Adventures/Dark Ages game last night, constructed by my darling son (for once without dozens of attack cards).
Bandit Camp, Hireling, Junk Dealer, Cultist, Giant, Ranger, Duplicate, Fortress, Hermit, Peasant. Ferry, Inheritance.
He opened Ferry/Hireling, I opened Ferry/Junk Dealer.
After a few JD I ferried bandit camps instead and kept my silver-cost, 'gold'-gaining villages for the rest of the game. He inherited fortresses (and Taught them +card), I inherited Rangers (and Taught them +action). I never bought any cultists (he did, and spammed them with disciple, and when the ruins ran out he went on to disciple giants..), but my JDs (with a Taught +card for good measure) took care of the junk quite handily.
His mistake; not buying more of his cheap hirelings, and occasionally even buying fortresses at full cost rather than just picking up estates, and far too late Teaching his cultists how to spend money wisely (+buy).
Result; on my second to last turn I had $38, raking in quadruple! provinces (+a duchy for good measure). Most of that money was from Spoils.
His last turn he had $17 (and 2 provinces in his deck), but he'd bought too few other greens, so took 3 duchies and an estate instead.
Too bad, on my last turn I still managed to regenerate enough Spoils to grab the last 2 provinces.
Inheriting Rangers is awesome! +5 cards and +2 buys for the price of a smithy and a buy? Yes, please
Yes, you need the +actions from somewhere, but all terminal draw needs that.