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Author Topic: Latest Release  (Read 120654 times)

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Kirian

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Re: Latest Release
« Reply #25 on: June 25, 2015, 06:02:30 pm »
+5

Because fancier graphics than "numbers and text" are what people expect from a game that's expected to get some mass market appeal, especially on the mobile market.

Animations are not a problem in themselves.

Animations that run in serial and prevent UI interactions are a problem, although a problem we're quite used to because of Goko. Animations that are used as an ad-hoc timer are a problem. And animations that consume 100% of your CPU, block your view of the game, and range in tastefulness from "anime battle" to "trash fire", are very much a problem.

While it's true that the only good Dominion interface we've seen is Isotropic, that doesn't mean it's the only possible good interface. Somehow Prismata has done animations right and they're still in alpha.

What Prismata calls an alpha is significantly more polished than MF's beta... but I've already covered that elsewhere.
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DavidTheDavid

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Re: Latest Release
« Reply #26 on: June 30, 2015, 04:58:45 pm »
+4

2.0.32 out

Release notes at http://forum.makingfun.com/forumdisplay.php?98-Release-Notes.

Quote
Updating is optional this time (although recommended). You can download the new version from beta.playdominion.com

Changes since 2.0.31:

CLIENT FIXES
  • Spoils and Ruins could appear in the same location in the kingdom (1247)
  • Adds encryption to locally stored passwords (1177, 1195)
  • Bridge wasn't reducing the displayed cost of the Knights (1265)
  • If 2 clients log in with the same username, avoid endless cycle of kicking each other out (1200)
  • Fix for a couple of special characters in usernames (692)
  • Highlight the Appropriate Ducats Package in the store (1190)
  • Removed some resolution options that a graphics card might support, but we don't
BACKEND FIXES
  • Unchecking "Allow Cards I Don't Own" didn't work (1246)
  • Memory leak in game server causing it to eventually become unstable (1203)
  • Error blocking completion of some purchases (1210)
  • Campaigns: One level gave "Unrecognized bot name: Barnabas" (1249)
  • Campaigns: The second boss fight of the Guilds campaign was on the wrong level (1256)
  • Temporary login problem for some users (1257)
  • Fix upper/lower-case of email issue preventing some signups (1245)
  • Other  (592, 1064, 1211, 1225, 1245, 1250, 1251, 1263)

You'll get the backend fixes even if you don't upgrade.
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werothegreat

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Re: Latest Release
« Reply #27 on: June 30, 2015, 05:02:31 pm »
0

"Other"?

EDIT: Oh, and what about the deck counter bug?
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LastFootnote

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Re: Latest Release
« Reply #28 on: June 30, 2015, 06:18:47 pm »
+3

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?
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Drab Emordnilap

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Re: Latest Release
« Reply #29 on: June 30, 2015, 06:50:06 pm »
0

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?

They say they fixed the memory leak. Only you can tell us if that's true.
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LastFootnote

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Re: Latest Release
« Reply #30 on: June 30, 2015, 07:11:38 pm »
0

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?

They say they fixed the memory leak. Only you can tell us if that's true.

That's on the server side. I can't imagine that fixing this.
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Cave-o-sapien

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Re: Latest Release
« Reply #31 on: June 30, 2015, 07:17:13 pm »
0

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?

They say they fixed the memory leak. Only you can tell us if that's true.

That's on the server side. I can't imagine that fixing this.

It sure doesn't seem like it would, but I can come up with scenarios where bad back-end code would cause a client to spin out of control.
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SwitchedFromStarcraft

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Re: Latest Release
« Reply #32 on: June 30, 2015, 07:20:23 pm »
+1

I can't imagine

That's a rather elegant summary of the whole fiasco.

"This is the story of the starship GokoMF.  It's 5-year mission..."

Where are we now, year 3?  I guess the burn rate of cash is really low, or somebody has deep pockets and a forgiving nature.
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DavidTheDavid

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Re: Latest Release
« Reply #33 on: June 30, 2015, 08:39:35 pm »
+1

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?

It seems to be very idiosyncratic. I've been adding specs of people who report it to the ticket on the issue. If you want to send me that, I'm happy to do the same.
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nate_w

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Re: Latest Release
« Reply #34 on: June 30, 2015, 08:42:51 pm »
+1

I will say this. I tried the beta for the first time today and was pleasantly surprised. Perfect, no, but gives me hope that they are on the right track. The deck card counting bug was super obnoxious in my ambassador game but other than that it seems a lot of things are coming along. Some things are already significantly better than GOKO.

Thanks to MF for the work they've put in so far!  That said, hopefully things will be improved a lot before it is released. The match making especially needs some work.
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Re: Latest Release
« Reply #35 on: June 30, 2015, 08:45:22 pm »
0

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?

It seems to be very idiosyncratic. I've been adding specs of people who report it to the ticket on the issue. If you want to send me that, I'm happy to do the same.

What kind of specs do you need?  (I'm using Chrome with Windows 7)
Is there anyone not having this issue?

Seprix

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Re: Latest Release
« Reply #36 on: June 30, 2015, 08:45:38 pm »
0

I will say this. I tried the beta for the first time today and was pleasantly surprised. Perfect, no, but gives me hope that they are on the right track. The deck card counting bug was super obnoxious in my ambassador game but other than that it seems a lot of things are coming along. Some things are already significantly better than GOKO.

