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Author Topic: Tavern Brawl Discussion  (Read 60597 times)

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Jorbles

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Tavern Brawl Discussion
« on: June 17, 2015, 02:38:46 pm »
+1

« Last Edit: June 19, 2015, 06:06:35 pm by ashersky »
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AHoppy

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Re: Re: Has anyone learned Hearthstone yet?
« Reply #1 on: June 17, 2015, 04:10:06 pm »
0

Tavern Brawl is open!
And it was pretty fun :)

KingZog3

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Re: Re: Has anyone learned Hearthstone yet?
« Reply #2 on: June 17, 2015, 07:32:56 pm »
0

Tavern Brawl is open!
And it was pretty fun :)

I'm out of town with no way to play or the week! Noooo! What's it like?
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blueblimp

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Re: Re: Has anyone learned Hearthstone yet?
« Reply #3 on: June 17, 2015, 08:21:11 pm »
+1

Tavern Brawl is open!
And it was pretty fun :)

I'm out of town with no way to play or the week! Noooo! What's it like?
It's like the single-player adventures except multiplayer and you're each playing a boss's deck. I was underwhelmed at first since I was hoping for something more interesting (like with a deck-building aspect), but I warmed up to it after a few games. It's kinda fun.
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Jorbles

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Re: Re: Has anyone learned Hearthstone yet?
« Reply #4 on: June 17, 2015, 10:49:42 pm »
0

Nozdormu Nefarian seems way better than Rag.

Edit: Wrong dragon.
« Last Edit: June 18, 2015, 02:44:24 pm by Jorbles »
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EgorK

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Re: Re: Has anyone learned Hearthstone yet?
« Reply #5 on: June 18, 2015, 06:46:45 am »
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Nozdormu seems way better than Rag.

Only he is Nefarian. And probably yes, although my only loss is using him (Nefarian: 4-1, Rag: 1-0)
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Re: Re: Has anyone learned Hearthstone yet?
« Reply #6 on: June 19, 2015, 08:01:58 am »
+1

"I must choose! I choose death!"
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Re: Re: Has anyone learned Hearthstone yet?
« Reply #7 on: June 19, 2015, 08:05:17 am »
0

Nozdormu seems way better than Rag.

Only he is Nefarian. And probably yes, although my only loss is using him (Nefarian: 4-1, Rag: 1-0)
I lost my first Rag game, won the second, and have only been Nefarian since.  Is it a "Win with Rag, graduate to Nefarian" type deal?  Seems odd if so; anyone able to contradict that hypothesis?
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Jorbles

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Re: Re: Has anyone learned Hearthstone yet?
« Reply #8 on: June 19, 2015, 12:43:09 pm »
0

Nozdormu seems way better than Rag.

Only he is Nefarian. And probably yes, although my only loss is using him (Nefarian: 4-1, Rag: 1-0)
I lost my first Rag game, won the second, and have only been Nefarian since.  Is it a "Win with Rag, graduate to Nefarian" type deal?  Seems odd if so; anyone able to contradict that hypothesis?

My first game was with Nefarian and my second was with Rag.
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Re: Re: Has anyone learned Hearthstone yet?
« Reply #9 on: June 19, 2015, 02:02:27 pm »
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This is fun but fairly unbalanced. Nefarian's starting hand seems to be the biggest factor in who wins, unfortunately.
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Jorbles

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Re: Re: Has anyone learned Hearthstone yet?
« Reply #10 on: June 19, 2015, 02:42:53 pm »
0

I agree that it seems to be pretty luck based, but in Nefarian's favour. If Nefarian has above average luck, he should just win; Rag gets run over in unfavourable situations.

It's the first Brawl though and only lasts another day or two. I'm interested in seeing what the next one will be.
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Jorbles

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Re: Re: Has anyone learned Hearthstone yet?
« Reply #11 on: June 19, 2015, 02:43:12 pm »
0

Should we start a Brawl thread for Brawl related discussions?
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ashersky

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Re: Tavern Brawl Discussion
« Reply #12 on: June 19, 2015, 06:07:14 pm »
0

Should we start a Brawl thread for Brawl related discussions?

I split this out from you.

Also, apologies to Drab -- I accidentally lost a post of yours in the split.
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #13 on: June 19, 2015, 06:08:19 pm »
+1

Should we start a Brawl thread for Brawl related discussions?

I split this out from you.

Also, apologies to Drab -- I accidentally lost a post of yours in the split.

And as a result I have the first post! Well met!
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markusin

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Re: Tavern Brawl Discussion
« Reply #14 on: June 19, 2015, 06:20:25 pm »
0

Gave this a go. It shows promise for me, but Nefarian seems so OP this week. I opened Vaelestraz (6 mana 7/7 that makes your cards cost 3 less) + Blacking Tech + Blackwing Tech (both buffed by my 4 mana 7/7 Chromatic Dragon). Turn 2 I get Charge with Hero power to play on Chromatic Dragon to kill the 6/6 Taunt. Opponent just resigns right there. The game before I was Rag, and I resigned at like Turn 3.

I got Sylvanas from my free pack though. I already had Sylvanas though. Looks like a 400 dust bonus for me then.
« Last Edit: June 19, 2015, 06:21:58 pm by markusin »
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #15 on: June 19, 2015, 06:27:15 pm »
0

Lucky, I got 40 dust in my free pack. Is there a free pack every week for the Brawls or just first week? I thought it would probably be first week, but maybe just maybe it's for longer?
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Drab Emordnilap

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Re: Tavern Brawl Discussion
« Reply #16 on: June 19, 2015, 06:27:45 pm »
+2

Should we start a Brawl thread for Brawl related discussions?

I split this out from you.

Also, apologies to Drab -- I accidentally lost a post of yours in the split.

My post! That one probably had like, 300 rep.
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ashersky

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Re: Tavern Brawl Discussion
« Reply #17 on: June 19, 2015, 06:36:41 pm »
0

Should we start a Brawl thread for Brawl related discussions?

I split this out from you.

Also, apologies to Drab -- I accidentally lost a post of yours in the split.

My post! That one probably had like, 300 rep.

We can rebuilt it here.
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Re: Tavern Brawl Discussion
« Reply #18 on: June 19, 2015, 07:32:49 pm »
0

Seems to me, if Rag makes it to the late game he just flat out wins, but that's pretty tough to do, and very sensitive to starting hands...
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Re: Tavern Brawl Discussion
« Reply #19 on: June 19, 2015, 08:26:08 pm »
0

Seems to me, if Rag makes it to the late game he just flat out wins,
I don't think this is even true. Wild Magic is a very strong hero power, maybe not quite as strong as Rag's 8 random damage, but pretty close. I find that as Nef, even if I don't get a dream start, then weaving Wild Magic in every turn gives me a lot of value, which can close out the game even if Rag stabilizes.

But my opinion might be distorted by a lot of players I faced making pretty big misplays.
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Re: Tavern Brawl Discussion
« Reply #20 on: June 20, 2015, 01:01:58 am »
0

I think once rag stabilizes, it's tough for nefarian unless he can pull enough face damage from spells. But stabilizing is tough.
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #21 on: June 24, 2015, 01:39:39 pm »
0

New Brawl is apparently live on EU and coming to NA soon.

New Brawl rules, copy/pastaed from r/hearthstone:
Quote
Gather your Bananas! Just started on EU servers. Good luck everyone!
You can create your own Deck with cards from your collection
Any class
No special Brawl cards selectable
You get a random Banana every time one of your minions dies
Bananas are spells and the ones datamined on Hearthpwn (see below)
Playing King Mukla has NO effect (besides giving your opponent 2 normal bananas)! :(
Just 1 Tavern Brawl Deck Slot. You need to delete your current Brawl deck to create one with a new class
Thanks to /u/thejdcole for posting in comments:
Bananas can be one of the following 1 mana spells:
Rotten: Deal 1 Damage
Normal: +1/+1
Deviate: Swap a minions attack and health
Big Banana: +2/+2
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Grujah

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Re: Tavern Brawl Discussion
« Reply #22 on: June 24, 2015, 03:12:18 pm »
0

Best card in format:
Violet Teacher  ;D

Also mana addict.
And when you play swap-banana on it, buffs become permanent.
« Last Edit: June 24, 2015, 03:38:08 pm by Grujah »
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #23 on: June 24, 2015, 03:44:13 pm »
0

Best card in format:
Violet Teacher  ;D

Also mana addict.

There's a lot of really great cards in this format including anything that creates lots of tokens or generates value from casting either your own spells and your opponent casting spells.

Token generators:
Violet Teacher
Imp Master
Muster
Snake Trap
UtH
Death rattlers (Haunted Creeper and the like)
Force of Nature
Mirror Image
Imp Gang Boss

Spell value (your own):
Mana Wyrm
Antonidas
Flame Walker
Mana Addict
that dude who creates Mechs for spells

Spell value (your opponents):
All Troggs (get value from your opponent casting spells)
Gallywix
Spellbender

I'm looking forward to trying a variety of decks in this format.
« Last Edit: June 24, 2015, 03:47:07 pm by Jorbles »
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markusin

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Re: Tavern Brawl Discussion
« Reply #24 on: June 24, 2015, 07:09:58 pm »
0

Really like this format. I got milled by a Druid my first try against my combo Warrior. Second try I beat a zoolock deck with a tempo Mage with Antonidas. Lots of cool decks that can be build.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #25 on: June 25, 2015, 02:28:46 am »
0

I have 8 wins in a row with my zoo/giant deck. Imp-losion is amazing. Mountain giants are 3 mana 8/8s. I have only 1 twilight drake in favour of more early game minions. I might try shredder, but the high health works really well with all the reversing switches.
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Re: Tavern Brawl Discussion
« Reply #26 on: June 25, 2015, 08:44:52 am »
0

Outside of fun, is there any reason to play the brawl past one win?

I built my old Token Druid deck and won my first game (against a typical Mage).
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Re: Tavern Brawl Discussion
« Reply #27 on: June 25, 2015, 08:50:08 am »
0

Outside of fun, is there any reason to play the brawl past one win?

I built my old Token Druid deck and won my first game (against a typical Mage).
It counts towards your daily quests. So for example, if you have a Rogue quest and don't want to play a constructed level Rogue deck, you can make a Rogue deck for Tavern Brawl instead. It's ultimately anther game mode that feels like a new boss battle every week.

I don't find myself playing it after I've got my rewards though.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #28 on: June 25, 2015, 12:20:05 pm »
0

You still get your 10 gold every 3 wins. Plus its fun. I'm having a blast with this week's brawl. I might be done with it by tomorrow but it's a good one. It's better than my initial analysis.
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #29 on: June 25, 2015, 12:23:00 pm »
0

Yeah, I think part of the appeal for me is that this is relatively uncharted territory so you get to build new decks and play around with different ideas. I went 3-1 with Mage this morning, (and the one I lost was because I roped out when I was trying to kill a Questing Adventurer with Acolytes, but ran out of time).
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #30 on: June 25, 2015, 12:23:30 pm »
0

I'm gonna see how well Mill Rogue does now that I'm just playing it for fun.
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Re: Tavern Brawl Discussion
« Reply #31 on: June 25, 2015, 01:56:36 pm »
0

I tried mill rogue a little. It worked ok, but not as good as decks that are playing creepers and eggs. The cards that the best are spell and buff synergy, and cards that drop tons of minions.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #32 on: June 25, 2015, 02:08:07 pm »
0

Mistress of pain is super effective at stopping all this aggression. Buff it, heals you tons and kills things.
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Re: Tavern Brawl Discussion
« Reply #33 on: June 25, 2015, 02:31:34 pm »
+9

Outside of fun, is there any reason to play the brawl past one win?

Outside of fun, is there any reason to play Hearthstone?
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Re: Tavern Brawl Discussion
« Reply #34 on: June 25, 2015, 04:39:35 pm »
0

Mistress of pain is super effective at stopping all this aggression. Buff it, heals you tons and kills things.

Yeah, I discovered this today. I'm enjoying banana brawl but it is clear that there is the usual netdecking going on because almost every deck is the same Mage or Paladin deck. That tends to make sense in constructed because ultimately you can't be competitive without meeting the meta. In Banana Brawl though I've not once found a need to hunt for a pre-run deck. Mistress, Dragon Egg, Void Terror, Gang Boss with Murloc aggression is my current deck but I can just as easily switch it up. I'm averaging well over 50% win rate against the clone decks so clearly there is room for improvisation and experimentation. That there is such a strong netdeck mentality here is depressing really.

So far, I'm thrilled with having a weekly switchup that still pays out Gold and class experience. I've actually gotten as high as ever in constructed (Rank 5) and I'm leveraging Tavern Brawl to meet daily quests and have fun while I wait for the season to end. Often I rank well and drop 5 or more ranks trying to eke out a daily quest.
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Re: Tavern Brawl Discussion
« Reply #35 on: June 25, 2015, 06:00:10 pm »
+2

You wait forever for a meta in which Malygos is playable, then two come along at once.
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Re: Tavern Brawl Discussion
« Reply #36 on: June 25, 2015, 07:04:08 pm »
0

Is anyone else running Mass Dispel? It's been getting pretty crazy value for me, what with all the bananas and Haunted Creepers and Questing Adventurers flying around.
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Re: Tavern Brawl Discussion
« Reply #37 on: June 26, 2015, 12:48:25 am »
0

Often I rank well and drop 5 or more ranks trying to eke out a daily quest.

You could always do dailies in Casual before.
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Re: Tavern Brawl Discussion
« Reply #38 on: June 26, 2015, 01:02:28 am »
0

Is anyone else running Mass Dispel? It's been getting pretty crazy value for me, what with all the bananas and Haunted Creepers and Questing Adventurers flying around.

I tried it. I didn't get much value, but I don't think I got the best situations for it. Still I think that it's a big slow since it gives you no board presence which is what you need.
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Re: Tavern Brawl Discussion
« Reply #39 on: June 26, 2015, 04:23:25 am »
+1

I'm not sure if people are netdecking or not. People are going to tend towards Mage/Paladin anyways - it doesn't take great insight to see Flamewalker is ridiculous and Muster for Battle is ridiculous, and from there general tweaking gets you something pretty close.

I have Target Dummies in my Tavern Brawl deck and I actually like them a lot. Usually you're gated by mana or buff targets, not by # of bananas you have. Taunt is surprisingly annoying since creatures get buffed really big, and since it starts with 0 attack you can deny letting your opponent trade minions if you want to.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #40 on: June 26, 2015, 10:15:17 am »
0

The problem with playing 0 attack minions with no buffs is that deviant banana just kills them.
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Re: Tavern Brawl Discussion
« Reply #41 on: June 26, 2015, 10:27:55 am »
0

The problem with playing 0 attack minions with no buffs is that deviant banana just kills them.

