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Author Topic: Previews #2 - Guide, Duplicate, Coin of the Realm  (Read 120158 times)

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eHalcyon

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #200 on: March 31, 2015, 06:18:23 pm »
+1

Cross-posting!
(snip)

I'm only giving you one +1.  :P

Ahhhh shoot, I cross-posted to the wrong thread.  I removed my post, would you mind snipping yours too?  :-[

Nah, I got a +1.  :)

That +1 is from me!  I'm just asking you to snip, not to delete the post entirely. :P
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werothegreat

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #201 on: March 31, 2015, 06:22:04 pm »
0

Duplicate sounds really bad. It does nothing when you play it, and still costs an action!

Tactician does worse than nothing when you play it and costs an action, so this in itself isn't dispositive.
So... Duplicate gives you a double turn? I guess that is sort of the case. But I hope to be doing better than two 6-costs on my tactician turns eventually. But yes, there is more to it of course. I still think it won't be worth the trouble most of the time though.

You want Duplicate whenever there are 5- or 6-cost engine pieces you want a lot of. That happens pretty often!

It can also double you up on Harems, Nobles, Border Villages...  It's like a Stonemason!  Without the Stonemason.  And better.

Cross-posting!
(snip)

I'm only giving you one +1.  :P

Ahhhh shoot, I cross-posted to the wrong thread.  I removed my post, would you mind snipping yours too?  :-[

Nah, I got a +1.  :)

That +1 is from me!  I'm just asking you to snip, not to delete the post entirely. :P

Changed it.  ;)
« Last Edit: March 31, 2015, 06:24:23 pm by werothegreat »
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ycz6

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #202 on: March 31, 2015, 06:24:34 pm »
0

Is there a harder counter to Ghost Ship in the game than Guide?
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werothegreat

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #203 on: March 31, 2015, 06:25:24 pm »
+13

Is there a harder counter to Ghost Ship in the game than Guide?

Moat?
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #204 on: March 31, 2015, 06:27:02 pm »
+1

Besides, guys, you're really missing the best reason to not be unhappy when I post predictions you're sure are super wrong: in the future, we can all laugh at how stupid I was.

I don't think you have been super wrong here at all.

predicting Coin of the Realm is not as strong as some people make you believe -> I agree.
predicting Duplicate isn't as weak as some people said -> I agree.
predicting guide is the strongest card yet revealed -> I think Magpie is stronger. To me guide feels very much like scheme. Both in function and in power level. It has a bit more synergies though.

All 3 are great additions to Dominion, from a design point of view.
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faust

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #205 on: March 31, 2015, 06:29:37 pm »
+2

Is there a harder counter to Ghost Ship in the game than Guide?

Moat?

You would have gotten a +1 if that was actually true. But in fact Guide is better against Ghost Ship than Moat.
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Witherweaver

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #206 on: March 31, 2015, 07:17:36 pm »
+2

Is there a harder counter to Ghost Ship in the game than Guide?

Moat?

You would have gotten a +1 if that was actually true. But in fact Guide is better against Ghost Ship than Moat.

It's better, but not harder.  Give the man his +1.
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ycz6

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #207 on: March 31, 2015, 07:58:18 pm »
+2

Is there a better counter to Ghost Ship in the game than Guide?
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Arctic Penguin

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #208 on: March 31, 2015, 08:24:12 pm »
0

Do Reserve cards still hanging out in the Tavern go back into your deck at the end of the game to count for Vineyards, Fairgrounds, and Gardens?
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LastFootnote

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #209 on: March 31, 2015, 08:27:56 pm »
+4

Do Reserve cards still hanging out in the Tavern go back into your deck at the end of the game to count for Vineyards, Fairgrounds, and Gardens?

Yes. All of your set aside cards go to your deck at the end of the game. Island and Native Village say it on the card, but they don't need to.
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silvern

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #210 on: March 31, 2015, 08:58:58 pm »
0

Question: regarding duplicate, when you gain a card that isn't in the supply (i.e. spoils), then can you gain another? (My guess is no, but this seems blue dog-y enough to warrant asking)
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ConMan

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #211 on: March 31, 2015, 09:04:00 pm »
+1

Is my reasoning on this correct?

