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Author Topic: Favorite Cards  (Read 14106 times)

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werothegreat

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Re: Favorite Cards
« Reply #25 on: April 19, 2015, 04:15:29 pm »
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Wine Merchant: Interesting reserve mechanic that differs from the general principle.

Funny story, Wine Merchant was actually the first Reserve card I saw.
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scott_pilgrim

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Re: Favorite Cards
« Reply #26 on: April 19, 2015, 05:00:35 pm »
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Artificer seems really weak to me.  I can't get excited about a card I'll rarely be able to justify.

I like events the most.

Adventures adds a lot of ways to draw huge amounts of cards.  I think Artificer will make it very easy to capitalize on that.
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brokoli

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Re: Favorite Cards
« Reply #27 on: April 19, 2015, 05:49:19 pm »
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I like the events that adds +1 action/card/$/buy, it seems to add creativity and enable unpredictable strategies, and that's what attracted me in Dominion at first. Also, Inheritance.
Otherwise, my favourite kingdom cards by now are : Ratcatcher, Coin of the realm, Miser, Transmogrify, Artificer, Distant lands, and Haunted woods.
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LibraryAdventurer

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Re: Favorite Cards
« Reply #28 on: April 19, 2015, 06:01:57 pm »
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Favorites on first impression: Peasant line (my first thought on seeing soldier was huge coin in Minion/Urchin games), Artificer, Amulet, Mission, Inheritance.

other first reactions:
- Gear: I like the effect, but the name and art seem out of place in Dominion's theme. At least they seemed to be at first glance... but then I noticed it could combo with artificer which is neat.
- Treasure Trove: On first glance, I thought ewww, like Cache is usually yukky, but it could be good in games where you either want a lot of trashables (mercenary, forager, maybe spice merchant...), or want a lot of golds and can sift/otherwise deal with the coppers (good for several TfB/Remodel type cards).
- Champion is obviously OP. Seems like Ferry will commonly have situations when it'll be OP as well, but yeah, it'll be fun with Band of Misfits.

ehunt

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Re: Favorite Cards
« Reply #29 on: April 19, 2015, 06:20:35 pm »
+1

I just love Distant Lands. The endgame is already so confusing. I hope it ends up mattering a lot.

I suppose this is obvious, but I'll say it anyway since I missed it myself the first time: its penalty over Duchy -- you have to get it in time to play it -- is also a huge benefit over Duchy: it Islands itself. Is anyone else really nuts about getting as many Islands Islanded as possible in the end-game even when it doesn't objectively matter? Now it does!
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Minotaur

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Re: Favorite Cards
« Reply #30 on: June 29, 2015, 06:21:57 pm »
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(Artificer)

Weird, this one is far from my favorite.  It probably does well in an engine, and I've won a game with it, but it's really situational and draw-dependent.  It also isn't quite as punchy and cool as Scavenger is for me.

I mean, you overpay for a Peddler, and you get a topdecking gainer that SOMETIMES works.  I think I combo'd it with Storyteller when I won with it, and Storyteller really is slick IMO.
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Elanchana

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Re: Favorite Cards
« Reply #31 on: June 30, 2015, 04:28:31 am »
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Since I still haven't played with Adventures yet (curse you game store!!!) this is all speculative but here are my favorites based on description:

Coin of the Realm - Village effect on call to prevent terminal collisions and dead draw? Aw hellz yah!
Guide - Protection against quite a lot of nasty stuff, and it doesn't even cost an action to get it on the mat!
Lost City - Soooooooo close to a no-strings-attached 2-card village.
Hireling - He's always there for you. Love me some permanently increased handsize.
Champion - YES I KNOW. I KNOW. I'M SORRY, OKAY? BUT LIKE, PARTY MODE. TERMINALS DON'T EXIST. SERIOUSLY.
Bonfire - Have your starting coppers and eat them too! Uh, I mean... you know what I mean.
Ferry - Cost reducers hold a special place in my heart.
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werothegreat

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Re: Favorite Cards
« Reply #32 on: June 30, 2015, 10:13:48 am »
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(Artificer)

Weird, this one is far from my favorite.  It probably does well in an engine, and I've won a game with it, but it's really situational and draw-dependent.  It also isn't quite as punchy and cool as Scavenger is for me.

