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Author Topic: M65: College Town (GAME OVER - Faculty Members Win!)  (Read 151417 times)

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Archetype

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M65: College Town (GAME OVER - Faculty Members Win!)
« on: June 23, 2015, 04:43:36 pm »

It's time to hit the books! Welcome to...
M65: College Town


Mods: Archetype, 2.7

Playerlist:

1. silverspawn Endgamed D4. He was an Unemployed Townie.
2. UmbrageOfSnow Lynched D4. He was a Part-Time Doctor.
3. A Drowned Kernel gkreig Lynched D1. He was a Falculty Member.
4. Hydrad Endgamed D4. He was a Part-Time Roleblocker
5. ashersky Lynched D2. He was an Unemployed Townie.
6. XerxesPraelor Survived! D4. He was a Faculty Member
7. Faust Survived! D4. He was a Faculty Member
8. Ghacob Killed N1. He was a Part-Time Doctor.
9. Voltaire Endgamed D4. He was a Part-Time Doctor.
10. Seprix Killed N2.  He was a Part-Time Jailkeeper.
11. chairs Ichimaru Gin Killed N3. He was a Part-Time Doctor.
12. Teproc Lynched D3. He was a Part-Time Jailkeeper.

Taggers: Scotty, Joseph, skip woozum

D1 Start
D2 Start
D3 Start
D4 Start

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

Game Summary:

Mafia is a social deduction game.  There is an "informed minority" (the mafia) and an "uninformed majority" (the town).  The mafia know who each other are, and are trying to be the only people left alive.  The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia.  The mafia, to make sure the town doesn't know who they are, must pretend to be town to win.  The mafia usually can kill at night, to help them in being the only ones left alive.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines. I reserve the right to extend or shorten these deadlines depending on the gamestate/RL events.). In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action is mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage). Unless otherwise noted.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase. A player who hasn't submitted an action by the Night deadline will default to "No Action".
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. This game will have "bankable deadlines."  See http://wiki.mafiascum.net/index.php?title=Bankable_deadline.  The rules for calculating deadlines are as follows:
- All Days are guaranteed to be at least three days and at most twenty-one days long.
- Day 1 is set to last for twenty-one days.
- Day 2 and each subsequent day will last for:
--- three days, PLUS
--- all unused days left over at the end of the previous Day;
--- up to a maximum of twenty-one days.

5. If a majority hasn't been reached by deadline, the day will end in a "No Lynch".
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in quicktopics, besides the supplied spectator topic.. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread. This includes issues with other players and potential /outing.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. This includes Vote Counts.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone on D1-D3.  After this, a player who /outs may not be replaced.  It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.

Helpful Links:

Wiki Links:


--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

Forum Links:

--Vacation/Limited Access announcements

--Mafia Lingo/Dictionary

Setup information in the next post.

« Last Edit: August 21, 2015, 11:43:39 pm by Archetype »
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Archetype

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Re: M65: College Town (Signups Open)
« Reply #1 on: June 23, 2015, 04:43:45 pm »

This is a Semi-Open Invented game for 12 players. There are 3 potential Town power roles in the game. However, instead of having each power assigned to just one player, multiple players will be able to influence who is affected by the role each night.

There are 8-10 Students (Town) and 2-4 Faculty (Mafia). Each Student will hold one of the following jobs (roles):

Part-Time Jailkeeper

Quote
Welcome, [Player Name], to Mafia 65: College! You are Student-aligned. You win once all threats to the Students have been eliminated.

You are a Part-Time Jailkeeper. Each night you may submit up to two unique player names (other than yourself). Whichever player name is submitted the most frequently amongst all Part-Time Jailkeepers will be protected from one night kill and have all actions they submitted negated.

Part-Time Roleblocker

Quote
Welcome, [Player Name], to Mafia 65: College Town! You are Student-aligned. You win once all threats to the Students have been eliminated.

