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Author Topic: Tavern Brawl Discussion  (Read 214273 times)

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markusin

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Re: Tavern Brawl Discussion
« Reply #525 on: February 10, 2016, 08:02:36 pm »
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Have 2 Fjolas. GG.

Draft Questing Adventurer. GG.
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pingpongsam

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Re: Tavern Brawl Discussion
« Reply #526 on: February 11, 2016, 11:26:37 am »
+1

Hobgoblin, GG.
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ashersky

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Re: Tavern Brawl Discussion
« Reply #527 on: February 11, 2016, 11:42:46 am »
0

This brawl is annoying in that it can take a long time.

I finally won with a Volcanic Lumberer on T5.
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #528 on: February 11, 2016, 01:04:38 pm »
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I got my win pretty easily by drafting a Dancing Swords, opponent conceded when I played the 3rd one.
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Re: Tavern Brawl Discussion
« Reply #529 on: February 11, 2016, 01:39:01 pm »
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Any card that creates cards is pretty powerful. Most notably Forgotten Torch, wow. Also, Piloted Shredder, Confessor Paletress, Ethereal Conjurer, etc.
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Re: Tavern Brawl Discussion
« Reply #530 on: February 11, 2016, 01:40:22 pm »
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Had a game last night where my Sylvanas stole his Antonidas. He finally got play Antonidas one more time but I never lost mine and had a deck of endless fireballs.
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Re: Tavern Brawl Discussion
« Reply #531 on: February 16, 2016, 01:25:46 am »
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Just tried Tavern Brawl for the first time yesterday. The "build your deck as you go" mechanic is really fun. I hope they have that often.

KingZog3

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Re: Tavern Brawl Discussion
« Reply #532 on: February 16, 2016, 03:10:24 am »
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Just tried Tavern Brawl for the first time yesterday. The "build your deck as you go" mechanic is really fun. I hope they have that often.

This was the second time they had this specific brawl. Many of the brawls are wildly different, some with preset decks, other that let you make your own deck, some that just let you pick a class. Plus they make new ones that we haven't seen yet. But you'll eventually see some of the older ones too.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #533 on: February 16, 2016, 03:44:03 am »
+1

The deckbuilding brawl might be fun if it weren't so painfully slow. It takes like 20+ minutes just to finish a game. The balance is also atrocious and most cards are bad, so it often comes down to who discovers a broken card first.

It's not far off being fun, though. It could work with some tweaks.
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Re: Tavern Brawl Discussion
« Reply #534 on: February 16, 2016, 05:16:26 pm »
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The deckbuilding brawl might be fun if it weren't so painfully slow. It takes like 20+ minutes just to finish a game. The balance is also atrocious and most cards are bad, so it often comes down to who discovers a broken card first.

It's not far off being fun, though. It could work with some tweaks.

I wonder if it could be balanced partially by always offering you at least one card on curve.
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Re: Tavern Brawl Discussion
« Reply #535 on: February 18, 2016, 03:17:36 am »
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New Brawl is fun.

Abusing Priest Heal minions appears to be strong.  Giant Lightwardens, card draw with Clerics, Lightwells that never die...
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #536 on: February 18, 2016, 03:25:56 am »
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I played a couple games with freeze mage in the new brawl. It plays almost exactly the same as freeze mage in ranked. Yawn?
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Re: Tavern Brawl Discussion
« Reply #537 on: February 18, 2016, 05:26:57 am »
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I played a few games with Priest and Rogue for quests, mostly playing imbalanced offensive minions like Ice and Magma Rager, with a Raid Leader finisher.  That beats people playing something like Face Hunter with Leper Gnomes, but loses to the two stronger decks I want to try later: Murloc Shaman, which is even faster and more aggressive than you are, and "control" Mages that can ping your Ragers, have Mana Wyrms, Apprentices, Flamewakers and Animated Armors sitting on the board whilst they kill everything you play with spells.  The Sheep/Doomsayer route probably works too.

