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Author Topic: Tavern Brawl Discussion  (Read 213404 times)

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ashersky

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Re: Tavern Brawl Discussion
« Reply #725 on: May 14, 2016, 04:47:14 am »
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Just did Dust Devil + Rockbiter for Shaman quest.  Wins on T3 if they can't clear or taunt.  Only loss was a Annoy-o-Tron from a Gorilla.
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Grujah

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Re: Tavern Brawl Discussion
« Reply #726 on: May 14, 2016, 07:34:49 am »
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I claimed earlier I was bored of this brawl, but someone on the subreddit suggested doomsayer/thoughtsteal. It's much less boring than most decks and has some pretty good matchups. It's a good counter to warper decks and ice block decks (you win nearly every time unless you draw horribly). Has a bad matchup vs dummy/bolster and is unwinnable vs naturalize/coldlight, and is kinda meh against niche decks (especially since I might not know how to play well against them), but overall still good.

Uhm, how does it beat warper exactly?

You keep playing doomsayers to deny their turn, while thoughtstealing with spare mana. Once you run out of doomsayers, play your own mech combo. You will be in a strong tempo position because you got out your mechs the turn before your opponent does.

Yeah, and 1 turn without a doomsayer costs you the game.

I play Whirlwind Frothing now. it boardclears all massdump decks early and can presure other decks if needed.

Also any deck that folds to Dummy/Bolster has a high chance of autoconceding when they see a Warrior.
« Last Edit: May 14, 2016, 07:57:13 am by Grujah »
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #727 on: May 14, 2016, 05:47:54 pm »
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Yeah, and 1 turn without a doomsayer costs you the game.
Yes, if you draw badly then you will lose. This is Hearthstone after all. :)

My intuition is that you don't need as many doomsayers as block/fireball requires blocks, but I haven't calculated it. (You need to play your first doomsayer 1 turn earlier than the first block, but you only need to cast about 4 thoughtsteals to get a winning combo in hand, which at 3 mana each is much easier to do than casting six 4 mana fireballs.)
« Last Edit: May 14, 2016, 05:50:49 pm by blueblimp »
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #728 on: May 14, 2016, 08:58:25 pm »
+1

This is the best brawl for quests ever though.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #729 on: May 15, 2016, 08:02:08 pm »
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I consider the big three decks of this brawl to be dummy/bolster, warper/leaper, block/fireball. I tried to find a deck that is favored vs all 3 and vitality totem / elemental destruction might be it. I'm sure it's favored vs block/fireball, less sure vs warper/leaper, not enough data vs dummy/bolster. Unfortunately, outside of meta decks, VT/ED has a lot of bad matchups.
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #730 on: May 16, 2016, 09:53:48 am »
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Is Vitality Totem/ED win condition to ping the enemy down with the 1/1 totem/win when the game goes into fatigue?
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Kirian

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Re: Tavern Brawl Discussion
« Reply #731 on: May 16, 2016, 12:28:11 pm »
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I love how this Brawl developed it's own meta in just a day or two.  This should be the next new format.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #732 on: May 16, 2016, 03:49:24 pm »
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Is Vitality Totem/ED win condition to ping the enemy down with the 1/1 totem/win when the game goes into fatigue?
The win condition is fatigue, yeah. The 1/1 totem can be useful as a threat but I haven't had it do much face damage. (If you're forced to ED then your 1/1 totem gets cleared.)
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #733 on: May 18, 2016, 02:33:01 pm »
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Mechazod is back baby! Seems easier than old Mechazod. I think he raises his attack less often so you have more time to kill him. Beat it first try anyways despite my opponent making some moves I would have considered mistakes in the last version.
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markusin

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Re: Tavern Brawl Discussion
« Reply #734 on: May 18, 2016, 05:33:09 pm »
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Mechazod is back baby! Seems easier than old Mechazod. I think he raises his attack less often so you have more time to kill him. Beat it first try anyways despite my opponent making some moves I would have considered mistakes in the last version.

