Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 10  All

Author Topic: Letting a computer program make cards  (Read 75698 times)

0 Members and 1 Guest are viewing this topic.

Cuzz

  • Minion
  • *****
  • Offline Offline
  • Posts: 624
  • Shuffle iT Username: Cuzz
  • Respect: +1021
    • View Profile
Re: Letting a computer program make cards
« Reply #25 on: June 11, 2015, 10:56:59 am »
+6

Bomb - Action - $3
Take 2 Coin tokens. If you do, gain a silver card; put it on top of your deck. Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins. You may gain one of them. Otherwise, each other player reveals the top 2 cards on the bottom of the Black Market deck in any order.

I love the last sentence of this one.
Logged

rspeer

  • Witch
  • *****
  • Offline Offline
  • Posts: 469
  • Respect: +877
    • View Profile
Re: Letting a computer program make cards
« Reply #26 on: June 11, 2015, 11:44:18 am »
+2

Awesome. Apparently Dominion doesn't require fancy neural nets that depend on a gigabyte of half-broken research code, it only requires Markov chains.

For some extra silliness, you could generate the card names with a character-level Markov chain on card names, getting things like "Squaravander" or "Smithouse".
Logged

mameluke

  • Duke
  • *****
  • Offline Offline
  • Posts: 377
  • Respect: +442
    • View Profile
Re: Letting a computer program make cards
« Reply #27 on: June 11, 2015, 03:08:10 pm »
+1

Scarecrow is really interesting!
Logged

Voltaire

  • Jester
  • *****
  • Offline Offline
  • Posts: 957
  • flavor text
  • Respect: +1097
    • View Profile
Re: Letting a computer program make cards
« Reply #28 on: June 11, 2015, 03:23:12 pm »
0

Scarecrow is really interesting!

In that it lets other players trash your cards, breaking everything? I agree, that sort of thing is fun (in this spirit).
Logged

mameluke

  • Duke
  • *****
  • Offline Offline
  • Posts: 377
  • Respect: +442
    • View Profile
Re: Letting a computer program make cards
« Reply #29 on: June 11, 2015, 03:37:27 pm »
+1

But you get VP for that, and you get virtual coin. They only trash your treasure cards, so it's a strange way to get rid of your copper.
Logged

Voltaire

  • Jester
  • *****
  • Offline Offline
  • Posts: 957
  • flavor text
  • Respect: +1097
    • View Profile
Re: Letting a computer program make cards
« Reply #30 on: June 11, 2015, 03:39:23 pm »
0

But you get VP for that, and you get virtual coin. They only trash your treasure cards, so it's a strange way to get rid of your copper.

The language is wrong - Dominion cards always say you trash your own cards, even if someone else forced that to happen (see Knights, Saboteur, etc.) If your opponents can trash your cards, as opposed to tell you to trash your cards, insanity occurs.

EDIT: Of course the language being wrong is half the fun.
Logged

mameluke

  • Duke
  • *****
  • Offline Offline
  • Posts: 377
  • Respect: +442
    • View Profile
Re: Letting a computer program make cards
« Reply #31 on: June 11, 2015, 03:44:36 pm »
0

Oh, of course. But I think the card is fairly interesting if it's "chooses a treasure card for you to trash". Probably because of 3 and 4 player games it should be rewritten as "you trash a Treasure from your hand" so it only happens once.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4443
    • View Profile
Re: Letting a computer program make cards
« Reply #32 on: June 11, 2015, 04:28:24 pm »
0

If your opponents can trash your cards, as opposed to tell you to trash your cards, insanity occurs.

Does it, in this case? There are no Treasures with on-trash effects, and no other effects seem to depend on who trashes a card.
Logged

Drab Emordnilap

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1832
  • Shuffle iT Username: Drab Emordnilap
  • Luther Bell Hendricks V
  • Respect: +1887
    • View Profile
Re: Letting a computer program make cards
« Reply #33 on: June 11, 2015, 05:04:54 pm »
0


Does it, in this case? There are no Treasures with on-trash effects, and no other effects seem to depend on who trashes a card.

Market Square cares who trashes a card, right?
Logged

Cuzz

  • Minion
  • *****
  • Offline Offline
  • Posts: 624
  • Shuffle iT Username: Cuzz
  • Respect: +1021
    • View Profile
Re: Letting a computer program make cards
« Reply #34 on: June 11, 2015, 05:05:29 pm »
0


Does it, in this case? There are no Treasures with on-trash effects, and no other effects seem to depend on who trashes a card.

