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Schneau

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Gokoins/payment discussion
« on: April 21, 2015, 11:40:33 am »
+10

Here's another thing I don't think I've seen mentioned:

Get rid of Gokoins. Let us pay real money to buy the cards we want to buy, including promos. Cut out the fake middle currency. It's probably not on the minds of users here who bought the cards long ago, but with Adventures coming, I'm sure we'd all appreciate being able to just buy it instead of buying Gokoins first, leaving us with a few to spend on diddly squat.
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Re: Gokoins/payment discussion
« Reply #1 on: April 21, 2015, 11:41:43 am »
0

Here's another thing I don't think I've seen mentioned:

Get rid of Gokoins. Let us pay real money to buy the cards we want to buy, including promos. Cut out the fake middle currency. It's probably not on the minds of users here who bought the cards long ago, but with Adventures coming, I'm sure we'd all appreciate being able to just buy it instead of buying Gokoins first, leaving us with a few to spend on diddly squat.

I agree.  They seem very pointless.
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Re: Gokoins/payment discussion
« Reply #2 on: April 21, 2015, 11:54:54 am »
+2

Here's another thing I don't think I've seen mentioned:

Get rid of Gokoins. Let us pay real money to buy the cards we want to buy, including promos. Cut out the fake middle currency. It's probably not on the minds of users here who bought the cards long ago, but with Adventures coming, I'm sure we'd all appreciate being able to just buy it instead of buying Gokoins first, leaving us with a few to spend on diddly squat.

I agree.  They seem very pointless.

What would do wonders to earning the respect/trust of the community would be converting all current gokoins into normal money, which can then be applied to Adventures.
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Re: Gokoins/payment discussion
« Reply #3 on: April 21, 2015, 12:31:29 pm »
+3

Here's another thing I don't think I've seen mentioned:

Get rid of Gokoins. Let us pay real money to buy the cards we want to buy, including promos. Cut out the fake middle currency. It's probably not on the minds of users here who bought the cards long ago, but with Adventures coming, I'm sure we'd all appreciate being able to just buy it instead of buying Gokoins first, leaving us with a few to spend on diddly squat.

I agree.  They seem very pointless.

What would do wonders to earning the respect/trust of the community would be converting all current gokoins into normal money, which can then be applied to Adventures.

Actually I don't believe in the current business model at all. I would much rather see a system a la World of Tanks where everybody gets a default account for free (=play with only base) and then you can buy days, weeks, months or years of a premium account (=play with all the cards) with increasing discounts if you commit to a longer period.

I don't think that model would actually be better for me, it just feels like it makes a lot more sense for Dominion. What we have now is based on Magic I suppose, but Magic is actually a collectable card game. Dominion is not. Goko should be really glad Donald made another expansion, or they would never have gotten any money from existing customers ever anymore.

In the short run, a business will usually be driven by where their money comes from. Changing into a business model where existing customers pay money (opposed to only new ones) would give them an incentive to make the existing users happy. I think that would be a very good thing in the long run for all parties involved.
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Re: Gokoins/payment discussion
« Reply #4 on: April 21, 2015, 12:39:59 pm »
+1

Actually I don't believe in the current business model at all. I would much rather see a system a la World of Tanks where everybody gets a default account for free (=play with only base) and then you can buy days, weeks, months or years of a premium account (=play with all the cards) with increasing discounts if you commit to a longer period.

I don't think that model would actually be better for me, it just feels like it makes a lot more sense for Dominion. What we have now is based on Magic I suppose, but Magic is actually a collectable card game. Dominion is not. Goko should be really glad Donald made another expansion, or they would never have gotten any money from existing customers ever anymore.

In the short run, a business will usually be driven by where their money comes from. Changing into a business model where existing customers pay money (opposed to only new ones) would give them an incentive to make the existing users happy. I think that would be a very good thing in the long run for all parties involved.

If they do move to a subscription-based model, it should be cheap. I'm talking $1 a month, if that. Dominion is a great game, but in terms of maintenance costs it's a far cry from e.g. World of Warcraft.

I'd prefer to see the current model stay in place, but with some other non-awful revenue streams. Tournaments with a $1 entrance fee; winner gets a promo (or even an expansion) as a prize. Even just a donation button would be good to have. "Help keep Dominion Online affordable!"
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Re: Gokoins/payment discussion
« Reply #5 on: April 21, 2015, 01:13:41 pm »
+2

Actually I don't believe in the current business model at all. I would much rather see a system a la World of Tanks where everybody gets a default account for free (=play with only base) and then you can buy days, weeks, months or years of a premium account (=play with all the cards) with increasing discounts if you commit to a longer period.

