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Author Topic: IRL Adventures stories  (Read 50302 times)

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enfynet

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Re: IRL Adventures stories
« Reply #25 on: April 28, 2015, 02:46:53 am »
0

So, I got Adventures!

...and everybody is going to bed :(
Sorry, I was watching Netflix/TV. Now I am going to bed.
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werothegreat

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Re: IRL Adventures stories
« Reply #26 on: April 28, 2015, 08:57:02 am »
0

So, I got Adventures!

...and everybody is going to bed :(

Skype???  :D
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drsteelhammer

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Re: IRL Adventures stories
« Reply #27 on: April 28, 2015, 10:08:05 am »
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This thread reminds me daily that I really want adventures aswell :'(
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sudgy

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Re: IRL Adventures stories
« Reply #28 on: April 28, 2015, 11:51:49 am »
0

So, I got Adventures!

...and everybody is going to bed :(

Skype???  :D

There's a lot of people at my house, and some people would probably think I'm really weird if I did it...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

enfynet

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Re: IRL Adventures stories
« Reply #29 on: April 28, 2015, 11:54:51 am »
+1

So, I got Adventures!

...and everybody is going to bed :(

Skype???  :D

There's a lot of people at my house, and some people would probably think I'm really weird if I did it...
See... I consider that an incentive.
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Beyond Awesome

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Re: IRL Adventures stories
« Reply #30 on: April 28, 2015, 03:03:40 pm »
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Well, my copy is out for delivery.
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Witherweaver

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Re: IRL Adventures stories
« Reply #31 on: April 28, 2015, 03:05:07 pm »
+2

Well, my copy is out for delivery.

It's going on an adventure!
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crlundy

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Re: IRL Adventures stories
« Reply #32 on: April 28, 2015, 04:06:29 pm »
0

Well, I finally played my first Adventures games last night! Gentle Intro and Expert Intro. I love Reserve cards and Events. Still haven't played enough with the tokens or with Events to say anything interesting about those.

I guess my "Adventures story" is that Swamg Hag is rough with 4 players.
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Voltaire

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Re: IRL Adventures stories
« Reply #33 on: April 29, 2015, 12:00:36 am »
+2

Gear is optional, everyone. PSA. I lost a game because I thought it was mandatory.
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A Drowned Kernel

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Re: IRL Adventures stories
« Reply #34 on: April 29, 2015, 12:01:29 am »
0

Gear is optional, everyone. PSA. I lost a game because I thought it was mandatory.

I didn't even notice that you were setting aside cards every time. That's pretty funny.
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sudgy

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Re: IRL Adventures stories
« Reply #35 on: April 29, 2015, 01:13:34 am »
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Well, I finally played the first set of 10!

Me and my dad both went for the engine, with slight variation between us based on support cards.  He should have won, but made a tactical error that let me swipe the game.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

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Re: IRL Adventures stories
« Reply #36 on: April 30, 2015, 05:01:19 pm »
+2

I learned today, that +Card token on Magpie is ridiculous...  Especially if you're getting them uncontested...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

GendoIkari

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Re: IRL Adventures stories
« Reply #37 on: April 30, 2015, 05:03:30 pm »
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I learned today, that +Card token on Magpie is ridiculous...  Especially if you're getting them uncontested...

I had the +Card token on Magpie once. Though sadly they were pretty contested; I think I only ended up with 3 or 4 (it was more than 2 players).
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harryparry

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Re: IRL Adventures stories
« Reply #38 on: May 01, 2015, 10:41:33 am »
+1

Has anyone already got the combination alms, borrow on the board? I'm pretty interested in how a 6/4 (or even a 7/4 with baker alongside) opening is gonna influence the rest of the game.
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GendoIkari

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Re: IRL Adventures stories
« Reply #39 on: May 01, 2015, 12:20:19 pm »
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I'm not sure that opening a $7 is good, even when you can.

King's Court... seems similar to opening Throne Room, except swingier. It still relies on a lot of luck to pair it with your action for the first couple shuffles.
Forge... seems like a weaker version of Chapel at the beginning of the game.
Bank... not better than Gold for a while.
Expand... slow way to build your deck up.
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Re: IRL Adventures stories
« Reply #40 on: May 01, 2015, 12:24:37 pm »
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Opening Forge would be great.  Even if it's weaker than Chapel, it's still basically a Chapel, and 2 Estates -> $4 card is awesome.
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Deadlock39

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Re: IRL Adventures stories
« Reply #41 on: May 01, 2015, 02:13:04 pm »
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I think most of the $7 opening discussion has been centered around opening with Inheritance. Removing 3 junk cards and gaining 3 of a decent $3 or $4 card is probably much better than opening with the other $7s.  Obviously dependent on the availability of a good target.

Seeing a Inheritance, Borrow, Baker, Ironmonger board and opening 5/2 is by very rough calculation < 1/1,000,000 odds, but it would certainly be pretty sweet.

LastFootnote

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Re: IRL Adventures stories
« Reply #42 on: May 01, 2015, 03:17:24 pm »
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I'm not sure that opening a $7 is good, even when you can.

King's Court... seems similar to opening Throne Room, except swingier. It still relies on a lot of luck to pair it with your action for the first couple shuffles.
Forge... seems like a weaker version of Chapel at the beginning of the game.
Bank... not better than Gold for a while.
Expand... slow way to build your deck up.

A agree with all of these except Expand. Expanding your Estates into good $5 cards immediately would be very strong. Obviously depends on which $5 cards are available, but certainly a good move in a lot of cases.
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Seprix

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Re: IRL Adventures stories
« Reply #43 on: May 01, 2015, 10:43:26 pm »
+2

If you can get it set up quickly, a Princed Miser is insane.
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Jimmmmm

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Re: IRL Adventures stories
« Reply #44 on: May 02, 2015, 03:00:43 am »
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King's Court... seems similar to opening Throne Room, except swingier. It still relies on a lot of luck to pair it with your action for the first couple shuffles.

Really? In most KC engine games, the early game is a race to get to KC. One King's Court can pretty quickly get you a second.
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Witherweaver

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Re: IRL Adventures stories
« Reply #45 on: May 02, 2015, 12:05:54 pm »
+2

King's Court... seems similar to opening Throne Room, except swingier. It still relies on a lot of luck to pair it with your action for the first couple shuffles.

Really? In most KC engine games, the early game is a race to get to KC. One King's Court can pretty quickly get you a second.

But in those games you usually have some of the engine parts.  Here you wouldn't have anything KC can connect with until like turn 6 or 7.
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harryparry

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Re: IRL Adventures stories
« Reply #46 on: May 03, 2015, 06:21:09 am »
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What about opening KC Bridge? Off course you need the collission, but when you get it. Man!
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Re: IRL Adventures stories
« Reply #47 on: May 03, 2015, 02:56:42 pm »
+2

I went for Pages too late in a multiplayer game. Opponents decided not to upgrade their Treasure Hunters, leaving me with only one. Also, playing with all of the events is a terrble idea.
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Re: IRL Adventures stories
« Reply #48 on: May 03, 2015, 04:12:22 pm »
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I just played a whole game without realizing that Artificer is supposed to put the gained card on your deck.
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werothegreat

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Re: IRL Adventures stories
« Reply #49 on: May 03, 2015, 05:20:40 pm »
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I just played a whole game without realizing that Artificer is supposed to put the gained card on your deck.

I've done that with Develop before.
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