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Author Topic: Any numbers on how often games end in different ways?  (Read 10818 times)

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Any numbers on how often games end in different ways?
« on: May 14, 2015, 02:54:39 am »
+2

I'm talking about ending on three piles, province depletion or colony depletion. Anyone got any numbers on it, or are able to check? I've looked at council room but can't see a way to check it on there.

Edit: For those curious about the thread that inspired this - https://www.boardgamegeek.com/thread/1369555/2-player-game
« Last Edit: May 14, 2015, 05:21:11 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

DStu

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Re: Any numbers on how often games end in different ways?
« Reply #1 on: May 14, 2015, 02:56:45 am »
+1

I'm talking about ending on three piles, province depletion or colony depletion. Anyone got any numbers on it, or are able to check? I've looked at council room but can't see a way to check it on there.

I did this like 3 years ago, that has certainly changed, but I'll try to find it anyway.

:e Ok, this was a 1day statistics 2.25 years ago...  I'm quite sure i xposted it here, but it's easier to find something in my posts on bgg...

"Third column is percentage ignoring resigns to compare to the old data [That was some reply on some even older statistic, where resigns were not considered]."

Province game: (13224 games)

Province:   9058   68,5%   79,6%
3pile:      2323   17,6%   20,4%
resign:   1843   13,9%   ---


Colony game: (3042 games)

Colony:      1457   47,9%   57,7%
Province:   349   11,5%   13,8%
3pile:      718   23,6%   28,4%
resign:    518   17,0%   ---
« Last Edit: May 14, 2015, 03:04:15 am by DStu »
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Re: Any numbers on how often games end in different ways?
« Reply #2 on: May 14, 2015, 02:57:18 am »
0

I'd also be curious how common 3 pile endings vs. VP pile endings are among, say, only the top 100 or 200 players if it's possible to check that. Basically, does skill affect how often 3 pile ends happen. I'd expect it does (due to building more engines and being more aware of game end potential) but of course, have no evidence right now.

PPE: I remember seeing it, DStu. I wouldn't mind seeing the old numbers, for sure.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Any numbers on how often games end in different ways?
« Reply #3 on: May 14, 2015, 03:10:39 am »
0

I would conjecture that strong players and strong boards both push games towards 3-piles.

Also games with 1 strong and 1 weak player would 3-pile quite often.
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Re: Any numbers on how often games end in different ways?
« Reply #4 on: May 14, 2015, 03:13:23 am »
0

I would conjecture that strong players and strong boards both push games towards 3-piles.

Also games with 1 strong and 1 weak player would 3-pile quite often.

It was already when you compare the 2013 to the 2010 numbers , 3 pile got more common.  I would agree that this trend continued.
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Re: Any numbers on how often games end in different ways?
« Reply #5 on: May 14, 2015, 04:12:19 am »
0

It has certainly continued. I used to win a lot of games against pretty good players by pulling off 3-pile endings that they did not prepare for, but these days people are much more likely to see it coming and use it to their own advantage as well.
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Re: Any numbers on how often games end in different ways?
« Reply #6 on: May 14, 2015, 09:13:14 am »
0

In the rare case of the mega turn that empties the provinces and a 3rd pile, which would that be counted under?
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Re: Any numbers on how often games end in different ways?
« Reply #7 on: May 14, 2015, 10:11:56 am »
0

In the rare case of the mega turn that empties the provinces and a 3rd pile, which would that be counted under?

Doesn't seem all that rare, we build our engines, empty two piles, then race Provinces.

My opinion: Provinces.

But I could see a case being made for putting it under both categories.

The real question to me would be what happens if Colonies and Provinces were both emptied on the same turn? I guess I'd say Colonies but I don't feel good about that at all.
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Re: Any numbers on how often games end in different ways?
« Reply #8 on: May 14, 2015, 10:13:26 am »
+1

Can't there just be an overlap?
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Re: Any numbers on how often games end in different ways?
« Reply #9 on: May 14, 2015, 10:15:08 am »
0

In the rare case of the mega turn that empties the provinces and a 3rd pile, which would that be counted under?

Doesn't seem all that rare, we build our engines, empty two piles, then race Provinces.

My opinion: Provinces.

But I could see a case being made for putting it under both categories.