Dragon Egg, Nerubian Egg
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Re: Tavern Brawl Discussion
« Reply #42 on: June 26, 2015, 10:34:49 am »
0

The problem with playing 0 attack minions with no buffs is that deviant banana just kills them.

Dragon Egg, Nerubian Egg
Deviant banana kills dragon egg for free. No damage = no whelps. Still, Dragon egg is a nice buff target.
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Re: Tavern Brawl Discussion
« Reply #43 on: June 26, 2015, 10:39:54 am »
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The problem with playing 0 attack minions with no buffs is that deviant banana just kills them.

Dragon Egg, Nerubian Egg
Deviant banana kills dragon egg for free. No damage = no whelps. Still, Dragon egg is a nice buff target.

Right, what was I thinking?
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Re: Tavern Brawl Discussion
« Reply #44 on: June 26, 2015, 07:33:32 pm »
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I dont think neribuan is worth it. It's super easy to activate, but a 4/4 as a reward isn't great. I'd rather play an echoing ooze.
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Re: Tavern Brawl Discussion
« Reply #45 on: July 01, 2015, 01:01:05 pm »
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Theory: Unstable Portal is going to be playable, one way or another, in every Tavern Brawl.
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Re: Tavern Brawl Discussion
« Reply #46 on: July 01, 2015, 02:34:00 pm »
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Theory: Unstable Portal is going to be playable, one way or another, in every Tavern Brawl.
I think this will depend on whether any Tavern Brawls make any class of cards much worse than usual. If there is a Tavern Brawl that makes cards with 4 or more attack cost 3 extra mana or something, then you probably don't want Unstable Portal.

Not saying that would be a fun Tavern Brawl or anything.
« Last Edit: July 01, 2015, 02:35:06 pm by markusin »
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Re: Tavern Brawl Discussion
« Reply #47 on: July 01, 2015, 03:58:42 pm »
+1

Not overly enthused with this Brawl. But I'm not overly enthused with RNG heavy mechanics. As far as I can tell even the starting deck is RNG and then the spiders are obv. RNG. The "good news" is there shouldn't be any dominating class or strategy for everyone to subscribe to. The bad news is there isn't any room to exercise skill. I felt Banana Brawl really exemplified skill based playing since anyone can run zoo and sticky cards but syngergizing them with a shared mechanic showed how weak most players actually are since I won well over 70% of the games in the end with thrown together best guess decks.
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Re: Tavern Brawl Discussion
« Reply #48 on: July 01, 2015, 05:41:37 pm »
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Theres Totemic Might in the Shaman deck...
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Re: Tavern Brawl Discussion
« Reply #49 on: July 01, 2015, 08:58:59 pm »
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I'm really loving Tavern Brawl. Lots of different decks, funny situations, and "what if" questions answered.

In this Spider Brawl, I was playing Priest, because I had some quests. We spent the first two turns bringing out spiders and hitting face. On opp's turn 3, he traded one spider. He got a Timber Wolf and hit my face with the other spiders. I got a Scavenging Hyena, and was looking forward to capitalizing on that mistake by trading the rest of the spiders into a huge hyena...

then I topdecked a Mass Dispel. The opponent resigned.
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Re: Tavern Brawl Discussion
« Reply #50 on: July 01, 2015, 10:05:25 pm »
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Yeah I don't like this Tavern Brawl that much either. The Nefarian vs Rag has cool effects and undercosted cards, so even when you lost to RNG it still felt fun. This one, I'm not feeling as much.
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Re: Tavern Brawl Discussion
« Reply #51 on: July 02, 2015, 01:44:58 am »
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This one doesn't seem as well thought out. The Warlock deck has Sense Demons, but no demons to draw? It does seem like there's some superior strategies when saving key beasts, but I don't like it as much as banana land and rag vs nefarian.
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Re: Tavern Brawl Discussion
« Reply #52 on: July 02, 2015, 01:48:10 am »
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I just tried to look up the decks and discovered that the spells you draw are random class spells, so they weren't constructed decks at all.
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Re: Tavern Brawl Discussion
« Reply #53 on: July 02, 2015, 02:15:08 am »
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Yeah, this TB was horrible. If one player gets something awesome, the other player will have a very hard time doing anything about it with completely random cards. Like for instance when my opponent got a Mal'Ganis from a t5 Bane of Doom.

And it completed my 40 gold daily quest that I didn't want to complete today.  :'(
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Re: Tavern Brawl Discussion
« Reply #54 on: July 02, 2015, 05:09:19 am »
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This Webspinner brawl sounds good on paper but boy is it unfun. Problem is that there is a small handful of really OP beasts and the rest range from OK to horrible. I don't mind RNG generally but it's just not fun to have a hand of garbage when your opponent plays a Savannah Highmane, and on the flip side, even the strong beasts are not very interesting to play.
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Re: Tavern Brawl Discussion
« Reply #55 on: July 02, 2015, 05:44:41 am »
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Silverback Patriarch has never been so good, though.
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Re: Tavern Brawl Discussion
« Reply #56 on: July 02, 2015, 09:05:26 am »
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This Webspinner brawl sounds good on paper but boy is it unfun. Problem is that there is a small handful of really OP beasts and the rest range from OK to horrible. I don't mind RNG generally but it's just not fun to have a hand of garbage when your opponent plays a Savannah Highmane, and on the flip side, even the strong beasts are not very interesting to play.

I played once for my pack.  Got Gazilla, Malorne, King of Beasts...he got Mukla, Captains Parrot, raptor, croc...

I got my pack.
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Re: Tavern Brawl Discussion
« Reply #57 on: July 03, 2015, 11:36:23 am »
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This brawl was fun for about 5 games. It's just too random. I'd rather something in between, like I can choose a few cards in a deck of web spinners.
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Re: Tavern Brawl Discussion
« Reply #58 on: July 03, 2015, 11:40:52 am »
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This brawl was fun for about 5 games. It's just too random. I'd rather something in between, like I can choose a few cards in a deck of web spinners.

You're patient. It was fun for about 3 deathrattles for me.
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Re: Tavern Brawl Discussion
« Reply #59 on: July 03, 2015, 12:23:33 pm »
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This brawl was fun for about 5 games. It's just too random. I'd rather something in between, like I can choose a few cards in a deck of web spinners.

You're patient. It was fun for about 3 deathrattles for me.

I played every class I think. But not all the games were fun.
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Re: Tavern Brawl Discussion
« Reply #60 on: July 03, 2015, 01:15:43 pm »
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This Tavern Brawl mainly served as a reminder that The Beast is a sucky card. It also made me try out Core Rager. It was a fair card in this format. King of Beasts never showed up.
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Re: Tavern Brawl Discussion
« Reply #61 on: July 03, 2015, 01:24:14 pm »
+1

This was my favorite Tavern Brawl so far. It's super easy to do class quests, and I don't have to build a deck.
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Re: Tavern Brawl Discussion
« Reply #62 on: July 03, 2015, 02:32:50 pm »
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This Tavern Brawl mainly served as a reminder that The Beast is a sucky card. It also made me try out Core Rager. It was a fair card in this format. King of Beasts never showed up.

King of Beasts is actually a star in this format. It's often really big and annoying to get through. I've seen 6/6 KoB.
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Re: Tavern Brawl Discussion
« Reply #63 on: July 03, 2015, 06:45:59 pm »
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This was my favorite Tavern Brawl so far. It's super easy to do class quests, and I don't have to build a deck.
Yup. It was a great way to complete my Rogue quest.
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Re: Tavern Brawl Discussion
« Reply #64 on: July 04, 2015, 10:14:51 am »
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Tundra Rhino is the overall strongest beast in this Brawl.
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Re: Tavern Brawl Discussion
« Reply #65 on: July 08, 2015, 11:14:27 am »
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New Brawl seems to be quite interesting: Whenever you play a spell, you summon a minion of equal cost.
I think i like this one best so far.
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Re: Tavern Brawl Discussion
« Reply #66 on: July 08, 2015, 01:19:36 pm »
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I was playing this morning and completely forgot about the new brawl.
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Re: Tavern Brawl Discussion
« Reply #67 on: July 08, 2015, 01:30:20 pm »
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Oh geez how does this work?! It's really interesting
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Re: Tavern Brawl Discussion
« Reply #68 on: July 08, 2015, 01:39:52 pm »
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This is amusing. In a Mage mirror, I got a Lorewalker Cho and it took a while before it was gotten rid of.
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Re: Tavern Brawl Discussion
« Reply #69 on: July 08, 2015, 02:10:54 pm »
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So Mage is good. But I think Hunter is better. Animal Companion is amazing, secretes clear all the little stuff too.
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Re: Tavern Brawl Discussion
« Reply #70 on: July 08, 2015, 02:19:10 pm »
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Why are people playing Mirror Entity in this Brawl?  ??? I've already had two opponents sit on it for ages before finally copying my 2/1 Unstable Portal minion or something.
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Re: Tavern Brawl Discussion
« Reply #71 on: July 08, 2015, 02:47:37 pm »
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Priest seems like the class I'm going to play when I get into this Brawl. Shadow Madness, Holy Nova, Mind Vision, Thought Steal, Mind Control, Light Bomb, SW:P, SW:D all seem like really good value in this mode.
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Re: Tavern Brawl Discussion
« Reply #72 on: July 08, 2015, 02:53:19 pm »
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Priest seems like the class I'm going to play when I get into this Brawl. Shadow Madness, Holy Nova, Mind Vision, Thought Steal, Mind Control, Light Bomb, SW:P, SW:D all seem like really good value in this mode.

Yeah Priest seems good. Cobra shot is decent, since it removes all the little stuff that comes out and summons something decent.
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Re: Tavern Brawl Discussion
« Reply #73 on: July 08, 2015, 04:02:44 pm »
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My very first Brawl, my opponent summoned Baron Rivendare, Leper Gnome, Undertaker, and Leper Gnome in consecutive pulls. I then got a Deathlord, which he killed to summon his own Deathlord. I only had one minion left in my deck though :(

This list may prove useful: http://www.hearthhead.com/cards=5?filter=stat-cost-min=5;stat-cost-max=10#gallery:0+4+5+3+1 I'm considering crafting a Tree of Life just for this Brawl :P
« Last Edit: July 08, 2015, 04:05:12 pm by ycz6 »
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Re: Tavern Brawl Discussion
« Reply #74 on: July 08, 2015, 04:12:39 pm »
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9 mana minions aren't amazing. Some are great, like Ysera, but then there's Majordomo, Jaraxxus, Cenarius, Nozdormu. Then again the healing might make it ok. Majordomo though.
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Re: Tavern Brawl Discussion
« Reply #75 on: July 08, 2015, 04:21:13 pm »
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Hm, good call. It looks like the 8 mana minions are actually better on average, since none of them have Battlecries, they all have decent stats, and a solid 5/11 of them have either Charge or Taunt or are Ragnaros.

8: http://www.hearthhead.com/cards=?filter=stat-cost-min=8;stat-cost-max=8
9: http://www.hearthhead.com/cards=?filter=stat-cost-min=9;stat-cost-max=9
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Re: Tavern Brawl Discussion
« Reply #76 on: July 08, 2015, 10:02:12 pm »
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Best coincidence so far: Playing Force of Nature with 6 minions on the field, summoning an Argent Commander.
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Re: Tavern Brawl Discussion
« Reply #77 on: July 08, 2015, 10:06:40 pm »
0

Some Druid spells are nice.  Soul of the Forest and Call of the Wild, especially.
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Re: Tavern Brawl Discussion
« Reply #78 on: July 08, 2015, 10:39:04 pm »
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Some Druid spells are nice.  Soul of the Forest and Call of the Wild, especially.
Man, I played an intense control matchup as Priest against a mean Druid running all sorts of removal and control. 2 Naturalizes, 2 Poison Seeds, 2 Recyles, a Tree of Life, and other big spells. I think the funniest part was when my opponent got Kidnapper after playing a Recycle, then I played Holy Fire and also got a Kidnapper.

I ended up winning in the end. Auchenai's really came in handy at key moments. This is one format where Nefarian probably surpasses Ysera.
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Re: Tavern Brawl Discussion
« Reply #79 on: July 08, 2015, 10:41:14 pm »
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Some Druid spells are nice.  Soul of the Forest and Call of the Wild, especially.
Man, I played an intense control matchup as Priest against a mean Druid running all sorts of removal and control. 2 Naturalizes, 2 Poison Seeds, 2 Recyles, a Tree of Life, and other big spells. I think the funniest part was when my opponent got Kidnapper after playing a Recycle, then I played Holy Fire and also got a Kidnapper.

I ended up winning in the end. Auchenai's really came in handy at key moments. This is one format where Nefarian probably surpasses Ysera.

I haven't played against any class but Mage.  It's crazy, really.
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Re: Tavern Brawl Discussion
« Reply #80 on: July 08, 2015, 11:41:45 pm »
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Why are people playing Mirror Entity in this Brawl?  ??? I've already had two opponents sit on it for ages before finally copying my 2/1 Unstable Portal minion or something.

I guess the thinking is that, if you're playing a minion in your deck, it must be a good one.
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Re: Tavern Brawl Discussion
« Reply #81 on: July 09, 2015, 02:21:22 am »
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Druid is the clear winner. The amount of 6 cost spells is amazing, and they are good spells. Mage really isn't that good. Sure you can zerg the board up with cheap spells, but it's do easy for a Druid to just use Soul of the Forest or Power of the Wild to catch back up. Even Dark Whispers is really good as 5 wisps.

Coin Wild Growth is crazy, and even more crazy if you have Innervates to get PotW out.
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Re: Tavern Brawl Discussion
« Reply #82 on: July 09, 2015, 02:23:08 am »
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Why are people playing Mirror Entity in this Brawl?  ??? I've already had two opponents sit on it for ages before finally copying my 2/1 Unstable Portal minion or something.

I guess the thinking is that, if you're playing a minion in your deck, it must be a good one.

Actually I think it's that people see "spells summon minions" to mean play as many spells as you can, so they take their flamwaker mage and this it'll be good. But playing any minions is a loss in this format. You want to play big removal spells, or things that summon too many minions to handle. It's a control format, where slower decks can crush face rush decks.
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Re: Tavern Brawl Discussion
« Reply #83 on: July 09, 2015, 02:26:49 am »
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Opponent plays KT. I play Mind Control summoning Deathwing.

