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Author Topic: Tavern Brawl Discussion  (Read 94622 times)

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markusin

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Re: Tavern Brawl Discussion
« Reply #175 on: August 19, 2015, 02:42:03 pm »
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Brawl is really one-sided in Medivh favor unfortunately
Not all that surprising. I was more excited about playing with Hunter for this Brawl because we kind of already know what Inspire Mage is all about after it was featured on stream a couple of times. Joust decks haven't been featured yet.
After having tried the Tavern Brawl myself, I feel like Hunter actually has the more potent deck.

Edit: Okay, I do feel Medivh has an edge just because it has low cost minions that make it easier for it to take initiative on the board. Why couldn't Hunter get Powershot?
« Last Edit: August 19, 2015, 05:04:20 pm by markusin »
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #176 on: August 19, 2015, 03:27:52 pm »
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Hunter has won all games I've been in so far. Lock and Load is very strong.
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Twistedarcher

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Re: Tavern Brawl Discussion
« Reply #177 on: August 19, 2015, 04:55:17 pm »
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I'm having a lot of fun. Both decks seem close enough in power to me.
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markusin

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Re: Tavern Brawl Discussion
« Reply #178 on: August 19, 2015, 04:58:51 pm »
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I find both deck have some neat interactions, the Mage deck more so I think. Like, Summon:Boar and Argent Horserider go well together.
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Twistedarcher

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Re: Tavern Brawl Discussion
« Reply #179 on: August 19, 2015, 05:32:07 pm »
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Ok, medivh is better.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #180 on: August 19, 2015, 05:52:32 pm »
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Ok, medivh is better.

Yep, I changed my mind, Medivh is better. But it's not too unbalanced.
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Galzria

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Re: Tavern Brawl Discussion
« Reply #181 on: August 19, 2015, 07:30:19 pm »
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Yeah, having Dragonhawk Rider on the board and being able to Ping face, Windfury off two attacks, then Polymorph Boar for a total of 11 fatal damage at 5 mana was great. Pyro on super crack.

That's the only game I've got to play so far though. Excited to see both sides.
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Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
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SCUM Wins: M2, M19, M23, M100
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Total Losses: 10

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SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

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Total Losses: 9

blueblimp

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Re: Tavern Brawl Discussion
« Reply #182 on: August 19, 2015, 11:15:50 pm »
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I was kinda expecting the decks to be unbalanced because I believe the conspiracy theory that they did the same with Rag v Nef on purpose so that even if you're bad, you can win games when you draw the good deck.

Kinda weird they chose to unbalance it in this direction though. Mage gets an OK arena-style deck, alright, we already knew Mage is good in arena. Hunter gets... total garbage. If you're going to demo control Hunter in the brawl, why not make it the stronger deck?

Edit: Dumbest thing is that they gave Hunter tons of joust cards and the deck doesn't even win that high a % of jousts. Gross.
« Last Edit: August 19, 2015, 11:18:52 pm by blueblimp »
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markusin

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Re: Tavern Brawl Discussion
« Reply #183 on: August 19, 2015, 11:23:07 pm »
+1

I think I only won 2 legitimate games with Hunter in the brawl out of 18 or so wins.

When I attacked the hero with a 384 attack Gahzrilla (Rhonin's arcane Missiles are to thank for that), the cardboard judges showed lifted up white signs with "10" written on them. That was kinda cute.

Edit: I find the design of King's Elekk a strange one in regards to a deck making use of Joust. If the Elekk wins, you draw a high mana minion that won't have an impact for awhile and drawing it weakens your future Jousts. Elekk can also be drawn during a Joust, which sucks. It's also lame that the Hunter deck is stuck with cobra shot while the Mage deck has Flame Lance which at least counters the Hunter big drops. Master Jouster also isn't that great against Mage who as access to a pinging hero power that's inspiring minions.

Well it's interesting to see what happens when a deck doesn't include non-joust minions below 5 mana like the Hunter deck we got. Too bad the Mage deck has a bunch of high mana drops like Coldarra, Rhonin, and the Frost Giants.
« Last Edit: August 19, 2015, 11:38:29 pm by markusin »
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #184 on: August 20, 2015, 10:31:56 am »
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blueblimp, you're answering your own question with your own post.  If they made control hunter the stronger deck, then bad players wouldn't get their wins for drawing the good deck, because control hunter is going to be a more skill heavy deck to play.  Bad players would never win at all when they alternate between losing because Medhiv is weak and losing because turn 3 Lock and Load isn't winning their control deck many games.
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markusin

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Re: Tavern Brawl Discussion
« Reply #185 on: August 20, 2015, 10:59:33 am »
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You know, there might be some potential for the control Hunter deck. Rely on King's Elekk, Mad scientist, and maybe Pyromancer as low mana minions and the rest of the low mana cards are spells, weapons, and traps. Then you have a big Lock and Load turn or two (with the help of Thaurissan) to fill your hand with stuff that would never interference with Joust. The deck just needs early game consistency and a good win condition.

