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Author Topic: CARD OF THE WEEK #7: Philosopher's Stone  (Read 20118 times)

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werothegreat

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CARD OF THE WEEK #7: Philosopher's Stone
« on: May 05, 2015, 12:40:44 pm »
+7

This week we'll be talking about Harry Potter's favorite Dominion card... Philosopher's Stone!


Starting questions:

* When is Philosopher's Stone strong?
* What's the most coin you've fielded from a Philosopher's Stone?
* Do you consider Philosopher's Stone to be a fun card to play with?
* Why is the apostrophe in its card name banner upside-down and reversed?
« Last Edit: May 05, 2015, 12:42:26 pm by werothegreat »
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #1 on: May 05, 2015, 01:45:17 pm »
0

* Familiar slogs; you obviously need time to get a big deck, and you already got a Potion for something else. (Herbalist also helps)
* $6 or $7? Maybe $8...probably need to scrape some logs for that.
* The counting really sucks IRL, but I like the actual effect.
* Why have I never noticed this before? (Probably becaues I generally don't look at the art part of the cards in detail)
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werothegreat

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #2 on: May 05, 2015, 01:52:24 pm »
0

(Herbalist also helps)

The couple times I've tried PSTone/Herbalist, it's just seemed far too slow to actually work.  I might not be playing it optimally, though.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #3 on: May 05, 2015, 02:02:54 pm »
0

I feel like Philosopher's Stone can work well on a Goons board when there isn't adequate engine support to go for multi-Goons turns, since PS and Goons both reward you for using up all your buys. Real strategy, or wishful thinking?
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #4 on: May 05, 2015, 02:06:42 pm »
+1

(Herbalist also helps)

The couple times I've tried PSTone/Herbalist, it's just seemed far too slow to actually work.  I might not be playing it optimally, though.

Yeah, I'm not sure Herbalist alone is enough to make PStone worthwhile, but with some luck in your draws it at least helps you get more of them early and play them more often later.

It feels like it's been a long time since I've gone for PStone in a game...any recent game logs with PStone winning might be more informative than my posts :)
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FishingVillage

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #5 on: May 05, 2015, 02:08:50 pm »
0

* In my experience, PS is great if you're doing something similar to a simple Gardens strategy and don't mind filling up the deck asap. However in the absence of other cards this works against itself as you'll draw the PS less often. Then you'll need to buy more PS to compensate and that leads to more counting and whatever. I guess Vault, Secret Chamber and Storeroom can help toss cards out of hand to potentially increase the worth of the PS.

* I think $4? That was about 25 cards in total, so there was probably some extra buy in the kingdom, but it also wasn't a lot of fun waiting around to draw back my PSs.

* No.

* What?
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LastFootnote

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #6 on: May 05, 2015, 02:11:23 pm »
+8

Ah, Philosopher's Stone. Consistently ranked second to last of the cards with Potion in their cost. Why are you so unloved?

The answer is pretty simple, actually. Philosopher's Stone needs you to not draw your deck, and drawing your deck is awesome. Drawing your deck is so strong that you will pretty much never opt to pursue Philosopher's Stone instead, given the choice. So, at minimum, you should only consider P.Stone when drawing your deck is either impossible or really impractical. For the rest of this post, let's take it as given that you can't draw your deck.

Even then, Philosopher's Stone is a tough sell without other Alchemy cards available. The kind of deck that wants Philosopher's Stone can't buy it very often because it takes several hands to make it through each shuffle, and you can buy at most one P.Stone per Potion per shuffle. And it's a risk because you may not have $3 in your hand with your Potion(s). And when do you buy your first Potion? Early on, Philosopher's Stone is worth $1 or $2. But if you wait too long, you won't be able to accumulate enough of them.

When do you go for Philosopher's Stone, then? Certain other Potion-cost cards make it a no-brainer. Familiar is chief among them. You deck is filling with Curses and you only want a couple of Familiars. After that, all your Potion buys should be P.Stones. University is another good one. Usually you only want so many of those for gaining $5 Action cards (remember, we're assuming that you can't draw your deck). Even Transmute can be enough, assuming you don't have another great way to trash your Estates. First buy the Transmute, then P.Stones.

Anything that allows you to play your Philosopher's Stones more often is good, especially if it doesn't lower P.Stone's value. Herbalist is the big one; it gives you +1 Buy and allows you to topdeck a played P.Stone. Warehouse and Cellar are nice. Cartographer removes a card from your deck/discard, but is still a good option. Scavenger is great.

Gaining cards is good, especially if the gainer gets you a benefit for your current turn. Think Beggar and Explorer.

When you are playing a Philosopher's Stone deck, buy Duchies and other cheap Victory cards much earlier than you normally would. Usually they would slow your deck down and prevent you from buying Provinces, but the P.Stones will let you spike $8 hands anyway and you may need those extra points to overcome more conventional decks.
« Last Edit: May 05, 2015, 02:13:15 pm by LastFootnote »
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #7 on: May 05, 2015, 02:32:15 pm »
+2

Sorry for the brevity, on a tablet. Herbalist + PStone, as a counter to cursing attacks, is aabsolutely a thing and will generally win unless the curser has a powerful reward for building an engine, like kc + bridge. See geronimoo's article for implementation. The main point is dont waste early buys on non herbalist cards.
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RobertJ

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #8 on: May 05, 2015, 02:45:15 pm »
+6

Anything that allows you to play your Philosopher's Stones more often is good, especially if it doesn't lower P.Stone's value. Herbalist is the big one; it gives you +1 Buy and allows you to topdeck a played P.Stone. Warehouse and Cellar are nice. Cartographer removes a card from your deck/discard, but is still a good option. Scavenger is great.

I don't know how much of a thing this really is but Storeroom seems like it should be a good enabler to add to this list. The sifting helps find your Potion to buy Stones and then to find your Stones when you have them, the second discard maximises the number of cards that your Stones count, and it has a +buy.
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LastFootnote

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #9 on: May 05, 2015, 02:55:11 pm »
+1

Anything that allows you to play your Philosopher's Stones more often is good, especially if it doesn't lower P.Stone's value. Herbalist is the big one; it gives you +1 Buy and allows you to topdeck a played P.Stone. Warehouse and Cellar are nice. Cartographer removes a card from your deck/discard, but is still a good option. Scavenger is great.

I don't know how much of a thing this really is but Storeroom seems like it should be a good enabler to add to this list. The sifting helps find your Potion to buy Stones and then to find your Stones when you have them, the second discard maximises the number of cards that your Stones count, and it has a +buy.

Agreed. Storeroom should be a great enabler.
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AdamH

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #10 on: May 05, 2015, 03:08:40 pm »
+8

1. Harry Potter's favorite Dominion card is clearly Secret Chamber. There is no contest here.

He's basically featured on the art for Secret Chamber, the Sorcerer's Stone/Philosopher's Stone gave him nothing but trouble in the first book, and don't forget the Chamber of Secrets is where he first saved the woman he'd later marry from whatever was happening down there.