I mean, my board got cleared by Lightbomb next turn, but it was still great for a short while.

Edit: I'm liking Priest control a lot here. If you can stall until a point where you can play Mind Control, you get a free Sea Giant and/or Deathwing. Thoughtsteal is bonkers, Shadow Madness is bonkers. I just had a very strange Priest control mirror where we both knew the other had Mind Control, so no one wanted to play Mind Control because the other player steals the Sea Giant/Deathwing with their own. Eventually my board got too big and it forced the play.

Edit 2: People have pointed out that if you play Millhouse, although your opponent gets to empty their hand for free, they also only get Wisps/Target Dummies, so it might be worth it if you have one lying around.
« Last Edit: July 09, 2015, 03:04:31 am by Titandrake »
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Re: Tavern Brawl Discussion
« Reply #84 on: July 09, 2015, 08:10:36 am »
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Opponent plays KT. I play Mind Control summoning Deathwing.

I mean, my board got cleared by Lightbomb next turn, but it was still great for a short while.

Edit: I'm liking Priest control a lot here. If you can stall until a point where you can play Mind Control, you get a free Sea Giant and/or Deathwing. Thoughtsteal is bonkers, Shadow Madness is bonkers. I just had a very strange Priest control mirror where we both knew the other had Mind Control, so no one wanted to play Mind Control because the other player steals the Sea Giant/Deathwing with their own. Eventually my board got too big and it forced the play.

Edit 2: People have pointed out that if you play Millhouse, although your opponent gets to empty their hand for free, they also only get Wisps/Target Dummies, so it might be worth it if you have one lying around.
What's tough about playing Priest is that they don't have enough good spells to fill almost their entire deck with them like Druid can. You need some Minions in there, and you gotta pick good ones. I was worried that Resurrect wouldn't be as good as usual since you may be playing low cost minions at the start, but thinking about it now it has potential to be quite good later on.
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Re: Tavern Brawl Discussion
« Reply #85 on: July 09, 2015, 12:21:47 pm »
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Opponent plays KT. I play Mind Control summoning Deathwing.

I mean, my board got cleared by Lightbomb next turn, but it was still great for a short while.

Edit: I'm liking Priest control a lot here. If you can stall until a point where you can play Mind Control, you get a free Sea Giant and/or Deathwing. Thoughtsteal is bonkers, Shadow Madness is bonkers. I just had a very strange Priest control mirror where we both knew the other had Mind Control, so no one wanted to play Mind Control because the other player steals the Sea Giant/Deathwing with their own. Eventually my board got too big and it forced the play.

Edit 2: People have pointed out that if you play Millhouse, although your opponent gets to empty their hand for free, they also only get Wisps/Target Dummies, so it might be worth it if you have one lying around.
What's tough about playing Priest is that they don't have enough good spells to fill almost their entire deck with them like Druid can. You need some Minions in there, and you gotta pick good ones. I was worried that Resurrect wouldn't be as good as usual since you may be playing low cost minions at the start, but thinking about it now it has potential to be quite good later on.

I'll agree that Druid has more good spells at the higher cost range, but Priest spells are still good.

Deck I ended up with after around 5 games of tweaking: http://imgur.com/opXRHKr

I don't have Lightbomb, or else I'd run that for sure. This does have some board clear trouble, which is why I need to run Auchenai-Circle, but otherwise I've been liking it.
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Re: Tavern Brawl Discussion
« Reply #86 on: July 09, 2015, 12:43:04 pm »
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I've been doing the majority of my winning with Paladin. I had a daily today requiring either Mage or Shaman wins. I tried Shaman first and either Shaman is terrible in this format or I am terrible because I literally never play Shaman. I struggled to get the 5 Mage wins, probably 12 games?. Back to Paladin where I easily get 70+% winrate.
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Re: Tavern Brawl Discussion
« Reply #87 on: July 09, 2015, 12:53:13 pm »
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Opponent plays KT. I play Mind Control summoning Deathwing.

I mean, my board got cleared by Lightbomb next turn, but it was still great for a short while.

Edit: I'm liking Priest control a lot here. If you can stall until a point where you can play Mind Control, you get a free Sea Giant and/or Deathwing. Thoughtsteal is bonkers, Shadow Madness is bonkers. I just had a very strange Priest control mirror where we both knew the other had Mind Control, so no one wanted to play Mind Control because the other player steals the Sea Giant/Deathwing with their own. Eventually my board got too big and it forced the play.

Edit 2: People have pointed out that if you play Millhouse, although your opponent gets to empty their hand for free, they also only get Wisps/Target Dummies, so it might be worth it if you have one lying around.
What's tough about playing Priest is that they don't have enough good spells to fill almost their entire deck with them like Druid can. You need some Minions in there, and you gotta pick good ones. I was worried that Resurrect wouldn't be as good as usual since you may be playing low cost minions at the start, but thinking about it now it has potential to be quite good later on.

I'll agree that Druid has more good spells at the higher cost range, but Priest spells are still good.

Deck I ended up with after around 5 games of tweaking: http://imgur.com/opXRHKr

I don't have Lightbomb, or else I'd run that for sure. This does have some board clear trouble, which is why I need to run Auchenai-Circle, but otherwise I've been liking it.
Yeah I also ended up running Auchenai+circle. I should have used thoughtsteal in my deck. I didn't realize I'd be stealing spells. I have one copy of Lightbomb that I used.
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Re: Tavern Brawl Discussion
« Reply #88 on: July 09, 2015, 12:58:06 pm »
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I've been doing the majority of my winning with Paladin. I had a daily today requiring either Mage or Shaman wins. I tried Shaman first and either Shaman is terrible in this format or I am terrible because I literally never play Shaman. I struggled to get the 5 Mage wins, probably 12 games?. Back to Paladin where I easily get 70+% winrate.
I think Warlock and Warrior might have it even worse that Shaman. A lot of their good spells will damage the minions they summon, or else the spells have a low mana cost.

This Tavern Brawl manages to buff Warrior's Crush spell when it costs 7.
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Re: Tavern Brawl Discussion
« Reply #89 on: July 09, 2015, 01:12:52 pm »
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I played Priest with all spells:
Shadow Madness, Holy Nova, Mind Vision, Thought Steal, Mind Control, Light Bomb, SW:P, SW:D, Light of Naaru, Holy Smite, Holy Fire, Mass Dispel, Velen's Chosen, PW:S, Mind Blast.

30 cards.

Most of these cards speak for themselves, but some of them aren't great. Mind Blast and Mass Dispel are relatively weak in this mode, but they're good enough to run because Mind Blast works like a 2 drop, and can help you end the game, and Mass Dispel is situationally great, gives you a 4 drop, and replaces itself in your hand. Light of Naaru is surprisingly strong because it gives you 2 creatures for 1 spell and often lets you trade favourably at the same time, Resurrect is incredibly bad (I tried it and would not again, the quality of your creatures isn't good enough). Divine Spirit seems potentially good, but I haven't tried it yet.

A lot of the Priest spells are really good because they function in a similar way to BGH (remove a creature, gain a creature). Some of the others work pretty well because they're like a Shattered Sun Cleric (buff a creature, gain a creature).

I hadn't thought of Druid, but a mode in which having overpriced spells is actually a good thing is kindof funny.
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Re: Tavern Brawl Discussion
« Reply #90 on: July 09, 2015, 01:12:56 pm »
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I played 8 games with Mage and won all of them.
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Re: Tavern Brawl Discussion
« Reply #91 on: July 09, 2015, 01:19:05 pm »
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I hadn't thought of Druid, but a mode in which having overpriced spells is actually a good thing is kindof funny.

Nourish and Recycle in particular seem amazing in this mode. Bite seems finally playable. Savage Roar/FON finishes seem a lot easier to get when everything you do puts more minions on the board. I'm going to have to try this.
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Re: Tavern Brawl Discussion
« Reply #92 on: July 09, 2015, 01:57:51 pm »
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So, I threw together a Druid deck and sure enough it is just easy to play it on autopilot, downside being you and the other guy know exactly what is coming next. Have not tried Priest yet but the competition is either lousy or overpowering so I think it must be pretty draw dependent.
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Re: Tavern Brawl Discussion
« Reply #93 on: July 09, 2015, 02:53:05 pm »
+1

Re: Whether Shaman is playable:

I don't think a typical midrange/control Shaman has much of a chance in this format. The only way you can really win is with a lucky Bloodlust; Shaman only has two spells which cost 4 or more, and a lot of their other spells are really situational.

However! Yesterday I lost to a Shaman with a really cool 2x Ancestor's Call deck. The first one brought out Chromaggus and gave me nothing, since I was running a spell-only Druid deck, and I couldn't deal with it for several turns. His second one summoned Enhance-o Mechano, which seems like a questionable but interesting inclusion, but by that point he was so far ahead that it didn't matter, and he just ran me over.

Ancestor's Call seems super potent in this format, what with all the spell-only decks running around. Malygos and Troggzor are probably the best target, but Ysera, Chromaggus, Sneed's, Al'akir, and Deathwing also seem pretty crazy.
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Re: Tavern Brawl Discussion
« Reply #94 on: July 09, 2015, 04:48:25 pm »
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I hadn't thought of Druid, but a mode in which having overpriced spells is actually a good thing is kindof funny.

Nourish and Recycle in particular seem amazing in this mode. Bite seems finally playable. Savage Roar/FON finishes seem a lot easier to get when everything you do puts more minions on the board. I'm going to have to try this.

Nourish especially.  5-drop and draw three cards.  Crazy.
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Re: Tavern Brawl Discussion
« Reply #95 on: July 09, 2015, 05:04:27 pm »
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Ancestor's Call seems super potent in this format, what with all the spell-only decks running around. Malygos and Troggzor are probably the best target, but Ysera, Chromaggus, Sneed's, Al'akir, and Deathwing also seem pretty crazy.
Sadly I don't have Ancestor's call or any of the legendaries you mentioned here besides Chromaggus. Such pay-2-win.
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Re: Tavern Brawl Discussion
« Reply #96 on: July 09, 2015, 06:14:07 pm »
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Favourite Twisting Neather spawns:

Kel'Thuzard and Tirion :D
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Re: Tavern Brawl Discussion
« Reply #97 on: July 09, 2015, 06:34:34 pm »
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Favourite Twisting Neather spawns:

Kel'Thuzard and Tirion :D
The minions spawn before the spell is cast. Shouldn't they die to the Nether? That's what happens with Poison Seeds. Well, you'd still get Ashbringer in Tirion's case.
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Re: Tavern Brawl Discussion
« Reply #98 on: July 09, 2015, 10:56:23 pm »
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Yeah, Sneeds, not Kel.

I did pull of Tirion + Nether once. It is awesome.
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Re: Tavern Brawl Discussion
« Reply #99 on: July 09, 2015, 10:59:19 pm »
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Yeah, Sneeds, not Kel.

I did pull of Tirion + Nether once. It is awesome.
The best would be Sneed's that drops Kel'.
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Re: Tavern Brawl Discussion
« Reply #100 on: July 10, 2015, 04:09:11 am »
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Yeah, Sneeds, not Kel.

I did pull of Tirion + Nether once. It is awesome.
The best would be Sneed's that drops Kel'.

You mean this?

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Re: Tavern Brawl Discussion
« Reply #101 on: July 10, 2015, 07:40:06 am »
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Never saw that video.
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Re: Tavern Brawl Discussion
« Reply #102 on: July 10, 2015, 03:17:34 pm »
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I had a Sneed's Old Shredder in play, and Blessing of Kings + Blessed Champion in hand for lethal. I played the BoK, and it summoned Baron Rivendare. Which left me with the choice of

1) Continue with lethal, or
2) Play Equality and suicide my Sneed's into my opponent's board for two legendaries.

Before I could decide, though, my opponent conceded. Despite me not having lethal on board at the time.

Don't people know how to have fun??
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Re: Tavern Brawl Discussion
« Reply #103 on: July 10, 2015, 03:22:51 pm »
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I hate when I'm solving the puzzle of how to get lethal and my opponent concedes. How will I ever learn?!
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Re: Tavern Brawl Discussion
« Reply #104 on: July 10, 2015, 05:35:06 pm »
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I really wish they'd let us have more than one deck saved for Tavern Brawl at a time. Even just two decks would be enough.
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Re: Tavern Brawl Discussion
« Reply #105 on: July 15, 2015, 11:24:30 am »
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Does anyone see the point of the new Brawl?
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Re: Tavern Brawl Discussion
« Reply #106 on: July 15, 2015, 11:57:50 am »
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Super dumb. It seems to be one week pre-made decks, the other build your own deck.
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Re: Tavern Brawl Discussion
« Reply #107 on: July 15, 2015, 05:04:28 pm »
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Does anyone see the point of the new Brawl?

I kind of feel like Tavern brawl is blizzards answer to the problem of, how do new players catch up with old players who have all the cards? You need to win games to get gold and you need to spend gold to get cards and you need to get cards to win games. But with tavern brawls like this week, it breaks the vicious cycle; you don't need to get cards before you can win games. It's not a complete solution, but it may be what they're going for.
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Re: Tavern Brawl Discussion
« Reply #108 on: July 15, 2015, 06:45:12 pm »
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I got to play Hemet Nesingwary on my opponent's The Beast, that was pretty cool.
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Re: Tavern Brawl Discussion
« Reply #109 on: July 15, 2015, 08:30:28 pm »
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I started a game for this week's Tavern Brawl and my opponent quit immediately on the first turn. After seeing my starting hand, I have no interest to play out this week's Tavern Brawl any further.
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Re: Tavern Brawl Discussion
« Reply #110 on: July 15, 2015, 10:35:49 pm »
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I hate this Tavern Brawl... I am 0-3.
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Re: Tavern Brawl Discussion
« Reply #111 on: July 15, 2015, 10:45:41 pm »
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Oh thank god I won. What a horrible game mode.
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Re: Tavern Brawl Discussion
« Reply #112 on: July 15, 2015, 10:46:22 pm »
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I hate this Tavern Brawl... I am 0-3.

What does the Crossroads theme mean?  I won my one and only game as a Warlock in a mirror.  Couldn't find a sense to the deck.
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Re: Tavern Brawl Discussion
« Reply #113 on: July 15, 2015, 11:06:21 pm »
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This week's brawl is easily the worst one so far.  Does that make it a bad thing?  No, I don't think so.  It doesn't hurt constructed or arena to have tavern brawl around.  Sure, sometimes it's dumb, sometimes it's hilarious for about 2 plays, and sometimes it has strategic depth.  It's a nice change from the mindset of the other two hearthstone modes, looking at cards in brand new lights, and being forced to play the worst cards. 

