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Author Topic: Play area  (Read 15334 times)

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Jimmmmm

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Re: Play area
« Reply #25 on: June 22, 2015, 05:17:53 pm »
+27

What about Dominion: Coup? You can buy cards without showing your Treasures, but any other player can challenge. If the player was lying, the buy fails, and the loser of the challenge gets a Curse.
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belugawhale

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Re: Play area
« Reply #26 on: June 22, 2015, 05:40:12 pm »
+27

What about Dominion: Coup? You can buy cards without showing your Treasures, but any other player can challenge. If the player was lying, the buy fails, and the loser of the challenge gets a Curse.

I have no coin or treasure. I buy province, opponent challenges, I reveal Trader and gain a Silver.
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Re: Play area
« Reply #27 on: June 22, 2015, 10:13:06 pm »
+17

What about Dominion: Coup? You can buy cards without showing your Treasures, but any other player can challenge. If the player was lying, the buy fails, and the loser of the challenge gets a Curse.
Me: I have 2 buys. I buy Province.
Opponent: Okay
Me: With my second buy, I buy Province.
Opponent: Alright, there's no way, I have to challenge that.
Me: show 2 Gold and one Silver
Opponent: Hah! Take a Curse.
Me: No, I was lying the first time and you failed to call me on it. This time, I was telling the truth. You take a Curse.

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ehunt

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Re: Play area
« Reply #28 on: June 23, 2015, 12:06:40 pm »
+1

What about Dominion: Coup? You can buy cards without showing your Treasures, but any other player can challenge. If the player was lying, the buy fails, and the loser of the challenge gets a Curse.
Me: I have 2 buys. I buy Province.
Opponent: Okay
Me: With my second buy, I buy Province.
Opponent: Alright, there's no way, I have to challenge that.
Me: show 2 Gold and one Silver
Opponent: Hah! Take a Curse.
Me: No, I was lying the first time and you failed to call me on it. This time, I was telling the truth. You take a Curse.

Kenny vs. Spenny
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Re: Play area
« Reply #29 on: June 24, 2015, 09:47:55 am »
+7

From now on, I'm just going to warn players that, for their first game, I'm going to be incredibly pedantic, and they're going to hate me for it, but when they play every other game after the first, they'll be glad that I did.
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Re: Play area
« Reply #30 on: June 24, 2015, 12:04:00 pm »
0

I'm a big stickler for correct play. I usually will try to explain why something matters in relation to some card that they haven't seen yet or have forgotten about, like making sure they play their treasures because the order matters with Bank for example. I'm sure I get plenty of eye rolls and sighs but it makes things go more smoothly in the long run.
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Re: Play area
« Reply #31 on: June 26, 2015, 07:02:41 pm »
+3

A similar issue I've had with people that I don't think I've seen mentioned here is people who, at the start of their turn, put cards they don't want to (or can't) use into their discard pile. Usually victory cards. Some people just do it at the start of their buy phase. In both cases I remind them it's wrong, but often this is rebutted by "why does it matter?" to which I either have to hope a: a relevant card is in the kingdom (easy enough for start of turn but harder for start of buy phase) or b: that I can convince them they should do it because it sometimes matters. Which often works but not always.

Edit: Scumslipped and used < brackets > not [ brackets ]
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

markusin

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Re: Play area
« Reply #32 on: June 26, 2015, 07:05:41 pm »
+3

A similar issue I've had with people that I don't think I've seen mentioned here is people who, at the start of their turn, put cards they don't want to (or can't) use into their discard pile. Usually victory cards. Some people just do it at the start of their buy phase. In both cases I remind them it's wrong, but often this is rebutted by "why does it matter?" to which I either have to hope a: a relevant card is in the kingdom (easy enough for start of turn but harder for start of buy phase) or b: that I can convince them they should do it because it sometimes matters. Which often works but not always.

Edit: Scumslipped and used < brackets > not [ brackets ]
Better whip out the Haunted Woods.
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GendoIkari

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Re: Play area
« Reply #33 on: June 26, 2015, 07:54:17 pm »
0

A similar issue I've had with people that I don't think I've seen mentioned here is people who, at the start of their turn, put cards they don't want to (or can't) use into their discard pile. Usually victory cards. Some people just do it at the start of their buy phase. In both cases I remind them it's wrong, but often this is rebutted by "why does it matter?" to which I either have to hope a: a relevant card is in the kingdom (easy enough for start of turn but harder for start of buy phase) or b: that I can convince them they should do it because it sometimes matters. Which often works but not always.