Market Square cares who trashes a card, right?

It doesn't actually. I just checked that one thinking it applied here.
Logged

ben_king

  • Golem
  • ****
  • Offline Offline
  • Posts: 190
  • Shuffle iT Username: ben.king
  • formerly grsbmd
  • Respect: +612
    • View Profile
Re: Letting a computer program make cards
« Reply #35 on: June 11, 2015, 05:12:10 pm »
+24

Pubby inspired me to write my own.  This is a source of endless entertainment.  Some would actually make OK cards, but almost all of them are hilariously bad.

Quote
Gazelle: Action-Prize, 0*
+1 Card
+2 Actions
Reveal your hand. If you do, discard it or put it on top of your deck. (This is not in the Supply.)

Quote
Wholesaler: Action, $3
+1 Action
+1 Card per card the player to your right gained in his last turn .

Quote
Closet, Action, $0
Each other player draws a card from your hand .

Quote
Flame, Action, $3
+$2
Each other player gains a Silver

In games using this, count your deck.

Quote
Soybean, Action-Ruin, $0
Reveal your hand twice. Trash a card costing exactly $1 less than $0 .

Quote
Glockenspiel, Treasure-Duration, $5
$2

At the start of your next turn: +2 Cards , +1 Action .

Quote
Quality, Action, $1
Gain a Silver card. Trash this card immediately. If you do, gain a Copper.

Quote
Clock, Action, $5
+1 Card
+1 Action
Gain a copy of it. If you do, instead, gain a Gold .

Quote
Scraper, Action, $3
You may put this anywhere in your hand. Gain a Silver per card the player to your left names

Directly after resolving an Action Supply pile, you get +$1 .
Logged

pacovf

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3500
  • Multiediting poster
  • Respect: +3838
    • View Profile
Re: Letting a computer program make cards
« Reply #36 on: June 11, 2015, 05:25:22 pm »
+5

Please tell me you have curated the list to only show the greatest. Soybean, Clock and Scraper are just too great to be purely random. I'm in stitches.
Logged
pacovf has a neopets account.  It has 999 hours logged.  All his neopets are named "Jessica".  I guess that must be his ex.

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4443
    • View Profile
Re: Letting a computer program make cards
« Reply #37 on: June 11, 2015, 05:25:49 pm »
+4

I like Wholesaler a lot! It'd have to be playtested to make sure that it doesn't just discourage people from building engines, though.
Logged

singletee

  • Jester
  • *****
  • Offline Offline
  • Posts: 915
  • Shuffle iT Username: singletee
  • Gold, Silver, Copper, Let's Jam!
  • Respect: +1609
    • View Profile
Re: Letting a computer program make cards
« Reply #38 on: June 11, 2015, 05:32:30 pm »
+1

Quote
Closet, Action, $0
Each other player draws a card from your hand .

You know, that's not actually too bad if you open it along with a non-terminal action that gives $.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
  • Respect: +3349
    • View Profile
Re: Letting a computer program make cards
« Reply #39 on: June 11, 2015, 05:32:56 pm »
+16

Apparatus - Action - $2
Draw until you have no Action cards in your hand.

Reading this, all I can think of is:

Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ben_king

  • Golem
  • ****
  • Offline Offline
  • Posts: 190
  • Shuffle iT Username: ben.king
  • formerly grsbmd
  • Respect: +612
    • View Profile
Re: Letting a computer program make cards
« Reply #40 on: June 11, 2015, 05:42:28 pm »
+5

Please tell me you have curated the list to only show the greatest. Soybean, Clock and Scraper are just too great to be purely random. I'm in stitches.

What I've done is to filter out cards that don't make grammatical sense (and ones that aren't interesting at all, e.g. (just +1 action)).  Most of what get generated look something like this:

Quote
Trash up to $3

When you buy this, put them back on top of his deck until you reveal an Action.
+1 Card
+2 Actions
You may trash this.  When you gain a card from that pile cost $2 less per Action card you have no Action cards in hand discards a Copper .