Alternatively you can just try a sticky Beast Hunter deck with some of the good Hunter additions in TGT.
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #186 on: August 20, 2015, 11:40:49 am »
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Lock and Load seems like the most promising strategy for control Hunter.  Fat minions nombo with Lock and Load, so I think if TGT supports a control hunter deck, it has very little Joust.  King's Ellek in multiples would only give you a ~20% chance of drawing Thaurissan, and he's the only minion that plays nice with Lock and Load.  I think you don't actually run the King's Elek, but the Scientist and potentially Pyromancer, yeah. 

Hunter still has the Feign Death Explosive sheep thing that it never uses, that's maybe decent.

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Jorbles

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Re: Tavern Brawl Discussion
« Reply #187 on: August 20, 2015, 12:47:42 pm »
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I feel like if you just get L&L to combo with 2 or less spells it's probably not good enough. If you're going to run a big L&L turn you probably want a way to draw cards. Do you run Auctioneers/Buzzards/Cult Masters to try and pull that off?
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markusin

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Re: Tavern Brawl Discussion
« Reply #188 on: August 20, 2015, 01:29:46 pm »
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I feel like if you just get L&L to combo with 2 or less spells it's probably not good enough. If you're going to run a big L&L turn you probably want a way to draw cards. Do you run Auctioneers/Buzzards/Cult Masters to try and pull that off?
Trouble is none of those cards stick and they cost a lot of mana to play on the same turn as L&L. Maybe Spare Parts is the answer, but Mech Hunter is currently weaker than its alternatives. I don't know if L&L can change that.
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #189 on: August 20, 2015, 01:44:59 pm »
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Best draw power cantidates would be Acolyte, Gnomish Experimenter, Flare, Loot Hoarder, Powershot Thalnos, Gnomish Inventor.  Remember you have the Tracking as a windmill slam autoinclude in such a deck.

Webspinner may help. Yes, it doesn't draw you a spell, but if it draws you a raptor, then you can play turn 2 raptor and preserve turn 2 quickshot in your hand, and you get to pay 3 life to proc loc and load an additional time later on, and that's a good deal.  Webspinner can fizzle into corehound of course.

Cult Master->Unleash is not necessarily bad, depends a lot on the meta.

I'm not sure exactly what the deck would look like for sure, I just see a variety of things that may work well.  Playing control in classes that don't have controlly class cards is going to become easier with Refreshment Vendor.  Half as much life as Antique Healbot, but only a 5th as much reduction from vanilla test stats.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #190 on: August 20, 2015, 01:48:44 pm »
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Don't forget Power Shot. I think that'll help a bunch.
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pacovf

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Re: Tavern Brawl Discussion
« Reply #191 on: August 20, 2015, 02:20:07 pm »
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Refreshment Vendor

It's becoming increasingly difficult to take this game seriously.
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #192 on: August 20, 2015, 02:22:46 pm »
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Flavorwise or Mechanicswise?
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Re: Tavern Brawl Discussion
« Reply #193 on: August 20, 2015, 02:40:21 pm »
+1

Flavourwise! Unless you fight Refreshment Vendors in WoW or something...?
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Re: Tavern Brawl Discussion
« Reply #194 on: August 23, 2015, 01:30:38 pm »
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Just had the dream play of the "your hero power does 2 damage" + "your hero power costs 1" + "you can play your hero power as many times as you want" with Medivh.

Then I stupidly cleared his board instead of realizing I had lethal.

(I won anyway.)
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #195 on: August 23, 2015, 01:33:52 pm »
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Just had the dream play of the "your hero power does 2 damage" + "your hero power costs 1" + "you can play your hero power as many times as you want" with Medivh.

Then I stupidly cleared his board instead of realizing I had lethal.

(I won anyway.)

You had this at 10 mana?
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ashersky

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Re: Tavern Brawl Discussion
« Reply #196 on: August 23, 2015, 01:47:42 pm »
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Just had the dream play of the "your hero power does 2 damage" + "your hero power costs 1" + "you can play your hero power as many times as you want" with Medivh.

Then I stupidly cleared his board instead of realizing I had lethal.

(I won anyway.)

You had this at 10 mana?

I played Coldarra Drake at 10 mana, had 4 left over to do 8 damage with hero power.  My opponent then played Acidmaw + Unleash to clear my board.
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werothegreat

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Re: Tavern Brawl Discussion
« Reply #197 on: August 26, 2015, 01:29:28 pm »
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This current Tavern Brawl... I got a Mage deck... with no spells.

WHAT THE FUCK
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markusin

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Re: Tavern Brawl Discussion
« Reply #198 on: August 26, 2015, 01:52:35 pm »
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This current Tavern Brawl... I got a Mage deck... with no spells.

WHAT THE FUCK
Still a decent Brawl for completing quests for classes you don't normally play. For me that would be Warrior, Druid, and Rogue.
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #199 on: August 26, 2015, 01:57:00 pm »
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Bold claim: Encounter at the crossroads would be a better ranked ladder format than the real ranked ladder (in terms of better players winning more consistently)
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