Edit: Scumslipped and used < brackets > not [ brackets ]

For at the start of the turn all you have to do is point to any card that draws cards; and explain reshuffling. For the start of the buy phase, it's trickier.
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Re: Play area
« Reply #34 on: June 26, 2015, 08:14:27 pm »
+1

A similar issue I've had with people that I don't think I've seen mentioned here is people who, at the start of their turn, put cards they don't want to (or can't) use into their discard pile. Usually victory cards. Some people just do it at the start of their buy phase. In both cases I remind them it's wrong, but often this is rebutted by "why does it matter?" to which I either have to hope a: a relevant card is in the kingdom (easy enough for start of turn but harder for start of buy phase) or b: that I can convince them they should do it because it sometimes matters. Which often works but not always.

Edit: Scumslipped and used < brackets > not [ brackets ]

For at the start of the turn all you have to do is point to any card that draws cards; and explain reshuffling. For the start of the buy phase, it's trickier.

Loan (might reshuffle), Venture (might reshuffle), Philosopher's Stone (cares how many you have in discard), Inn (when-gain that makes you reshuffle), Doctor (when-buy: might reshuffle), Hovel (when-buy: might reshuffle), Haunted Woods (when-buy).

More unusual: Watchtower (could trash Cultist or Rats on when-gain, then might reshuffle - weird to do in buy phase though), Herald (overpay: the cards you discarded shouldn't be available to put on your deck - but you probably wouldn't want to anyway).

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Re: Play area
« Reply #35 on: June 26, 2015, 09:22:30 pm »
+1

A similar issue I've had with people that I don't think I've seen mentioned here is people who, at the start of their turn, put cards they don't want to (or can't) use into their discard pile. Usually victory cards. Some people just do it at the start of their buy phase. In both cases I remind them it's wrong, but often this is rebutted by "why does it matter?" to which I either have to hope a: a relevant card is in the kingdom (easy enough for start of turn but harder for start of buy phase) or b: that I can convince them they should do it because it sometimes matters. Which often works but not always.

Edit: Scumslipped and used < brackets > not [ brackets ]

For at the start of the turn all you have to do is point to any card that draws cards; and explain reshuffling. For the start of the buy phase, it's trickier.

Loan (might reshuffle), Venture (might reshuffle), Philosopher's Stone (cares how many you have in discard), Inn (when-gain that makes you reshuffle), Doctor (when-buy: might reshuffle), Hovel (when-buy: might reshuffle), Haunted Woods (when-buy).

More unusual: Watchtower (could trash Cultist or Rats on when-gain, then might reshuffle - weird to do in buy phase though), Herald (overpay: the cards you discarded shouldn't be available to put on your deck - but you probably wouldn't want to anyway).

Right but the point is that in your average game, and especially your average game with beginners, it is likely that none of those cards will be in the game.  But most games will have at least 1 card that can draw.
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werothegreat

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Re: Play area
« Reply #36 on: June 26, 2015, 09:44:33 pm »
+4

*bangs fists on table*

IT JUST MATTERS, DAMMIT
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Re: Play area
« Reply #37 on: June 26, 2015, 10:01:14 pm »
+3

*bangs fists on table*

IT JUST MATTERS, DAMMIT

THAT'S IT WE ARE PLAYING MONOPOLY
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Seprix

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Re: Play area
« Reply #38 on: June 26, 2015, 10:29:29 pm »
0

*bangs fists on table*

IT JUST MATTERS, DAMMIT

THAT'S IT WE ARE PLAYING MONOPOLY

Well, you have a monopoly with that train of thought. While monopolies are considered bad for economic reasons, this time, it's bad for another reason... Speaking of reason, come back to it!
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Re: Play area
« Reply #39 on: June 26, 2015, 10:31:46 pm »
+1

Speaking of reason, come back to it!

But I prefer FL Studio.
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Seprix

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Re: Play area
« Reply #40 on: June 26, 2015, 10:32:21 pm »
0

Speaking of reason, come back to it!