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Re: Tavern Brawl Discussion
« Reply #114 on: July 15, 2015, 11:30:03 pm »
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This week's brawl is easily the worst one so far.  Does that make it a bad thing?  No, I don't think so.  It doesn't hurt constructed or arena to have tavern brawl around.  Sure, sometimes it's dumb, sometimes it's hilarious for about 2 plays, and sometimes it has strategic depth.  It's a nice change from the mindset of the other two hearthstone modes, looking at cards in brand new lights, and being forced to play the worst cards.
Well this week's theme is like you had an arena draft and picked random stuff from it. I'd rather play Arena to see the less competitive cards duke it out.
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Re: Tavern Brawl Discussion
« Reply #115 on: July 16, 2015, 02:44:36 pm »
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This week's brawl is easily the worst one so far.  Does that make it a bad thing?  No, I don't think so.  It doesn't hurt constructed or arena to have tavern brawl around.  Sure, sometimes it's dumb, sometimes it's hilarious for about 2 plays, and sometimes it has strategic depth.  It's a nice change from the mindset of the other two hearthstone modes, looking at cards in brand new lights, and being forced to play the worst cards.
Well this week's theme is like you had an arena draft and picked random stuff from it. I'd rather play Arena to see the less competitive cards duke it out.

It's annoying that you have no control over curve at all, but note that not everybody can play Arena on demand. This definitely feels aimed towards newer accounts.
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Re: Tavern Brawl Discussion
« Reply #116 on: July 16, 2015, 04:37:07 pm »
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This brawl is for sure for newer players. It's not as bad as I had first thought, but it does get old quickly.
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Re: Tavern Brawl Discussion
« Reply #117 on: July 21, 2015, 02:54:17 am »
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So any guesses as to what the new brawl will be?

Silly guess: Whenever you cast a spell/a minion dies/a weapon dies, shuffle two copies of it into your deck. (Construct your own deck.)
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Re: Tavern Brawl Discussion
« Reply #118 on: July 21, 2015, 07:21:01 am »
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Construct your own deck, class cards no longer limited to their class.  It has to be coming soon...

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Re: Tavern Brawl Discussion
« Reply #119 on: July 21, 2015, 08:36:32 am »
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When you cast a spell/your minion dies/weapon breaks, shuffle a copy into your opponents deck.
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Re: Tavern Brawl Discussion
« Reply #120 on: July 21, 2015, 09:55:03 am »
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It will probably be related to the expansion they announce tomorrow.
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Re: Tavern Brawl Discussion
« Reply #121 on: July 21, 2015, 11:57:19 am »
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It will probably be related to the expansion they announce tomorrow.

You can only play argent cards.
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Re: Tavern Brawl Discussion
« Reply #122 on: July 21, 2015, 12:38:37 pm »
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It will probably be related to the expansion they announce tomorrow.

You can only play argent cards.
Or maybe all minions that survive damage gain Divine Shield or something like that.
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Re: Tavern Brawl Discussion
« Reply #123 on: July 22, 2015, 11:19:21 am »
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New Brawl has players starting at 10 mana.
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Re: Tavern Brawl Discussion
« Reply #124 on: July 22, 2015, 11:50:11 am »
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New Brawl has players starting at 10 mana.
Eh, that sounds pretty alright actually. "INFINTE MANA", but I guess without "ARMORED DRAGONSCALES".

Edit: Well okay, it seems like a what-if scenario that I feel is ultimately worth the hate it might get. What-if Hearthstone was more like P2W Yu-gi-oh?
« Last Edit: July 22, 2015, 12:34:42 pm by markusin »
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Re: Tavern Brawl Discussion
« Reply #125 on: July 22, 2015, 02:10:28 pm »
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I think it is fairly fun. The upside is that there's not enough time for dominant decks to really get distributed and entrenched because there are so many possibilities. The downside is that with no curve draw is almost the only determining factor. So far games are ending quickly and decisively; not seeing any Huntards, lol. Lots of room for creativity mitigated by the fact that heavy bodies are practically requisite. This is one of those ideas that had to be tried and Brawl was the perfect venue. Bravo, Blizzard.
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Re: Tavern Brawl Discussion
« Reply #126 on: July 22, 2015, 04:48:12 pm »
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T1 holding sprint, prep, coin, he plays loatheb :(

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Re: Tavern Brawl Discussion
« Reply #127 on: July 22, 2015, 05:03:46 pm »
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I bet you can mess people up with Nerub'ar Weblord in this setup.
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Re: Tavern Brawl Discussion
« Reply #128 on: July 22, 2015, 08:21:09 pm »
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I bet you can mess people up with Nerub'ar Weblord in this setup.
Heh, had an entertaining moment with my first game. I was Druid against a Mage. Early on I played Nefarian and got Echo of Medivh. I got Echo of Medivh to procure on Nefarian and the 3 charging Treants from Force or Nature. Did you know they're 1 mana? I had Savage Roar too so it was a easy to get lethal.

Yeah this mode is broken, but it's cool to explore just how broken it is. There might be a case for adding Questing Adventurer or something. And Enhance'o Mechano has good target to buff. Of course having Alex is a major boon.

Edit: Second game I killed both my Stalagg and my Feugen with Poison Seeds, getting 2 Thads while killing Nefarian.
« Last Edit: July 22, 2015, 08:27:38 pm by markusin »
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Re: Tavern Brawl Discussion
« Reply #129 on: July 23, 2015, 01:49:41 am »
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My MVP so far is Annoyotron.

I think the key to this one is having small things that are useful against big things, so you can use all 10 mana as often as possible.
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Re: Tavern Brawl Discussion
« Reply #130 on: July 23, 2015, 09:14:58 am »
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My MVP so far is Annoyotron.

I think the key to this one is having small things that are useful against big things, so you can use all 10 mana as often as possible.
Yeah that was my thinking as well. Also, 5 mana stuff is good because you can play two of them in the same turn (Faceless Manipulator is pretty awesome I think). This is also a mode where there is no time to build a draw engine to enable a big multi-card combo because you'll probably be dead by then.
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Galzria

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Re: Tavern Brawl Discussion
« Reply #131 on: July 23, 2015, 11:49:59 am »
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Also,  you should almost always mulligan for one creature wipe/contain first hand.

I went second in my first game:

Opponent T1: Gah'zrilla, Arcane Shot on Gah'zrilla
My T1: Something
Opponent T2: Elven Archer on Gah'zrilla (24), Kill Command  (5), Hero Power (2).

Unfortunately in all my starting cards there was nothing I could do in a single turn to prevent that.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Tavern Brawl Discussion
« Reply #132 on: July 23, 2015, 12:56:00 pm »
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Your opponent shouldn't have even Arcane Shotted first turn as he gave you the opportunity to BGH it, but that's besides the point.

I think almost every class has a possible turn 2 win if you don't have some form of removal or other way to stall (Ice Block, Sludge Belcher, etc).

Though Gahzrilla can do it with Hunter, Malygos can do it in any other class I believe. There's also T1 Onyxia T2 Savage Roar/Bloodlust combos. T1 Alexstraza T2 Anything that can do 15 7 damage. Divine Spirit + Inner Fire combos with Priest, etc.

I suspect some class might even be able to get a T1 win with just the coin/extra card in this format. Maybe with Frothing Berserkers, unsure?
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Re: Tavern Brawl Discussion
« Reply #133 on: July 23, 2015, 01:08:35 pm »
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Lol, you can Sacrificial Pact Jeraxxus turn 1 if your opponent plays it.
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Re: Tavern Brawl Discussion
« Reply #134 on: July 24, 2015, 03:21:10 am »
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Kripp had some bad times against Miracle decks last night.  On his last game of the stream his opponent opened Chromaggus, PW Shield, PW Shield / Velen's, Faceless, PW Shield...
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Re: Tavern Brawl Discussion
« Reply #135 on: July 26, 2015, 09:14:21 pm »
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Did anyone try a deck of nothing but 5 drops? seems like it would be a good way to use mana efficiently.
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Re: Tavern Brawl Discussion
« Reply #136 on: July 26, 2015, 10:45:51 pm »
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Did anyone try a deck of nothing but 5 drops? seems like it would be a good way to use mana efficiently.
Not all 5 drops, but I played it as Druid who has some of the best 5 drops, along with Loatheb, Stalagg + Feugen, and some other stuff I guess
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Re: Tavern Brawl Discussion
« Reply #137 on: July 29, 2015, 11:12:44 am »
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Were back to the first Brawl. I really hope this isnt intended.
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Re: Tavern Brawl Discussion
« Reply #138 on: July 29, 2015, 12:17:41 pm »
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Were back to the first Brawl. I really hope this isnt intended.
I took a look at the scenic underbelly of Hearthstone that is the official forum, and there's a chance there was an error somewhere. The news feed has talk of "too many portals", perhaps suggesting that this was supposed to be an Unstable Portal Brawl.

Edit: Try on mobile if you can. There are claims it's supposed to be 30 Unstable Portals. A predictable Brawl idea sure, but no reason not to do it.
« Last Edit: July 29, 2015, 12:21:26 pm by markusin »
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #139 on: July 29, 2015, 01:03:10 pm »
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Yeah, it's apparently a bug, but if you do the bugged Brawl you can get a free deck this week.
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Re: Tavern Brawl Discussion
« Reply #140 on: July 29, 2015, 01:47:31 pm »
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Îts fixed now, didn't give an additional pack though :(
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Re: Tavern Brawl Discussion
« Reply #141 on: July 29, 2015, 03:08:29 pm »
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Yeah, it's apparently a bug, but if you do the bugged Brawl you can get a free deck this week.
Îts fixed now, didn't give an additional pack though :(

Mine is still on BRM.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Tavern Brawl Discussion
« Reply #142 on: July 29, 2015, 03:13:55 pm »
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you need to restart to client to get the update I think.
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Re: Tavern Brawl Discussion
« Reply #143 on: July 29, 2015, 07:36:48 pm »
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you need to restart to client to get the update I think.
I played a game of Nef vs. Rag, and only now that I closed the game and restarted it is the game updating. I was lucky to get Nefarian so naturally I won and now won't be demoralized if I have a big losing streak for the real Brawl.

Edit: I won my first Unstable Portal game with a real Jackpot of a card for this format, Troggzor.
« Last Edit: July 29, 2015, 07:45:24 pm by markusin »
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Re: Tavern Brawl Discussion
« Reply #144 on: August 05, 2015, 08:26:28 pm »
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I'm really enjoying today's brawl.  I forget what died, but whatever it was it turned into Baron Rivendare.  It was hilarious.

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Re: Tavern Brawl Discussion
« Reply #145 on: August 05, 2015, 08:39:24 pm »
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I'm really enjoying today's brawl.  I forget what died, but whatever it was it turned into Baron Rivendare.  It was hilarious.

Really?  I honestly found it kind of boring.  My first thought was to go for higher-cost minions, but I ended up playing against a normally constructed deck and lost.  So I just built a normal Mage deck with only a few minions.  The shtick of the brawl didn't come up very much.
« Last Edit: August 05, 2015, 08:46:31 pm by werothegreat »
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Re: Tavern Brawl Discussion
« Reply #146 on: August 05, 2015, 08:41:49 pm »
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It's ok. Feel similar kind of to the summoner brawl.
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Re: Tavern Brawl Discussion
« Reply #147 on: August 05, 2015, 10:24:44 pm »
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I'm playing high cost minions, minions with battlecries (like bomb lobber) and sticky guys that become even more sticky (shredder, harvest golem, etc).  2 stormwind champions help a lot because you always have a board.  Undertaker is also kinda cute.

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Re: Tavern Brawl Discussion
« Reply #148 on: August 05, 2015, 10:29:05 pm »
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I'm playing high cost minions, minions with battlecries (like bomb lobber) and sticky guys that become even more sticky (shredder, harvest golem, etc).  2 stormwind champions help a lot because you always have a board.  Undertaker is also kinda cute.
Also be sure to whip out those Sea Giants.
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Re: Tavern Brawl Discussion
« Reply #149 on: August 06, 2015, 01:16:25 am »
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I played a Mage deck with a lot of silences, those Taunt +1/+1 for each enemy Deathrattle minions, Undertakers, Baron Rivendare, Polymorph and a bunch of cards that had other Deathrattles and Unstable Portals which actually sucked because their minion doesn't have the Deathrattle but I won the game where I realized that.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Re: Tavern Brawl Discussion
« Reply #150 on: August 06, 2015, 06:52:09 am »
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I'm playing high cost minions, minions with battlecries (like bomb lobber) and sticky guys that become even more sticky (shredder, harvest golem, etc).  2 stormwind champions help a lot because you always have a board.  Undertaker is also kinda cute.
Also be sure to whip out those Sea Giants.
If only I had any...

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Re: Tavern Brawl Discussion
« Reply #151 on: August 06, 2015, 09:43:08 am »
+2

If you play a cost reduced minion like one from Unstable Portal or Sea Giant, it needs to cost at least 2 to get the deathrattle, but when the deathrattle triggers you will get a minion with a cost based on the minion's in-play cost. 

So draw 5 drops with skill-portal, trade minions until Sea Giant costs 2, play Volcanic Drake before it costs 1, etc.
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Re: Tavern Brawl Discussion
« Reply #152 on: August 12, 2015, 05:30:06 pm »
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Are the already recycling Tavern Brawls? It hasn't even been 10 weeks yet and they've already run out of ideas?
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Re: Tavern Brawl Discussion
« Reply #153 on: August 12, 2015, 05:39:52 pm »
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Are the already recycling Tavern Brawls? It hasn't even been 10 weeks yet and they've already run out of ideas?

I liked it.  Played Mage with a deck full of spells.  Won fairly easily.  Never got to get my Pryoblast Deathwing, though.  :(
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Re: Tavern Brawl Discussion
« Reply #154 on: August 12, 2015, 05:44:37 pm »
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Are the already recycling Tavern Brawls? It hasn't even been 10 weeks yet and they've already run out of ideas?
The tavern brawl design space seems limited, especially for Tavern Brawls that require less work than the Rag vs. Nef fight.  They are probably conserving design space for later.

