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Author Topic: Don't Use Pathfinding on Knights  (Read 14150 times)

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theschizm

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Don't Use Pathfinding on Knights
« on: May 19, 2015, 10:33:46 am »
+2

Playing an Adventures game yesterday (the recommended set Groovy Decay), I managed to get a fairly early 8-coin hand, and I decided to see how Pathfinding would be on Knights - I didn't have very many action cards yet, so I thought I could start focusing heavily on Knights, having a nice extra boost on my attacker.

This was dumb.

For one, I didn't take into account that my wife could easily contest the Knights, which not only lowered my potential supply, but handily destroyed the ones I had acquired. Also, she had some crazy Rats & Ratcatcher jargle going on, and even if my Knights hit her Rats, that only helped her. In short, I made the worst possible decision of what to Pathfind (except for Ruins... or maybe it would be better on Ruins in this case if she went Cultist-heavy!). I likely would've been better served just buying a Province, or maybe even a Gold.

What other cards are usually quite stupid to Pathfind?
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A Drowned Kernel

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Re: Don't Use Pathfinding on Knights
« Reply #1 on: May 19, 2015, 10:40:01 am »
+3

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Re: Don't Use Pathfinding on Knights
« Reply #2 on: May 19, 2015, 10:49:32 am »
0

Maybe also Rats because you would run out of cards to trash even faster, unless you can reliably draw a Fortress, at least if your name is Lord Bottington. But still, if Rats are good, you eventually stop playing them (Scrying Pool, Vineyard) or you will trash them, so you will not get enough out of the extra draw.
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tailred

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Re: Don't Use Pathfinding on Knights
« Reply #3 on: May 19, 2015, 10:51:22 am »
0

Feast. Chapel. Sea Hag.
Pillage, Forge, Saboteur?
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Mic Qsenoch

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Re: Don't Use Pathfinding on Knights
« Reply #4 on: May 19, 2015, 10:54:21 am »
+3

Maybe also Rats because you would run out of cards to trash even faster, unless you can reliably draw a Fortress, at least if your name is Lord Bottington. But still, if Rats are good, you eventually stop playing them (Scrying Pool, Vineyard) or you will trash them, so you will not get enough out of the extra draw.

Rats is easily the best target for Pathfinding on that board, just because of Fortress.
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Re: Don't Use Pathfinding on Knights
« Reply #5 on: May 19, 2015, 10:57:34 am »
+5

Library.
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Re: Don't Use Pathfinding on Knights
« Reply #6 on: May 19, 2015, 11:01:11 am »
0

Library.

That is actually the first one where it is actually useless
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Re: Don't Use Pathfinding on Knights
« Reply #7 on: May 19, 2015, 11:04:57 am »
0

Library.

That is actually the first one where it is actually useless

It's worse than useless, you can't set the Pathfinding +card aside if it's an Action (even if it's not).
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tailred

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Re: Don't Use Pathfinding on Knights
« Reply #8 on: May 19, 2015, 11:14:34 am »
0

Also, Tactician.
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Re: Don't Use Pathfinding on Knights
« Reply #9 on: May 19, 2015, 11:16:21 am »
+1

Also, Tactician.

This would be slightly useful - unless your deck runs out you wouldn't need to worry about saving a card to discard.
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Gherald

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Re: Don't Use Pathfinding on Knights
« Reply #10 on: May 19, 2015, 11:22:42 am »
+27

Or KC it to start your next hand with +15 cards, +3 buys, +3 actions
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Re: Don't Use Pathfinding on Knights
« Reply #11 on: May 19, 2015, 11:30:00 am »
+1

Or KC it to start your next hand with +15 cards, +3 buys, +3 actions
OK, that's just disgusting. :)
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Re: Don't Use Pathfinding on Knights
« Reply #12 on: May 19, 2015, 11:41:26 am »
0

I played this one with my wife last night.  We both went for fortress and both set the pathfinding token on that.  That really makes you not go for knights because every time you hit a fortress, they get a lost city put into their hand.  It also worked really well with transmogrify because you could trash a fortress, gain a fortress and then you had two of them in your hand.  Needless to say the fortress pile ran out really quickly.  Really fun set!
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Re: Don't Use Pathfinding on Knights
« Reply #13 on: May 19, 2015, 02:50:03 pm »
0