I don't think that model would actually be better for me, it just feels like it makes a lot more sense for Dominion. What we have now is based on Magic I suppose, but Magic is actually a collectable card game. Dominion is not. Goko should be really glad Donald made another expansion, or they would never have gotten any money from existing customers ever anymore.

In the short run, a business will usually be driven by where their money comes from. Changing into a business model where existing customers pay money (opposed to only new ones) would give them an incentive to make the existing users happy. I think that would be a very good thing in the long run for all parties involved.

If they do move to a subscription-based model, it should be cheap. I'm talking $1 a month, if that. Dominion is a great game, but in terms of maintenance costs it's a far cry from e.g. World of Warcraft.

I'd prefer to see the current model stay in place, but with some other non-awful revenue streams. Tournaments with a $1 entrance fee; winner gets a promo (or even an expansion) as a prize. Even just a donation button would be good to have. "Help keep Dominion Online affordable!"

Think of it less like WoW, and more like Diablo III.  Blizzard is constantly adding stuff to the game, even without a monthly revenue stream.  Why?  New players.  Hell, Guild Wars is as complicated as WoW, and it doesn't do subscriptions either!

I'm all for paying for tournaments and things like that, but I would be firmly against a subscription fee.
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Re: Gokoins/payment discussion
« Reply #6 on: April 21, 2015, 01:20:13 pm »
0

I'm not sure online Dominion can match the business model of Diablo III.  Diablo III has new skills, equipment, monsters, locations, etc. that can be released with patches, which can actually significantly effect game play.  (E.g., Wizard in the current patch (2.2) plays much much differently now that non-Firebird sets (specifically, Tal's) are viable, which wasn't much the case in previous versions.  So you almost have an entirely new class.)  So new content can draw new players.

I can't see online Dominion as being able to do that, since new content is by and large through new expansions.  Unless they have some major innovations around the Adventures (not the expansion, but the thing on the Goko page that we never click on) that could provide big draw.   
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Re: Gokoins/payment discussion
« Reply #7 on: April 21, 2015, 01:22:15 pm »
+4

New content isn't really what draws new players, new content retains existing players.
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Re: Gokoins/payment discussion
« Reply #8 on: April 21, 2015, 01:28:07 pm »
0

New content isn't really what draws new players, new content retains existing players.

Well, yes, but the retention of existing players can draw new players (through word-of-mouth, the draw of having a community to play with/against, etc.).
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Re: Gokoins/payment discussion
« Reply #9 on: April 21, 2015, 01:37:18 pm »
+2

New content isn't really what draws new players, new content retains existing players.

Well, yes, but the retention of existing players can draw new players (through word-of-mouth, the draw of having a community to play with/against, etc.).

Bear in mind that it's been two years since an expansion has released, and if anything, the Dominion Online community has grown, despite Goko's shittiness.
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Re: Gokoins/payment discussion
« Reply #10 on: April 21, 2015, 01:39:28 pm »
+2

It's worth bearing in mind that for all the people who already paid for the existing cards for apparently unlimited time, asking for anything more to keep that would be a disaster.
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Re: Gokoins/payment discussion
« Reply #11 on: April 21, 2015, 02:59:29 pm »
+2

Since we're talking about ways for Dominion Online to make money post new version and Adventures, I think I'd pay for some new themes, especially if there was a minimalist theme of some kind. Maybe with a simpler background and a cleaner display of useful information. I guess you could argue such a theme should just be free by default, but perhaps the current theme is more appealing to new players and that's what you want as a default. In any case, I'd be happy to pay for a new one, if it looked nice.
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Re: Gokoins/payment discussion
« Reply #12 on: April 21, 2015, 04:30:47 pm »
+4

I think a subscription model would be a better model, especially as MF has to maintain a running system for thousands of paying customers who have never actually paid anything to MF; however, I think this is the reason it's not going to happen:

It's worth bearing in mind that for all the people who already paid for the existing cards for apparently unlimited time, asking for anything more to keep that would be a disaster.

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Re: Gokoins/payment discussion
« Reply #13 on: April 21, 2015, 04:41:13 pm »
0

I think a subscription model would be a better model, especially as MF has to maintain a running system for thousands of paying customers who have never actually paid anything to MF; however, I think this is the reason it's not going to happen:

It's worth bearing in mind that for all the people who already paid for the existing cards for apparently unlimited time, asking for anything more to keep that would be a disaster.