I think it should be put under both categories if at least 3 non-Province, non-Colony piles are empty in addition to Province. Otherwise, just Provinces.
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Re: Any numbers on how often games end in different ways?
« Reply #10 on: May 14, 2015, 10:58:35 am »
+2

I'm talking about ending on three piles, province depletion or colony depletion. Anyone got any numbers on it, or are able to check? I've looked at council room but can't see a way to check it on there.

Dude, don't try to argue with rickert over on BGG. It's just not worth it.
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Re: Any numbers on how often games end in different ways?
« Reply #11 on: May 14, 2015, 04:09:46 pm »
0

My guess is that 3-pile is ~40% now, and above 50% in Colony games.
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Re: Any numbers on how often games end in different ways?
« Reply #12 on: May 14, 2015, 04:47:54 pm »
0

I'm talking about ending on three piles, province depletion or colony depletion. Anyone got any numbers on it, or are able to check? I've looked at council room but can't see a way to check it on there.

Dude, don't try to argue with rickert over on BGG. It's just not worth it.

Advice ignored. I just won the argument.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Mic Qsenoch

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Re: Any numbers on how often games end in different ways?
« Reply #13 on: May 14, 2015, 05:08:17 pm »
+1

I went and read the thread and now my blood pressure is too high :(
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Re: Any numbers on how often games end in different ways?
« Reply #14 on: May 14, 2015, 05:14:15 pm »
+1

I went and read the thread and now my blood pressure is too high :(
Ugh, I'm angry too now.
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Re: Any numbers on how often games end in different ways?
« Reply #15 on: May 14, 2015, 05:16:07 pm »
+1

I do hope you guys are angry at him, not at me ::).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Any numbers on how often games end in different ways?
« Reply #16 on: May 14, 2015, 05:16:49 pm »
+2

Rickert is a rabid fan of Donald's games in general and Dominion specifically, which is great. But he's just such a jerk.

If I recall correctly, he recently made a reference to his grandchildren, which surprised me. I would have guessed he was 14.

EDIT: According to his f.DS profile, he's 63.
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Re: Any numbers on how often games end in different ways?
« Reply #17 on: May 14, 2015, 05:20:13 pm »
0

This might be getting a little RSPish but, in general I've found people seem to get less open to new ideas and generally more stubborn the older they get. Maybe that's why. Although I do agree he doesn't seem like a 60+ year old.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Any numbers on how often games end in different ways?
« Reply #18 on: May 14, 2015, 07:55:36 pm »
0

One thing I've learned from that thread is that you don't want to Google-Image-search LFN's bgg avatar.
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Re: Any numbers on how often games end in different ways?
« Reply #19 on: May 14, 2015, 08:21:10 pm »
+4

Quote
What is the goal in Dominion? Is it to end the game with the most points?

Many beginners think that, but it isn't correct. The goal in (2 player) Dominion is to end the game when you have the most points.

You might want to fix your second sentence.  You mean to ask, "Is it to have the most points when the game ends?"
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Re: Any numbers on how often games end in different ways?
« Reply #20 on: May 14, 2015, 08:53:16 pm »
0

Wow, when I read the post I glossed right over that, assuming it said what the saying says.
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Re: Any numbers on how often games end in different ways?
« Reply #21 on: May 14, 2015, 08:56:58 pm »
+1

One thing I've learned from that thread is that you don't want to Google-Image-search LFN's bgg avatar.

I assume it just comes up with Disgaea stuff. Is it that bad?

EDIT: Huh, there's a lot of viscera in the "Visually similar images" for some reason. Is that what you're referring to?
« Last Edit: May 14, 2015, 08:59:41 pm by LastFootnote »
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Re: Any numbers on how often games end in different ways?
« Reply #22 on: May 14, 2015, 09:04:06 pm »
+1

One thing I've learned from that thread is that you don't want to Google-Image-search LFN's bgg avatar.

I assume it just comes up with Disgaea stuff. Is it that bad?

EDIT: Huh, there's a lot of viscera in the "Visually similar images" for some reason. Is that what you're referring to?

I was trying to find out what it was, but somehow Google thinks entrails are visually similar (it does show Disgaea results too).

