So, I have this idea for a setup which I want to mod next. Basically, it works like this: every player has a certain amount of stuff (could be coins, magic, whatever, the point is that it's a universal currency, let's call it X) which is used to perform (Night-)Actions in the game (conventional roles do not exist). For instance, A pays 23 X to doctor B.
here is where it gets bastard: the players don't know how many X they have at any point in the game, and there is no limit to what they can buy with it - meaning they can ask for absolutely anything, from basic night actions to alignment changes to enforce posting restrictions on other players - all is possible, as long as they have enough X. If players try to do something which costs more X than they have, they get punished in some way. asking for their number of X is possible (naturally, since everything is possible), but it costs X
here is why I don't want it to be bastard: I think it would be a lot more fun if players tried to win, and spend actual thought in what kind of action would be most effective in every situation, instead of just doing it in a stream of consciousness style.
I'm not sure how the policy on RMM games is though; can I host something which is a) completely crazy and b) inevitably depends on decisions from the mod as an RMM? Or can I do it as a bastard but tell everyone to try to win? or is it more fun to just make it bastard and let everyone do whatever he wants? ... or is it maybe not fun period? would you be interested in playing it in some form?