Thanks to MF for the work they've put in so far!  That said, hopefully things will be improved a lot before it is released. The match making especially needs some work.

Do you want to know why people are complaining? It's been close to the state you've played it in for months.
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Chris is me

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Re: Latest Release
« Reply #37 on: June 30, 2015, 08:58:16 pm »
0

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?

They say they fixed the memory leak. Only you can tell us if that's true.

They fixed the memory leak on the server side - no mention of anything on the client side.

Happy things are getting better, confused as to why it's taken three weeks to make the number of cards in your deck display the correct number... The beta is stable enough that I play it sometimes over the regular version, but it's still worse for now. Fix the deck card count and that will count for a lot.
« Last Edit: June 30, 2015, 08:59:48 pm by Chris is me »
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Seprix

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Re: Latest Release
« Reply #38 on: June 30, 2015, 09:01:07 pm »
0

#SocialGoko
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werothegreat

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Re: Latest Release
« Reply #39 on: June 30, 2015, 09:06:54 pm »
0

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?

It seems to be very idiosyncratic. I've been adding specs of people who report it to the ticket on the issue. If you want to send me that, I'm happy to do the same.

What kind of specs do you need?  (I'm using Chrome with Windows 7)
Is there anyone not having this issue?

Well, I have a super awesome desktop, so, I'm not.  :)
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yed

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Re: Latest Release
« Reply #40 on: July 01, 2015, 03:58:25 am »
0

Level with me: what's the chance that the client will eventually run without making my computer's fans work overtime?

It seems to be very idiosyncratic. I've been adding specs of people who report it to the ticket on the issue. If you want to send me that, I'm happy to do the same.

What kind of specs do you need?  (I'm using Chrome with Windows 7)
Is there anyone not having this issue?

Well, I have a super awesome desktop, so, I'm not.  :)
I think you are. Your computer just can cool one core at 100% all the time...
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markusin

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Re: Latest Release
« Reply #41 on: July 01, 2015, 04:13:00 pm »
0

Well, I finally managed to complete the first mission in the Guilds Campaign. In the first build, it would end up freezing from maintenance or other weird things. That's a start. It seems like V2.0 is coming along.
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jsh357

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Re: Latest Release
« Reply #42 on: July 02, 2015, 10:39:06 pm »
0

How are the animations?  I haven't downloaded the new version; are there any changes?
« Last Edit: July 02, 2015, 10:40:23 pm by jsh357 »
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Seprix

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Re: Latest Release
« Reply #43 on: July 02, 2015, 10:41:42 pm »
+3

How are the animations?  I haven't downloaded the new version; are there any changes?

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jsh357

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Re: Latest Release
« Reply #44 on: July 02, 2015, 10:44:20 pm »
+12

How are the animations?  I haven't downloaded the new version; are there any changes?

Jsh... Your... Your avatar...

Sorry?  This is the 2.0 version; you should start seeing an improvement soon.
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Re: Latest Release
« Reply #45 on: July 02, 2015, 10:48:49 pm »
+2

How are the animations?  I haven't downloaded the new version; are there any changes?

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Sorry?  This is the 2.0 version; you should start seeing an improvement soon.

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Re: Latest Release
« Reply #46 on: July 03, 2015, 03:38:05 am »
+5

How are the animations?  I haven't downloaded the new version; are there any changes?

In case you're serious...

The animations are terrible. On top of the fact that they faithfully reimplement the unnecessary delays of Goko's animations, they slow your computer to a crawl and are bright enough to obscure your view of the game. The only thing I can think of doing to appreciate the animations is to shout "HADOUKEN!" every time you play a Village.
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Elanchana

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Re: Latest Release
« Reply #47 on: July 03, 2015, 04:10:34 am »
+7

I gotta say, there is ONE animation I genuinely want to keep, which is the trashable cards on fire. It might be obnoxious, but it's blatant enough to give you a solid "WARNING, YOU ARE ABOUT TO LOSE THIS CARD FOREVER." And if you still click on it with the intention of playing it... that's kinda your fault.

(I know I've said that before but since we're discussing animations I thought I'd mention the only good thing about them.)
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pst

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Re: Latest Release
« Reply #48 on: July 03, 2015, 06:31:59 am »
+7

Animations are not a problem in themselves.

Animations that run in serial and prevent UI interactions are a problem, although a problem we're quite used to because of Goko. Animations that are used as an ad-hoc timer are a problem. And animations that consume 100% of your CPU, block your view of the game, and range in tastefulness from "anime battle" to "trash fire", are very much a problem.

While it's true that the only good Dominion interface we've seen is Isotropic, that doesn't mean it's the only possible good interface. Somehow Prismata has done animations right and they're still in alpha.

I have to quote this for truth so it doesn't seem that everyone hates all animations. The problem is not there there are animations, but how they are. In particular it disturbs me that they so often block exactly the thing I want to see. The animation says "look here!! something interesting has happened in this spot!!" and then I have to wait until the dust settles to actually see that interesting thing. Especially when I play not very concentrated and don't track things myself this is a big problem. Exactly when I wonder how much money I have there is something obscuring that. Exactly when I want to know if I have only one action left (which will influence what I will play next) there is a pyrotechnic show obscuring that information, etc.

I think it got better in one of the last versions though.
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SCSN

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Re: Latest Release
« Reply #49 on: July 03, 2015, 06:46:17 am »
+7

I'm very tolerant towards animations that don't affect system performance and don't exceed one over my monitor's refresh rate in length.
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