But hopefully soon most customers will be newer customers. Why not start with subscriptions while still keeping those who already are lifetimers, but only sell Adventures as subscription?
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Re: Gokoins/payment discussion
« Reply #14 on: April 21, 2015, 05:08:30 pm »
+8

I think a subscription model would be a better model, especially as MF has to maintain a running system for thousands of paying customers who have never actually paid anything to MF; however, I think this is the reason it's not going to happen:

It's worth bearing in mind that for all the people who already paid for the existing cards for apparently unlimited time, asking for anything more to keep that would be a disaster.
I don't follow. Obv. you can combine the concepts; people who paid already are in, new people can subscribe, and possibly can pay instead. If the game is sufficiently money-making to be worth the effort you're already putting into it, the number of existing people is dwarfed by the eventual number of people.
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Re: Gokoins/payment discussion
« Reply #15 on: April 21, 2015, 05:16:23 pm »
0

I think a subscription model would be a better model, especially as MF has to maintain a running system for thousands of paying customers who have never actually paid anything to MF; however, I think this is the reason it's not going to happen:

It's worth bearing in mind that for all the people who already paid for the existing cards for apparently unlimited time, asking for anything more to keep that would be a disaster.

As a note, I am also willing to pay for the base card arts. I don't know how many people are, but I much rather my estates and copper have artwork.

I think pst might have it right, keep everyone who bought up to Guilds as having those cards free for life, but if they want Adventures, they have to join the subscription model. Keep base free for everyone and whatever expansions they already have, but if players want more expansions, then they have to go on the subscription model. It would have to be cheap, no more than what a current small expansion like guilds cost, $4 at most, and for some that might be pushing it. That comes out to almost $50 per year which actually really adds up.

Another thought, I think you guys should wait and see how well this performs on tablet and phones. I think there is a huge untapped potential market there. Who knows, I might be wrong, but maybe some good money can come from there with the current model.

Anyway, I want Dominion Online to be as successful as possible and for it to last as long as possible.
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Re: Gokoins/payment discussion
« Reply #16 on: April 21, 2015, 05:29:17 pm »
+3

Isn't $50 about what it costs to permanently get all the sets so far?
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Re: Gokoins/payment discussion
« Reply #17 on: April 21, 2015, 05:39:26 pm »
0

I think pst might have it right, keep everyone who bought up to Guilds as having those cards free for life, but if they want Adventures, they have to join the subscription model. Keep base free for everyone and whatever expansions they already have, but if players want more expansions, then they have to go on the subscription model. It would have to be cheap, no more than what a current small expansion like guilds cost, $4 at most, and for some that might be pushing it. That comes out to almost $50 per year which actually really adds up.

Another thought, I think you guys should wait and see how well this performs on tablet and phones. I think there is a huge untapped potential market there. Who knows, I might be wrong, but maybe some good money can come from there with the current model.

Anyway, I want Dominion Online to be as successful as possible and for it to last as long as possible.

I love Dominion, but I am not paying $4 per month. If it were a bunch of games, multiple of which I wanted to play, $4 might be reasonable. But I can get my Dominion fix with the physical sets. They're way better value than $4/month.

$1 per month? Now you're talking. I'd pay $1 per month in addition to buying the expansions at the current rates.
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Re: Gokoins/payment discussion
« Reply #18 on: April 21, 2015, 05:47:33 pm »
+2

I'd happily pay $5-$10/month for iso-level stability and speed. This means no freezes and crashes, a working rejoin function (not just reconnect), no trillion lobbies, functioning automatch, no drag and dropping to get stuff done, no pondering over which of 3 identical Coppers to trash, discard and topdeck with Lookout, etc.

If the new software resembles the current one, though, I'd barely want to play on it for free.
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Re: Gokoins/payment discussion
« Reply #19 on: April 21, 2015, 05:48:07 pm »
+2

I personally think that any kind of subscriptions system would make you lose a lot of customers.  Now, you might make more money, but you wouldn't have as happy of a fan base.  I'm still a student and don't really have a steady income, so I never buy subscription things ever.  I've bought the cards on goko, and if they switched it to subscription I would not buy it (except maybe years in the future when I'm actually just living a normal life).
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Gokoins/payment discussion
« Reply #20 on: April 21, 2015, 09:05:22 pm »
+2

Here's another thing I don't think I've seen mentioned:

Get rid of Gokoins. Let us pay real money to buy the cards we want to buy, including promos. Cut out the fake middle currency. It's probably not on the minds of users here who bought the cards long ago, but with Adventures coming, I'm sure we'd all appreciate being able to just buy it instead of buying Gokoins first, leaving us with a few to spend on diddly squat.