Edit: I should also mention that I did choose the prices and the types - those weren't random.
Logged

A Drowned Kernel

  • 2015 World Champion
  • *
  • Offline Offline
  • Posts: 1067
  • They/Them
  • Respect: +1980
    • View Profile
Re: Letting a computer program make cards
« Reply #41 on: June 11, 2015, 05:44:02 pm »
+6

Quote
Scraper, Action, $3
You may put this anywhere in your hand. Gain a Silver per card the player to your left names

Directly after resolving an Action Supply pile, you get +$1 .

Pretty awesome if they're stocking up on Giraffes!
Logged
The perfect engine
But it will never go off
Three piles are empty

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: Letting a computer program make cards
« Reply #42 on: June 11, 2015, 05:52:47 pm »
+3

This is fantastic. Much more please!

If there's even the slightest chance that MF would implement these cards for April Fool's day 2016, I'd be looking forward to it all year.

Logged

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5607
  • Respect: +3680
    • View Profile
Re: Letting a computer program make cards
« Reply #43 on: June 11, 2015, 05:59:26 pm »
+1

Workstore
$6 action-reaction

Gain a card in the ruins pile costing up to $1 more than an estate token, drawing +2 buys and discarding -4 Pirate Ship.

If a copper is played, you may reveal this to gain a Potion from the Coin Token Mat.
Logged
DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

DG

  • Governor
  • *****
  • Offline Offline
  • Posts: 4074
  • Respect: +2624
    • View Profile
Re: Letting a computer program make cards
« Reply #44 on: June 11, 2015, 07:14:35 pm »
+11

Decision, Action 2$

Choose one : Choose two: (these choices must be different).
Logged

ConMan

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1400
  • Respect: +1706
    • View Profile
Re: Letting a computer program make cards
« Reply #45 on: June 11, 2015, 09:18:25 pm »
+4

Quote
Flame, Action, $3
+$2
Each other player gains a Silver

In games using this, count your deck.
I wonder if this should be something that happens in setup, or just continually through the game.

Quote
Scraper, Action, $3
You may put this anywhere in your hand. Gain a Silver per card the player to your left names

Directly after resolving an Action Supply pile, you get +$1 .
Now I'm imagining seeing how many cards SCSN can name to junk my deck with Silvers.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11817
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12868
    • View Profile
    • Birds of Necama
Re: Letting a computer program make cards
« Reply #46 on: June 11, 2015, 09:22:59 pm »
+1

Quote
Flame, Action, $3
+$2
Each other player gains a Silver

In games using this, count your deck.
I wonder if this should be something that happens in setup, or just continually through the game.

I think it's good enough if you count it once at some point during the game.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

ben_king

  • Golem
  • ****
  • Offline Offline
  • Posts: 190
  • Shuffle iT Username: ben.king
  • formerly grsbmd
  • Respect: +612
    • View Profile
Re: Letting a computer program make cards
« Reply #47 on: June 11, 2015, 10:25:20 pm »
+23

Here are a few more courtesy of Mr. Markov:

Quote
Accelerator: Event $2
Once per turn: If the previous turn wasn't yours, take a Coin token.

Quote
Kite: Action $3
Take your -$1 token. Now and at the top card of your deck, if a Knight is trashed by this, look at the start of your next turn.

Quote
Recorder: Action $2
+1 Card
+1 Action

When you trash this, +3 Actions.

Quote
Broccoli: Action, $2
+2 Cards , Otherwise , +1 Card

Quote
Box: Action-Ruins, $0
Put this on top of your deck until you reveal a Victory card

Quote
Cover: Action $3
+3 Cards
then discard them and +3 Cards. Discard 3 cards

When you gain a card, trash a card.

Quote
Hedge: Action-Attack $7
+$5, and each other player gains a copy of each Kingdom card pile costing $2 or $3 to $6, and discards down to 3 cards

Quote
Aunt: Action, $4
Reveal cards from the Supply. Then reveal cards from your hand.

(Before the game, make a Black Market deck out of all Rats)
Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Letting a computer program make cards
« Reply #48 on: June 11, 2015, 10:28:26 pm »
+1

Holy crap, Hedge and Aunt, so awesome.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4443
    • View Profile
Re: Letting a computer program make cards
« Reply #49 on: June 11, 2015, 10:35:32 pm »
+1

Surprisingly decent one from this batch: Accelerator. Needs +Buy, though, and probably could do without the stipulations.
Logged
Pages: 1 [2] 3 4 ... 10  All
 

Page created in 0.091 seconds with 21 queries.