2. I think Phil Stone is usually only viable when it appears with Herbalist. If there's no Herbalist around, I've never seen a board where you go for Potion just to get Phil Stone, ever. If there's other Potion stuff you want anyways, Phil Stone can be a nice pickup later on in the game, say if Curses are out on a Familiar board. Yeah that might be the only thing actually.

I think Phil Stone + Big Money loses to just Big Money, right? I mean maybe you throw in Woodcutter and it gets better, but basically I'm never playing Phil Stone/Big Money. And in engines you don't want Phil Stone because

drawing your deck is awesome.

3. As for Herbalist/Phil Stone:

The main point is dont waste early buys on non herbalist cards.

This point is a big deal, and I don't think it's emphasized enough on the article -- this is the difference between winning and losing most of the time.

If you aren't mirrored, then yeah getting more Phil Stones is probably OK, you'll pile out the Herbalists soon enough. In a mirror, though, winning the Herbalist split is a big deal. It can sometimes be correct to get two Herbalists over a Phil Stone if it means the difference between winning and losing the Herbalist split -- this is how mirrors are won and lost. You pretty much want all ten Herbalists in your deck as quickly as possible.

When do you play Herbalist/Phil Stone? Well since Herbalist/Phil Stone doesn't really care about junk, you like to play it when there's junking around and there's no viable engine. There are very few times when I'll pick up the junker while playing Herbalist/Phil Stone. Yeah pretty much never. Maybe Familiar? I've never played a game with those three cards in it so I don't really know. But it feels a lot like Counting House -- you green much earlier than what normally feels right because that doesn't decrease your ability to spike Province hands (or Province-plus-something-else hands). The nice thing is that your terminal gives you +Buy so Single-Colony turns are not the limit for you.

The other application is slogs. This is rarer because usually those Alt-VP cards that push you towards a slog don't cost so much, so you don't *need* Herbalist/Phil Stone to get lots of point, but it's still pretty good. Double Duchy/Duke turns are pretty good, Fairgrounds is pretty good. But I should emphasize again that the board has to be really slow for this to work out.
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AdamH

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #11 on: May 05, 2015, 03:27:51 pm »
+1

lol I have a +1 from Tonks  8)
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #12 on: May 05, 2015, 06:03:50 pm »
+2

Philosopher's stone is balanced for 3 player games and there it is fine. It gives big treasure income in games where it hard to make anything else happen. In two player games there is usually something better that can happen.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #13 on: May 05, 2015, 06:07:08 pm »
0

This card sucks almost always. I actually buy Transmute more than this
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werothegreat

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #14 on: May 05, 2015, 06:12:11 pm »
0

Philosopher's stone is balanced for 3 player games and there it is fine.

How so?
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #15 on: May 05, 2015, 06:37:53 pm »
0

"When is Philosopher's Stone strong?"
Maybe with Storyteller when combined with other potion cost cards? The fewer cards you've drawn in your turn so far, the more you'll draw with PS when played through Storyteller.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #16 on: May 05, 2015, 06:40:50 pm »
0

"When is Philosopher's Stone strong?"
Maybe with Storyteller when combined with other potion cost cards? The fewer cards you've drawn in your turn so far, the more you'll draw with PS when played through Storyteller.

It sounds like a nombo to me.  It's good if you collide PS and Storyteller early on, but otherwise Storyteller is just causing you to draw more cards, weakening each PS you play after.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #17 on: May 05, 2015, 07:58:36 pm »
0

Philosopher's stone is balanced for 3 player games and there it is fine.

How so?

Generally, repeated attacks can make alternative strategies worse. Philosopher's stones do not become better, they can just be more resilient than other things. I suspect that in 4 player games the piles will empty faster and it will be riskier to wait for the philosopher's stones to pay off.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #18 on: May 05, 2015, 08:08:01 pm »
0

I think Phil Stone is usually only viable when it appears with Herbalist. If there's no Herbalist around, I've never seen a board where you go for Potion just to get Phil Stone, ever.

[...]

I think Phil Stone + Big Money loses to just Big Money, right? I mean maybe you throw in Woodcutter and it gets better, but basically I'm never playing Phil Stone/Big Money.

BM+JunkingAttack is played somewhat often and P.Stone is usually worth considering there. Big money with Mountebank, Familiar, or Cultist is improved by buying P.Stones. Big money with other junkers is improved but only on Colony boards. I'm not sure how BM+Ambassador fares.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #19 on: May 05, 2015, 09:45:58 pm »
+1

1. Herbalist alone is often enough to make P stone worthwhile. There are faster decks, but over 50% of the time when Herbalist and P. Stone are on the board, this is what you should go for.   But you have to do it right.

a) Buy one potion, and buy it on T1 or T2.
b) Buy as many P. Stones as you ever can if they will see at least one shuffle of use
c) Buy as many herbalists as you can.  Yes, 10 herablists if you can. Beginning with your first non-potion buy.
d) Buy as many coppers as you can.

2. Other good P Stone enablers are Storeroom and Gardens as mentioned. Count can help, but Count can do other things too so it's not as direct of an enabler (there's often better, non-P stone things to be done on a Count board)

Quote
Philosopher's Stone is a tough sell without other Alchemy cards available.

3. ^ That advice is exactly backwards. With the exception of Herbalist, the majority of alchemy cards are exactly the kind of cards you do NOT want to see on a board to make P stone viable.

Quote
When do you go for Philosopher's Stone, then? Certain other Potion-cost cards make it a no-brainer. Familiar is chief among them.

4. ^ Again, this is wrong.  Familiar and P stone is not worth any mention, there is practically nothing special about how they play on the same board
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #20 on: May 05, 2015, 10:01:22 pm »
0

I think Phil Stone is usually only viable when it appears with Herbalist. If there's no Herbalist around, I've never seen a board where you go for Potion just to get Phil Stone, ever.

[...]

I think Phil Stone + Big Money loses to just Big Money, right? I mean maybe you throw in Woodcutter and it gets better, but basically I'm never playing Phil Stone/Big Money.

BM+JunkingAttack is played somewhat often and P.Stone is usually worth considering there. Big money with Mountebank, Familiar, or Cultist is improved by buying P.Stones. Big money with other junkers is improved but only on Colony boards. I'm not sure how BM+Ambassador fares.

I'd like to see a simulation that shows a big money strategy that's improved by the use of Phil Stone. I'm not saying it doesn't exist, but I can't really think of anything like that. The only one I can think of is Familiar...

Quote
Philosopher's Stone is a tough sell without other Alchemy cards available.

3. ^ That advice is exactly backwards. With the exception of Herbalist, the majority of alchemy cards are exactly the kind of cards you do NOT want to see on a board to make P stone viable.

Quote
When do you go for Philosopher's Stone, then? Certain other Potion-cost cards make it a no-brainer. Familiar is chief among them.

