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Author Topic: Latest Release  (Read 120669 times)

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Elanchana

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Re: Latest Release
« Reply #200 on: August 18, 2015, 12:46:18 pm »
+1

Oh this is AWESOME. Yay for MF for getting the player request function in! Looks like they're working on friend lists and kingdom builders as well.

Yet again I don't have time at the moment to see it for myself, but 2.0 is definitely heading in the right direction.
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Beyond Awesome

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Re: Latest Release
« Reply #201 on: August 19, 2015, 01:12:11 am »
+1

I wanna play Adventures on line
I wanna play Adventures on line
I wanna play Adventures on line
x1000

Oh for the good old days when Goko would release an expansion the same week as the physical version came out  :P

That didn't happen with Dark Ages. We had to get that in pieces, and I remember the last piece took a long time to come out. Although, I can't remember how long. It's been four months now since Adventures. I would love to play it, but well, I think MF still has a ways to go.

We also have to be a bit patient; not only are they in the middle of writing a completely new client / server setup, but Adventures adds a host of new mechanics and interactions that are going to be quite complex in terms of simulator integration.

I still like the "Pre-order Adventures and you get to play it on Isotropic before it comes out for real" idea. :P

I think if they gave us the new Summon promo card for pre-ordering Adventures that would be pretty cool.
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cactus

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Re: Latest Release
« Reply #202 on: August 19, 2015, 03:40:38 am »
+2

I wanna play Adventures on line
I wanna play Adventures on line
I wanna play Adventures on line
x1000

Oh for the good old days when Goko would release an expansion the same week as the physical version came out  :P

That didn't happen with Dark Ages. We had to get that in pieces, and I remember the last piece took a long time to come out. Although, I can't remember how long. It's been four months now since Adventures. I would love to play it, but well, I think MF still has a ways to go.

We also have to be a bit patient; not only are they in the middle of writing a completely new client / server setup, but Adventures adds a host of new mechanics and interactions that are going to be quite complex in terms of simulator integration.

I still like the "Pre-order Adventures and you get to play it on Isotropic before it comes out for real" idea. :P

Not good enough. I'm going to hold my breath until they produce the damn expansion.  >:(

That'll learn 'em.

pst

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Re: Latest Release
« Reply #203 on: August 19, 2015, 04:59:44 am »
0

The notes are out now.  Looks like they did in fact update how the log and layout interact:

http://forum.makingfun.com/showthread.php?7512-Release-Notes-v-2-0-37&p=38315#post38315

Ah, I just downloaded 2.0.36 an hour or so ago, so I assumed that was the latest version. Whoops.

And now 2.0.38 is already here! Seems to be a lot faster.
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Beyond Awesome

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Re: Latest Release
« Reply #204 on: August 19, 2015, 06:13:36 am »
+1

The notes are out now.  Looks like they did in fact update how the log and layout interact:

http://forum.makingfun.com/showthread.php?7512-Release-Notes-v-2-0-37&p=38315#post38315

Ah, I just downloaded 2.0.36 an hour or so ago, so I assumed that was the latest version. Whoops.

And now 2.0.38 is already here! Seems to be a lot faster.

This thing needs to seriously auto-update itself. Almost everyone I know does not manually download an update.
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Seprix

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Re: Latest Release
« Reply #205 on: August 19, 2015, 11:18:17 am »
+1

My computer is still a coal factory, but I enjoy the new game.
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pst

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Re: Latest Release
« Reply #206 on: August 20, 2015, 01:42:57 am »
0

And now 2.0.38 is already here! Seems to be a lot faster.

That was probably just my computer being faster because of other reasons, judging by the short release notes.
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Voltaire

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Re: Latest Release
« Reply #207 on: August 20, 2015, 11:53:22 am »
0

So it still uses 100% of your CPU?  :P That's the reason I'm not even bothering right now.
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Re: Latest Release
« Reply #208 on: August 20, 2015, 11:56:57 am »
0

So it still uses 100% of your CPU?  :P That's the reason I'm not even bothering right now.

I know. It's so stupid. My computer just becomes a particle accelerator when the app is opened, and my computer is a 2014 model.
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Chris is me

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Re: Latest Release
« Reply #209 on: August 21, 2015, 07:56:53 am »
0

So it still uses 100% of your CPU?  :P That's the reason I'm not even bothering right now.