I mean, you overpay for a Peddler, and you get a topdecking gainer that SOMETIMES works.  I think I combo'd it with Storyteller when I won with it, and Storyteller really is slick IMO.

Artificer likes large hand sizes and/or cost reduction.  It especially likes Library, so it can get back up to a large handsize quickly.
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TheEmerged

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Re: Favorite Cards
« Reply #33 on: July 03, 2015, 04:37:46 pm »
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I feel that I've played with them enough to have a reasonably informed opinion now.  So, with all the usual "based on my experience, your mileage probably varies, and so forth" disclaimers on the table and in no particular order...

>Amulet
Honestly, I think this one has hit the table every time we've had a "draft" (every player picks 1 card for the kingdom until there would be a remainder, so for our usual 4 players every player picks 2 and then then remainder are random).  I've probably done more theory work on it than any other card in the expansion; if I was picking a card from the expansion I'd want to write a strategy guide for, this would be it (for the record, I'm nowhere near good enough at the game to try this yet).  I haven't run into too many cards that make me think as hard about what to do in the standard 3/4 starter draw as Amulet has ended up doing.

>Inheritance
It's as if they held a competition to create a card that would convince us to actually buy Estates, and this is the card that won (*Disclaimer: we still don't have a copy of Intrigue in our group, it seems to be perpetually "the next expansion one of us ought to buy").  The craziest combination I've seen in-play so far was Marketplace, and that was nuts.

>Distant Lands
Disclaimer, I've turned into a sucker for alternate victory cards.  I think buying Prosperity as my first expansion spoiled our group; we've ended up always using a 4th victory card & 4th treasure card because we got used to it early on.  As such we're probably seeing this more than other groups do, since it's coming up in about 20% of our games.  It led to one of the more 'foundational' questions in the game yet ("Hey, how literally are we supposed to be taking these "put on the mat" cards?  If you used Island on Distant Lands, would DL be worth points or not?").  We decided on "Very literally", just for the record.

>Disciple
I had some good experiences with this card early on when we started with Adventures and that probably still colors my opinion of this card; it's definitely my favorite Traveller right now.  I've had one game where I got to three copies of it in deck, and it wasn't to keep someone from getting to Teacher.  I won that game on the strength of Disciple + Distant Lands, for the record.

>Ferry
...And suddenly, it mattered whether you started 3/4 or 4/3.  I do think it's interesting that we see the -2 cost token move around a lot more than any of the others.

HONORABLE MENTIONS
Ever look at a card, go "I bet there's an interesting interaction here, I'll have to go looking for it", but somebody beats you to it?  That's Travelling Fair in this expansion for me.  It had some obvious recursive potential but I ended up being too interested in other cards (cough Amulet, cough Inheritance, cough) to look into it enough before others found the path.

Alms also gets a special nod.  I think I've mentioned before that one of the players at the table is perhaps overly fond of Thief (even after having been beat with a treasureless strategy).  She hates this card now.

DISHONORABLE MENTION
Yeah, this is supposed to be favorites but... Guide.  I think I've seen this card backfire as often as I've seen it be useful.  I did see one weird case where somebody did this with Inheritance and a +Buy token that actually almost worked but... it's been way less useful in practice than it looked going in.  I hate to call it a disappointment and I won't call it the worst card in the expansion, but it is the one I like a *lot* less than I thought I would.
« Last Edit: July 03, 2015, 04:40:11 pm by TheEmerged »
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belugawhale

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Re: Favorite Cards
« Reply #34 on: July 06, 2015, 01:30:48 pm »
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I'm starting to appreciate Storyteller and Wine Merchant more, because both are ridiculously powerful if used correctly, but can mess up your deck if not used correctly. Using Storyteller on a fully-powered Miser is just delicious, and discarding all of your Wine Merchants at once just feels awesome.
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