You are a Part-Time Roleblocker. Each night you may submit up to two unique player names (other than yourself). Whichever player name is submitted the most frequently amongst all Part-Time Roleblockers will have all actions they submitted negated.

Part-Time Doctor

Quote
Welcome, [Player Name], to Mafia 65: College Town! You are Student-aligned. You win once all threats to the Students have been eliminated.

You are a Part-Time Doctor. Each night you may submit up to two unique player names (other than yourself). Whichever player name is submitted the most frequently amongst all Part-Time Doctors will be protected from one night kill.

Unemployed Student

Quote
Welcome, [Player Name], to Mafia 65: College Town! You are Student-aligned. You win once all threats to the Students have been eliminated.

You are an Unemployed Student. You may not have a job, but you can still vote. Happy scumhunting!

Mafia members will hold the following job:


Faculty Member

Quote
Welcome, [Player Name], to Mafia 65: College Town! You are Faculty-aligned. You win once the majority of players alive are Faculty-aligned.

You are a Faculty Member. Your coworker(s) are [Player Name] (and [Player Name] (and [Player Name])). You can talk to them here during the night: [Mafia QT Link].

Faculty members will have the following factional powers:
- Night Kill: Each night, one faculty member may target a player. That player will be killed.

In addition, they may have any of the following factional powers:
- X-shot Strongman: Each night, one faculty member who is completing the factional kill may choose to spend any number of X-shots of Strongman. For every X-shot spent, their kill will break through one layer of protection/blocking.
-Interrogation: Each night, one faculty member who isn't completing the factional kill may target a player.  Any actions that player performs will be negated. If you yourself aren't blocked, you will also be told their Role PM.
- Knowledge: Faculty members will be told Night 0 how many of each Role PM are in the game.
- Day Chat: Living faculty members may talk as much as they want in their QT during the day.

Night Action Resolution:
1. Interrogation (Block)
2. Roleblocker
3. Jailkeeper
4. Doctor
5. Factional Kill
6. Interrogation (Role Cop)


Clarifications:

- If a Student with the Part-Time Doctor/Jailkeeper/Roleblocker is blocked, the names they submitted will not be counted as long as their action hasn't been resolved already.
- If there is a tie amongst a Power Role's submitted names, the target will be randomly decided amongst the tied parties.

Let me know if you have any questions. :)
« Last Edit: June 30, 2015, 06:13:43 pm by Archetype »
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silverspawn

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Re: M65: College Town (Signups Open)
« Reply #2 on: June 23, 2015, 05:12:02 pm »

/in whatever this is

seems a little bit early though

Archetype

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Re: M65: College Town (Signups Open)
« Reply #3 on: June 23, 2015, 05:24:02 pm »

Eh, yeah, maybe. I don't have a set time on when I want the game to start, so I figured I'd just open up and let the players decide.

I will also need a co-mod. PM me if you're interested.
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UmbrageOfSnow

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Re: M65: College Town (1/12)
« Reply #4 on: June 23, 2015, 05:27:47 pm »

/in if you'll have me

And shouldn't it be 8-10 students?  Since 7 Students + 4 Faculty = 11
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A Drowned Kernel

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Re: M65: College Town (1/12)
« Reply #5 on: June 23, 2015, 05:29:08 pm »

/in

But I'm hoping this won't start too soon as I'm already in two games and modding another.
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Archetype

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Re: M65: College Town (1/12)
« Reply #6 on: June 23, 2015, 05:40:04 pm »

/in if you'll have me

And shouldn't it be 8-10 students?  Since 7 Students + 4 Faculty = 11
Woops, math fail. Thanks, fixed.

And I'd love to have you!

