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Author Topic: Tavern Brawl Discussion  (Read 56810 times)

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blueblimp

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Re: Tavern Brawl Discussion
« Reply #850 on: October 11, 2017, 09:12:18 pm »
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Good brawl. Pick a 10 card deck (no duplicates). Every turn you discover a card instead of drawing. Ordinary draws draw a 1 mana discover-a-card-in-deck spell instead of drawing from your deck.

Right now I'm running an infinite quest mage, which should be improvable. You replay the quest whenever you finish it, so you get infinite turns.

Open the Waygate
Primordial Glyph
Sorcerer's Apprentice
Arcane Intellect
Frost Nova
Ice Block
Simulacrum
Echo of Medivh
Molten Reflection
Polymorph <--- this is probably the weakest card in deck...

Interesting opponent decks seen: gnomeferatu warlock (which is just RNG whether it hits something important), infinite priest (within one turn, using northshire+radiant elemental). There's an aggressive hunter deck that keeps beating me, but I think it's bad.

Edit: Apparently this is a repeat brawl. Maybe I missed playing it the first time.
« Last Edit: October 11, 2017, 11:28:22 pm by blueblimp »
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markusin

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Re: Tavern Brawl Discussion
« Reply #851 on: October 12, 2017, 12:34:00 am »
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Does Gnomeferatu work in this Brawl? Gang Up doesn't seem to. When you replay the quest after it is completed, does it automatically get the reward, or do you have to play 6 more cards?

I got lazy and did the typical Flamewaker shenanigans. I wanted to experiment more with Doomed Apprentice (makes opponent's spells cost one more), but I completed my win 5 Tavern Brawls quest before I got a chance to play it.

I went up against a Mill Rogue, which honestly seemed like the opponent misunderstood the Brawl (and tried the aforementioned Gang Up). Opponent quickly conceded.
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pingpongsam

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Re: Tavern Brawl Discussion
« Reply #852 on: October 12, 2017, 01:05:19 pm »
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I know that Deathlord pulled a minion from my deck but I didn't check to see if it reduced the card count. I'm guessing it did not though I though it did then. I saw a mage casting Arcane Intellect and it produces two Peruses which allow you discover a card from your deck. I was curious about Dancing Swords as well.
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markusin

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Re: Tavern Brawl Discussion
« Reply #853 on: October 12, 2017, 01:42:37 pm »
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I know that Deathlord pulled a minion from my deck but I didn't check to see if it reduced the card count. I'm guessing it did not though I though it did then. I saw a mage casting Arcane Intellect and it produces two Peruses which allow you discover a card from your deck. I was curious about Dancing Swords as well.

Dancing Swords and all those other opponent draws cards give the other player Peruse. Maybe it's coded that drawing cards specifically gives Peruse instead of removing cards from the deck.
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pingpongsam

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Re: Tavern Brawl Discussion
« Reply #854 on: October 12, 2017, 02:24:22 pm »
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I just read it bugs out when the player's deck is less than 3 cards and won't discover any more which is odd since there's a couple discover Priest spells I know allow you to discover when there is only 1 card left in the deck during regular game play.
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ashersky

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Re: Tavern Brawl Discussion
« Reply #855 on: October 12, 2017, 03:43:44 pm »
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Seems to me the requirement for winning is endless decks.  I used Priest (Radiant Elemental + free PW: S) to basically have endless turns, budding Target Dummies then making attack equal to health.

Not sure how you beat that or free mage draw.
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