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Author Topic: Evaluating common games mathematically  (Read 2061 times)

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Kuildeous

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Evaluating common games mathematically
« on: May 14, 2015, 02:27:53 pm »
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Seriously, I wish they didn't use the dumb headline of how to win any popular game. Knowing the popular spaces in chess will not give you a win, but I'm sure it can help out.

Sadly I'm not in a spot to watch the videos right now. I hope to do that later.

http://www.washingtonpost.com/blogs/wonkblog/wp/2015/05/08/how-to-win-any-popular-game-according-to-data-scientists/?hpid=z4

Happy to see our old friend, XKCD's Tic-Tac-Toe graphic. Good times.
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liopoil

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Re: Evaluating common games mathematically
« Reply #1 on: May 14, 2015, 03:57:37 pm »
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Seriously, I wish they didn't use the dumb headline of how to win any popular game. Knowing the popular spaces in chess will not give you a win, but I'm sure it can help out.
I mean, not really. The same info is conveyed by the well known idiom that you should strive to control the center.
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DG

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Re: Evaluating common games mathematically
« Reply #2 on: May 14, 2015, 06:33:34 pm »
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I'm sure you can come up with very unhelpful chess statistics if you really wanted to such as
- the spaces where most pieces are lost (probably the center)
- the space where the king is most often checkmated (probably its starting space)

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jaketheyak

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Re: Evaluating common games mathematically
« Reply #3 on: May 14, 2015, 07:15:55 pm »
+1

Better advice for the coin toss than not letting the same person choose and toss would be to not let the person tossing catch the coin in mid-air.
Also, have a disinterested third-party be the one to toss the coin.

England is generally considered more defensible than France in Diplomacy because even though there is one extra avenue to attack the English supply centres, all avenues of attack are by sea.
Regardless, you don't win Diplomacy by sitting back and defending your home supply centres.

If you are invited to enter a rock-paper-scissors tournament, politely decline.

Numberphile is awesome.
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Jack Rudd

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Re: Evaluating common games mathematically
« Reply #4 on: May 14, 2015, 08:05:01 pm »
+1

I'm sure you can come up with very unhelpful chess statistics if you really wanted to such as
- the space where the king is most often checkmated (probably its starting space)
Yeah, that one's probably true, if you take into account all the children's games that end with Scholar's Mate. At the sort of levels where you'll get games going into databases, checkmate is pretty rare, so it's hard to know what results you'd get from those.
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Awaclus

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Re: Evaluating common games mathematically
« Reply #5 on: May 15, 2015, 05:42:17 am »
+1

If you are invited to enter a rock-paper-scissors tournament, politely decline.

Why? Rock, Paper, Scissors is super fun.
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popsofctown

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Re: Evaluating common games mathematically
« Reply #6 on: May 15, 2015, 08:53:29 am »
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Pretty sure "winning strategy" is a specific term that only applies to solved games..
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