I agree.  They seem very pointless.

You can expect the in-game currencies to be reworked.

Thanks for the complete list, Lord Humanton. Although I personally would like to see reconnect prioritized higher than automatch - am I the only one on this?

Keep in mind, his list was summarizing what he saw in this thread to that point, and prioritized based on what he made of the posts.

And speaking in general, fwiw, LordHumanton is the lead developer for this project, and he understands the game's complexity intimately, has deep knowledge of the online version, and will be central to its success. He's probably as excited as anyone to see the new version come to light (and apologies to LH if that's putting words in his mouth!  :-X  :) )  Edit: Okay, I would suppose that the game's creator, who frequents these boards, is pretty excited, too.  ;D
« Last Edit: April 21, 2015, 09:08:27 pm by DavidTheDavid »
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Re: Gokoins/payment discussion
« Reply #21 on: April 22, 2015, 08:47:02 am »
+1

Anyway, just wanted to say I have given more thoughts to a payment system, and here is what I came up with.

For the long term stability of Dominion, I think subscription is the way to go. I doubt many more expansions will come after Adventures, and even if they do, those releases will be sporadic. At best, we are looking at one promo a year. So, unless you can continue bringing in new people for years to come, you guys won't make much off charging for new expansions.

So, what I do think is that when Adventures comes out, you guys should switch to a subscription service. No matter what, keep Base Dominion free. You want to attract new customers and keeping the base set free is the way to go. After that, allow people to keep whatever expansions they already bought, and if they ever cancel the unlimited subscription, they still have those expansions. I don't think this will be that big of deal. There are enough of us on here that want to play with Adventures, so we will switch over to the subscription service just to play withe new cards.

I also suggest offering a 30-Day free trial for the subscription service. 30-Day free trials usually do wonders for sales. Personally, I don't care either way, if the only way to play Adventures was to switch over to a subscription service, I would switch over regardless of a 30-Day trial or not.  However, not everyone would feel the same way as me. I also suggest offering an additional 30-Days for anyone who bought every expansion or who bought a set recently prior to the subscription switch over. This is not necessary, but a good gesture nonetheless.

As far as pricing, I think $1 is too low and $4 is too high. Dark Ages came out about 3 years ago. Over 3 years, $1 month comes out to $36, less than the cost of buying all the expansions. So, yah, I am not sure on that. However, $1 or rather .99 cents does have the benefit of being attractive to a lot of potential on the fence customers. So, maybe, you will get a lot of customers at that price point that it might be the way to go.

Regarding $4, one year comes out to $48 which is absurd. It is also half the cost of Netflix, and Dominion does not offer nearly half of what Netflix has to offer. Long story short, a lot of people will be scared away by a $4 price point.

$2 is probably the best price point. Although, as I said earlier $1 might give you a lot of customers. You can always start at $2 and lower the price if not enough people are converting. $2 comes out to $24 a year and $72 after three years. A bit more than buying all the expansions currently, but this price seems fair.

$3 is pretty close to $4, sort of like how it is in Dominion. We're looking at $36 a year or $108 after three years and that seems pretty pricey to me and probably a lot of other people.

So, long story short, $1 or $2 a month is probably the way to go. Let people keep their expansion purchases. Switch over to subscription when Adventures comes out. And, optional, but probably a good idea, offer a free trial for the unlimited expansion subscription service.
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Re: Gokoins/payment discussion
« Reply #22 on: April 22, 2015, 08:59:17 am »
0

$2/mo
$5/3mo
$9/6mo
$15/yr
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Re: Gokoins/payment discussion
« Reply #23 on: April 22, 2015, 09:02:05 am »
0

Under this model, would free players still be able to play with a subscription player's expansion cards if they play a game together?
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Re: Gokoins/payment discussion
« Reply #24 on: April 22, 2015, 09:05:31 am »
0

Probably not. It feels like the Xbox Gold subscription.
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Re: Gokoins/payment discussion
« Reply #25 on: April 22, 2015, 09:47:44 am »
+1

Tournaments with a $1 entrance fee; winner gets a promo (or even an expansion) as a prize.