Yeah it's an interesting Brawl I feel. The first game I thought we were doing so well but we ended up losing. The second game we were making no progress, but then my ally played double Blessed Champion thanks to my Milhouse and we won.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #735 on: May 18, 2016, 11:22:36 pm »
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I got my 5 brawl wins easier than I thought, despite more than half my partners being very bad (I did concede 2 games as soon as my partner played blessing of might on a 1/1 and killed him on mechazod turn 2)
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XerxesPraelor

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Re: Tavern Brawl Discussion
« Reply #736 on: May 19, 2016, 01:10:55 am »
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My partners keep filling up their board and killing everything. It's really frustrating.
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Galzria

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Re: Tavern Brawl Discussion
« Reply #737 on: May 19, 2016, 02:44:25 pm »
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I just won my first. My teammates don't seem to understand that the more little guys there are on the board, the less likely mech is to kill your big hitters. They keep throwing their 1/1's at him like it'll make a difference, and my 15+/3 waiting on a Divine Shield gets nuked. :/
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Re: Tavern Brawl Discussion
« Reply #738 on: May 25, 2016, 11:01:29 pm »
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Woah, this Tavern Brawl, (minions played gain stealth for one turn, start with +10 armor) lets you do all sorts of fancy stuff that would never be reliable in a normal game. I got my pack using a crazy Ramp Druid. You can really get massive ramp with cards like Pint-sized Summoner, Darnassus Aspriant, Naga Sea Witch, Avianna, Thaurissan, and even Alarm-o-bot. And anyone can use a stealthed Doomsayer for a boardwipe.
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #739 on: May 26, 2016, 12:19:24 pm »
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I've been taking advantage of the fact that Taunt basically sucks in this mode by building a Hunter deck full of charge and burn cards. (Other good hunter cards in this mode are Snipe, Explosive, Deadly Shot and Multishot.)
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #740 on: May 26, 2016, 12:34:03 pm »
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Mana tide totem. Insane. So because of this I'm trying reincarnate Shaman.
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markusin

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Re: Tavern Brawl Discussion
« Reply #741 on: May 26, 2016, 12:43:02 pm »
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Mana tide totem. Insane. So because of this I'm trying reincarnate Shaman.

Yeah Mana Tide was enticing, but I felt overload would hold back the potential abuse possible with the new rules. I suppose the windfury stuff is good in this Brawl too though.
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #742 on: May 26, 2016, 01:10:44 pm »
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I finally lived out my Mill Rogue dreams! This mode is amazing for Mill Rogue.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #743 on: May 26, 2016, 04:52:04 pm »
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I finally lived out my Mill Rogue dreams! This mode is amazing for Mill Rogue.

I kept losing to tempo mages and alarmo-druids. Also alarmo bot is amazing.
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #744 on: May 26, 2016, 05:49:04 pm »
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Doomsayer is also amazing in this mode. Dealing 7 damage to a stealthed minion is so hard. You options are basically Mass Dispel, Deadly Shot or Sabotage.

Edit: Yes, there's some other options, but they're mostly extremely expensive or would wipe your board too.
« Last Edit: May 26, 2016, 05:51:14 pm by Jorbles »
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XerxesPraelor

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Re: Tavern Brawl Discussion
« Reply #745 on: May 26, 2016, 06:22:02 pm »
+1

I got my pack with spell damage mage, but it was obviously not that good. Evolved Kobald was a nice one to keep though.
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LibraryAdventurer

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Re: Tavern Brawl Discussion
« Reply #746 on: June 01, 2016, 03:31:07 pm »
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This brawl lets you play as a mix of two classes (only one hero power though of course). I got to play bestial wrath on a giant sandworm and it was awesome (not that you can't do that in normal play, but I'd never thought of it before). My favorite mix is paladin/hunter.

markusin

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Re: Tavern Brawl Discussion
« Reply #747 on: June 01, 2016, 03:33:15 pm »
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This brawl lets you play as a mix of two classes (only one hero power though of course). I got to play bestial wrath on a giant sandworm and it was awesome (not that you can't do that in normal play, but I'd never thought of it before). My favorite mix is paladin/hunter.

Wow, I was just thinking about how I never saw the Bestial Wrath + Giant Sandworm combo yet after I got a Golden Bestial Wrath from the season reward chest.
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XerxesPraelor

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Re: Tavern Brawl Discussion
« Reply #748 on: June 01, 2016, 03:47:34 pm »
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I like going mage/priest and just killing everything they put down.
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Re: Tavern Brawl Discussion
« Reply #749 on: June 01, 2016, 03:54:49 pm »
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I have wanted for this to be a thing multiple times for a lot of different reasons, but now I can't remember what any of those reasons were.  :'(
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