But I prefer FL Studio.

I use Logic, myself. Much better than Reason. I don't know why you consider yourself a Fruit Loop.
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Re: Play area
« Reply #41 on: June 27, 2015, 07:08:25 am »
0

A similar issue I've had with people that I don't think I've seen mentioned here is people who, at the start of their turn, put cards they don't want to (or can't) use into their discard pile. Usually victory cards. Some people just do it at the start of their buy phase. In both cases I remind them it's wrong, but often this is rebutted by "why does it matter?" to which I either have to hope a: a relevant card is in the kingdom (easy enough for start of turn but harder for start of buy phase) or b: that I can convince them they should do it because it sometimes matters. Which often works but not always.

Edit: Scumslipped and used < brackets > not [ brackets ]

For at the start of the turn all you have to do is point to any card that draws cards; and explain reshuffling. For the start of the buy phase, it's trickier.

Yes, pretty much. What I do is look for any card that it'll matter for. Start of turn is easy, as you say - any drawing card, almost all sifting cards, cards that interact with your hand size, discard pile or deck in some way, whatever. Loads of stuff this can matter for. Start of buy phase requires much more specific cards, such as Philosopher's Stone, Loan, Inn and so on.
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eHalcyon

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Re: Play area
« Reply #42 on: June 27, 2015, 01:16:00 pm »
+1

A similar issue I've had with people that I don't think I've seen mentioned here is people who, at the start of their turn, put cards they don't want to (or can't) use into their discard pile. Usually victory cards. Some people just do it at the start of their buy phase. In both cases I remind them it's wrong, but often this is rebutted by "why does it matter?" to which I either have to hope a: a relevant card is in the kingdom (easy enough for start of turn but harder for start of buy phase) or b: that I can convince them they should do it because it sometimes matters. Which often works but not always.

Edit: Scumslipped and used < brackets > not [ brackets ]

For at the start of the turn all you have to do is point to any card that draws cards; and explain reshuffling. For the start of the buy phase, it's trickier.

Loan (might reshuffle), Venture (might reshuffle), Philosopher's Stone (cares how many you have in discard), Inn (when-gain that makes you reshuffle), Doctor (when-buy: might reshuffle), Hovel (when-buy: might reshuffle), Haunted Woods (when-buy).

More unusual: Watchtower (could trash Cultist or Rats on when-gain, then might reshuffle - weird to do in buy phase though), Herald (overpay: the cards you discarded shouldn't be available to put on your deck - but you probably wouldn't want to anyway).

How does the when-buy on Hovel cause a reshuffle?  It cares about being in your hand during the buy phase though.  Farmland also cares about what's in your hand.
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Re: Play area
« Reply #43 on: June 27, 2015, 01:32:08 pm »
+1

I think he means the shelter that draws when trashed.
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Re: Play area
« Reply #44 on: June 27, 2015, 01:54:33 pm »
0

Loan (might reshuffle), Venture (might reshuffle), Philosopher's Stone (cares how many you have in discard), Inn (when-gain that makes you reshuffle), Doctor (when-buy: might reshuffle), Hovel (when-buy: might reshuffle), Haunted Woods (when-buy).

More unusual: Watchtower (could trash Cultist or Rats on when-gain, then might reshuffle - weird to do in buy phase though), Herald (overpay: the cards you discarded shouldn't be available to put on your deck - but you probably wouldn't want to anyway).

Right but the point is that in your average game, and especially your average game with beginners, it is likely that none of those cards will be in the game.  But most games will have at least 1 card that can draw.

I know, but I wanted to catalog the ones I could think of.

Oh and I thought of a corner case for Herald: You have a Tournament in your deck, and a Province in your hand. If you could discard the Province, you could overpay for Herald to put the Province on top. Or, you have two buys and a Province in your hand. If you could discard the Province, you could buy a Tournament and overpay for Herald to put the Province and the Tournament on top.

How does the when-buy on Hovel cause a reshuffle?  It cares about being in your hand during the buy phase though.  Farmland also cares about what's in your hand.

Right, I was mixing up Hovel and Overgrown Estate, creating a hybrid in my mind. But as you said, it could matter if you discard Hovel, and also Farmland.
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