Hireling, Prince, Embargo, all one-shots basically
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Re: Don't Use Pathfinding on Knights
« Reply #14 on: May 19, 2015, 07:59:30 pm »
0

So does kc tactician with pathfinder really work? If so, I'm pretty sure this would be bad haha
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eHalcyon

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Re: Don't Use Pathfinding on Knights
« Reply #15 on: May 19, 2015, 09:31:53 pm »
0

So does kc tactician with pathfinder really work? If so, I'm pretty sure this would be bad haha

It actually works.  Whether it's worth doing, I have no idea.
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Re: Don't Use Pathfinding on Knights
« Reply #16 on: May 20, 2015, 03:54:10 am »
0

In general you can find a better target for pathfinding (any cantrip or village you want lots of, typically) so it will rarely be worth doing

But the most likely scenario is one where Tactician is the only +Buy on the board.
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Re: Don't Use Pathfinding on Knights
« Reply #17 on: May 20, 2015, 06:54:15 am »
0

I'd do it anyway just to have a 20cards hand once
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Re: Don't Use Pathfinding on Knights
« Reply #18 on: May 20, 2015, 09:06:02 am »
+3

I'd do it anyway just to have a 20cards hand once
I put my +Action token on Haunted Woods and started a few turns with 14-20 cards.
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Minotaur

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Re: Don't Use Pathfinding on Knights
« Reply #19 on: June 13, 2015, 03:00:50 am »
0

+1 card tends to be really good on $2 cantrips, especially if you can get some +buy.  Without +buy, I'd expect $4-$5 cost to be more ideal.  Grand Market is really powerful with +1 card as well, letting you BUY ALL THE THINGS.

On the opposite end, we have Expand, Forge, and King's Court.  Is it really worth giving +1 Card to a card you can hardly afford to buy more than one of?  Probably not.

I can't really think of situations where you'd really want to put +1 card on a terminal.  I'm sure I'm forgetting something.  There's Nobles, and that could be really fun, but that's only terminal when you want it to be.
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GendoIkari

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Re: Don't Use Pathfinding on Knights
« Reply #20 on: June 13, 2015, 10:02:19 am »
0

In general you can find a better target for pathfinding (any cantrip or village you want lots of, typically) so it will rarely be worth doing

But the most likely scenario is one where Tactician is the only +Buy on the board.

Or if it's the only "village" on the board.
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Re: Don't Use Pathfinding on Knights
« Reply #21 on: June 13, 2015, 10:11:02 am »
+1

In general you can find a better target for pathfinding (any cantrip or village you want lots of, typically) so it will rarely be worth doing

But the most likely scenario is one where Tactician is the only +Buy on the board.

Or if it's the only "village" on the board.

It's not, because KC is already there.
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GendoIkari

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Re: Don't Use Pathfinding on Knights
« Reply #22 on: June 13, 2015, 10:17:49 am »
0

In general you can find a better target for pathfinding (any cantrip or village you want lots of, typically) so it will rarely be worth doing

But the most likely scenario is one where Tactician is the only +Buy on the board.

Or if it's the only "village" on the board.

It's not, because KC is already there.

Not necessarily, all other cards could be terminal.

Ok, I suppose even in that situation you could argue that KC acts as a Village...
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Re: Don't Use Pathfinding on Knights
« Reply #23 on: June 13, 2015, 11:55:48 am »
0

In general you can find a better target for pathfinding (any cantrip or village you want lots of, typically) so it will rarely be worth doing

But the most likely scenario is one where Tactician is the only +Buy on the board.

Or if it's the only "village" on the board.

It's not, because KC is already there.

Not necessarily, all other cards could be terminal.

Ok, I suppose even in that situation you could argue that KC acts as a Village...

If any of the other cards can draw, then KC-KC-Draw sets off a chain that might not need +Actions.
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Re: Don't Use Pathfinding on Knights
« Reply #24 on: June 13, 2015, 12:04:36 pm »
+3

In general you can find a better target for pathfinding (any cantrip or village you want lots of, typically) so it will rarely be worth doing

But the most likely scenario is one where Tactician is the only +Buy on the board.

Or if it's the only "village" on the board.

It's not, because KC is already there.

Not necessarily, all other cards could be terminal.

Ok, I suppose even in that situation you could argue that KC acts as a Village...

If any of the other cards can draw, then KC-KC-Draw sets off a chain that might not need +Actions.

And there's Pathfinding which means that even KC itself can draw.
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