I've played a few games with Adventures so far, but I haven't actually played with any events yet.
So what's up with Gear? Apparently in the rulebook, it says that if no cards were reserved on Gear the turn it is played, it is discarded on that turn instead of staying out like a Duration normally does. There's no wording on Gear which would indicate this, and I don't know if there were any formal rules for "if a Duration was not fully applied, discard it this turn" or something like that.
I really really like Guide and Coin of the Realm
Fun cards that help me push forward a lot.
Lost City is definitely quite strong, even when it gave the free draw on gain to everyone else.
I underestimated Port. Never again.
Hireling is fantastic, some folks in my group think it's undercosted and might be even worth $7, or $8 (at which point I said it was silly to buy a Hireling over a Province).
Haunted Woods can spectacularly backfire by letting players save their cards for future turns.
Whenever Story Teller showed up in any of the games I played, nobody ever bought one. What sort of kingdom would be good for a Story Teller?