"Luckily", I have one of those Lenovo models that throttles your CPU hard when you're running off battery, so if I'm *not* plugged in then Dominion runs at a reasonable temperature. I was wondering why I never noticed!
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DavidTheDavid

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Re: Latest Release
« Reply #210 on: August 21, 2015, 08:13:13 pm »
0

Computer specs don't seem related. I mean, they must be somehow, but just from my non-engineer view, having a top of the line computer doesn't mean you'll avoid the issue. One of the developers has a powerful laptop but has no problem. I have one with a measley 1.67 ghz processor, and I don't have the problem. I see reports from people who have really robust machines who do have the high cpu usage and overheating. Then others don't. My laptop has some "coolsense" technology, so maybe that's what works for me? Webgl is in the works, so I'm hoping that helps some people with this issue. Unity's webgl export is in beta itself, and that's slowing the web build project down.
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Re: Latest Release
« Reply #211 on: September 03, 2015, 09:42:24 pm »
+1

New release today: http://forum.makingfun.com/showthread.php?7595-Release-Notes-v-2-0-39&p=38781#post38781

Quote
v.2.0.39 has been released. This is an optional release. Changes since v.2.0.38:

LEADERBOARD AND RATINGS
Added leaderboard (726, 1478, 1479, 1507, 1508)
Added support for daily ratings (769, 1477, 1506)
Added support for stats shown on score card (826, 1224, 1486)


VISUAL EFFECTS
Animated static items: (610, 1469)
on kingdom piles: bane pile, Grand Market/Contraband lock, Trade Route token, Embargo count
in-game chat (before it was too easy to miss a new message)
Trying out replacement for orange ball effect


CHALLENGES
Fixed timing issue when a challenge is issued right when other player clicks Continue (1498)
Fixed problem occurring when Challenge button is clicked more than once
Fixed misspelling in field 3 of challenge dialog (1473)


RECONNECT AND PLEASE WAIT
Fixed a situation with reconnect that could mess up the game (1100)
Fixed: Endless wait when is no Internet connection (1432)
Don't put up the Please Wait until a second has passed to avoid flashing it (1264)
Updated Please Wait dialog (1451)


CAMPAIGNS
Changed Hinterlands Act 3 rules variant from "when you gain a non-victory non-curse card, put it on your deck" to "when you gain an action or treasure costing $1 or more, put it on your deck" (1485)
Fixed: Card counter on campaign pre-screen is misplaced for some people (1423)
Fixed: a few migrated users couldn't get passed the campaign pre-screen (1494)
Changed kingdom in Alchemy, Act 1, Level 13 (1484)
Changed bot's starting hand in Base, Act 3, Level 18


MISCELLANEOUS
Popup labels added to icon buttons
Changed user interface of Navigator so clicking on a card in the reveal area sends it to the deck rather than discards, which is what people expect. Survivors operates the same way. (1175)
Windows installer now prompts for User Admin rights upon launch rather than failing silently (1292, 1384)
Fixed incorrect result on the end-of-game screen that could occur if a player's score was negative (1496)
Fixed the "Menu" button in the "Sign Out" dialog to work (1514)
Display the shelters in the Dark Ages cards page in the store (1518)
Continued improvements to web purchasing UI (1012)
Other (1439, 1459, 1480, 1482, 1499)
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rspeer

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Re: Latest Release
« Reply #212 on: September 04, 2015, 12:23:04 am »
+3

Quote
Trying out replacement for orange ball effect

This is good news.

In all seriousness, have you tried replacing it with nothing?
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Re: Latest Release
« Reply #213 on: September 04, 2015, 01:31:57 am »
+6

New release today: http://forum.makingfun.com/showthread.php?7595-Release-Notes-v-2-0-39&p=38781#post38781

Quote
v.2.0.39 has been released. This is an optional release. Changes since v.2.0.38:

VISUAL EFFECTS
Animated static items: (610, 1469)
on kingdom piles: bane pile, Grand Market/Contraband lock, Trade Route token, Embargo count
in-game chat (before it was too easy to miss a new message)
Trying out replacement for orange ball effect

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Kirian

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Re: Latest Release
« Reply #214 on: September 04, 2015, 01:37:49 am »
+5

New release today: http://forum.makingfun.com/showthread.php?7595-Release-Notes-v-2-0-39&p=38781#post38781

Quote
v.2.0.39 has been released. This is an optional release. Changes since v.2.0.38:

VISUAL EFFECTS
Animated static items: (610, 1469)
on kingdom piles: bane pile, Grand Market/Contraband lock, Trade Route token, Embargo count
in-game chat (before it was too easy to miss a new message)

[xhibit.meme]

Seriously.  I saw this line and just assumed there's no point trying to give feedback any longer.  "Hey, you want to turn the animations off?  Maybe we can do that later, but first, more animations!"
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SCSN

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Re: Latest Release
« Reply #215 on: September 04, 2015, 05:15:25 am »
+2

Seriously.  I saw this line and just assumed there's no point trying to give feedback any longer.  "Hey, you want to turn the animations off?  Maybe we can do that later, but first, more animations!"