4. ^ Again, this is wrong.  Familiar and P stone is not worth any mention, there is practically nothing special about how they play on the same board

4 is wrong if you assume 3 is wrong, but I think the point here is that Phil Stone is so weak that you don't want to get a Potion just for Phil Stone, unless there's Herbalist around. The reason people are bringing up Familiar is because in Familiar games, you're likely to have $3P hands later on in the game and you won't be too enthused about getting another Familiar because the Curses are out. Hey, what's this card that's better than Silver? Like, this is most of the time that I find myself buying Phil Stone, and its presence isn't what made me go for Familiar.

With other Potion cards like Scrying Pool or Apothecary, I'm usually happy to pick up another one of those and I'm usually drawing a million cards with them, which makes Phil Stone bad. Same thing with Golem or Possession, though in this case you are unhappy this time because maybe you didn't hit your price point and you're settling for a card you don't particularly want. But still you bought your Potion with the intent of hitting $4P or $6P, and the presence of Phil Stone probably didn't enter into the equation.

This is why Familiar is getting mentioned. It's the only one that works. We're scraping the bottom of the barrel to find situations where you are buying Phil Stone, and hey look we found Familiar! Wooooo! Look we found one, guys!

...but back to the original point, since you don't want Phil Stone in engines, and Big Money can be simulated reasonably well, I think simulation results are appropriate here. And I don't think I'm going to believe Phil Stone is any good without them.
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Mic Qsenoch

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #21 on: May 05, 2015, 10:03:04 pm »
+5

I don't think Herbalist Pstone is very good at all. Sometimes it looks really good if you hit 3P a lot and line up the Herbalists, but it often does all of jack squat. It's an extremely low bar for something else to be better.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #22 on: May 05, 2015, 10:36:03 pm »
0

I don't think Herbalist Pstone is very good at all. Sometimes it looks really good if you hit 3P a lot and line up the Herbalists, but it often does all of jack squat. It's an extremely low bar for something else to be better.

That's what I was thinking.  It definitely seems like something that sounds good on paper, but just doesn't really work in practice.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #23 on: May 06, 2015, 12:21:06 am »
0

That's what I was thinking.  It definitely seems like something that sounds good on paper, but just doesn't really work in practice.

So Philosopher's Stone is communist? :P

On a serious note, Philosopher's Stone is great when there is no good engine, ample +buy, and especially when there are junking attacks. I have gotten Philosopher's Stone to peak at $10 before. It is also one of the only two potion cards that you usually want more than one potion for (other is vineyards). Storeroom looks great with it.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #24 on: May 06, 2015, 01:21:01 am »
0

We have sims for herbalist pstone vs. hag/$, right?
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #25 on: May 06, 2015, 01:43:52 am »
+4

Quote
Philosopher's Stone is a tough sell without other Alchemy cards available.

3. ^ That advice is exactly backwards. With the exception of Herbalist, the majority of alchemy cards are exactly the kind of cards you do NOT want to see on a board to make P stone viable.

Thanks for taking that quote completely out of context. The context is that you can't draw your deck. See?

For the rest of this post, let's take it as given that you can't draw your deck.

Even then, Philosopher's Stone is a tough sell without other Alchemy cards available.

As Adam says, the point is that getting a Potion just for Philosopher's Stone is almost always a bad idea. But assuming there are other Potion cards available, buying Philosopher's Stones with the Potion you already have can be great.

As for other Alchemy cards all working poorly with P.Stone, that's mostly a myth. Apprentice, Scrying Pool, and Alchemist don't play well with P.Stone, and that's about it. Philosopher's Stone is often great on a Familiar board. The Herbalist/P.Stone synergy is well known. Transmute, Vineyard, and Possession have no particular interaction with P.Stone beyond needing Potion (which again, is useful; you can buy Transmute or Vineyard when you miss $3P and you can buy P.Stone when you miss $6P for Possession). Assuming you can't draw your deck, University and Golem are great. University powers up P.Stone by gaining cards and Golem doesn't hurt P.Stone much when it's playing non-drawing Actions. Finally, I am really not convinced that Apothecary and P.Stone have anti-synergy. If they're in the same hand, you are nearly always getting more +$ from playing Apothecary than you lose. And when they're not, Apothecary cycles you to your Philosopher's Stones faster. Most importantly, they both want Coppers in your deck.

Again, this all assumes you can't draw your deck. If you can draw your deck, then don't buy Philosopher's Stone!
« Last Edit: May 06, 2015, 01:58:58 am by LastFootnote »
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #26 on: May 06, 2015, 05:19:21 am »
+1

I'd like to see a simulation that shows a big money strategy that's improved by the use of Phil Stone. I'm not saying it doesn't exist, but I can't really think of anything like that. The only one I can think of is Familiar...

Quick tests without trying to optimize much:

Code: [Select]
        Strategy | VP        | Win% (with P.Stone)
-----------------+-----------+------
        BigMoney | Provinces | 36.3%
        BigMoney | Colonies  | 47.4%
     DoubleWitch | Provinces | 56.1%
     DoubleWitch | Colonies  | 66.7%
DoubleMountebank | Provinces | 61.5%
DoubleMountebank | Colonies  | 78.2%
    SingleSeaHag | Provinces | 62.1%
    SingleSeaHag | Colonies  | 78.8%

Code: [Select]
{
  name: 'DoubleWitchPStone'
  requires: ['Witch', "Philosopher's Stone"]
  gainPriority: (state, my) -> [
    "Colony" if my.countInDeck("Platinum") > 0
    "Province" if state.countInSupply("Colony") <= 6
    "Witch" if my.countInDeck("Witch") < 2
    "Duchy" if 0 < state.gainsToEndGame() <= 5
    "Estate" if 0 < state.gainsToEndGame() <= 2
    "Philosopher's Stone"
    "Platinum"
    "Gold"
    "Potion" if my.countInDeck("Potion") < 1 and my.countInDeck("Silver") >= 2
    "Silver"
  ]
}

{
  name: 'DoubleMountebankPStone'
  requires: ['Mountebank', "Philosopher's Stone"]
  gainPriority: (state, my) -> [
    "Colony" if my.countInDeck("Platinum") > 0
    "Province" if state.countInSupply("Colony") <= 6 and my.countInDeck("Gold") > 0
    "Duchy" if state.gainsToEndGame() <= 5
    "Mountebank" if my.countInDeck("Mountebank") < 2
    "Estate" if state.gainsToEndGame() <= 2
    "Philosopher's Stone"
    "Platinum"
    "Gold"
    "Potion" if my.countInDeck("Potion") < 1 and my.countInDeck("Silver") >= 2
    "Silver"
  ]
}

{
  name: 'SingleSeaHagPStone'
  requires: ['Sea Hag', "Philosopher's Stone"]
  gainPriority: (state, my) -> [
    "Colony" if my.countInDeck("Platinum") > 0
    "Province" if state.countInSupply("Colony") <= 6
    "Duchy" if state.gainsToEndGame() <= 5
    "Estate" if state.gainsToEndGame() <= 2
    "Philosopher's Stone"
    "Platinum"
    "Gold"
    "Sea Hag" if my.countInDeck("Sea Hag") < 1
    "Potion" if my.countInDeck("Potion") < 1 and my.countInDeck("Silver") >= 2
    "Silver"
  ]
}