EDIT: yeah.
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Re: Any numbers on how often games end in different ways?
« Reply #23 on: May 14, 2015, 09:45:42 pm »
0

Man, I replied and then read this thread.  I should have stayed away from the beehive.
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Re: Any numbers on how often games end in different ways?
« Reply #24 on: May 15, 2015, 05:01:07 pm »
0

Also, I do still want to find out actual data regarding this, preferably that's more recent. I don't have the know-how to look it up myself. It wasn't JUST because of that BGG thread, I am actually curious.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Any numbers on how often games end in different ways?
« Reply #25 on: May 15, 2015, 05:53:26 pm »
+3

Without doing anything automated and just to get a very rough estimate, I glanced through 57 pro games between Stef and Mic Qsenoch. There were 20 resignations, 19 three pile endings, and 18 emptied Provinces/Colonies. It's hard to say if the resignations would have split differently if they were played out. It seems like a 50:50 breakdown is a pretty good rough estimate for high level games, but obviously that could vary a lot depending on each person's playing style.
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Re: Any numbers on how often games end in different ways?
« Reply #26 on: May 16, 2015, 11:38:16 am »
+17

I hacked together a script to scrape a given fds thread for game logs, then read those logs and report on how the games ended. The script will even follow youtube links and get game log links out of the video's description.

I ran it against the threads for the playoff round of GokoDom III, Dominion League Season 7, and the division A&B reporting threads of the Dominion League Seasons 1, 3, 4, and 5 (season 7 didn't segregate reporting based on division). It's hitting an error I haven't worked out yet when trying to scrape Seasons 2 and 6.

Not every game played as part of those competitions were reported in the respective threads, so the sample could still be larger (and I could run it against more threads but it's slow and I wanted to make this post eventually).

The aggregate is 281 games played.

With the possible exception of Season 7, I would say all these games constitute high-level play; the season 7 thread is the only one including game reports across all divisions of the league instead of just the top 2, but cutting out those out doesn't affect the overall total percentages by more than 2 percentage points in any category.



PS the Dominion Online logs don't show how many piles are empty at the end, so the checking for the endgame is done in this order:
- did a player resign?
- was the string "gains Colony" detected enough times to empty the Colony pile?
- was the string "gains Province" detected enough times to empty the Province pile?
- it must have ended due to piles

Therefore, for example if Province and three other piles run out, the game is reported as ending on Provinces here.
« Last Edit: May 16, 2015, 11:45:01 am by michaeljb »
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Re: Any numbers on how often games end in different ways?
« Reply #27 on: May 16, 2015, 11:43:12 am »
0

So if you take out the resigned games, we have ~38% ending in 3-pile. Strangely the percentage is lower for colony games, but there are only 29 colony games total.
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Re: Any numbers on how often games end in different ways?
« Reply #28 on: May 16, 2015, 12:11:09 pm »
+1

"I'm right because that's what I saw rah"

Okay, this is just my own anecdotes against his anecdotes, but I would solidly agree that 1/3 to 1/2 of the time games end on piles.  Even IRL.  This guy has definitely not yet played a Messenger/Magpie game.  Or an IGG game.  Or a Vineyards/Stonemason game.  Or a Masterpiece/Feodum game.  Or an Ironworks/Silk Road game...
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Re: Any numbers on how often games end in different ways?
« Reply #29 on: May 16, 2015, 01:10:21 pm »
+4

PS the Dominion Online logs don't show how many piles are empty at the end, so the checking for the endgame is done in this order:
- did a player resign?
- was the string "gains Colony" detected enough times to empty the Colony pile?
- was the string "gains Province" detected enough times to empty the Province pile?
- it must have ended due to piles

edge-case: Ambassador.
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Re: Any numbers on how often games end in different ways?
« Reply #30 on: May 16, 2015, 01:13:06 pm »
0

PS the Dominion Online logs don't show how many piles are empty at the end, so the checking for the endgame is done in this order:
- did a player resign?
- was the string "gains Colony" detected enough times to empty the Colony pile?
- was the string "gains Province" detected enough times to empty the Province pile?
- it must have ended due to piles

edge-case: Ambassador.

Still, the game must have ended due to piles if nobody resigned, Colonies weren't gained enough to empty the pile and Provinces weren't gained enough to empty the pile.
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Re: Any numbers on how often games end in different ways?
« Reply #31 on: May 16, 2015, 05:32:29 pm »
0

If the first 7 Provinces were bought normally, then I play Ambassador, returning 1 or 2, my opponent will have the 8th gain of a Province, but the pile won't be empty. Then the game could end on piles with no more Provinces being gained, and my script will conclude it ended on Provinces.

Or if the last Province does get bought+gained in the normal way, my script will think "not 8" Provinces were gained and conclude the game ended on piles.

The script needs some work if it's going to be used on anything else ever again :P
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