I think this is a very good idea, but I think it would be better if it cost, say, 10 Gokoins to enter a tournament and you'd win some amount of Gokoins depending on how well you do in the tournament (obviously hand out less than 80 Gokoins total for a 8-person tournament, for example). That way, people who already have all the cards could still enter tournaments and then if they win, they get to enter more tournaments for free.
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Re: Gokoins/payment discussion
« Reply #26 on: April 22, 2015, 10:14:27 am »
+4

Can the discussion about the merits of various payment systems be split into another thread?
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Re: Gokoins/payment discussion
« Reply #27 on: April 22, 2015, 01:44:50 pm »
0

Probably not. It feels like the Xbox Gold subscription.
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Re: Gokoins/payment discussion
« Reply #28 on: April 22, 2015, 02:15:42 pm »
0

Actually, I like the idea of extra things that aren't expansions being more ways to make money (like tournaments or something).  People won't feel like they're being cheated out of anything (like I kind of would with subscription based expansions (do I have to pay a few dollars a month to play with expansions in real life?)), and it still brings in more revenue.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Gokoins/payment discussion
« Reply #29 on: April 22, 2015, 02:23:29 pm »
0

Can the discussion about the merits of various payment systems be split into another thread?

It's confusing when a thread is moved/split without retaining an indication of its origin, because to anyone new to it, it's like why is someone posting in the payment discussion thread that payment discussion should be in another thread?
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Witherweaver

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Re: Gokoins/payment discussion
« Reply #30 on: April 22, 2015, 02:29:01 pm »
0

Can the discussion about the merits of various payment systems be split into another thread?

It's confusing when a thread is moved/split without retaining an indication of its origin, because to anyone new to it, it's like why is someone posting in the payment discussion thread that payment discussion should be in another thread?

Just in case you were wondering.  Feel free to also go and post there that any discussion of the fixing practices of wholesale albatross prices should be split off in its own thread.
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Polk5440

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Re: Gokoins/payment discussion
« Reply #31 on: April 22, 2015, 02:38:26 pm »
+4

I do not like the idea of moving to a subscription model. There is a benefit to the company and others to having a large player base, as well. People who buy everything up front then play for years are not just dead-weight: They are people to play games of Dominion with! That reduces the wait time for a game with someone of similar skill level, and reduced wait times may encourage more people to buy in.

Other games in the same space as Dominion don't necessarily use a subscription model. Ticket to Ride has done very well with a purchase-the-expansions model.

As far as getting more money out of existing users (if that is really a goal), then there is definitely space for purchasing additional things: Base Card art, Adventures, buy access to better bots, etc. If there is a concern about the revenue raised from someone who buys everything, then really, there is an easy solution: raise the price of things. It doesn't necessarily mean the whole model is faulty.
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Re: Gokoins/payment discussion
« Reply #32 on: April 22, 2015, 02:50:58 pm »
+8

Can we have the discussion about how it was confusing that this discussion got split into its own thread split into its own thread?
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DavidTheDavid

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Re: Gokoins/payment discussion
« Reply #33 on: April 22, 2015, 03:30:53 pm »
+3

I do not like the idea of moving to a subscription model. There is a benefit to the company and others to having a large player base, as well. People who buy everything up front then play for years are not just dead-weight: They are people to play games of Dominion with! That reduces the wait time for a game with someone of similar skill level, and reduced wait times may encourage more people to buy in.

Other games in the same space as Dominion don't necessarily use a subscription model. Ticket to Ride has done very well with a purchase-the-expansions model.

As far as getting more money out of existing users (if that is really a goal), then there is definitely space for purchasing additional things: Base Card art, Adventures, buy access to better bots, etc. If there is a concern about the revenue raised from someone who buys everything, then really, there is an easy solution: raise the price of things. It doesn't necessarily mean the whole model is faulty.

Right, all players contribute to the making of a game in these social, ftp models. A large player base contributes to the success of the game, and many players invest their time not just in playing but in participating in online communities, helping out new players, reporting bugs, and all of those things make a game work in this era of online gaming. That said, if the developers can't determine how to make a game attractive to paying customers, then it will fail sooner or later. Dominion is a top-tier indie board game with broad, lasting appeal, which is a tremendous plus, too. If any game deserves a first-rate online experience, it's Dominion.
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popsofctown

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Re: Gokoins/payment discussion
« Reply #34 on: April 22, 2015, 04:08:22 pm »
+1

I do not like the idea of moving to a subscription model. There is a benefit to the company and others to having a large player base, as well. People who buy everything up front then play for years are not just dead-weight: They are people to play games of Dominion with! That reduces the wait time for a game with someone of similar skill level, and reduced wait times may encourage more people to buy in.

Other games in the same space as Dominion don't necessarily use a subscription model. Ticket to Ride has done very well with a purchase-the-expansions model.