{
  name: 'BigMoneyPStone'
  author: 'WanderingWinder'
  requires: ["Philosopher's Stone"]
  gainPriority: (state, my) ->
    if state.supply.Colony?
      [
        "Colony" if my.getTotalMoney() > 32
        "Province" if state.gainsToEndGame() <= 6
        "Duchy" if state.gainsToEndGame() <= 5
        "Estate" if state.gainsToEndGame() <= 2
        "Philosopher's Stone"
        "Platinum"
        "Province" if state.countInSupply("Colony") <= 7
        "Gold"
        "Duchy" if state.gainsToEndGame() <= 6
        "Potion" if my.countInDeck("Potion") < 1 and my.countInDeck("Silver") >= 2
        "Silver"
        "Copper" if state.gainsToEndGame() <= 2
      ]
    else
      [
        "Province" if my.getTotalMoney() > 18
        "Duchy" if state.gainsToEndGame() <= 4
        "Estate" if state.gainsToEndGame() <= 2
        "Philosopher's Stone"
        "Gold"
        "Duchy" if state.gainsToEndGame() <= 6
        "Potion" if my.countInDeck("Potion") < 1 and my.countInDeck("Silver") >= 2
        "Silver"
      ]
}



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Polk5440

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #27 on: May 06, 2015, 12:27:22 pm »
+13

Occasionally, Phil. Stone is a good store of value for later trashing.

Example:

Code: [Select]
---------- Stef: turn 13 ----------
Stef - plays Squire
Stef - takes 2 actions
Stef - plays Fortune Teller
Polk5440 - shuffles deck
Polk5440 - reveals Forge, Herald, Squire, Copper, Herald, Potion, Herald, Advisor, Copper, Herald, Copper, Copper, Estate
Polk5440 - discards: Forge, Herald, Squire, Copper, Herald, Potion, Herald, Advisor, Copper, Herald, Copper, Copper
Stef - plays Potion
Stef - buys Philosopher's Stone
Stef - gains Philosopher's Stone
...

---------- Stef: turn 15 ----------
...
Stef - plays Stonemason
Stef - trashes Philosopher's Stone
Stef - gains Vineyard
Stef - gains Vineyard

I had no idea what Stef was doing when he bought that Phil Stone. I thought he'd lost his mind. How wrong I was.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #28 on: May 06, 2015, 12:55:17 pm »
0

Isn't there some sort of background story with the padlock on the P-Stone box?  I'm no historian, but I thought I remember reading somewhere on these forums that there was controversy with if they should have the padlock there or not, because padlocks of that type weren't yet in Europe during the Dark or Middle Ages (which Dominion is largely based on), or something like that.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #29 on: May 06, 2015, 01:56:04 pm »
+3

Isn't there some sort of background story with the padlock on the P-Stone box?  I'm no historian, but I thought I remember reading somewhere on these forums that there was controversy with if they should have the padlock there or not, because padlocks of that type weren't yet in Europe during the Dark or Middle Ages (which Dominion is largely based on), or something like that.

Maybe this one?

Philosopher's Stone: The padlock is anachronistic (they had padlocks, but not that style). The philosopher's stone is a substance, which some guessed would be a red powder, so the artwork isn't otherwise off.
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xyz123

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #30 on: May 06, 2015, 03:10:01 pm »
0

I could see Philosopher's Stone being useful in a Scheme/Golem/X deck. You would have bought potions to get Golem but you would not want any more action cards.

What about using it as Apprentice fodder? I think it would need the right deck as you would have needed another reason to buy potions but it would allow you to draw 5 cards.

Could it also be a (very) soft counter to gaining unwanted potions as a result of Swindler or Masquerade? If you are playing a money strategy and gave 3+Potion to spend it is going to be usually better than silver.

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #31 on: May 06, 2015, 03:13:34 pm »
+1

I could see Philosopher's Stone being useful in a Scheme/Golem/X deck. You would have bought potions to get Golem but you would not want any more action cards.
The problem with that is that Scheme/Golem/X decks aren't very good in the first place.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #32 on: May 07, 2015, 07:12:38 pm »
0

Thanks for taking that quote completely out of context. The context is that you can't draw your deck. See?
I read your context. Alchemy cards incrementally help you draw and do other things that, when you can do them, make P stone less viable.  So Alchemy cards do not help P stone's viability, they incrementally hurt it, and to claim otherwise is backwards.  The more (non-Herbalist) alchemy cards you see, the less you want to go for P stone.
Quote
Philosopher's Stone is often great on a Familiar board.
Its greatness or lack thereof really isn't impacted at all by Familiar.  When you see familiar, you worry about winning the curse split and about trashing, not flooding your deck with coppers.  They anti-synergize in this respect.  They synergize slightly in that you can use your potion to buy a P stone after familiars, though at that point you usually don't have the kind of deck where you want to start adding coppers. Overall it's a meaningless wash, Familiar + P stone is not at all relevant, much less "often great"
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #33 on: May 07, 2015, 07:17:52 pm »
+2

Oh no, philosopher's stone is great in a familiar kingdom. Assuming there's no trashing, I'm guessing you want to buy only one familiar before you switch to buying philosopher's stones.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #34 on: May 07, 2015, 07:24:20 pm »
+3

Oh no, philosopher's stone is great in a familiar kingdom.

In an unfamiliar kingdom, it sucks.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #35 on: May 07, 2015, 07:41:59 pm »
+1

Thanks for taking that quote completely out of context. The context is that you can't draw your deck. See?
I read your context. Alchemy cards incrementally help you draw and do other things that, when you can do them, make P stone less viable.  So Alchemy cards do not help P stone's viability, they incrementally hurt it, and to claim otherwise is backwards.  The more (non-Herbalist) alchemy cards you see, the less you want to go for P stone.
Quote
Philosopher's Stone is often great on a Familiar board.
Its greatness or lack thereof really isn't impacted at all by Familiar.  When you see familiar, you worry about winning the curse split and about trashing, not flooding your deck with coppers.  They anti-synergize in this respect.  They synergize slightly in that you can use your potion to buy a P stone after familiars, though at that point you usually don't have the kind of deck where you want to start adding coppers. Overall it's a meaningless wash, Familiar + P stone is not at all relevant, much less "often great"

Other Potion-cost cards lower opportunity cost of PStone because there's more stuff to buy with your Potion.  That's the part of LF's post that you're ignoring.

If there's adequate trashing you shouldn't be going after PStone anyway; that has nothing to do with Familiar.  If there isn't trashing, PStone is good because Familiar is filling your deck with Curses.  PStone is often worthwhile then without you adding Coppers.
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Mic Qsenoch

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #36 on: May 07, 2015, 08:42:34 pm »
+2

On P-Stone with Alchemy:

I think there is definitely something with Herbalist / Familiar. Transmute synergy doesn't seem awful, but you know what does sound awful? A deck with Transmutes and P-stones.