It's almost like they've given up on Dominion and resorted to trolling.
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Chris is me

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Re: Latest Release
« Reply #216 on: September 04, 2015, 06:38:16 am »
+3

Seriously.  I saw this line and just assumed there's no point trying to give feedback any longer.  "Hey, you want to turn the animations off?  Maybe we can do that later, but first, more animations!"

It's almost like they've given up on Dominion and resorted to trolling.

You know how there's that one guy in the office who is completely useless, but is somehow completely unable to be fired? I feel like in this case, that's the guy at MF who makes animations. They don't want the employee working on something important enough to screw up, but they need to keep the employee busy anyway.

Certainly no other reasonable explanation for "hey, people universally don't like a feature, let's implement more of it". Seriously, I've seen people in two camps - they either hate animations, or they tolerate them. No one is like, hell yeah, please do more of this.
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SCSN

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Re: Latest Release
« Reply #217 on: September 04, 2015, 06:51:53 am »
+3

Seriously.  I saw this line and just assumed there's no point trying to give feedback any longer.  "Hey, you want to turn the animations off?  Maybe we can do that later, but first, more animations!"

It's almost like they've given up on Dominion and resorted to trolling.

You know how there's that one guy in the office who is completely useless, but is somehow completely unable to be fired? I feel like in this case, that's the guy at MF who makes animations. They don't want the employee working on something important enough to screw up, but they need to keep the employee busy anyway.

By the looks of it that guy is the entire company.
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Watno

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Re: Latest Release
« Reply #218 on: September 04, 2015, 07:39:34 am »
+2

Quote
in-game chat (before it was too easy to miss a new message)
Trying out replacement for orange ball effect

How the hell are you supposed to miss a message that covers your hand?
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Re: Latest Release
« Reply #219 on: September 04, 2015, 07:54:17 am »
+3

Quote
in-game chat (before it was too easy to miss a new message)
Trying out replacement for orange ball effect

How the hell are you supposed to miss a message that covers your hand?

Except that the chat didn't open automatically, there just was a glow in the chat icon and it was almost impossible to notice the glow.
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SCSN

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Re: Latest Release
« Reply #220 on: September 04, 2015, 07:56:22 am »
+2

Quote
in-game chat (before it was too easy to miss a new message)
Trying out replacement for orange ball effect

How the hell are you supposed to miss a message that covers your hand?

You're supposed to be watching television at the same time.
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sc0UT

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Re: Latest Release
« Reply #221 on: September 04, 2015, 08:10:04 am »
+2

Quote
in-game chat (before it was too easy to miss a new message)
Trying out replacement for orange ball effect

How the hell are you supposed to miss a message that covers your hand?

They made for sure the "new message highlight" brighter. I doubt they changed it in a favorable way by placing the chatwindow always visible below the logwindow.
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Re: Latest Release
« Reply #222 on: September 04, 2015, 11:05:27 am »
0

By the by, I played a game with Young Witch yesterday and I must say the Bane animation is excruciatingly annoying. I guess I could live with it being there, but I see no good reason for it to be constantly spinning like that.
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Re: Latest Release
« Reply #223 on: September 04, 2015, 11:06:43 am »
+2

By the by, I played a game with Young Witch yesterday and I must say the Bane animation is excruciatingly annoying. I guess I could live with it being there, but I see no good reason for it to be constantly spinning like that.

Would you say that the animation is a ... bane for you?
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Seprix

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Re: Latest Release
« Reply #224 on: September 04, 2015, 11:18:55 am »
+1

By the by, I played a game with Young Witch yesterday and I must say the Bane animation is excruciatingly annoying. I guess I could live with it being there, but I see no good reason for it to be constantly spinning like that.

Would you say that the animation is a ... bane for you?

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