Yes, because clearly I was suggesting we change the Wharf article to literally "Wharf is good". Of course it's pretty useless if that's all you say about it. But I think statements like the one you said can be pretty harmful. I'd much rather read about WHEN it's important to win the Wharf split. What needs to be true about the board for winning the Wharf split to be less essential? And if you don't have time to get into that, then at least qualify your statement with a "usually" or something along those lines so beginners don't read it and start playing robotically by that guideline. Sure, expert players won't take it that way, but then again expert players probably aren't the ones who need to be told that winning the Wharf split is generally important.
I'm probably guilty of adding the "usually" way too often myself.
The thing is,
all strategy advice about Dominion depends on the kingdom. Everyone knows that. If I say that you should always try to win the Wharf split, everyone knows that it's not always true. Even if someone memorizes that exact piece of advice, when they come across a kingdom where they don't want to win the Wharf split, they can probably see it themselves, and if not, then they'll just lose that one game and learn a lot. When there's no particular reason why it wouldn't be true, people will follow the advice the way it's supposed to be followed, and win.
If I say that you should usually try to win the Wharf split, and then someone memorizes that, the advice is not as efficient because there are two layers of uncertainty here: the "everything depends on the kingdom" that the person already knows,
and my "usually". That adds up, and then there is more of it than necessary, and while it will help them avoid Wharf when they should, it will help them actually go for the Wharves a lot less, and that's the more important part.
If you're writing an article about a card, then you should be knowledgeable and bothered enough to actually explain some useful edge cases for the advice you're giving. There's no need to mention obscure stuff that requires, like, 2 or more cards or a very specific situation, but it's good to mention that being able to play a lot of discard attacks can seriously slow Hermit/Market Square down. But it's not reasonable to demand that every piece of advice given on the Game Reports forum or something like that must be a mini-article covering all the edge cases. It takes time to write, it takes time to read, and it's probably not what the OP (or whoever it is) is looking for. There's also the issue that not every high-level player is perfect. For example, I don't have Governor on Goko or IRL, which is why I'm experienced enough to tell you that you should always buy lots of Governors, but not experienced enough to be able to come up with some relatively common counterexample scenarios on the spot. I don't think that means I'm not allowed to tell people they should buy lots of Governors.