The card drawers all suck with P-stone.

I don't see anything with University except in the case where you have no draw/trashing but do have decent sifting. And it still seems no special synergy. I wouldn't discount this case entirely, but it does seem pretty rare.

The problem with the P-stone + other Potion costers is that: yes, you have a Potion, but you also have way better cards to buy with the Potion! So if it's a 3P or less you are usually buying the other thing. If it's more than 3P and you only manage to draw 3P, there's a good chance you don't even want a P-stone! Because P-stone doesn't fit with Golem or Possession decks in any special way. It's really easy to have some other action on the board you want more than P-stone. Familiar seems like the only Potion coster that is good with it in a noticeable way.

It's simply a reflection of what P-stone does, it just gives you money. That effect isn't going to synergize strongly with very many things.
« Last Edit: May 07, 2015, 08:52:58 pm by Mic Qsenoch »
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werothegreat

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #37 on: May 07, 2015, 10:10:24 pm »
0

Beyond Awesome and I played Cursecatchers today (Adventures/Alchemy kingdom).  It had four Potion cards, including Philosopher's Stone.  Neither of us bought one.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #38 on: May 08, 2015, 08:40:55 am »
0

Beyond Awesome and I played Cursecatchers today (Adventures/Alchemy kingdom).  It had four Potion cards, including Philosopher's Stone.  Neither of us bought one.

Probably you should have.
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Mic Qsenoch

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #39 on: May 08, 2015, 09:30:17 am »
0

Beyond Awesome and I played Cursecatchers today (Adventures/Alchemy kingdom).  It had four Potion cards, including Philosopher's Stone.  Neither of us bought one.

Probably you should have.

The board in question:
Save, Trade / Peasant, Bridge Troll, Ratcatcher, Caravan Guard, Amulet / Golem, Apothecary, Herbalist, Familiar, Philosopher's Stone

In a 2 player game I wouldn't buy P-stone over any of the non Potion costing actions let alone any of the Potion costing ones.
« Last Edit: May 08, 2015, 09:38:13 am by Mic Qsenoch »
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #40 on: May 08, 2015, 09:42:56 am »
0

Beyond Awesome and I played Cursecatchers today (Adventures/Alchemy kingdom).  It had four Potion cards, including Philosopher's Stone.  Neither of us bought one.

Probably you should have.

The board in question:
Save, Trade / Peasant, Bridge Troll, Ratcatcher, Caravan Guard, Amulet / Golem, Apothecary, Herbalist, Familiar, Philosopher's Stone

In a 2 player game I wouldn't buy P-stone over any of the non Potion costing actions let alone any of the Potion costing ones.

Probably you should.
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Mic Qsenoch

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #41 on: May 08, 2015, 10:07:23 am »
+1

I get it LF, you like P-stone, but sorry it's bad and in general gets worse with other Alchemy cards. Why don't you say why you'd buy a P-stone on that board?

Here's the deck I want to build: it draws a lot of cards and plays multiple Bridge Trolls. Teacher, Apothecary, other cantrips, trashing and Golem all make this feasible. Familiar and Bridge Troll slow the game down and give Teacher plenty of time to come into play. P-stone does not enable this end goal in any way. It gets in the way in fact because I don't need the money and it doesn't draw cards, and the deck I want to build makes P-stone produce $0. What possible reason would this deck have for buying a P-stone?

In an engine mirror I won't get to do all the things above, but if it's not a mirror I'll have all the time in the world to do whatever.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #42 on: May 08, 2015, 10:46:27 am »
0

I built a Golem engine that played two Bridge Trolls every turn. Dropped +Action on Golem and +$ on Familiar. Absolutely no need for Philosopher's Stone there.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #43 on: May 08, 2015, 10:48:36 am »
0

I get it LF, you like P-stone

:))

but sorry it's bad and in general gets worse with other Alchemy cards.

 :o :'(
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #44 on: May 08, 2015, 04:46:06 pm »
+4

Beyond Awesome and I played Cursecatchers today (Adventures/Alchemy kingdom).  It had four Potion cards, including Philosopher's Stone.  Neither of us bought one.

Probably you should have.

The board in question:
Save, Trade / Peasant, Bridge Troll, Ratcatcher, Caravan Guard, Amulet / Golem, Apothecary, Herbalist, Familiar, Philosopher's Stone

In a 2 player game I wouldn't buy P-stone over any of the non Potion costing actions let alone any of the Potion costing ones.

Probably you should.
Knowing you, if you actually played that set of 10, you'd probably end up with something like 8 Caravan Guards, 6 Bridge Trolls, 4 Ratcatchers, 1 Familiar, 1 Golem, 1 Teacher, 4 Coppers, 4 Silvers, 1 Potion, and 4 Curses.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #45 on: May 08, 2015, 04:48:46 pm »
+1

Beyond Awesome and I played Cursecatchers today (Adventures/Alchemy kingdom).  It had four Potion cards, including Philosopher's Stone.  Neither of us bought one.

Probably you should have.

The board in question:
Save, Trade / Peasant, Bridge Troll, Ratcatcher, Caravan Guard, Amulet / Golem, Apothecary, Herbalist, Familiar, Philosopher's Stone

In a 2 player game I wouldn't buy P-stone over any of the non Potion costing actions let alone any of the Potion costing ones.

Probably you should.
Knowing you, if you actually played that set of 10, you'd probably end up with something like 8 Caravan Guards, 6 Bridge Trolls, 4 Ratcatchers, 1 Familiar, 1 Golem, 1 Teacher, 4 Coppers, 4 Silvers, 1 Potion, and 4 Curses.

Busted...

Somehow I missed that Peasant was in that set, which changes things a lot. I mean, probably a top-level player is still better off with a huge engine even without Peasant, but I think a P.Stone strategy could still be somewhat competitive. Maybe.

EDIT: Hey wait, I lost that game! Obviously I should have bought P.Stones.
« Last Edit: May 08, 2015, 05:17:09 pm by LastFootnote »
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Davio

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #46 on: May 10, 2015, 02:38:52 pm »
0

Philosopher's Stone has an inherent problem: It needs a lot of cards in your deck (that you can't play), but this means you'll see your Stones less often. It's a paradoxical card. You can't really rely on it being your main source of income, so you can't really create a deck for it.

Philosopher's Stone is typically something you stumble into buying because you already have a Potion for another card you wanted. It makes for some tactical decisions: Do you buy one more Familiar to win the curse war or get a PS instead, getting a better long term reward?

PS could be much more interesting if it didn't require a Potion, it would have made a decent promo actually, because of the card counting thing. It's just a shame that very few cards can do anything useful with it due to its paradoxical nature. What can deal with a bloated deck in which you need to find particular Treasures? I can only think of Adventurer of the top of my head and Herbalist has its novelty topdecking thing going on.
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werothegreat

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #47 on: May 10, 2015, 02:52:45 pm »
0

Upon reflection, Storeroom is probably a better enabler for PS than Herbalist; it sifts through your bulky deck to find your PSs and Potion, gives +Buy, and increases your deck size when it's done, giving you some extra coin in the process, making it easier to get $3P in the first place.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #48 on: May 10, 2015, 03:05:44 pm »
0

Upon reflection, Storeroom is probably a better enabler for PS than Herbalist; it sifts through your bulky deck to find your PSs and Potion, gives +Buy, and increases your deck size when it's done, giving you some extra coin in the process, making it easier to get $3P in the first place.