/in

But I'm hoping this won't start too soon as I'm already in two games and modding another.
This likely won't start until Dwarf Mafia is over.
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Teproc

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Re: M65: College Town (3/12)
« Reply #7 on: June 23, 2015, 05:57:24 pm »

If no aspiring modder wants to, I'll be available to co-mod.
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Hydrad

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Re: M65: College Town (3/12)
« Reply #8 on: June 23, 2015, 07:09:22 pm »

/in
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chairs

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Re: M65: College Town (3/12)
« Reply #9 on: June 23, 2015, 09:59:38 pm »

I'd be up for co-modding, if Teproc would rather /in.

Otherwise, /in.

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Re: M65: College Town (3/12)
« Reply #10 on: June 23, 2015, 10:16:49 pm »

/in
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Archetype

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Re: M65: College Town (3/12)
« Reply #11 on: June 23, 2015, 11:16:57 pm »

I'll have very limited access August 5th through the 15th, so whichever one of you guys is more 'around' then can co-mod.
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XerxesPraelor

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Re: M65: College Town (5/12)
« Reply #12 on: June 24, 2015, 02:27:05 am »

/in

I'm starting College soon, so this'll be fun.
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Teproc

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Re: M65: College Town (5/12)
« Reply #13 on: June 24, 2015, 06:07:02 am »

I'll have very limited access August 5th through the 15th, so whichever one of you guys is more 'around' then can co-mod.

I might have limited access at that time too actually, so chairs can do it.
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faust

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Re: M65: College Town (1/12)
« Reply #14 on: June 24, 2015, 07:42:50 am »

This likely won't start until Dwarf Mafia is over.

In this case, I'll /in
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Re: M65: College Town (5/12)
« Reply #15 on: June 24, 2015, 10:30:26 am »

/in
:D

Question:
How will ties be dealt with with part time PRs?
« Last Edit: June 24, 2015, 10:34:34 am by Ghacob »
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Archetype

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Re: M65: College Town (5/12)
« Reply #16 on: June 24, 2015, 10:49:44 am »

I'll have very limited access August 5th through the 15th, so whichever one of you guys is more 'around' then can co-mod.

I might have limited access at that time too actually, so chairs can do it.
Will you still be /in, or should I put you down as a /tag?

/in
:D

Question:
How will ties be dealt with with part time PRs?
If there is a tie amongst a Power Role's submitted names, the target will be randomly decided amongst the tied parties.
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Re: M65: College Town (8/12)
« Reply #17 on: June 24, 2015, 12:18:23 pm »

/tag for now at least, I prefer to avoid being in two games at once nowadays.
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A Drowned Kernel

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Re: M65: College Town (8/12)
« Reply #18 on: June 24, 2015, 12:30:51 pm »

Question: is a player with one of the part-time roles required to submit exactly two names, or are they allowed to submit only one?
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Re: M65: College Town (8/12)
« Reply #19 on: June 24, 2015, 12:31:55 pm »

Also, how do Jailkeeper and Roleblocker work with respect to the town actions? Are those just unblockable?
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Re: M65: College Town (8/12)
« Reply #20 on: June 24, 2015, 12:32:36 pm »

Oh that second one's addressed, sorry.
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Archetype

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Re: M65: College Town (8/12)
« Reply #21 on: June 24, 2015, 01:10:01 pm »

Question: is a player with one of the part-time roles required to submit exactly two names, or are they allowed to submit only one?
Currently, they're required to submit two names if they submit any. I've been going back and forth on whether it should be up to or exactly two names. Having it be exactly adds some intrigue, but I'm not 100% convinced it out ways the luck it can cause when there is only a single iiteration of a PR. If I change it to up to two, I'll let everyone know.
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Re: M65: College Town (8/12)
« Reply #22 on: June 24, 2015, 09:48:26 pm »

/in
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Re: M65: College Town (8/12)
« Reply #23 on: June 24, 2015, 11:06:54 pm »

/in

In college. Should be fun.
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Re: M65: College Town (2 spots left!)
« Reply #24 on: June 24, 2015, 11:54:47 pm »

/tag
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