As far as getting more money out of existing users (if that is really a goal), then there is definitely space for purchasing additional things: Base Card art, Adventures, buy access to better bots, etc. If there is a concern about the revenue raised from someone who buys everything, then really, there is an easy solution: raise the price of things. It doesn't necessarily mean the whole model is faulty.

What's the term.. I should keep my foot out of my mouth, is that the idiom?... but... As a nonpaying player, doesn't this large playerbase of set-for-lifers reduce my incentive to pay in the current model?  When I queue up, there's a bunch of players with all sets for me to play.  It's not gonna pair me with newbies that are stuck on base like me, or with old players who have let a subscription blink out.  I don't know if I get it.

For me in particular I don't know if I'll ever get enticed into spending dough, but I'm just kinda trying to keep this discussion going and see what you think from that angle..
« Last Edit: April 22, 2015, 06:47:49 pm by popsofctown »
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Polk5440

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Re: Gokoins/payment discussion
« Reply #35 on: April 22, 2015, 04:49:34 pm »
0

As a nonplaying player, doesn't this large playerbase of set-for-lifers reduce my incentive to pay in the current model?  When I queue up, there's a bunch of players with all sets for me to play.

I was thinking about pay-for-expansions versus pay-for-subscription. You can raise more or less money in each of the models by raising or lowering prices. So there is no need to change models to raise more money if simply changing prices would do it.

I had forgotten about the ability for people to join games with sets they do not own. This seems like a separate thing. Because this could still be an issue in a subscription model if people who do not have a subscription could still join any game, right?

I agree that having the ability to join any game reduces a person's incentive to buy expansions/subscriptions themselves. Not buying yourself basically limits your ability to play with bots and set up games. This is kind of an interesting dilemma: you can charge everyone the same (lower) price for any access to expansions, or charge a (higher) price to those more willing to pay for all access and give more limited access at a lower price (free) to others. Not clear which is better.

Edit: wording.
« Last Edit: April 22, 2015, 04:51:42 pm by Polk5440 »
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Re: Gokoins/payment discussion
« Reply #36 on: April 22, 2015, 05:14:38 pm »
+6

If I recall correctly, it sounds like in the new version:

* You mostly find games through automatch (unless you've set up a game for specific players).
* The game is generated using the union of all sets the players own (instead of just whoever's hosting the game, like it is now).

In my opinion, automatch should not let you specify which sets or how many sets your matched opponents own. If you don't own anything, sometimes you get matched against another such player and just have the Base Set cards. For a serious player, that should be incentive to purchase some or all of the expansions.
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popsofctown

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Re: Gokoins/payment discussion
« Reply #37 on: April 22, 2015, 06:50:28 pm »
+1

If I recall correctly, it sounds like in the new version:

* You mostly find games through automatch (unless you've set up a game for specific players).
* The game is generated using the union of all sets the players own (instead of just whoever's hosting the game, like it is now).

In my opinion, automatch should not let you specify which sets or how many sets your matched opponents own. If you don't own anything, sometimes you get matched against another such player and just have the Base Set cards. For a serious player, that should be incentive to purchase some or all of the expansions.
I actually set my Salvager automatch to accept base games and accept them when they are offered to me, 75% of that being out of guilt and desire to endure a double witch BM mirror as pennance.  4/5 times the person doesn't want to play base and just hasn't used the automatch to properly express that desire, so they decline the game.
« Last Edit: April 22, 2015, 06:51:49 pm by popsofctown »
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Donald X.

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Re: Gokoins/payment discussion
« Reply #38 on: April 22, 2015, 07:47:41 pm »
+2

What's the term.. I should keep my foot out of my mouth, is that the idiom?... but... As a nonpaying player, doesn't this large playerbase of set-for-lifers reduce my incentive to pay in the current model?  When I queue up, there's a bunch of players with all sets for me to play.  It's not gonna pair me with newbies that are stuck on base like me, or with old players who have let a subscription blink out.  I don't know if I get it.
Whatever the payment method, letting you play with someone else's cards doesn't invalidate it, it just means it has to charge more to compensate (at most twice as much, figuring that 3+ player games aren't the norm). If you can play with my cards, and I am paying by the month, then I am paying for you too. It could charge less and not let me share, but there's no problem letting me share, it's just factored into the prices.

