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Author Topic: Reserve Cards Timing  (Read 1206 times)

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DLloyd09

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Reserve Cards Timing
« on: April 25, 2015, 09:44:18 pm »
0

Apologies if this has been asked previously.

Is there any requirement that Reserve cards remain on your Tavern mat for any period of time other than an instant? If I play a Royal Carriage, followed by a Miser, can I immediately replay the Miser with the RC even though it has only been parked for a second? If I play my Wine Merchant to boost my buying power from $6 to $10 and only end up buying a Province that turn, do I get him back at the end of that Buy phase, even though he wasn't at the Tavern long enough to order a glass?

<insert Duplicate joke here>
<insert Duplicate joke here>

I suspect that the answer is no, they can be called immediately if desired, but wanted to confirm before I get too many plays under my belt. Thanks!
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werothegreat

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Re: Reserve Cards Timing
« Reply #1 on: April 25, 2015, 09:48:37 pm »
+3

If I play a Royal Carriage, followed by a Miser, can I immediately replay the Miser with the RC even though it has only been parked for a second?

Yes.

If I play my Wine Merchant to boost my buying power from $6 to $10 and only end up buying a Province that turn, do I get him back at the end of that Buy phase, even though he wasn't at the Tavern long enough to order a glass?

Yes.
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GendoIkari

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Re: Reserve Cards Timing
« Reply #2 on: April 26, 2015, 06:37:10 pm »
+3

Apologies if this has been asked previously.

Is there any requirement that Reserve cards remain on your Tavern mat for any period of time other than an instant? If I play a Royal Carriage, followed by a Miser, can I immediately replay the Miser with the RC even though it has only been parked for a second? If I play my Wine Merchant to boost my buying power from $6 to $10 and only end up buying a Province that turn, do I get him back at the end of that Buy phase, even though he wasn't at the Tavern long enough to order a glass?

<insert Duplicate joke here>
<insert Duplicate joke here>

I suspect that the answer is no, they can be called immediately if desired, but wanted to confirm before I get too many plays under my belt. Thanks!

You could even play Golem, finding a Royal Carriage and a Miser; play the Royal Carriage first, then the Miser, then call the Royal Carriage to play Miser again.
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Re: Reserve Cards Timing
« Reply #3 on: April 26, 2015, 06:50:40 pm »
+4

Apologies if this has been asked previously.

Is there any requirement that Reserve cards remain on your Tavern mat for any period of time other than an instant? If I play a Royal Carriage, followed by a Miser, can I immediately replay the Miser with the RC even though it has only been parked for a second? If I play my Wine Merchant to boost my buying power from $6 to $10 and only end up buying a Province that turn, do I get him back at the end of that Buy phase, even though he wasn't at the Tavern long enough to order a glass?

<insert Duplicate joke here>
<insert Duplicate joke here>

I suspect that the answer is no, they can be called immediately if desired, but wanted to confirm before I get too many plays under my belt. Thanks!

You could even play Golem, finding a Royal Carriage and a Miser; play the Royal Carriage first, then the Miser, then call the Royal Carriage to play Miser again.

Or the Golem.
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Re: Reserve Cards Timing
« Reply #4 on: April 26, 2015, 08:01:44 pm »
0

However, Ratcatcher says "At the start of your turn..." so it couldn't be called immediately.
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GendoIkari

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Re: Reserve Cards Timing
« Reply #5 on: April 26, 2015, 09:53:33 pm »
+1

However, Ratcatcher says "At the start of your turn..." so it couldn't be called immediately.

If you have a Prince'd Throne Room, and you start your turn by playing Ratcatcher twice with the Throne Room, then you can call the Ratcatcher immediately while it's still the start of your turn. Same with Guide.
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DooWopDJ

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Re: Reserve Cards Timing
« Reply #6 on: December 14, 2018, 10:51:27 am »
0

Thanks for the original post.  I had this same couple of questions, and now have the answer.  I noticed that the Duplicate also could have a brief visit to the Tavern mat before being called in this scenario:

Play Duplicate from your hand, place Duplicate on Tavern mat, call Duplicate, either by playing another card that has a card gain ability, or most likely scenario, immediately after placing the Duplicate on the Tavern mat, you buy a card costing up to 6, you can call the Duplicate to gain a 2nd copy of that card.
-DooWopDJ
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Re: Reserve Cards Timing
« Reply #7 on: December 14, 2018, 10:54:54 am »
+3

This reminds me

Turn 18 - LaLight
La starts their turn.
La plays a Crown. (Ghost)
La plays a Crown.
La plays a Patrician.
La draws a Copper.
La reveals a Crown.
La puts a Crown into their hand.
La plays a Patrician again.
La draws a Giant.
La shuffles their deck.
La reveals an Estate.
La plays a Crown again.
La plays a Crown.
La plays a Giant.
La flips Journey token face down.
La plays a Giant again.
La flips Journey token face up.
Lo reveals a Haunted Mirror.
Lo discards a Haunted Mirror.
Lo gains a Curse.
La plays a Crown again.
La plays a Giant.
La flips Journey token face down.
La plays a Giant again.
La flips Journey token face up.
Lo reveals a Copper.
Lo discards a Copper.
Lo gains a Curse.
La plays a Crown again.
La plays a Workshop.
La gains a Cemetery.
La trashes a Copper and a Cemetery.
La plays a Workshop again.
La gains a Poacher.
La calls a Guide.
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crj

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Re: Reserve Cards Timing
« Reply #8 on: December 14, 2018, 11:22:20 am »
+1

However, Ratcatcher says "At the start of your turn..." so it couldn't be called immediately.
[Fx: Silly voice] "Summon the Ratcatcher!"
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Re: Reserve Cards Timing
« Reply #9 on: December 14, 2018, 12:05:28 pm »
0

However, Ratcatcher says "At the start of your turn..." so it couldn't be called immediately.

If you have a Prince'd Throne Room, and you start your turn by playing Ratcatcher twice with the Throne Room, then you can call the Ratcatcher immediately while it's still the start of your turn. Same with Guide.

Instead of Prince + Throne Room, it also works with Ghost (as LaLight posted), Summon and Piazza. All of these can play a Reserve card like Ratcatcher, Guide, Transmogrify and Teacher at the start of your turn, enabling you to immediately call it.
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