While it may be easier to hit $3P with Storeroom than Herbalist, top decking a potion or a Phil Stone is just way, way better than Storeroom's sifting ability. I too belive that Herbalist is just better with Phil Stone.

Maybe someone can show a simulation where this is not the case?
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #49 on: May 12, 2015, 12:30:29 am »
+2

Philosopher's Stone has an inherent problem: It needs a lot of cards in your deck (that you can't play), but this means you'll see your Stones less often. It's a paradoxical card. You can't really rely on it being your main source of income, so you can't really create a deck for it.

Philosopher's Stone is typically something you stumble into buying because you already have a Potion for another card you wanted. It makes for some tactical decisions: Do you buy one more Familiar to win the curse war or get a PS instead, getting a better long term reward?

PS could be much more interesting if it didn't require a Potion, it would have made a decent promo actually, because of the card counting thing. It's just a shame that very few cards can do anything useful with it due to its paradoxical nature. What can deal with a bloated deck in which you need to find particular Treasures? I can only think of Adventurer of the top of my head and Herbalist has its novelty topdecking thing going on.

Pstone's big problem is that it is pretty much solely a source of +coin and all sources of +coin have to compete with Gold and Silver. Unlike with say trashing, there are very few times where what Pstone gives is only possible with Pstone so it has to clear a much higher opportunity cost to be useful.

For instance, Scavenger can fairly reliably cycle Pstone. Open Scav/silver -> buy a pot -> Scav the pot (buy a Pstone) -> (buy Scavs) -> Scav a Pstone. It doesn't take long to get to 25% of your deck being Scavs and hitting Pstone/Scav every turn. The problem is that you need 15 cards in the discard/draw deck to be competitive with a simple gold. With 5 in hand, that is 10 turns into the game to equal gold and 15 to beat it. With gold/silver as benchmarks you need a very quick ramp up to make Scav/Pstone beat Scav/BM.

What can provide that? You can have a sunk potion cost from Familiar. You can have cheap +buy (say from Candlestick maker) to bulk out the deck. You can have something really nice like Traveling fair (extra +buy, no action cost). Junking attacks (add free bulk, make game longer) can make the difference between $3P and $6 a lot more significant. Colonies can let you go longer and have efficient VP for when the Pstone gets strong enough to matter.  Black market can lower the opportunity cost (you can play the Pstone and then continue drawing; this might even make Pstone not totally crappy with Storyteller, but I doubt it). But all this stuff is insufficient on its own, most often you are looking at 3 or 4 card combos here.

As of yet, no card causes Pstone to be drawn more often than gold, and even most of the ways to draw either over other cards just aren't that great (Golem skips both, Venture/Adventurer has to deplete coppers, Sage gets stuck on Pots and Green, and Hunting party/Journeyman end up being not so hot in practice). It rarely benefits from trashing or drawing (as needs a lot of cards to beat Gold); and even sifting does relatively little (8 cards cycled via Storeroom is around the max and that isn't enough to make Pstone beat Silver and hit every turn without a lot of build time).

So we have a card that costs almost as much as gold (and absolutely more than silver), takes a lot to make worth more than gold, and cannot be drawn more frequently than gold  (barring edge cases it is almost universally going to be drawable less often than gold). Why would we ever buy it over gold unless we are already sitting on a Pot for some reason (or on a functional equivalent like Loan/Mine)? Even when we have the pot, how often will it really be competitive with Gold when Gold works so much better with every engine enabler (+cards, trashing, etc.)?

Only a few rare tactical plays come to mind:
1. It stores potion value for later. Want an Apothecary/Golem next turn when you have a Develop? Okay that happens every so often (particularly if you play Base/Alchemy/one other expansion). Mint is a fun mention here as it is one of the few ways to gain Potion value without using a +buy (Mint a Pstone, Remodel it into a Golem, buy something else with your lone buy). Another is Stonemason as already noted. It can also be worth it to pull useful value out of Familiars after curses run out (e.g. Butcher a Familiar to a funny Silver/Gold) or to get Graverob value out of a Transmute (say after you're done killing curses in a University deck with Unis gone from the supply).
2. Fun with top decking late game. It can be worth it to dump a Pstone on deck top with Watchtower, particularly if you can pair it with something synergistic like Storeroom; 6P just might be left over change in an engine when there are no more Universities and with just 27 cards that assures a province next turn. Herald is another option, though you often need to sacrifice a duchy or province to set things up (though with something like Counterfeit it could work once in a long while).
3. Use it as a not-totally-useless-unique card. It does play well with Horn (2 unique cards that don't need +action) in marginal Horn decks and can juice Forager for similar reasons.
4. Juicing mass discard setups. Something like Inn/Cellar/Council Room really can draw the deck and leave a good bit of fodder for Pstone to build value. Other options include things like juicing a mass Madman/Storeroom setup (where each Pstone could be a province in a megaturn) or big Nv discard setup (e.g. Gold/Pot/Nv/Nv/Courtyard/Iw where you can gain a +buy and have an unlimited discarder on the mat).
5. It resists mass Noble Brigand. I've seen once where it paid to go Pstone against Kc/Nbrig. No other +coin (+value), only draw was Pearl diver or something, and heavy trashing. So you either needed Kc/Kc/Nbrig/Nbrig/Gold, or you needed a deck that could stand mass copper & mass treasure stealing.
6. It defends against Smugglers, Knights, and Giant.
7. It is less likely to be Embargoed than Gold.
 

Pstone's ultimate problem is Gold. Gold does most everything Pstone wants to do, better. It is just marginally harder to buy Gold early game and possibly less valuable late game; otherwise pretty much every comparison favors Gold the vast majority of the time.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #50 on: May 12, 2015, 12:38:02 am »
0

Philosopher's Stone might be alright with Storyteller. Maybe.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #51 on: May 12, 2015, 12:48:21 am »
0

Philosopher's Stone might be alright with Storyteller. Maybe.

Only if they collided in your hand.  Which is rather unlikely in the fat decks PStone likes.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #52 on: May 12, 2015, 01:13:25 am »
0

Pstone's big problem is that it is pretty much solely a source of +coin and all sources of +coin have to compete with Gold and Silver. Unlike with say trashing, there are very few times where what Pstone gives is only possible with Pstone so it has to clear a much higher opportunity cost to be useful.



Pstone's ultimate problem is Gold. Gold does most everything Pstone wants to do, better. It is just marginally harder to buy Gold early game and possibly less valuable late game; otherwise pretty much every comparison favors Gold the vast majority of the time.