It still seems like a mistake, this brawl was just a couple weeks ago and a few people will remember the deck they used and just wipe the floor with people.  Bob newplayer who started playing Hearthstone a week ago will be frustrated if it takes him 10 games to get his pack.  Custom deck tavern brawls should have a longer cycle, in fact I'd say the custom deck tavern brawls should each appear once per expansion.  Bringing back a precon brawl would have been smarter.  Like the webspinners one, maybe even let the webspinners preview the new beasts from the next set.
_______________________________________________________________________________________________________
They really need to make it so there is some tavern brawl available at all times because there is a portion of the playerbase that probably would like to just veg and play them all the time.  Might even be a good idea to have a preconstructed tavern brawl available at all times, even (so there would have to be 2 at a time at least sometimes for that.
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Re: Tavern Brawl Discussion
« Reply #155 on: August 14, 2015, 07:15:45 am »
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I'm kind of amazed that they're repeating brawls before even doing something as obvious as changing deck size.
Letting people build a 60 card deck with up to 3 copies of things, or limiting it to a 15 card game both seem like such obvious things to try.  Impossible to balance, but that's the point.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (0-1, 0%): x - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - None.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

popsofctown

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Re: Tavern Brawl Discussion
« Reply #156 on: August 14, 2015, 10:12:54 am »
+2

I'm kind of amazed that they're repeating brawls before even doing something as obvious as changing deck size.
Letting people build a 60 card deck with up to 3 copies of things, or limiting it to a 15 card game both seem like such obvious things to try.  Impossible to balance, but that's the point.
If they made the wrong kind of coding style choices, that could be unexpectedly difficult to do.

I also suspect they might avoid tavern brawls that could accidentally identify flaws in what they have set up, or question status quo too much.  No one is going to get a Giant Banana after their Leper Gnome dies and feel they've raised a question about whether ranked ladder would be a better, more strategic game with Giant Bananas, but deck size changes can raise that question.  Indeed, the probability that 28 or 32 cards is superior to 30 for Hearthstone overall approaches 100%.

If they mess with deck sizes, I imagine they will do something like "You have an 8 card deck, go", where it's obviously not a better format, rather than something like a 60 card deck, which could have serious risk of being funner.  Some of THE MOST POPULAR magic the gathering variants are ones that increase the deck size, and restrict the number of multiples per deck, which is similar to increased deck size (100 card highlander, and its descendant elder dragon highlander, which evolved into duelcommander and sees lots of serious tournament play in France.  Tiny Leaders is another elder dragon highlander descendant that spun off a few tournaments)
« Last Edit: August 14, 2015, 10:14:36 am by popsofctown »
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Re: Tavern Brawl Discussion
« Reply #157 on: August 14, 2015, 10:34:46 am »
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I'm kind of amazed that they're repeating brawls before even doing something as obvious as changing deck size.
Letting people build a 60 card deck with up to 3 copies of things, or limiting it to a 15 card game both seem like such obvious things to try.  Impossible to balance, but that's the point.
If they made the wrong kind of coding style choices, that could be unexpectedly difficult to do.
I can quite imagine it; don't know enough about Blizzard's development style to know whether they would keep a clean code-base, but you'd hope it would be clean enough to make it a feasible option.  Then again you look at how some of the card interactions don't make intuitive sense and you realise the code must certainly contain a decent amount of bodging.

Indeed, the probability that 28 or 32 cards is superior to 30 for Hearthstone overall approaches 100%.

If they mess with deck sizes, I imagine they will do something like "You have an 8 card deck, go", where it's obviously not a better format, rather than something like a 60 card deck, which could have serious risk of being funner.  Some of THE MOST POPULAR magic the gathering variants are ones that increase the deck size, and restrict the number of multiples per deck, which is similar to increased deck size (100 card highlander, and its descendant elder dragon highlander, which evolved into duelcommander and sees lots of serious tournament play in France.  Tiny Leaders is another elder dragon highlander descendant that spun off a few tournaments)
This is kinda why I suggest it.  Surely one point of the brawl as an idea is to let Blizzard try out some crazy mechanics and see which work or are interesting.  It would be great if one of the brawls was good enough to be worth refining into a whole new game format, wouldn't it?
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (0-1, 0%): x - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - None.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Tavern Brawl Discussion
« Reply #158 on: August 14, 2015, 10:58:56 am »
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Yeah I see no reason why they wouldn't try things to find out if people like it more. That's really only beneficial for them. Sure they need to spend time to code it up, but then people play more. That's what they want. You sound you think it's a conspiracy that they don't want to use brawl to make people have more fun.
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Re: Tavern Brawl Discussion
« Reply #159 on: August 14, 2015, 11:27:36 am »
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Yes, I will make my tinfoil hat explicit and say that I think Blizzard conspires to keep the game dumbed down and avoid depth and growth.  I sure hope I'm wrong.  But there's little signs now and then.  The way the ranking system heavily discourages actually getting better at the game: You can climb to 10 consistently every month with a 40% win rate due to win streak system if you just play play play, and then the screen will inform you that you are a very special snowflake.  The way Arena has been repeatedly marginalized and now they are trying to make sure it is no longer the best way to collect new cards, that's because limited formats historically have rewarded skill far more than constructed formats, so Arena was a tool to attract skilled card gaming veterans to bring enthusiasm and steam and stream early on, and now has served its purposes and needs to be phased out.  The way draw power consistently gets nerfed and Gnomish Experimenter and let us know that if you try to increase the skill intensity of the game by increasing the number of cards in your hand you can choose from, you had better let us luck tax you to keep that in check, I can wait and fish all day man.

It's all about keeping the game approachable.  Part of what makes the game lucrative is the ability to play it and not feel like you are bad at it.  If they add too much strategy, it will be possible to be good at it, and therefore possible to be bad it.  You will not spend money on the game if you feel that you are bad at it.  This stuff is very important. 
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Re: Tavern Brawl Discussion
« Reply #160 on: August 14, 2015, 11:29:17 am »
0

I like that they're repeating things.  It gives people a chance to try them who weren't playing the first time around.
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #161 on: August 14, 2015, 11:55:08 am »
+1

Anyone wanna mirror Lorewalker Cho and Gangups and see if the game can handle a 60 card deck as-is?  Maybe they did go ahead and handle that part of it when they added gangup or Malorne. (there'd still be the initialization question)
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Re: Tavern Brawl Discussion
« Reply #162 on: August 14, 2015, 11:57:16 am »
0

I'd say it's more that Blizzard is getting carried away with making the game casual. Deck building is normally supposed to be really difficult, but Blizzard makes it kind of easy with combo's generally being weaker than pure "value" cards. The want it to be easy. I think it's good that there's no reliable 1st turn win strategies like in other CCGs, but the card interactions are not strong enough to consistently be better than "lol just put Shredder and Dr. Boom in your deck and get to rank 10". It's telling that in the few instances where a strong combo deck emerges, barely anything competes and the combo deck gets nerfed. It happened with Miracle Rogue, and now we have a legitimate combo deck with Grim Patron and nothing competes well against it because no one else has access to combos with that consistency.

It looks like Blizzard would rather have zero Grim Patron strong decks than like ten such decks competing against each other, the latter being what you'd expect from M:tG or something.
« Last Edit: August 14, 2015, 11:58:50 am by markusin »
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Re: Tavern Brawl Discussion
« Reply #163 on: August 14, 2015, 11:58:12 am »
0

Anyone wanna mirror Lorewalker Cho and Gangups and see if the game can handle a 60 card deck as-is?  Maybe they did go ahead and handle that part of it when they added gangup or Malorne. (there'd still be the initialization question)

I don't have much time for that this weekend.
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Re: Tavern Brawl Discussion
« Reply #164 on: August 14, 2015, 12:12:16 pm »
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This is why Mage is, and will remain, the best class: one Flamestrike destroys a gang of Patrons.
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Re: Tavern Brawl Discussion
« Reply #165 on: August 14, 2015, 12:43:35 pm »
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I think it's good that there's no reliable 1st turn win strategies like in other CCGs, but the card interactions are not strong enough to consistently be better than "lol just put Shredder and Dr. Boom in your deck and get to rank 10". It's telling that in the few instances where a strong combo deck emerges, barely anything competes and the combo deck gets nerfed. It happened with Miracle Rogue, and now we have a legitimate combo deck with Grim Patron and nothing competes well against it because no one else has access to combos with that consistency.
1st thing, almost no CCGs provide 1st turn win strategies.  The only formats of Magic the Gathering that provide first turn win strategies are Legacy and Vintage, and those formats are very marginalized and minimally supported.  Magic also cracks down a little heavier on turn 4 wins and turn 5 wins seemingly every year.  The designers are very much against 1st turn wins.  If I attended every sanctioned magic event in a 25 mile radius this year, I would lose to 0 1st turn wins and 1,170 wins that happened turn 2 or later.  Most other CCGs, every CCG I've come into contact with, also doesn't allow for 1st turn wins.  (I think Netrunner allows 1st turn losses, lol, but that doesn't count).  Hearthstone is not treading new ground by restricting fast instakill combos, that's very much a part of every CCG designer's philosophy now and has been for a while.

2nd thing, it's very untrue that "barely anything competes with the combo deck".  Leeroy Rogue drew so much hate from the meta that it had to reinvent itself as Malygos Rogue, and then THAT got so much hate that all Gadgetzan Rogue quickly became third or fourth best to play. 
Right now, Handlock already has a better OTK than Grim Patron OTK, Arcane Golem-PO-PO-Faceless.  And handlock unarguably has more reliable draw power.  So it's an oversimplification to say that whatever deck has the best OTK at any point in time is the best deck and to an extent that no other deck can compete, the other characteristics of the deck clearly matter.  Warrior just does a really good job of staying alive right now, and combo is just a better wincon than control finishers right now with Ragnaros shooting implosion tokens, Sylvanas stealing Silver Hand Recruits, and the class legendary offering an inferior version of the same strategy. 
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Re: Tavern Brawl Discussion
« Reply #166 on: August 14, 2015, 01:02:49 pm »
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I think it's good that there's no reliable 1st turn win strategies like in other CCGs, but the card interactions are not strong enough to consistently be better than "lol just put Shredder and Dr. Boom in your deck and get to rank 10". It's telling that in the few instances where a strong combo deck emerges, barely anything competes and the combo deck gets nerfed. It happened with Miracle Rogue, and now we have a legitimate combo deck with Grim Patron and nothing competes well against it because no one else has access to combos with that consistency.
1st thing, almost no CCGs provide 1st turn win strategies.  The only formats of Magic the Gathering that provide first turn win strategies are Legacy and Vintage, and those formats are very marginalized and minimally supported.  Magic also cracks down a little heavier on turn 4 wins and turn 5 wins seemingly every year.  The designers are very much against 1st turn wins.  If I attended every sanctioned magic event in a 25 mile radius this year, I would lose to 0 1st turn wins and 1,170 wins that happened turn 2 or later.  Most other CCGs, every CCG I've come into contact with, also doesn't allow for 1st turn wins.  (I think Netrunner allows 1st turn losses, lol, but that doesn't count).  Hearthstone is not treading new ground by restricting fast instakill combos, that's very much a part of every CCG designer's philosophy now and has been for a while.

2nd thing, it's very untrue that "barely anything competes with the combo deck".  Leeroy Rogue drew so much hate from the meta that it had to reinvent itself as Malygos Rogue, and then THAT got so much hate that all Gadgetzan Rogue quickly became third or fourth best to play. 
Right now, Handlock already has a better OTK than Grim Patron OTK, Arcane Golem-PO-PO-Faceless.  And handlock unarguably has more reliable draw power.  So it's an oversimplification to say that whatever deck has the best OTK at any point in time is the best deck and to an extent that no other deck can compete, the other characteristics of the deck clearly matter.  Warrior just does a really good job of staying alive right now, and combo is just a better wincon than control finishers right now with Ragnaros shooting implosion tokens, Sylvanas stealing Silver Hand Recruits, and the class legendary offering an inferior version of the same strategy.

I know that 1st turn kills aren't the norm now (or even exist) in M:tG, but there was a time, in legacy as you say, where it was possible. I also think it's possible in Yu-gi-oh, but that game is messed up anyway.

When I say combo deck, I mean the deck as a whole that happens to contain a combo. The OTK condition itself doesn't make the combo deck powerful, but how easy it is to set it up without dying. Grim Patron happens to be very good at that, but not to the extent that it can always stop heavy aggro or Handlock.

It seems to me that the community in Hearthstone is very vocal about its dislike for anything "unfair" like Handlock or Miracle Rogue or Face Hunter or whatever, when in reality the unfairness is necessary for a competitive deck. I guess Blizzard knows better than to liberally nerf cards and break every "owerpowered" deck whenever they pop up.

The way I see it, the decision to mostly leave powerful decks be goes against the goal to make Hearthstone the ultimate casual game. I hope the development team recognizes that Hearthstone has potential to allow a very competitive and hardcore/serious player base to flourish. If they do, then I think they shouldn't neglect formats like draft Arena in favor of a one-size-fits-all constructed mode or something.
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Re: Tavern Brawl Discussion
« Reply #167 on: August 14, 2015, 01:30:16 pm »
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I do appreciate that development always is open about the fact they are nerfing something that isn't broken.

Freeze mage was another thing they nerfed that wasn't broken, which wasn't a combo deck at all.  It was a confusing nerf, since Freeze Mage still exists, just weaker, whereas the OTK nerfs are always so dramatic that the thing that was decided to be unfun is excised entirely.

I think if they actually just changed it to where you have to click on your minions to make them shake off the ice as their action for the turn, that people would psychologically feel less locked out of playing Hearthstone and they wouldn't have needed to nerf it at all.
(also, that idea made me realize that the tooltip for Freeze vs. Windfury seems contradictory, you should get 1 attack).
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Re: Tavern Brawl Discussion
« Reply #168 on: August 14, 2015, 01:44:15 pm »
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I think if they actually just changed it to where you have to click on your minions to make them shake off the ice as their action for the turn, that people would psychologically feel less locked out of playing Hearthstone and they wouldn't have needed to nerf it at all.
(also, that idea made me realize that the tooltip for Freeze vs. Windfury seems contradictory, you should get 1 attack).

This would just make people salty that now they have to click it and they forgot to once and they used to not have to click it! zomg!

If they'd made freeze work that way from the start it'd be fine, but if they changed it to work that way now people would "riot".
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Re: Tavern Brawl Discussion
« Reply #169 on: August 14, 2015, 02:06:31 pm »
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This is why Mage is, and will remain, the best class: one Flamestrike destroys a gang of Patrons.

