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Author Topic: Solo Turn 2 Province with Estates  (Read 9965 times)

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CavJes

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Solo Turn 2 Province with Estates
« on: April 16, 2015, 11:26:54 pm »
+2

Typically, as far as I've noticed, getting a turn 2 Province involves a Necro. So now that it's possible to turn your Estates into low-cost actions on turn 1, how many ways can you buy a Province? I found two and there may well be more. Remember you'll only have 4 cards to start your turn.

Edit: Travelling Fair opens things up quite a bit...
« Last Edit: April 18, 2015, 05:07:18 pm by CavJes »
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heron

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Re: Solo Turn 2 Province with Estates
« Reply #1 on: April 16, 2015, 11:34:08 pm »
+2

I found Wishing Well and Death Cart.

Edits: You can get a colony with Mining Village.

I was disappointed to find that advisor doesn't quite work.

Magpie also works (for province).
« Last Edit: April 16, 2015, 11:41:34 pm by heron »
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CavJes

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Re: Solo Turn 2 Province with Estates
« Reply #2 on: April 17, 2015, 12:22:07 am »
0

I found Wishing Well and Death Cart.

Edits: You can get a colony with Mining Village.

I was disappointed to find that advisor doesn't quite work.

Magpie also works (for province).

Cool, didn't think Colony was doable. For Province I also noticed Ironmonger.
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A Drowned Kernel

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Re: Solo Turn 2 Province with Estates
« Reply #3 on: April 17, 2015, 12:40:29 am »
0

I found Wishing Well and Death Cart.

Edits: You can get a colony with Mining Village.

I was disappointed to find that advisor doesn't quite work.

Magpie also works (for province).

How does Death Cart work? If you Inheritance your first turn, your next turn is C-C-E-E at best.

Edit: Right, Borrow.
« Last Edit: April 17, 2015, 11:14:01 am by A Drowned Kernel »
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enfynet

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Re: Solo Turn 2 Province with Estates
« Reply #4 on: April 17, 2015, 02:37:34 am »
0


Edits: You can get a colony with Mining Village.

Whoa... I was not expecting that...
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dghunter79

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Re: Solo Turn 2 Province with Estates
« Reply #5 on: April 17, 2015, 02:44:35 am »
0

I found Wishing Well and Death Cart.

Edits: You can get a colony with Mining Village.

I was disappointed to find that advisor doesn't quite work.

Magpie also works (for province).

For Magpie and Wishing Well, where does the 8th coin come from that isn't one of the 7 coppers?

Ironmonger seems like it can give you 3 coins from playing it, and 4 Coppers in hand.

Don't all these just get 7? Probably I'm missing something.

Edit: oh, ok I get it. Well, Tournament.


« Last Edit: April 17, 2015, 02:51:25 am by dghunter79 »
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dghunter79

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Re: Solo Turn 2 Province with Estates
« Reply #6 on: April 17, 2015, 04:40:16 am »
0

Ironworks.

Also required in the Kingdom:
Mission
Remodel
Peddler
Nomad Camp

Turn 2
Hand is 3x Estate-Ironworks, Copper.
Play Estate-Ironworks for Remodel
Play Estate-Ironworks for Nomad Camp
Play Estate-Ironworks for Estate-Ironworks, draw Nomad Camp
Play Nomad Camp
Play Copper
Buy Borrow, Mission, Peddler.

Draw/remove -1 card token
Draw Copper
Shuffle
Draw Peddler, Remodel, X.

Turn 2, extra Mission turn:
Remodel Peddler -> Province.
« Last Edit: April 20, 2015, 10:09:20 pm by dghunter79 »
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ephesos

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Re: Solo Turn 2 Province with Estates
« Reply #7 on: April 17, 2015, 11:08:33 am »
0

Advisor
There's no player on your left to decide which one to discard, since it's a solo challenge. You carry out the card to the best of your ability, revealing 3 cards from your deck, skipping the line where the player chooses a card, skipping discarding it(since "that card" refers to nothing), and picking up the 3 cards you revealed.
So, Advisorx3, 7 Coppers buys Borrow and Province.
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Mic Qsenoch

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Re: Solo Turn 2 Province with Estates
« Reply #8 on: April 17, 2015, 11:11:42 am »
+1

Advisor
There's no player on your left to decide which one to discard, since it's a solo challenge. You carry out the card to the best of your ability, revealing 3 cards from your deck, skipping the line where the player chooses a card, skipping discarding it(since "that card" refers to nothing), and picking up the 3 cards you revealed.
So, Advisorx3, 7 Coppers buys Borrow and Province.

You are the player to your left, you still have to discard a card.
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werothegreat

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Re: Solo Turn 2 Province with Estates
« Reply #9 on: April 17, 2015, 02:58:44 pm »
0

Fishing Village or Candlestick Maker guarantee a turn-3 Province.
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CavJes

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Re: Solo Turn 2 Province with Estates
« Reply #10 on: April 20, 2015, 12:45:00 pm »
+1

I don't think we really need spoiler tags as the solutions pile up; it seems more a light topic of interest. Speak up I guess if you feel keeping them around is better flavor.

