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Author Topic: Empty the Supply in 1 turn  (Read 4021 times)

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sudgy

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Empty the Supply in 1 turn
« on: April 02, 2015, 06:32:01 pm »
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I know I just made another one of these, I don't care.

I'm not quite sure how many open kingdom card slots there are in emptying the supply, but if there are a couple open slots you could easily do it now by giving PBigNumber cards with Messenger then the next players buying Lost Cities to make PBigNumber draw cards (maybe with some noble brigands to make him discard his crap first), and boom, PBigNumber empties the supply.  What's the smallest number of players that you are able to do this with?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

liopoil

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Re: Empty the Supply in 1 turn
« Reply #1 on: April 02, 2015, 06:55:59 pm »
+1

You're only allowed 6 players. But okay:

P1: Lost city
P2: stonemason/noble brigand/noble brigand
P3: Messenger, choose x
P4: Messenger, choose y
P5: stonemason/lost city/lost city
P6: Has 5 copper, necropolis, x, y in hand. Well this isn't enough. However, if we can have more players, then starting back from player 5:

P5: Messenger, choose z
P6: Messenger, choose w
P7: stonemason/lost city/lost city
P8: stonemason/lost city/lost city
P9: Has 5 copper, necropolis, w, x, y, z in hand. However each time messenger happened 9 cards were gained, so the procession pile is no more, and P9 didn't even get two of them. Oh well.
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sudgy

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Re: Empty the Supply in 1 turn
« Reply #2 on: April 02, 2015, 07:01:37 pm »
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Noble Brigand is on buy, not on gain, so that doesn't quite work.

You could make everybody get a Trader in hand first to gain Silvers instead of whatever else.

I'm sure there's other ways to do it with enough players (even just several hundred just to buy every card) but I think you might be able to get someone to explode given enough effort.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Saposhiente

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Re: Empty the Supply in 1 turn
« Reply #3 on: April 02, 2015, 07:49:18 pm »
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The hard limit is 10 players, then you can just buy 10 messengers and empty the supply.
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liopoil

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Re: Empty the Supply in 1 turn
« Reply #4 on: April 02, 2015, 07:50:59 pm »
+1

The hard limit is 10 players, then you can just buy 10 messengers and empty the supply.
The supply includes treasures and victory cards.
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sudgy

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Re: Empty the Supply in 1 turn
« Reply #5 on: April 02, 2015, 07:51:50 pm »
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I realized my hundreds-of-players solution doesn't work because the game would end after a few piles are out.  Oh well, you get the idea.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

liopoil

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Re: Empty the Supply in 1 turn
« Reply #6 on: April 02, 2015, 07:54:34 pm »
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If there are more than 10 players, we can't get a trader in everyone's hand. This may actually be impossible.
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sudgy

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Re: Empty the Supply in 1 turn
« Reply #7 on: April 02, 2015, 08:26:46 pm »
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If there are more than 10 players, we can't get a trader in everyone's hand. This may actually be impossible.

We could have a few more players and lose a Procession or two, right?  Or do you really need all of them?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

liopoil

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Re: Empty the Supply in 1 turn
« Reply #8 on: April 02, 2015, 08:32:19 pm »
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If there are more than 10 players, we can't get a trader in everyone's hand. This may actually be impossible.

We could have a few more players and lose a Procession or two, right?  Or do you really need all of them?
Well if we have 12 players then that's 4 processions lost, and that's really close to too many. I guess with enough other stuff gained it can work out. But 12 is not enough players I think, because we have to take the time to give everyone a trader and draw it first.

Oh, just realized, we can put all 20 events in the kingdom. Surely now...
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TheOthin

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Re: Empty the Supply in 1 turn
« Reply #9 on: April 18, 2015, 03:10:01 pm »
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So now we have the full set of Adventures cards.

If it's possible to mass-distribute Border Villages, this may be possible, but I can't figure out how. My first thought was that Player 1 picks up Borrow --> Stonemason --> Lost City x2, then Player 2 picks up Borrow --> Travelling Fair --> Ferry --> Messenger to hand out $4 Border Villages, but it turns out buying Events before Messenger still stops it from working. Mission can get some extra time if allowed, but while you can gain cards on that turn with stuff like Alms and Ball, you can't actually buy Messenger on that turn. Ambassador is an alternative but it requires a player to actually get both Border Village and Ambassador before the Action phase.

Quarry is an option I guess? But it takes up another Kingdom slot, and someone has to spend a turn on distributing it with Messenger, and then the others have to draw it...
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mith

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Re: Empty the Supply in 1 turn
« Reply #10 on: June 18, 2015, 07:25:53 pm »
+2

If there are more than 10 players, we can't get a trader in everyone's hand. This may actually be impossible.

We could have a few more players and lose a Procession or two, right?  Or do you really need all of them?
Well if we have 12 players then that's 4 processions lost, and that's really close to too many. I guess with enough other stuff gained it can work out. But 12 is not enough players I think, because we have to take the time to give everyone a trader and draw it first.

Oh, just realized, we can put all 20 events in the kingdom. Surely now...

You can actually have 11 players and still get everyone else a Trader - Player 1 buys Messenger -> Trader, everyone but Player 11 gets one. Something like:
P1: Messenger -> Trader (empty)
P2: Stonemason/Lost City/Lost City
P3: Stonemason/Lost City/Lost City
P4: Stonemason/Lost City/Lost City
P5: Messenger -> Watchtower (everyone else gain Silver with Trader)
P6: Messenger -> Procession (everyone else gain Silver with Trader)
P7: Stonemason/Lost City/Lost City (draw Watchtower and Procession)
P8: Messenger -> Fortress (everyone else gain Silver, trash with Watchtower to put in hand)
P9: Messenger -> Procession (everyone else gain Silver)
P10: Messenger -> Procession (everyone else reveal Trader to gain nothing)
P11: Procession->Fortress to draw the two Processions and gain Catacombs. Etc.

Kingdom Cards Required: Messenger, Trader, Stonemason, Lost City, Watchtower, Procession, Fortress, Catacombs, Baker. That only leaves one slots (two if we want Young Witch to pass out curses?), I don't know if that's enough (we can get Black Market, but then we don't have 10 King's Courts). We're down 3 Processions, a Fortress, and a Watchtower (or whatever combination of cards we want to start with).
« Last Edit: June 18, 2015, 07:31:09 pm by mith »
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