Flamestrike is a funny card.  It's undoubtedly powerful, but with so much aggro on ladder you need to be really defensive to play it.  So it's only really played in Freeze or offbeat control variants.

pops, does Flamestrike give your Patrons any trouble?
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Re: Tavern Brawl Discussion
« Reply #170 on: August 14, 2015, 03:42:35 pm »
+1

I played my last 5 ladder games using a mage with flamestrike after 50 consecutive patron warrior games... so you tell me.

Yeah, Flamestrike can wreck a patron warrior.  You can't really run cards that accomplish anything against hypathetical flamestrikes, you're all 4 health minions.  If the mage uses all their cards as removal (even Fireball on a small creature, if necessary!) and then flamestrikes any board that requires a big answer, the mage can literally get a kill off fatigue without even attacking with minions.  It's frustrating.  I threw Ysera, then Sneed's (better) because I was frustrated by attrition from Mage and Priest, but those cards are off course bad against other classes and not actually what I should be doing, I should be sucking up the losses.  (an aggro-as-all-hell zoo pulled PO sylvanas out of nowhere on my sneed's, FML..)
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Re: Tavern Brawl Discussion
« Reply #171 on: August 19, 2015, 11:21:52 am »
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Brawl is really one-sided in Medivh favor unfortunately
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Re: Tavern Brawl Discussion
« Reply #172 on: August 19, 2015, 11:36:21 am »
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Hunters don't synergize with the set's control mechanic enough to crush Medivh?  No waaaaaay
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Re: Tavern Brawl Discussion
« Reply #173 on: August 19, 2015, 12:26:43 pm »
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Brawl is really one-sided in Medivh favor unfortunately
Not all that surprising. I was more excited about playing with Hunter for this Brawl because we kind of already know what Inspire Mage is all about after it was featured on stream a couple of times. Joust decks haven't been featured yet.
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Re: Tavern Brawl Discussion
« Reply #174 on: August 19, 2015, 02:11:20 pm »
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I feel like if a joust deck ends up being a thing, it won't be Hunter.
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Re: Tavern Brawl Discussion
« Reply #175 on: August 19, 2015, 02:42:03 pm »
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Brawl is really one-sided in Medivh favor unfortunately
Not all that surprising. I was more excited about playing with Hunter for this Brawl because we kind of already know what Inspire Mage is all about after it was featured on stream a couple of times. Joust decks haven't been featured yet.
After having tried the Tavern Brawl myself, I feel like Hunter actually has the more potent deck.

Edit: Okay, I do feel Medivh has an edge just because it has low cost minions that make it easier for it to take initiative on the board. Why couldn't Hunter get Powershot?
« Last Edit: August 19, 2015, 05:04:20 pm by markusin »
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Re: Tavern Brawl Discussion
« Reply #176 on: August 19, 2015, 03:27:52 pm »
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Hunter has won all games I've been in so far. Lock and Load is very strong.
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Re: Tavern Brawl Discussion
« Reply #177 on: August 19, 2015, 04:55:17 pm »
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I'm having a lot of fun. Both decks seem close enough in power to me.
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Re: Tavern Brawl Discussion
« Reply #178 on: August 19, 2015, 04:58:51 pm »
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I find both deck have some neat interactions, the Mage deck more so I think. Like, Summon:Boar and Argent Horserider go well together.
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Re: Tavern Brawl Discussion
« Reply #179 on: August 19, 2015, 05:32:07 pm »
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Ok, medivh is better.
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Re: Tavern Brawl Discussion
« Reply #180 on: August 19, 2015, 05:52:32 pm »
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Ok, medivh is better.

Yep, I changed my mind, Medivh is better. But it's not too unbalanced.
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Re: Tavern Brawl Discussion
« Reply #181 on: August 19, 2015, 07:30:19 pm »
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Yeah, having Dragonhawk Rider on the board and being able to Ping face, Windfury off two attacks, then Polymorph Boar for a total of 11 fatal damage at 5 mana was great. Pyro on super crack.

That's the only game I've got to play so far though. Excited to see both sides.
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TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
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Re: Tavern Brawl Discussion
« Reply #182 on: August 19, 2015, 11:15:50 pm »
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I was kinda expecting the decks to be unbalanced because I believe the conspiracy theory that they did the same with Rag v Nef on purpose so that even if you're bad, you can win games when you draw the good deck.

Kinda weird they chose to unbalance it in this direction though. Mage gets an OK arena-style deck, alright, we already knew Mage is good in arena. Hunter gets... total garbage. If you're going to demo control Hunter in the brawl, why not make it the stronger deck?

Edit: Dumbest thing is that they gave Hunter tons of joust cards and the deck doesn't even win that high a % of jousts. Gross.
« Last Edit: August 19, 2015, 11:18:52 pm by blueblimp »
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Re: Tavern Brawl Discussion
« Reply #183 on: August 19, 2015, 11:23:07 pm »
+1

I think I only won 2 legitimate games with Hunter in the brawl out of 18 or so wins.

When I attacked the hero with a 384 attack Gahzrilla (Rhonin's arcane Missiles are to thank for that), the cardboard judges showed lifted up white signs with "10" written on them. That was kinda cute.

Edit: I find the design of King's Elekk a strange one in regards to a deck making use of Joust. If the Elekk wins, you draw a high mana minion that won't have an impact for awhile and drawing it weakens your future Jousts. Elekk can also be drawn during a Joust, which sucks. It's also lame that the Hunter deck is stuck with cobra shot while the Mage deck has Flame Lance which at least counters the Hunter big drops. Master Jouster also isn't that great against Mage who as access to a pinging hero power that's inspiring minions.

Well it's interesting to see what happens when a deck doesn't include non-joust minions below 5 mana like the Hunter deck we got. Too bad the Mage deck has a bunch of high mana drops like Coldarra, Rhonin, and the Frost Giants.
« Last Edit: August 19, 2015, 11:38:29 pm by markusin »
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Re: Tavern Brawl Discussion
« Reply #184 on: August 20, 2015, 10:31:56 am »
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blueblimp, you're answering your own question with your own post.  If they made control hunter the stronger deck, then bad players wouldn't get their wins for drawing the good deck, because control hunter is going to be a more skill heavy deck to play.  Bad players would never win at all when they alternate between losing because Medhiv is weak and losing because turn 3 Lock and Load isn't winning their control deck many games.
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Re: Tavern Brawl Discussion
« Reply #185 on: August 20, 2015, 10:59:33 am »
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You know, there might be some potential for the control Hunter deck. Rely on King's Elekk, Mad scientist, and maybe Pyromancer as low mana minions and the rest of the low mana cards are spells, weapons, and traps. Then you have a big Lock and Load turn or two (with the help of Thaurissan) to fill your hand with stuff that would never interference with Joust. The deck just needs early game consistency and a good win condition.

Alternatively you can just try a sticky Beast Hunter deck with some of the good Hunter additions in TGT.
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Re: Tavern Brawl Discussion
« Reply #186 on: August 20, 2015, 11:40:49 am »
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Lock and Load seems like the most promising strategy for control Hunter.  Fat minions nombo with Lock and Load, so I think if TGT supports a control hunter deck, it has very little Joust.  King's Ellek in multiples would only give you a ~20% chance of drawing Thaurissan, and he's the only minion that plays nice with Lock and Load.  I think you don't actually run the King's Elek, but the Scientist and potentially Pyromancer, yeah. 

Hunter still has the Feign Death Explosive sheep thing that it never uses, that's maybe decent.

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Re: Tavern Brawl Discussion
« Reply #187 on: August 20, 2015, 12:47:42 pm »
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I feel like if you just get L&L to combo with 2 or less spells it's probably not good enough. If you're going to run a big L&L turn you probably want a way to draw cards. Do you run Auctioneers/Buzzards/Cult Masters to try and pull that off?
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Re: Tavern Brawl Discussion
« Reply #188 on: August 20, 2015, 01:29:46 pm »
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I feel like if you just get L&L to combo with 2 or less spells it's probably not good enough. If you're going to run a big L&L turn you probably want a way to draw cards. Do you run Auctioneers/Buzzards/Cult Masters to try and pull that off?
Trouble is none of those cards stick and they cost a lot of mana to play on the same turn as L&L. Maybe Spare Parts is the answer, but Mech Hunter is currently weaker than its alternatives. I don't know if L&L can change that.
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Re: Tavern Brawl Discussion
« Reply #189 on: August 20, 2015, 01:44:59 pm »
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Best draw power cantidates would be Acolyte, Gnomish Experimenter, Flare, Loot Hoarder, Powershot Thalnos, Gnomish Inventor.  Remember you have the Tracking as a windmill slam autoinclude in such a deck.

Webspinner may help. Yes, it doesn't draw you a spell, but if it draws you a raptor, then you can play turn 2 raptor and preserve turn 2 quickshot in your hand, and you get to pay 3 life to proc loc and load an additional time later on, and that's a good deal.  Webspinner can fizzle into corehound of course.

Cult Master->Unleash is not necessarily bad, depends a lot on the meta.

I'm not sure exactly what the deck would look like for sure, I just see a variety of things that may work well.  Playing control in classes that don't have controlly class cards is going to become easier with Refreshment Vendor.  Half as much life as Antique Healbot, but only a 5th as much reduction from vanilla test stats.
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Re: Tavern Brawl Discussion
« Reply #190 on: August 20, 2015, 01:48:44 pm »
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Don't forget Power Shot. I think that'll help a bunch.
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Re: Tavern Brawl Discussion
« Reply #191 on: August 20, 2015, 02:20:07 pm »
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Refreshment Vendor

It's becoming increasingly difficult to take this game seriously.
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Re: Tavern Brawl Discussion
« Reply #192 on: August 20, 2015, 02:22:46 pm »
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Flavorwise or Mechanicswise?
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Re: Tavern Brawl Discussion
« Reply #193 on: August 20, 2015, 02:40:21 pm »
+1

Flavourwise! Unless you fight Refreshment Vendors in WoW or something...?
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Re: Tavern Brawl Discussion
« Reply #194 on: August 23, 2015, 01:30:38 pm »
0

Just had the dream play of the "your hero power does 2 damage" + "your hero power costs 1" + "you can play your hero power as many times as you want" with Medivh.

Then I stupidly cleared his board instead of realizing I had lethal.

(I won anyway.)
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Re: Tavern Brawl Discussion
« Reply #195 on: August 23, 2015, 01:33:52 pm »
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Just had the dream play of the "your hero power does 2 damage" + "your hero power costs 1" + "you can play your hero power as many times as you want" with Medivh.

Then I stupidly cleared his board instead of realizing I had lethal.

(I won anyway.)

You had this at 10 mana?
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Re: Tavern Brawl Discussion
« Reply #196 on: August 23, 2015, 01:47:42 pm »
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Just had the dream play of the "your hero power does 2 damage" + "your hero power costs 1" + "you can play your hero power as many times as you want" with Medivh.

Then I stupidly cleared his board instead of realizing I had lethal.

(I won anyway.)

You had this at 10 mana?

I played Coldarra Drake at 10 mana, had 4 left over to do 8 damage with hero power.  My opponent then played Acidmaw + Unleash to clear my board.
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Re: Tavern Brawl Discussion
« Reply #197 on: August 26, 2015, 01:29:28 pm »
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This current Tavern Brawl... I got a Mage deck... with no spells.

WHAT THE FUCK
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Re: Tavern Brawl Discussion
« Reply #198 on: August 26, 2015, 01:52:35 pm »
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This current Tavern Brawl... I got a Mage deck... with no spells.

WHAT THE FUCK
Still a decent Brawl for completing quests for classes you don't normally play. For me that would be Warrior, Druid, and Rogue.
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Re: Tavern Brawl Discussion
« Reply #199 on: August 26, 2015, 01:57:00 pm »
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Bold claim: Encounter at the crossroads would be a better ranked ladder format than the real ranked ladder (in terms of better players winning more consistently)
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Re: Tavern Brawl Discussion
« Reply #200 on: August 26, 2015, 02:02:32 pm »
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Bold claim: Encounter at the crossroads would be a better ranked ladder format than the real ranked ladder (in terms of better players winning more consistently)
It's true that it tests skills that aren't normally flexed in constructed. In particular, in this Brawl and Arena you have to quest for value without knowing over 80% of your opponent's deck.
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Re: Tavern Brawl Discussion
« Reply #201 on: August 26, 2015, 02:24:14 pm »
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I got the stealing hero power card and it didn't work. I used my hero power, and then tried to copy but it didn't copy anything. They had also used their power on their turn. WTF? Is that a bug or is the card even worse because you can't use your power on the same turn?
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Re: Tavern Brawl Discussion
« Reply #202 on: August 26, 2015, 02:32:59 pm »
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I got the stealing hero power card and it didn't work. I used my hero power, and then tried to copy but it didn't copy anything. They had also used their power on their turn. WTF? Is that a bug or is the card even worse because you can't use your power on the same turn?
That would definitely be inconsistent with Shadowform.  I got Nexus Champion Saraad in an arena run and managed to pull off hero power->shadowform-> heropower for two draws, heh.

(then he sucked the rest of the run by grabbing me Innvervate, Preparation, and Ancestral call even though he was my deck's card advantage engine by design..)
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Re: Tavern Brawl Discussion
« Reply #203 on: August 26, 2015, 02:39:47 pm »
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What I mean is that it didn't even copy. I still had summon a totem as my hero power afer, not the priest one.
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Re: Tavern Brawl Discussion
« Reply #204 on: August 26, 2015, 02:43:50 pm »
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What I mean is that it didn't even copy. I still had summon a totem as my hero power afer, not the priest one.

It's apparently a bug. Might be related just to the current Brawl. They are quote "looking into it".
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Re: Tavern Brawl Discussion
« Reply #205 on: August 26, 2015, 03:15:17 pm »
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I think they should have just given it the Alexstraza treatment for bosses instead of disabling on a mode by mode basis.
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Re: Tavern Brawl Discussion
« Reply #206 on: August 26, 2015, 03:53:09 pm »
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I think they should have just given it the Alexstraza treatment for bosses instead of disabling on a mode by mode basis.
Maybe they didn't want to have the card to just blow up on play in non-heroic mode for whatever reason (it doesn't fit with how they've handled non-heroic adventure bosses so far) while not wanting players to copy hero powers even in non-heroic mode.
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Re: Tavern Brawl Discussion
« Reply #207 on: August 26, 2015, 04:13:05 pm »
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I got two of the new warrior legendary in my warrior deck...a thaurrisan later and I played them on T9 and T10.  I drew a nerubian egg, war golem, new kraken, warsong commander, grim patron, and darnassas aspirant.