A few that don't need Inheritance:

Turn 1: Buy Expedition with EE3C.
Turn 2: Draw up to E6C, Borrow-Baker Token(bread).

Turn 1: Travelling Fair into Death Cart with bread on 5C.
Turn 2: Death Cart, 2C, Borrow.

Turn 1: Travelling Fair into Throne Room and Poor House with Borrow-bread.
Turn 2: Draw with 2E.
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dghunter79

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Re: Solo Turn 2 Province with Estates
« Reply #11 on: April 21, 2015, 10:29:00 pm »
+3

Turn one buy Stonemason, overpay to gain Graverobber and Inn.

Turn one Save a Copper. Turn two six Coppers, Borrow, Token.

Turn one -- 5 Copper, Token,  Buy Borrow,  buy Traveling Fair, top-deck Rebuild, Copper.
Turn two -- Rebuild, 3 Copper. Rebuild Estate to Duchy. Buy Borrow, Mission.
Mission Turn -- Two Estates, Rebuild,  One Copper. Rebuild Duchy to Province.
(Governor works similarly: buy Governor instead of rebuild, gain Gold, remodel Gold on Mission turn.)

« Last Edit: April 28, 2015, 03:44:29 pm by dghunter79 »
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dghunter79

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Re: Solo Turn 2 Province with Estates
« Reply #12 on: April 22, 2015, 10:00:20 pm »
+2

5/2 buy Traveling Fair, Borrow. Buy Copper, buy and top-deck Counting House.
Turn two -- Counting House, 2 Copper, Estate. Play Counting House to draw 6c from discard.

dghunter79

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Re: Solo Turn 2 Province with Estates
« Reply #13 on: April 28, 2015, 03:47:12 pm »
+1

5/2
1-Borrow, Travelling Fair,  buy and top deck two Fool's Gold
2-two Fool's Gold, two Copper, buy Borrow, Province

GendoIkari

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Re: Solo Turn 2 Province with Estates
« Reply #14 on: April 28, 2015, 06:16:47 pm »
0

Advisor
There's no player on your left to decide which one to discard, since it's a solo challenge. You carry out the card to the best of your ability, revealing 3 cards from your deck, skipping the line where the player chooses a card, skipping discarding it(since "that card" refers to nothing), and picking up the 3 cards you revealed.
So, Advisorx3, 7 Coppers buys Borrow and Province.

You are the player to your left, you still have to discard a card.

Correct; and in case this needs any explanation, "the player to your left" is best interpreted as "the player who comes after you in turn order"; as opposed to a player in a physical location (because often the "player to your left" will not be physically on your left). You come after yourself in turn order, so it's you.
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ephesos

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Re: Solo Turn 2 Province with Estates
« Reply #15 on: April 29, 2015, 01:06:23 am »
0

T1: Scouting Party/Silver(or Chancellor, or 3 cost giving +$2), discarding 3 Estates
T2: 4 Copper+Silver+Baker token+Borrow=Province

T1: Scouting Party/Smithy using Baker token, discarding 3 Estates
T2: 4 Copper+Smithy draws to 7 Copper+Borrow=Province

T1: Scouting Party/Envoy using Baker token, discarding 3 Estates
T2: 5 cards(4 Copper+Envoy), draw 3 Copper and Estate, Borrow for the Province.

T1: Scouting Party/Council Room using Baker token and Borrow, discarding 3 Estates
T2: 4 cards(3 Copper+Council Room), draw 4 Copper, Borrow for the Province.
T1: Scouting Party/Ball using Baker token and Borrow, discarding 3 Estates, gaining Magpie and Death Cart
T2: Draw 2 Copper, Magpie, and Death Cart. Magpie draws 2 Copper, Death Cart for $5, $9-$1 from Ball=$8 for Province (I really just wanted to use Ball here... Death Cart is just too strong)

Essentially, Scouting Party, then spend $3 for a card that gives $2, $4 for a card that gives $3, or $5 for a card that gives $4. Draw it, play it, buy Province.
« Last Edit: April 29, 2015, 01:09:09 am by ephesos »
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Kirian

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Re: Solo Turn 2 Province with Estates
« Reply #16 on: April 29, 2015, 01:50:56 am »
+1

Turn one buy Stonemason, overpay to gain Graverobber and Inn.

This is particularly brilliant.
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Davio

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Re: Solo Turn 2 Province with Estates
« Reply #17 on: April 29, 2015, 03:23:07 am »
0

With $7 (Borrow and Baker's coin):
Buy 1 Stonemason into 2 Poor Houses ($3)
Buy 1 Stonemason into Crossroads and Beggar ($4)

Turn 2:
Draw 2 PH, CR, Beggar

You now have $8 from the PH and $3 from Beggar, buy Colony
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Simon (DK)

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Re: Solo Turn 2 Province with Estates
« Reply #18 on: April 29, 2015, 05:24:55 am »
0

With $7 (Borrow and Baker's coin):
Buy 1 Stonemason into 2 Poor Houses ($3)
Buy 1 Stonemason into Crossroads and Beggar ($4)

Turn 2:
Draw 2 PH, CR, Beggar

You now have $8 from the PH and $3 from Beggar, buy Colony

You only have 1 buy on turn 1.
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Davio

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Re: Solo Turn 2 Province with Estates
« Reply #19 on: April 29, 2015, 06:01:08 am »
0

Hmm, I somehow forgot to pay for Travelling Fair.