I don't know how automatch will work, but it might incentivize buying in by tending to match you with people with a similar number of expansions (or, tending to match you with other people with the same value for "do you pay by the month"). The attraction of this would be, not having to charge you much for sharing your cards.
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popsofctown

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Re: Gokoins/payment discussion
« Reply #39 on: April 22, 2015, 08:38:58 pm »
+1

I don't know how automatch will work, but it might incentivize buying in by tending to match you with people with a similar number of expansions (or, tending to match you with other people with the same value for "do you pay by the month"). The attraction of this would be, not having to charge you much for sharing your cards.

Do you mean "tends to match you up with similar # of expansions" as a tiebreaker, or as a high ranking criterion?  If it's a high ranking criterion, it seems kind of.. wrong.  If a 5800 rated Dominion player Alice who owns all sets queues up for a game with a player of similar skill, and there's a 5600 rated player Bob with 2 sets floating in queue, and a 5100 rated player Charles with all sets floating in queue, my presumption would be that Alice (5800) wants to play with Bob (5600).  If the system goes, "well, Alice and Charlie have the same number of sets, let's have them battle eachother and leave Bob floating in queue so hopefully he can battle someone else with two sets and get a reminder of why he needs to give us more money," then that's not good.  To be clear, the server is being totally fair towards Bob: Bob has not bought in at the maximum level, he cannot queue into a game that will use fewer sets than he owns, and for all the queue knows the next player to queue up could be even closer to his rating, perhaps.  But the server is being totally unfair to Alice, Alice has taken every opportunity available to support Goko MakingFun but is still being denied an optimal Dominion experience in a pretty deliberate way.

If it's a tiebreaker, and all three of these players are rated 5000, then sure.  But payment level automatch sounds like something that rubs me the wrong way.  It doesn't sound [paying!] customer oriented when you talk about it from that angle.
« Last Edit: April 22, 2015, 08:55:22 pm by popsofctown »
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Re: Gokoins/payment discussion
« Reply #40 on: April 22, 2015, 08:42:05 pm »
+1

I don't know how automatch will work, but it might incentivize buying in by tending to match you with people with a similar number of expansions (or, tending to match you with other people with the same value for "do you pay by the month"). The attraction of this would be, not having to charge you much for sharing your cards.

Do you mean "tends to match you up with similar # of expansions" as a tiebreaker, or as a high ranking criterion?  If it's a high ranking criterion, it seems kind of.. wrong.  If a 5800 rated Dominion player Alice who owns all sets queues up for a game with a player of similar skill, and there's a 5600 rated player Bob with 2 sets floating in queue, and a 5100 rated player Charles with all sets floating in queue, my presumption would be that Alice (5800) wants to play with Bob (5600).  If the system goes, "well, Alice and Charlie have the same number of sets, let's have them battle eachother and leave Bob floating in queue so hopefully he can battle someone else with two sets and get a reminder of why he needs to give us more money," then that's not good.  To be clear, the server is being totally fair towards Bob: Bob has not bought in at the maximum level, he cannot queue into a game that will use fewer sets than he owns, and for all the queue knows the next player to queue up could be even closer to his rating, perhaps.  But the server is being totally unfair to Alice, Alice has taken every opportunity available to support Goko but is still being denied an optimal Dominion experience in a pretty deliberate way.

If it's a tiebreaker, and all three of these players are rated 5000, then sure.  But payment level automatch sounds like something that rubs me the wrong way.  It doesn't sound [paying!] customer oriented when you talk about it from that angle.

Yeah I much prefer LF's suggestion of just not being able to specify # sets in automatch search criteria (and perhaps not even being able to see before the game begins, so people can't just reject games until they get one with more sets).
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Donald X.

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Re: Gokoins/payment discussion
« Reply #41 on: April 22, 2015, 08:56:18 pm »
+1

Do you mean "tends to match you up with similar # of expansions" as a tiebreaker, or as a high ranking criterion?
My best guess it that they will pick the option that sucks the least.
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Re: Gokoins/payment discussion
« Reply #42 on: April 22, 2015, 08:59:44 pm »
0

Not being able to fund Dominion Online would certainly suck more than a lot of things.
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blueblimp

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Re: Gokoins/payment discussion
« Reply #43 on: April 22, 2015, 11:01:01 pm »
+8

A downside of a subscription model is that it disincentivizes occasional play. Right now I'm not playing even a game per day reliably, but I do play sometimes. If I were on a subscription plan, the amount I'm playing now might not be enough to justify continuing to pay the subscription (depending on its price).
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Beyond Awesome

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Re: Gokoins/payment discussion
« Reply #44 on: April 23, 2015, 08:24:09 am »
+1

If Dominion were to not go with a subscription service, I am willing to pay more for Adventures than I did for DA which I paid $12 for because I bought it as each part was released.

