potion already does this.
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Voltaire

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Re: Latest Release
« Reply #339 on: October 15, 2015, 04:27:30 pm »
+7

2.0.43 is out

Juicy bits:

Quote
Option to Turn Off Visual Effects (950)

This is a feature we said we'd hold off on until the initial launch, because we needed beta-testers to give feedback on the ever-improving visual effects during the beta. Well, now we're here, so here is the promised feature! On the in-game settings dialog there is now an "Enable Visual Effects" with three settings:

All: Operates as normal in all previous versions.
Stationary Only: Turns off the moving visual effects, such as those effects that go from a card to the action/buy/coin counters.
Minimal: Turns off all particle effects, including animations on piles like the bane pile and Trade Route tokens. You'll still see non-animating visual effects, such as indicators on those piles though, as well as simple card outlines.
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Hugovj

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Re: Latest Release
« Reply #340 on: October 15, 2015, 04:38:21 pm »
0

Huzzah!

Elanchana

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Re: Latest Release
« Reply #341 on: October 15, 2015, 04:44:47 pm »
+1

*obligatory "See, they WERE listening!" comment*

I actually like the animations though, now that they've been cleaned up. But what can I say - I'm just a showy person.
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Re: Latest Release
« Reply #342 on: October 15, 2015, 06:01:57 pm »
0

Has anyone been able to download it?  The download from the website still says 42.1 for me.
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SCSN

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Re: Latest Release
« Reply #343 on: October 15, 2015, 06:06:19 pm »
0

Has anyone been able to download it?  The download from the website still says 42.1 for me.

https://dominion.makingfun.co/Dominion_v2-0-43.exe
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Re: Latest Release
« Reply #344 on: October 15, 2015, 06:16:24 pm »
0

So, uh.. is it just me, or should the buttons for making selections (Hamlet) be in a different place than the buttons for ending a particular phase?

Edit: And also, what about an "Undo" for accidentally ending your Action or Buy phase?  Possibly trashing/discarding, but you have issues with reactions then.
« Last Edit: October 15, 2015, 06:20:03 pm by Witherweaver »
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Kirian

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Re: Latest Release
« Reply #345 on: October 15, 2015, 06:17:17 pm »
+5

So, uh.. is it just me, or should the buttons for making selections (Hamlet) be in a different place than the buttons for ending a particular phase?

That has been a problem with Goko since 2012.
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Witherweaver

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Re: Latest Release
« Reply #346 on: October 15, 2015, 06:20:19 pm »
0

So, uh.. is it just me, or should the buttons for making selections (Hamlet) be in a different place than the buttons for ending a particular phase?

That has been a problem with Goko since 2012.

Isn't that kind of layout 101?
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Voltaire

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Re: Latest Release
« Reply #347 on: October 15, 2015, 06:27:49 pm »
+5

So, uh.. is it just me, or should the buttons for making selections (Hamlet) be in a different place than the buttons for ending a particular phase?

That has been a problem with Goko since 2012.

Thank goodness they fixed that when they re-wrote the code from scratch.
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SCSN

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Re: Latest Release
« Reply #348 on: October 15, 2015, 06:29:23 pm »
+2

So, uh.. is it just me, or should the buttons for making selections (Hamlet) be in a different place than the buttons for ending a particular phase?

That has been a problem with Goko since 2012.

Isn't that kind of layout 101?

If you've ever wondered where those guys who fail all their 101 courses and then just disappear end up, you now have your answer.
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Awaclus

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Re: Latest Release
« Reply #349 on: October 15, 2015, 06:41:40 pm »
0

I don't think it's a huge problem with the buttons, though. While I would prefer them somewhere else, there are also advantages to the buttons always being in the same place (makes it faster to play), and I don't think I've ever accidentally ended my turn or action phase too early because I accidentally clicked a button I didn't intend to click, only because of the thought process "I don't want to play this Smithy right now -> End Actions, oh wait I still wanted to play those Swindlers", which still happened with the Salvager buttons too.
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