That takes $2 off.

So after Borrow and TF you have $5 to spend with 2 buys, meaning you can get Stonemason into Squire and Beggar ($4) and a single Poor House.
With Squire ($1), choose actions, play PH ($4) and Beggar ($3), total $8.

Enough for a Province, not for a Colony.
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TheOthin

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Re: Solo Turn 2 Province with Estates
« Reply #20 on: April 29, 2015, 07:19:19 am »
0

T1: Scouting Party/Silver(or Chancellor, or 3 cost giving +$2), discarding 3 Estates
T2: 4 Copper+Silver+Baker token+Borrow=Province

T1: Scouting Party/Smithy using Baker token, discarding 3 Estates
T2: 4 Copper+Smithy draws to 7 Copper+Borrow=Province

T1: Scouting Party/Envoy using Baker token, discarding 3 Estates
T2: 5 cards(4 Copper+Envoy), draw 3 Copper and Estate, Borrow for the Province.

T1: Scouting Party/Council Room using Baker token and Borrow, discarding 3 Estates
T2: 4 cards(3 Copper+Council Room), draw 4 Copper, Borrow for the Province.
T1: Scouting Party/Ball using Baker token and Borrow, discarding 3 Estates, gaining Magpie and Death Cart
T2: Draw 2 Copper, Magpie, and Death Cart. Magpie draws 2 Copper, Death Cart for $5, $9-$1 from Ball=$8 for Province (I really just wanted to use Ball here... Death Cart is just too strong)

Essentially, Scouting Party, then spend $3 for a card that gives $2, $4 for a card that gives $3, or $5 for a card that gives $4. Draw it, play it, buy Province.

Where are you getting two Buys to pick up both Scouting Party and an Action? It costs $2; there's no way you can get it and Council Room and Travelling Fair with only at most $7.
« Last Edit: April 29, 2015, 10:36:28 am by TheOthin »
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Mic Qsenoch

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Re: Solo Turn 2 Province with Estates
« Reply #21 on: April 29, 2015, 09:01:30 am »
+1

Where are you getting two Buys to pick up both Scouting Party and an Action? It costs $2; there's no way you can get it and Council Room and Travelling Fair with only at most $7.

Scouting Party gives a buy.
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TheOthin

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Re: Solo Turn 2 Province with Estates
« Reply #22 on: April 29, 2015, 10:36:50 am »
0

Where are you getting two Buys to pick up both Scouting Party and an Action? It costs $2; there's no way you can get it and Council Room and Travelling Fair with only at most $7.

Scouting Party gives a buy.

Well that takes care of that, doesn't it.
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dghunter79

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Re: Solo Turn 2 Province with Estates
« Reply #23 on: May 01, 2015, 03:59:55 am »
+1

T1: Scouting Party/Ball using Baker token and Borrow, discarding 3 Estates, gaining Magpie and Death Cart
T2: Draw 2 Copper, Magpie, and Death Cart. Magpie draws 2 Copper, Death Cart for $5, $9-$1 from Ball=$8 for Province (I really just wanted to use Ball here... Death Cart is just too strong.

I think Procession and Death Cart can get a Colony? Ten from Death Cart, two Copper, -$1 Coin Token?

Also:
5 Copper and Baker Token
Buy Borrow, Traveling Fair, Ball gaining Procession and Messenger, and Ruined Village, top-decking all three cards.
Draw these, and Estate.
Play Ruined Village.  Procession-Messenger, discarding deck, trashing Messenger and gaining Butcher.
After the -$1 Coin Token you have $3, three buys, and two actions in play.
Buy Borrow, Mission, and Alms, gaining Peddler.
Shuffle
Mission turn: -1 Card Token, Draw Procession, Butcher, Peddler, Estate.  Procession-Butcher, trashing Peddler on the second play and spending 3 coin tokens to gain Colony.

Only requires 5 events, 4 Kingdom cards, Baker somewhere, a Looter somewhere, and Ruined Village as the top Ruins! 

And if you want to go crazy and maximize VP, you could Butcher the Estate into a Tunnel, as well as gain Border Village and Duchy off the Procession.  EDIT: And you can use Alms on the Mission turn to gain a second Tunnel.

Meaning, I think the current record for most VP at the end of turn two is the above 19... One Colony, one Duchy, two Tunnels and two Estates.
« Last Edit: May 02, 2015, 09:29:10 pm by dghunter79 »
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AJD

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Re: Solo Turn 2 Province with Estates
« Reply #24 on: May 01, 2015, 02:18:11 pm »
0

Tournament's gotta be the best one, right? Ordinarily even if you could get a turn-2 Province you might not want one because it doesn't build your engine; but with three Tournament-Estates in your deck a Province is actively helpful to your engine.
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