I think you have an excellent point that, unlike many other Potion-cost cards, P.Stone has nothing unique to offer; it only gives Coins, which are always available in the form of Silver and Gold. But in the kind of deck that wants P.Stone, it surpasses Gold very rapidly. That's without using every spare buy on Coppers, even. It gets to $3 quite rapidly and should be worth from $6 to $8 before game's end.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #53 on: May 12, 2015, 01:17:18 am »
0

Quote from: Gherald
Its greatness or lack thereof really isn't impacted at all by Familiar.  When you see familiar, you worry about winning the curse split and about trashing, not flooding your deck with coppers.  They anti-synergize in this respect.  They synergize slightly in that you can use your potion to buy a P stone after familiars, though at that point you usually don't have the kind of deck where you want to start adding coppers. Overall it's a meaningless wash, Familiar + P stone is not at all relevant, much less "often great"

Other Potion-cost cards lower opportunity cost of PStone because there's more stuff to buy with your Potion.  That's the part of LF's post that you're ignoring.

If there's adequate trashing you shouldn't be going after PStone anyway; that has nothing to do with Familiar.  If there isn't trashing, PStone is good because Familiar is filling your deck with Curses.  PStone is often worthwhile then without you adding Coppers.
I am not ignoring that part of his post; the opportunity cost consideration is right there in what you quoted above from me.  And as I noted, the effect is slight.

Why is it slight? Rarely in a P stone board with a normal curser such as Witch or Sea Hag do you stop and think "omg there is no adequate trashing and my opponent is going to hand me 5-6 curses, I'd better think about going some P stones".  That curser effect is very small in the decision to go for P stones.

Familiar synergizes slightly more than a generic curser because you already want a potion for some familiars, but this additional effect is very rarely something that makes the difference in whether a P stone strategy worthwhile vs. not worthwhile.  Having that potion around is far more likely to lead to the occasional "what the hell, I guess I'll pick up a Philosopher's Stone with my 3P/4P buy" than it is to lead you to intentionally build something around P stones.

So, when someone claims something like:

"Certain other Potion-cost cards make it a no-brainer. Familiar is chief among them. "

They're simply wrong. Familiar/P Stone is not worth any special mention. On some occasions it'll be a good idea, but really very rarely. It's not a thing to any notable degree more than '{generic curser}/P stone' is a thing.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #54 on: May 12, 2015, 01:54:08 am »
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Hmmm. How well does Hunting Party interact with PStone? Playing HP increases your hand size, but it's much better at filtering out and finding an individual PStone if you manage to bloat your deck up really fast.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #55 on: May 12, 2015, 04:43:17 am »
+4

Hmmm. How well does Hunting Party interact with PStone? Playing HP increases your hand size, but it's much better at filtering out and finding an individual PStone if you manage to bloat your deck up really fast.

If there's Hunting Party in the kingdom, you can probably do something a lot better than Philosopher's Stone.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #56 on: May 12, 2015, 08:55:51 am »
0

Hmmm. How well does Hunting Party interact with PStone? Playing HP increases your hand size, but it's much better at filtering out and finding an individual PStone if you manage to bloat your deck up really fast.

If there's Hunting Party in the kingdom, you can probably do something a lot better than Philosopher's Stone.
Especially since the potion adds another unique card to your deck.
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eHalcyon

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #57 on: May 12, 2015, 01:42:46 pm »
+2

Quote from: Gherald
Its greatness or lack thereof really isn't impacted at all by Familiar.  When you see familiar, you worry about winning the curse split and about trashing, not flooding your deck with coppers.  They anti-synergize in this respect.  They synergize slightly in that you can use your potion to buy a P stone after familiars, though at that point you usually don't have the kind of deck where you want to start adding coppers. Overall it's a meaningless wash, Familiar + P stone is not at all relevant, much less "often great"

Other Potion-cost cards lower opportunity cost of PStone because there's more stuff to buy with your Potion.  That's the part of LF's post that you're ignoring.

If there's adequate trashing you shouldn't be going after PStone anyway; that has nothing to do with Familiar.  If there isn't trashing, PStone is good because Familiar is filling your deck with Curses.  PStone is often worthwhile then without you adding Coppers.
I am not ignoring that part of his post; the opportunity cost consideration is right there in what you quoted above from me.  And as I noted, the effect is slight.

Why is it slight? Rarely in a P stone board with a normal curser such as Witch or Sea Hag do you stop and think "omg there is no adequate trashing and my opponent is going to hand me 5-6 curses, I'd better think about going some P stones".  That curser effect is very small in the decision to go for P stones.

Familiar synergizes slightly more than a generic curser because you already want a potion for some familiars, but this additional effect is very rarely something that makes the difference in whether a P stone strategy worthwhile vs. not worthwhile.  Having that potion around is far more likely to lead to the occasional "what the hell, I guess I'll pick up a Philosopher's Stone with my 3P/4P buy" than it is to lead you to intentionally build something around P stones.

So, when someone claims something like:

"Certain other Potion-cost cards make it a no-brainer. Familiar is chief among them. "

They're simply wrong. Familiar/P Stone is not worth any special mention. On some occasions it'll be a good idea, but really very rarely. It's not a thing to any notable degree more than '{generic curser}/P stone' is a thing.

You're ignoring it in that you call it slight when having the Potion already removes a large part of the opportunity cost.

To be clear, I'm not saying that PStone becomes something you build around in this case.  I don't think LF was saying that either. It is a no-brainer in that it can often be the obvious best choice when you draw 3P and it's too late for another familiar.  At that point, it is easily worth as much as Gold or better.  That interaction is certainly notable. It's more notable than with other cursers because already having the Potion is significant.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #58 on: May 12, 2015, 01:55:32 pm »
0



I think you have an excellent point that, unlike many other Potion-cost cards, P.Stone has nothing unique to offer; it only gives Coins, which are always available in the form of Silver and Gold. But in the kind of deck that wants P.Stone, it surpasses Gold very rapidly. That's without using every spare buy on Coppers, even. It gets to $3 quite rapidly and should be worth from $6 to $8 before game's end.

Actually Pstone doesn't rapidly surpass gold without a lot of aid. Take a simple game where you buy exactly one card a turn with no drawing (e.g. Scav/Pstone). On T5 Pstone is worth a Silver. on T10 Pstone is worth a gold. On T15 Pstone is finally worth $4 ... right when the game is about to end.

How about Familiar? Well let's say you dish one curse on T6/T7 and two on T8/9/10 and two/three on T11/12/13 and still gain a single card a turn. This means that at most a Pstone has gold value on T13 of just $4. Yes that is better than gold, but that is a lot of busted hands ($2P), overlooks the fact that you may need to play Familiar (dropping card count in deck/discard) to get decent treasure density in hand, and that there are LOT more ways to build up gold in a Familiar deck (e.g. Taxman, Mine straightforwardly or something simple like Smithy), and that even at end game that Pot not being a Silver counts for a decent number of VP.