I do like Tournaments. I think a prize they can offer is to qualify for another tournament that if you win that tournament you get to play in the world championship tournament. So, essentially, all tournaments would be qualifier tournaments and then there would be one more tournament where all the winners play and the winner of that goes to the irl world championships. That would be cool. Other prizes could be offered for 1st, 2nd, 3rd like promos or expansions. This might not be a deal to us, but it might mean something to some of their other customers who have not bought any expansions. For us, having a shot at the world championships can be a big thing and for others just winning expansions can be a cool thing. Anyway, if they held weekly or monthly tournaments I can see this being a good way of gaining revenue while not having to go on a subscription service.

Oh, and MF, if you ever do implement the base cards art, I will buy it. I promise. I think that should be super easy to program.
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Re: Gokoins/payment discussion
« Reply #45 on: April 23, 2015, 12:32:49 pm »
+6

Honestly, I really like the "virtual board game" model. Tables and stuff are stupid, but if I own the physical game, all my friends play with me for free. I think it makes sense that online is just the same. I want to be able to play with my friends online without everyone paying for it. It gets them into the game, and then they buy their own copies, etc.
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Re: Gokoins/payment discussion
« Reply #46 on: May 14, 2015, 01:17:49 pm »
+2

If I may chime in (late), I think a subsctiption system is a bad idea because experienced but occasional players will disappear.

Forcing new freetoplayers into their own, Base-infested ghetto is not a great way to keep those players if they don't shell money in the first week of play or so (even adding the occasional "on trial" card to the free set - say one or two different cards per week - Base Dominion gets stale pretty fast).

I, like many others before, suggest selling cosmetical upgrades for money - and not just the base cards. You could sell alternative ("shiny") versions of existing popular cards (with less popular artwork - say Harem), backgrounds, avatars, personalized cardbacks...
In general, people are more likely to buy such nonessential stuff if said non-essential stuff is visible to other players.
You could make alt-art skins for coppers and estates, and people could buy them to personalize their starting deck. So, no in-game difference as cards only care about names, but your opponent will be green of envy when you play a bunny copper, a limited edition Adventures pre-order copper, and a "Tournament: first place" copper to buy a Silver, while all they have in hand is five lousy, cheapass coppers.
(maybe add the rule that they become vanilla coppers and estates as soon as they leave your ownership, to avoid masq/ambassador weirdness).
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SCSN

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Re: Gokoins/payment discussion
« Reply #47 on: May 14, 2015, 02:35:23 pm »
+2

A far better idea would be paid cosmetical upgrades of your opponent's cards, with them having to pay double what you paid to revert the changes.

I'd make all the cards look like this:

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SwitchedFromStarcraft

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Re: Gokoins/payment discussion
« Reply #48 on: May 14, 2015, 07:19:44 pm »
+4

Awwwww, now you're just making fun.
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Re: Gokoins/payment discussion
« Reply #49 on: May 14, 2015, 07:34:58 pm »
0

I'm going to have to really disagree with popsof here, I think the solution really lies in matching based on sets owned. After all, anyone that cares enough to be strategically competent will have all of the sets (which is why I don't own all of them, I'm not strategically competent). If someone has put enough of their time and effort into dominion, they would no doubt want to support the creator however they can.

I would even go so far as to suggest base only automatch if not for that creating a pretty terrible experience for new players

With heavily(but not fully)set based automatch, you really incentivize buying new sets, and those with all or most(I'm gonna expect a bunch of people with all but adventurers) will mostly play with others with the same dedication to dominion
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Re: Gokoins/payment discussion
« Reply #50 on: June 14, 2015, 06:03:48 pm »
0

I've been checking threads 6o see how much Dominion cost prior to v2.  Above US$50 is quoted, from December 2013, people were saying US$45.

The current price to purchase all sets is...  US$90.

That is pretty serious money for an online game!
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Re: Gokoins/payment discussion
« Reply #51 on: June 14, 2015, 06:19:11 pm »
0

I've been checking threads 6o see how much Dominion cost prior to v2.  Above US$50 is quoted, from December 2013, people were saying US$45.

The current price to purchase all sets is...  US$90.

That is pretty serious money for an online game!
That was before Dark ages and Guilds, wasn't it?
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Deadlock39

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Re: Gokoins/payment discussion
« Reply #52 on: June 14, 2015, 06:26:11 pm »
0

I purchased the pack with all sets for $45.  I think it was about 1 year ago. It sounds like the prices did double from what I have seen.
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