My opponent resigned.
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Re: Tavern Brawl Discussion
« Reply #208 on: August 26, 2015, 04:18:23 pm »
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I think they should have just given it the Alexstraza treatment for bosses instead of disabling on a mode by mode basis.
Maybe they didn't want to have the card to just blow up on play in non-heroic mode for whatever reason (it doesn't fit with how they've handled non-heroic adventure bosses so far) while not wanting to write the code necessary to enable players to copy hero powers even in non-heroic modes of past adventures that they are no longer generating much new revenue on.

Here, I helped you out.
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Re: Tavern Brawl Discussion
« Reply #209 on: August 26, 2015, 05:04:39 pm »
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I got 4 Varyan Wrynn's. I played 3 of them. My opponent had 3 Tirions. It's was crazy.
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Re: Tavern Brawl Discussion
« Reply #210 on: August 26, 2015, 05:27:03 pm »
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I got 2 mistcallers.  It was fantastic.

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Re: Tavern Brawl Discussion
« Reply #211 on: August 26, 2015, 06:28:04 pm »
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I got a Nozdormu and I won the game because of how poorly my opponent played his next turn.
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Re: Tavern Brawl Discussion
« Reply #212 on: August 26, 2015, 06:44:47 pm »
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I think they should have just given it the Alexstraza treatment for bosses instead of disabling on a mode by mode basis.
Maybe they didn't want to have the card to just blow up on play in non-heroic mode for whatever reason (it doesn't fit with how they've handled non-heroic adventure bosses so far) while not wanting to write the code necessary to enable players to copy hero powers even in non-heroic modes of past adventures that they are no longer generating much new revenue on.

Here, I helped you out.

Thanks, though experience has shown that them writing extra code tends to mess things up in odd ways you'd never expect. 
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Re: Tavern Brawl Discussion
« Reply #213 on: August 26, 2015, 08:57:43 pm »
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Best part of the brawl: Opened Grommash in my prize booster.
Worst part of the brawl: It's my third Grommash.
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Re: Tavern Brawl Discussion
« Reply #214 on: August 26, 2015, 09:41:36 pm »
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Today I learned that Patient Assassin isn't a neutral minion, but rather a Rogue class minion.
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Re: Tavern Brawl Discussion
« Reply #215 on: August 27, 2015, 07:37:56 am »
+1

This brawl is such a waste. They could have at least made people only get TGT cards, or biased heavily towards them.
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Re: Tavern Brawl Discussion
« Reply #216 on: August 27, 2015, 08:08:34 am »
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Apparently they announced a different Brawl on Facebook, but deleted that message to hide that they fucked up again.
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Re: Tavern Brawl Discussion
« Reply #217 on: August 27, 2015, 09:01:42 am »
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Apparently they announced a different Brawl on Facebook, but deleted that message to hide that they fucked up again.
Wh...why would they do that? Surely someone would have noticed the message before they delete it, making them look even worse after the messup. That's exactly what happened now assuming you are correct.
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Re: Tavern Brawl Discussion
« Reply #218 on: August 27, 2015, 09:34:33 am »
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Re: Tavern Brawl Discussion
« Reply #219 on: August 27, 2015, 01:44:26 pm »
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Apparently they announced a different Brawl on Facebook, but deleted that message to hide that they fucked up again.
...or they deleted the message because it was wrong?
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Re: Tavern Brawl Discussion
« Reply #220 on: August 27, 2015, 01:54:12 pm »
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Apparently they announced a different Brawl on Facebook, but deleted that message to hide that they fucked up again.
...or they deleted the message because it was wrong?
It could be that the Brawl they were hoping to have (Underdog Brawl) was bugged and so they went back to the Crossroads Brawl, but not everyone got the memo.
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Re: Tavern Brawl Discussion
« Reply #221 on: August 30, 2015, 08:06:34 am »
+1

I'm a hearthstone n00b and gotta say it feels good to be 5-1 in this week's Brawl...maybe I can actually play this game halfway decent if I have cards to use?  :)
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Re: Tavern Brawl Discussion
« Reply #222 on: August 30, 2015, 08:41:03 am »
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I'm a hearthstone n00b and gotta say it feels good to be 5-1 in this week's Brawl...maybe I can actually play this game halfway decent if I have cards to use?  :)

Having good cards definitely helps.  I think Rogue was really shafted in this brawl, because the class really depends on its cheaper spells to set off its combos, but since the cards were determined randomly, you weren't necessarily guaranteed those.
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Re: Tavern Brawl Discussion
« Reply #223 on: August 30, 2015, 11:07:55 am »
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I'm a hearthstone n00b and gotta say it feels good to be 5-1 in this week's Brawl...maybe I can actually play this game halfway decent if I have cards to use?  :)

Having good cards definitely helps.  I think Rogue was really shafted in this brawl, because the class really depends on its cheaper spells to set off its combos, but since the cards were determined randomly, you weren't necessarily guaranteed those.

Not so sure about about that. I went 5-0 with Rogue in my first 5 games. Most classes are denied their big combos in this format, so it all depends on how the cards hold up individually and the strength of the hero power. Rogue has a good hero power for this format and a bunch of tempo-oriented cards. Most of the weapon synergy cards like Goblin Autobarber and Buccaneer are good value. Yeah it's a bit harder to take advantage of combo cards like SI7 and Defias Ringleader, but that just means you play other low drops first and those combo cards later on, like on Turn 5 or later.
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Re: Tavern Brawl Discussion
« Reply #224 on: August 30, 2015, 11:23:05 am »
+1

IMHO, this brawl is total randomfest and doesn't deserve play after you get your booster.
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Re: Tavern Brawl Discussion
« Reply #225 on: August 30, 2015, 11:58:23 am »
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IMHO, this brawl is total randomfest and doesn't deserve play after you get your booster.
Or the 5 Tavern Brawl win quest. Actually I also used it for a 5 Rogue or Warrior win quest. I don't generally play those classes in constructed.
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Re: Tavern Brawl Discussion
« Reply #226 on: August 30, 2015, 04:46:13 pm »
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IMHO, this brawl is total randomfest and doesn't deserve play after you get your booster.

The randomfest ones are my favorites; they make it easy to do quests (and by easy, I mean less mental effort).
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Re: Tavern Brawl Discussion
« Reply #227 on: September 02, 2015, 04:38:54 pm »
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Anyone like the new brawl?  Kinda poopy.
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Re: Tavern Brawl Discussion
« Reply #228 on: September 02, 2015, 05:33:56 pm »
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Brawl today:
Druid vs Druid
T1: pass
T1: coin + Wild Growth
T2: Hero power
T2: Hero power
T3: Hero power
T3: Emperor
T4: Swipe + Hero power
T4: AoL, Innervate, Belcher
T5: Concede.
Got my pack, moving on.
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Re: Tavern Brawl Discussion
« Reply #229 on: September 02, 2015, 07:27:44 pm »
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I'm not sure why they don't start putting brawls that restrict cards you can build with. They may be harder for new players, but they would be super interesting.
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Re: Tavern Brawl Discussion
« Reply #230 on: September 02, 2015, 09:51:23 pm »
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I'm not sure why they don't start putting brawls that restrict cards you can build with. They may be harder for new players, but they would be super interesting.
Probably because they don't want to overwork themselves with code, though the coding effort to implement such a thing might not be so large after all depending on the state of their codebase.
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Re: Tavern Brawl Discussion
« Reply #231 on: September 14, 2015, 08:00:18 pm »
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double deathrattle was hilarious - I played priest and had I think 24 cards in deck before I had a card that didn't have "Deathrattle" or "Silence" on it.

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Re: Tavern Brawl Discussion
« Reply #232 on: September 15, 2015, 06:00:00 am »
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I'm not sure why they don't start putting brawls that restrict cards you can build with. They may be harder for new players, but they would be super interesting.
You could make it not-harder-for new players just by having a Basic Brawl where everyone is forced to make a deck with the basic cards.  Just like old times!  It would be fun to see cards like Shattered Sun Cleric being used in `constructed' again.
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Re: Tavern Brawl Discussion
« Reply #233 on: September 15, 2015, 06:33:24 am »
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I'm not sure why they don't start putting brawls that restrict cards you can build with. They may be harder for new players, but they would be super interesting.
You could make it not-harder-for new players just by having a Basic Brawl where everyone is forced to make a deck with the basic cards.  Just like old times!  It would be fun to see cards like Shattered Sun Cleric being used in `constructed' again.

I've been running into the Goldshire Footman 1/2 Taunt guy a lot lately.  Did I miss a memo somewhere?
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Re: Tavern Brawl Discussion
« Reply #234 on: September 15, 2015, 08:18:12 am »
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I'm not sure why they don't start putting brawls that restrict cards you can build with. They may be harder for new players, but they would be super interesting.
You could make it not-harder-for new players just by having a Basic Brawl where everyone is forced to make a deck with the basic cards.  Just like old times!  It would be fun to see cards like Shattered Sun Cleric being used in `constructed' again.

I've been running into the Goldshire Footman 1/2 Taunt guy a lot lately.  Did I miss a memo somewhere?

I haven't managed to play much for the last week, but yeah that's massively surprising to me.  Really weird.  What rank are you playing at?
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Re: Tavern Brawl Discussion
« Reply #235 on: September 15, 2015, 11:45:42 am »
0

I'm not sure why they don't start putting brawls that restrict cards you can build with. They may be harder for new players, but they would be super interesting.
You could make it not-harder-for new players just by having a Basic Brawl where everyone is forced to make a deck with the basic cards.  Just like old times!  It would be fun to see cards like Shattered Sun Cleric being used in `constructed' again.

I've been running into the Goldshire Footman 1/2 Taunt guy a lot lately.  Did I miss a memo somewhere?

I haven't managed to play much for the last week, but yeah that's massively surprising to me.  Really weird.  What rank are you playing at?

This is mid-teens (14-16).
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Re: Tavern Brawl Discussion
« Reply #236 on: September 15, 2015, 11:56:52 am »
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No obvious synergies?  Hobgoblin or Bolster?
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Re: Tavern Brawl Discussion
« Reply #237 on: September 15, 2015, 12:04:59 pm »
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No obvious synergies?  Hobgoblin or Bolster?

It's been Paladins.  Thing is, dropping it on T1 means I remove it with basically anything.  Not sure what the plan is.  Maybe it's newer players?
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Re: Tavern Brawl Discussion
« Reply #238 on: September 15, 2015, 12:19:01 pm »
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Forced Avenge proc.  It doesn't seem like a terrible card for Divine Favor Secret Paladin.  The deck feels like it could use another 1 drop, and what would be better.  Argent Squire?  In an environment of fighting against Muster Tokens, Goldshire Footman has the same health.  Chow? You're too aggro.  Abusive Sarge? You're already running 2.  Leper Gnome?  Your deck seeks to have board control all the way into the kill and has no damage that shoots over taunt, so it doesn't make much sense to sacrifice possible board control for the life total snipe.  You can't win without board control like hunter.

I might try it.
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Re: Tavern Brawl Discussion
« Reply #239 on: September 15, 2015, 02:51:50 pm »
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Is Worgen Infiltrator already in that deck?
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Re: Tavern Brawl Discussion
« Reply #240 on: September 15, 2015, 02:58:31 pm »
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It's not, and it shouldn't be.  Worgen Infiltrator is a bad Leper Gnome.  It's a deck where you always have targets to hit, so giving one of your targets stealth is useless (since it's not inherently a high priority target a la Patient Assassin.

I would run Young Priestess or Tournament Attendee over Worgen Infiltrator in that deck.

Infiltrator has some synergy with Blessing of Kings, I guess, but I don't believe Blessing of Kings should be used in Divine Favor builds.
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Re: Tavern Brawl Discussion
« Reply #241 on: September 15, 2015, 03:11:39 pm »
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I'd play Argent Squire over it anyday, anytime. Esp if you want board control and you said you want it. And have anything that remotely synergizes like Sarges.
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Re: Tavern Brawl Discussion
« Reply #242 on: September 15, 2015, 03:44:14 pm »
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I see the argument for Goldshirefootman. If you do run Blessing of Kings, Argent Squire beats it for sure. As a proc for avenge, I dont see it though, since control decks will be fighting for board anyway, and will most likely trigger it regardless of Taunt or not.
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Re: Tavern Brawl Discussion
« Reply #243 on: September 15, 2015, 04:05:23 pm »
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Hybrid hunter very often needs convincing to proc your avenge, though.
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Re: Tavern Brawl Discussion
« Reply #244 on: September 24, 2015, 09:48:17 am »
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Did anyone else have any trouble with the Underdog thing?

It took me forever to win once.  Did it with the old Divine Spirit + Divine Spirit + Inner Fire combo OTK Priest.
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Re: Tavern Brawl Discussion
« Reply #245 on: September 24, 2015, 09:52:39 am »
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No problems at all with Warlock. Issue is I use Brawls to get dailies for the odd classes and I am struggling hard there. Some success with freeze mage.
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Re: Tavern Brawl Discussion
« Reply #246 on: September 24, 2015, 09:54:33 am »
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If you're not going to take the coward's way out and play Warlock, don't compain!
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Re: Tavern Brawl Discussion
« Reply #247 on: September 24, 2015, 10:02:19 am »
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I took the chance to play my Malylock.  I saw mostly Zoolock and Oil Rogue, with Mill Rogue and an offbeat Freeze Mage also making an appearance.  Malylock is great because your opponent sometimes gets carried away with hitting themself and leaves an opening for an early blast of burn cards.
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Re: Tavern Brawl Discussion
« Reply #248 on: September 24, 2015, 10:26:51 am »
0

I went ahead and played Mech Rogue, beating a Zoolock player in my first game. Rogue'a Hero Power weapon lets them take damage to prevent the other player from getting the benefit of extra minions until you're really pushing for lethal. In the game I won, the only extra minion that was summoned was a Mana Tide Totem for my opponent the turn before I won.
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Re: Tavern Brawl Discussion
« Reply #249 on: September 24, 2015, 10:29:07 am »
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I tried some slow decks (ramp, control warrior) but they fell flat to zoo over and over.  Then I tried face warrior, but kept losing to handlock.