For any limited gain setup, Pstone only spends a few turns more valuable than gold; with the drag of an early Pot on building money density I'm doubtful that most anything will be able to watch Pstone surpass Gold by game end (barring stuff like I already have a Pot for Familiar).

Of course the actual +coin value is less important than its space efficiency. Consider something like Cache. It is worth 3 and comes with two coppers. Why is this such a weak $5, it has the same in card coin density as gold, but you have to deal with 2 other cards. Sometimes that isn't too hard (hey I've got some Apothecaries). Sometimes you don't care about space efficiency - you have a way to make the space inefficient cards work for you.

Scav is like this, you simply don't see 75% of your junk ever ... but Pstone is slow at beating Gold that it doesn't matter (particularly once you start top decking Scav instead of Silver or Gold). You need something that gains you more than a card a turn (and preferably more than 1.5 cards a turn) to really be competitive with Gold.

But once you have the ability to gain those masses of cards you run into another trouble. Oddly in Dominion, Pstone does not want you play the stuff you buy. Normally if you buy some junk you might want to sift past that crud, but if some of it gets into your hand (say with terminal draw) it doesn't really matter. So you can do things like Madman/Cache where Cache becomes a cheap Plat (hey I'm drawing 25 cards, coppers are bonus). Cache gives you a gold with 2 "junk" cards, Pstone normally needs at least 5 "junk" cards to hit Gold in the early game. If you draw your Cache "junk", it is just gravy (e.g. Madman/Cache makes for cheap "Plats"); if you draw your junk with Pstone you lost Pstone value.

Even just the cards it takes to sift can really slow down Pstone's value gain. Something good, like Warehouse, might be able to churn through 14 cards a turn ... but at the price of lagging a turn or two on the value of Pstone. Cellar engines can churn more ... but each card in play is dead to your Pstone. To beat gold, Pstone needs to have 25 cards in the deck or worse have 22 with Pstone and a single discarder. In order to chain most sifting you need a lot of sifters which normally decrease your buying power (e.g. Cellar or Warehouse) or you need some Sifting Engine. The latter can actually work ... but that is a lot of cards that support a lot of other options better.

If you are looking at game end by say T20, that just isn't a lot of turns with those $8 Pstones (as you know, you hit them on T20 if you gain 2 cards a turn on average).


Fv: Pretty poorly. The only time it is really useful is when you have something that can eliminate your Potion for your (e.g. Apprentice). Even if you have just Coppers/Colonies/Hparties/Pstone and +buy, you need a lot of coppers to make PStone useful (as all your Hparties will be in play reducing Pstone's value), further because you have so many coppers you have really low odds of drawing 2 or more Hparties in your starting hand or with a Hparty play.

Maybe it might work at some point, but you need a decent bit of support.
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LastFootnote

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #59 on: May 12, 2015, 02:10:31 pm »
0

Even just the cards it takes to sift can really slow down Pstone's value gain. Something good, like Warehouse, might be able to churn through 14 cards a turn ... but at the price of lagging a turn or two on the value of Pstone. Cellar engines can churn more ... but each card in play is dead to your Pstone. To beat gold, Pstone needs to have 25 cards in the deck or worse have 22 with Pstone and a single discarder. In order to chain most sifting you need a lot of sifters which normally decrease your buying power (e.g. Cellar or Warehouse) or you need some Sifting Engine. The latter can actually work ... but that is a lot of cards that support a lot of other options better.

If I'm reading this part correctly, it's wrong. Playing a Warehouse or Cellar doesn't ever decrease the value of your PStones (unless they have your +1 Card token, etc.).

The rest all sounds good in theory, and yet doesn't line up with my experience at all. I think the upshot is that yes, you want something that gives you extra gains or +Buy. But you'll have one of those in the majority of games.
« Last Edit: May 12, 2015, 02:37:08 pm by LastFootnote »
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jomini

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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #60 on: May 12, 2015, 02:38:27 pm »
0

Even just the cards it takes to sift can really slow down Pstone's value gain. Something good, like Warehouse, might be able to churn through 14 cards a turn ... but at the price of lagging a turn or two on the value of Pstone. Cellar engines can churn more ... but each card in play is dead to your Pstone. To beat gold, Pstone needs to have 25 cards in the deck or worse have 22 with Pstone and a single discarder. In order to chain most sifting you need a lot of sifters which normally decrease your buying power (e.g. Cellar or Warehouse) or you need some Sifting Engine. The latter can actually work ... but that is a lot of cards that support a lot of other options better.

If I'm reading this part correctly, it's wrong. Playing a Warehouse or Cellar doesn't ever decrease the value of your PStones.

The rest all sounds good in theory, and yet doesn't line up with my experience at all. I think the upshot is that yes, you want something that gives you extra gains or +Buy. But you'll have one of those in the majority of games.

We looking at how quickly Pstone becomes more valuable than gold, you need to look at how many gains a turn you can manage. Warehouses in play don't count towards Pstone's value. So say I have 21 Cards. My hand is Pstone/Warehouse/XXX without playing my Warehouse, my Pstone is worth $3, if I play it, my Pstone is worht $2. So then I should only play it when it has good odds of driving my non-Pstone cash up $2. With Pstone decks with copper or other non-$ generating cards for my cheap bulk that isn't the most common thing to happen. If I plan on mass cycling my Pot and Pstones, say with a Warehouse/Candlestick maker combo, then I can churn a lot of cards looking to line up stuff like Pstone X2/Cmaker. However, when I'm figuring my value for Pstone I need to ignore a fraction of my Whouse buys (say I buy 6, I might want to discount my total deck count by 2 as they won't count for Pstone). This is why even big discard setups, like Embassy/Inn/Cellar tend not to quickly pushy Pstone past gold; each engine or combo component that sits in hand or the play area delays the time when Pstone really pays out.


Put another way, the more cards you need to play to:
1. Get to a PStone/Pot
2. Get a +gain

the longer it takes for Pstone to beat Gold.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #61 on: May 12, 2015, 02:43:21 pm »
+1

Warehouse draws 3 but also discards 3, leaving the number of cards in your deck and discard the same.  In your example, PStone is still worth $3 after you play Warehouse.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #62 on: May 12, 2015, 02:54:33 pm »
0

Warehouse draws 3 but also discards 3, leaving the number of cards in your deck and discard the same.  In your example, PStone is still worth $3 after you play Warehouse.

This. Cards in play don't count, but cards in your hand don't count either.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #63 on: May 12, 2015, 03:02:36 pm »
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It can make a difference if you go heavy on warehouse, and one warehouse draws another warehouse that you would not have otherwise played. Otherwise, it doesn't.
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Re: CARD OF THE WEEK #7: Philosopher's Stone
« Reply #64 on: May 12, 2015, 03:10:44 pm »
0

It can make a difference if you go heavy on warehouse, and one warehouse draws another warehouse that you would not have otherwise played. Otherwise, it doesn't.

No, even then it doesn't make your PStones worth less. Every Warehouse you play puts you down one card in hand, but keeps the number of cards in your deck/discard the same.
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