One thing to watch out for is that you can easily fill your board and lock yourself out from playing anything.
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Re: Tavern Brawl Discussion
« Reply #538 on: February 18, 2016, 06:35:31 am »
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I don't theoretically see why it makes sense to play minion-oriented decks at all, though. The value of your minions is reduced because they can't choose what to attack. The same is true of weapons. So the natural adaptation is to use a deck that isn't reliant on minions or weapons, namely Freeze Mage.
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Awaclus

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Re: Tavern Brawl Discussion
« Reply #539 on: February 18, 2016, 06:46:23 am »
+3

Could we start a custom of telling what the current brawl is whenever we start talking about a new brawl? It's difficult to follow older discussions without this.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Grujah

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Re: Tavern Brawl Discussion
« Reply #540 on: February 18, 2016, 06:47:21 am »
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They cant be attacked, either, and some minions thrive in those situations.
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Re: Tavern Brawl Discussion
« Reply #541 on: February 18, 2016, 06:47:39 am »
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Could we start a custom of telling what the current brawl is whenever we start talking about a new brawl? It's difficult to follow older discussions without this.

Your face has taunt.
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Grujah

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Re: Tavern Brawl Discussion
« Reply #542 on: February 18, 2016, 06:50:26 am »
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And how they resisted the urge to call it "ME NO TRADE ME GO FACE" is beyond me.

Relevant:
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pingpongsam

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Re: Tavern Brawl Discussion
« Reply #543 on: February 18, 2016, 07:35:06 am »
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I had a dream so I will try it today. Key cards are alarmobot and kel thuzad and ragnaros and Bol ram shield. I need a Rogue daily so I'm thinking a huge legendary oil variant. Sylvanas and thaurisan and some draw cards. If the bots die though it will be too slow. Recently had a super arena run with alarmobot being the star player.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #544 on: February 18, 2016, 11:03:58 am »
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I played a bunch of flamewaker mage and it dominated yesterday, even the heal priests. I made some changes for the brawl, like fallen hero and stuff. Anything with effects that need to be removed right away are good, because they can't be removed with minions, and if you draw bad as a control deck you lose.
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Awaclus

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Re: Tavern Brawl Discussion
« Reply #545 on: February 18, 2016, 11:13:45 am »
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I just built a pretty standard Mech Shaman. It's been a while since the last time I had a turn 4 lethal.
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markusin

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Re: Tavern Brawl Discussion
« Reply #546 on: February 18, 2016, 11:26:50 am »
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I played a bunch of flamewaker mage and it dominated yesterday, even the heal priests. I made some changes for the brawl, like fallen hero and stuff. Anything with effects that need to be removed right away are good, because they can't be removed with minions, and if you draw bad as a control deck you lose.

I basically did something similar. This brawl makes it so you can skip over Mirror Image and other taunts. I find Duplicate is good here because minion removal is limited to spells. In general, this makes it harder to play around Duplicate because your opponent will want to prioritize killing your key minions with their one-time spells.

I figure this brawl is really good for minions with strong effects that require them to survive.

First try, I ended up beating a Freeze Mage with Antonidas + duplicated Sorceror's Apprentices (which costed 0 thanks to a double proc of Thaurissan).
« Last Edit: February 18, 2016, 11:29:24 am by markusin »
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Titandrake

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Re: Tavern Brawl Discussion
« Reply #547 on: February 18, 2016, 10:13:48 pm »
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I basically made a Token Druid that looked to flood the board and win through Power of the Wild and Savage Roar. It won the first game, so it's at least somewhat reasonable?
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Re: Tavern Brawl Discussion
« Reply #548 on: February 18, 2016, 10:40:55 pm »
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There's a surprising amount of interesting things to do in this brawl, which seemed at first like an aggro-fest. It kind of is, but many things I think can beat pure aggro.
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Re: Tavern Brawl Discussion
« Reply #549 on: February 24, 2016, 07:53:24 pm »
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I have no idea what to do with this brawl.  Other than lose, that is...
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