In the end, I decided to go OTK because it seemed like the best way to ensure a win.
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Re: Tavern Brawl Discussion
« Reply #250 on: September 24, 2015, 10:29:31 am »
0

I also got the "win 5 brawls" quest
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Re: Tavern Brawl Discussion
« Reply #251 on: September 27, 2015, 05:02:38 am »
0

Mill Druid is hilarious in this TB. Most of the opponents are Warlocks who will draw half of their deck with their hero power anyway, and the TB rule works pretty nicely for a super slow deck like that.
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Re: Tavern Brawl Discussion
« Reply #252 on: September 27, 2015, 08:33:33 pm »
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Hehe nice hard counter to the brawl meta there awa. I was gonna say, handlock and variants are just so strong.
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Re: Tavern Brawl Discussion
« Reply #253 on: September 27, 2015, 11:29:01 pm »
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Hehe nice hard counter to the brawl meta there awa. I was gonna say, handlock and variants are just so strong.
Actually I was having trouble against Freeze Mage. They just don't try to damage you until they go for the kill.
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Re: Tavern Brawl Discussion
« Reply #254 on: September 28, 2015, 03:07:41 am »
+2

I was in the audience for the Twitchcon Tavern Brawl exhibition match between Emmett Shear (Twitch CEO) and Mike Morhaime (Blizzard CEO), which you can find here: http://www.twitch.tv/twitch/v/17933140?t=14m28s

Both players actually took the match really seriously, and there ended up being some insane plays, like silencing of the opponent's Zombie Chow, trading two 4/8 Twilight Drakes into a Mountain Giant instead of playing BGH two turns earlier, not attacking with 12 free face damage... it was actually really fun to watch.
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Re: Tavern Brawl Discussion
« Reply #255 on: September 28, 2015, 03:43:03 am »
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Both players actually took the match really seriously, and there ended up being some insane plays, like silencing of the opponent's Zombie Chow, trading two 4/8 Twilight Drakes into a Mountain Giant instead of playing BGH two turns earlier, not attacking with 12 free face damage... it was actually really fun to watch.

This sounds like Twitch CEO plays Hearthstone.

Edit: forgot this was for the Brawl. Those plays sound more reasonable now.
« Last Edit: September 28, 2015, 03:49:22 am by Titandrake »
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Re: Tavern Brawl Discussion
« Reply #256 on: September 28, 2015, 08:47:05 am »
0

This TB, I ran a Paladin "aggro" deck with knife juggler, a stupid amount of 1-2-3 drops (especially ones that summoned friends - echoing ooze etc), with ke'thuzad and ragnaros in for finishers if need be. I basically kept the board fairly clean, getting my opponent (a priest) to burn silences/etc, and then dropped knife juggler + echoing ooze + gnomish engineer + paladin hero power all one turn with the priest's board clear. He got a free minion but wasn't able to find a solution to my knife juggler, i wipe his minion and dump my hand to the board again, he answers my knife juggler but now I have lethal and he's out of fuel.

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Re: Tavern Brawl Discussion
« Reply #257 on: September 30, 2015, 11:41:51 pm »
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This brawl seems fun. Not sure which deck is better, since I wooped ass with both.
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Re: Tavern Brawl Discussion
« Reply #258 on: September 30, 2015, 11:50:22 pm »
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HELLO HELLO HELLO HELLO
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Re: Tavern Brawl Discussion
« Reply #259 on: October 01, 2015, 12:13:40 am »
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HELLO HELLO HELLO HELLO

The hero power is way better for value. I think my opponents were just not competent.
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Re: Tavern Brawl Discussion
« Reply #260 on: October 01, 2015, 12:15:55 am »
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Yeah this Tavern Brawl is pretty neat even though it lacks the epicness of Nef vs. Rag. It feels like you're actually playing a game of Hearthstone but with a better hero power. Bolster is actually pretty neat if you play as Annoy-o-tron. The theme within the cards is there too.
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Re: Tavern Brawl Discussion
« Reply #261 on: October 01, 2015, 12:22:40 am »
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I think Boombot is better, honestly.  His power is the perfect counter to all the Divine Shielding.

Also, why are both decks running Gahz'rilla?
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Re: Tavern Brawl Discussion
« Reply #262 on: October 01, 2015, 12:24:46 am »
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This brawl seems fun. Not sure which deck is better, since I wooped ass with both.

I crushed my opponent as Annoy-o-Tron and got crushed as Boom Bot, and both times I felt like the biggest reason was that Annoy-o-Tron's cards were constantly better in general and had more synergy with each other and the hero power than Boom Bot's. No huge differences, but small bits of extra value add up when they're everywhere. Perhaps the Annoy-o-Tron deck just had better draws in both games by coincidence, but it really felt like it just simply was the better deck to me.
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Re: Tavern Brawl Discussion
« Reply #263 on: October 01, 2015, 12:28:35 am »
+1

My first win was with Boom Bot. My impression is that Boom Bot has much better removal + reach and wins on tempo, while Annoy-o-Tron wins if you give it any slight board advantage.

I lost as Annoy-o-tron when I got aggroed down, then lost as Boom Bot when Annoy-o-tron got out a 2/6 taunted Iron Sensei buffing a Repair Bot, then won as Boom Bot with an aggressive start that got my opponent down low enough to win through reach.
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Re: Tavern Brawl Discussion
« Reply #264 on: October 01, 2015, 12:54:35 am »
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I think Boombot is better, honestly.  His power is the perfect counter to all the Divine Shielding.

Also, why are both decks running Gahz'rilla?

I haven't seen a single gahzrilla. Boom Bot has Dr. Boom. Annoyotron has Blingtron and Thermaplugg. I'm sure Boom Bot has another legend I'm forgetting. I don't think there's any change in the decks, since I've seen consistent Bouncing Blades and Crush in Boom Bot, Bolster and Recycle and Tinker's Oil in Annoyotron.
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Re: Tavern Brawl Discussion
« Reply #265 on: October 01, 2015, 02:07:59 am »
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I think Boombot is better, honestly.  His power is the perfect counter to all the Divine Shielding.

Also, why are both decks running Gahz'rilla?

I haven't seen a single gahzrilla. Boom Bot has Dr. Boom. Annoyotron has Blingtron and Thermaplugg. I'm sure Boom Bot has another legend I'm forgetting. I don't think there's any change in the decks, since I've seen consistent Bouncing Blades and Crush in Boom Bot, Bolster and Recycle and Tinker's Oil in Annoyotron.

I had a Gahz'rilla in hand, then a joust revealed another Gahz'rilla in my deck.
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Re: Tavern Brawl Discussion
« Reply #266 on: October 01, 2015, 02:06:49 pm »
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My first win was with Boom Bot. My impression is that Boom Bot has much better removal + reach and wins on tempo, while Annoy-o-Tron wins if you give it any slight board advantage.

I lost as Annoy-o-tron when I got aggroed down, then lost as Boom Bot when Annoy-o-tron got out a 2/6 taunted Iron Sensei buffing a Repair Bot, then won as Boom Bot with an aggressive start that got my opponent down low enough to win through reach.

This is similar to my experience, except my win was with Annoy-o-tron where I managed to get board advantage fairly early and just consistently put out Good Stuff.

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Re: Tavern Brawl Discussion
« Reply #267 on: October 02, 2015, 01:27:37 am »
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If Annoy-o-Tron manages to stick a high-attack minion, it becomes nasty because it can use its hero power and trade the Divine Shield against whatever Boom Bot summons. It feels oppressive to play against. I think Boom Bot's cards are overall better (Dr. Boom vs. Blingtron!), but being able to shield is so powerful that AoT ends up the stronger choice anyway.
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Re: Tavern Brawl Discussion
« Reply #268 on: October 02, 2015, 09:10:54 am »
+3

choice
You keep using that word.  I do not think it means what you think it means.
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Re: Tavern Brawl Discussion
« Reply #269 on: October 02, 2015, 11:28:18 am »
0

If Annoy-o-Tron manages to stick a high-attack minion, it becomes nasty because it can use its hero power and trade the Divine Shield against whatever Boom Bot summons. It feels oppressive to play against. I think Boom Bot's cards are overall better (Dr. Boom vs. Blingtron!), but being able to shield is so powerful that AoT ends up the stronger choice anyway.

You got a choice?

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Re: Tavern Brawl Discussion
« Reply #270 on: October 07, 2015, 01:48:59 pm »
0

The new Tavern Brawl has you draw a one drop, then a two drop, then a three drop, etc.

There are some broken possibilities here, but I'm not sure what's best.

I saw a vid of Rockbiter-Rockbiter-Mana Addict-Windfury but there's gotta be stuff even better.

I guess if you're confident the game won't go to turn 11, you can run any number of 0, 1, and 2 drops without worrying about drawing them turn 9 or 10 when you don't want them.  They'll only be in your opening hand.  But you won't have mana to play them because you're curving out perfectly?  Huh.
« Last Edit: October 07, 2015, 01:58:52 pm by popsofctown »
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Jorbles

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Re: Tavern Brawl Discussion
« Reply #271 on: October 07, 2015, 02:02:54 pm »
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A friend of mine has been running Loot Horder, Acolyte, Astral Communion. (I've heard some people say Doomsayer is a better 2 drop to stall more.)
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #272 on: October 07, 2015, 02:05:53 pm »
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Oh my.  That's marvelous!
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #273 on: October 07, 2015, 02:07:00 pm »
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Could Ancestral Call work? Hm.  Probably not as well :(
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ycz6

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Re: Tavern Brawl Discussion
« Reply #274 on: October 07, 2015, 02:37:05 pm »
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Could Ancestral Call work? Hm.  Probably not as well :(
You'd need to mulligan for your big drops, and it'd be risky because your opponent is probably doing the same. It seems more like an anti-synergy to me.
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #275 on: October 07, 2015, 02:55:33 pm »
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Could Ancestral Call work? Hm.  Probably not as well :(
You'd need to mulligan for your big drops, and it'd be risky because your opponent is probably doing the same. It seems more like an anti-synergy to me.

You could run tons of big drops safely though, because it's impossible to draw them apart from your starting hand.

As for your assumption about the meta, I don't know what to expect.  If you really think people are mulliganing for big stuff in this format I don't know whether that's true but if it is true that is indeed problematic.
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ycz6

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Re: Tavern Brawl Discussion
« Reply #276 on: October 07, 2015, 05:55:01 pm »
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Could Ancestral Call work? Hm.  Probably not as well :(
You'd need to mulligan for your big drops, and it'd be risky because your opponent is probably doing the same. It seems more like an anti-synergy to me.

You could run tons of big drops safely though, because it's impossible to draw them apart from your starting hand.

As for your assumption about the meta, I don't know what to expect.  If you really think people are mulliganing for big stuff in this format I don't know whether that's true but if it is true that is indeed problematic.
Well, my thought was that since you're gonna have a perfect curve anyway, there's no point in mulliganing for early game cards, so you might as well try to make sure you draw your biggest threats. Maybe that's not the right approach though, I have seen some aggressive decks with multiple 1/2/3 drops do well.
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #277 on: October 07, 2015, 06:20:30 pm »
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I think it's best to mulligan for mid game cards, and have a few good ones. Like healbot/loatheb and you can have options then. Otherwise, Secret Pally is good, since you guarentee all your secrets in your deck. Just tune it with some big late game drops, but you'll always curve minibot+muster.
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Re: Tavern Brawl Discussion
« Reply #278 on: October 07, 2015, 07:40:07 pm »
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I love the idea of running a lot of card draw in conjunction with astral communion (and no other 4-drop). you chuck a couple card draws afterwards to refill your hand, and now you've got the extra crystals to keep burning.

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Re: Tavern Brawl Discussion
« Reply #279 on: October 07, 2015, 07:53:44 pm »
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Interesting brawl format. The first player advantage is massive though (since the extra card doesn't really matter, and the coin doesn't do a lot when you can play on curve every turn anyway).

Edit: And for what it's worth, I've been playing Secret Paladin and have yet to face a deck that felt competitive with it except in the mirror. I started with non-secret Paladin because that way you guarantee a good turn 1, but Mysterious Challenger seems to be worth sometimes having a weak turn 1. (I got crushed in the mirror playing non-secret vs secret, so that convinced me to switch.) I'm using the curve Minibot -> Muster -> Kings -> Belcher -> Challenger -> Boom, and though turn 8+ tends to not matter a lot, Kel'Thuzad/Tirion, then Alexstrasza. The reasoning for Kings is that it's a strong proactive play the turn after a Muster. I see my opponents sometimes running Loatheb (which appears to be standard in ranked secret Paladin), but because spells are weak in this format, I don't think it's as effective as Belcher. Variable-cost minions are nice to draw in your starting hand: I'm running Sea Giant and Molten Giant, and have occasionally got use from the Sea Giant, and not yet from the Molten Giant although there are games where I would have liked to have it in my hand.
« Last Edit: October 07, 2015, 08:13:39 pm by blueblimp »
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popsofctown

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Re: Tavern Brawl Discussion
« Reply #280 on: October 07, 2015, 09:13:08 pm »
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Well, obviously once this strategy gets overpopular enough, counter decks can just run one of the cards Blizzard provided that  fully counters Muster.

OH WAIT
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #281 on: October 07, 2015, 11:49:05 pm »
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You can't draw molten giants. Their value only changes once they are in your hand. Unless you run extra card draw.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #282 on: October 08, 2015, 01:21:43 am »
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You can't draw molten giants. Their value only changes once they are in your hand. Unless you run extra card draw.
I know. That's the reason to run them: you only want to put in 1 card per mana cost if you possibly can, because that gives you your best possible curve every time.

Edit: Also I just lost to a very interesting Astral Communion deck. The curve went Shieldbearer -> Doomsayer -> Shade -> Astral Communion, and my opponent put no 5 and 6 drops in his deck at all, so that he would just draw a random card; turned out his turn 5 draw was Deathwing, not bad. I only lost the game because of losing all 3 Ragnaros coin-flips at the end though, and I had won an earlier game against the same opponent, so I think his deck is still weaker. But it's an interesting concept and maybe can be refined into something strong.
« Last Edit: October 08, 2015, 01:24:40 am by blueblimp »
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #283 on: October 08, 2015, 02:39:23 am »
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I like how this brawl allows you to see your opponent's deck idea clearly from even one game.

I just lost a couple to a different take on secret paladin that had some neat ideas. In my deck, I was running chow and secretkeeper, hoping to draw one either in opening hand or instead of a secret on turn 1.

What my opponent did with his deck was to simply play out a secret on turn 1, then play a doomsayer on turn 2. It's very hard to clear the doomsayer at that point. (I managed it in the second game, but even then, redemption brought it back. :( ) For his turn 4 draw, he chose Dread Corsair, which I think is bad, but does allow him to develop an additional secret if he has one in hand. On 5, he chose Quartermaster instead of Blecher, which I can believe might be better. And on 9, he chose Kraken (compared to my Alexstrasza), which gave him lethal. I can see the argument for Kraken, since it has similar stats, but a more flexible battlecry