I play Black Market, and as part of playing that I play Coin of the Realm for $1, and it goes in my Tavern. Then, Black Market finishes resolving, so I have the option of calling the Coin, thus giving me +2 Actions.

If that's right, then CotR is a very cute BM-double-Tac enabler.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #212 on: March 31, 2015, 09:06:35 pm »
+1

Question: regarding duplicate, when you gain a card that isn't in the supply (i.e. spoils), then can you gain another? (My guess is no, but this seems blue dog-y enough to warrant asking)

No, you cannot.

Is my reasoning on this correct?

I play Black Market, and as part of playing that I play Coin of the Realm for $1, and it goes in my Tavern. Then, Black Market finishes resolving, so I have the option of calling the Coin, thus giving me +2 Actions.

If that's right, then CotR is a very cute BM-double-Tac enabler.

That's all correct. It's the one interaction that foils my tracking fix! Curse you, Black Market!
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eHalcyon

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #213 on: March 31, 2015, 09:10:13 pm »
0

I wonder if there will be any Reserve cards that allow you to draw cards after discarding to Tactician...
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #214 on: March 31, 2015, 09:26:31 pm »
+5

I really like guide
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werothegreat

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #215 on: March 31, 2015, 09:28:18 pm »
+3

I really like guide

That's, uh... quite a contribution you made there.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #216 on: March 31, 2015, 09:32:05 pm »
0

I really like guide

That's, uh... quite a contribution you made there.

More than I made for the last set of cards.  But really, I like the idea of having one or two guides in reserve.  You don't need more than that, but preventing a dud hand can be all the difference in a game
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #217 on: March 31, 2015, 09:35:41 pm »
0

Duplicate and coin of the realm....not as excited there.  Reserve actions are cool and all, but if you are building an engine, it is probably not going to be necessary most of the time and I just don't see myself getting it.  Well, on an odd 2 with a +buy if there isn't anything better.

But I am much more of a learn by playing the cards type of person.  I feel like it is difficult to really rate cards in the middle (which is what these are.  They aren't must-buys to me (at first glance)) because they are so dependent on the board. 
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XerxesPraelor

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #218 on: March 31, 2015, 09:39:57 pm »
+1

If Duplicate were a fan card, I'd say it seems balanced but a little boring. Smugglers and Feast do similar things, and Duplicate lacks (IMO) the oomph that makes cards fun. The art is great though, same for Storyteller, Magpie, Lost City, Transmogrify. Guide seems pretty fun because of how reliable it is (another way to make shuffle luck) and I think Coin of the Realm is an ingenious way to have a treasure village and fix the ever-frustrating problem of terminal collision.

Looking out to be a great set overall; Can't wait to see the rest!

P.S. this will probably be the first expansion I buy - I can't help but think of this in terms of core set synergies.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #219 on: March 31, 2015, 09:41:35 pm »
0

If there were traveler--reserve cards.......*shiver*. And I thought King's Court chains were bad IRL.....
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XerxesPraelor

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #220 on: March 31, 2015, 09:42:55 pm »
0

CotR (coin of the realm) is really mixing up in my brain with CotR (Cardboard of the Rings)
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #221 on: March 31, 2015, 09:59:13 pm »
+1

I'm really loving the concept of the new Reserve cards and the Tavern mat.  Since I've mostly been playing IRL games the last few months, I see it opening whole new vistas for the social aspect of the game...  Put a card in the tavern and take a shot.  Take a card out of the tavern and each other player takes a shot (celebrating you leaving the bar to them).  At the end of the game the winner is the first person who can intelligibly say "transmogrify" 5 times quickly...or spell it backwards without looking.
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GendoIkari

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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #222 on: March 31, 2015, 10:14:51 pm »
+1

Is there a harder counter to Ghost Ship in the game than Guide?

Moat?

You would have gotten a +1 if that was actually true. But in fact Guide is better against Ghost Ship than Moat.

This isn't always true. Guide is great if you have 2 good cards and a few bad cards. If your hand is mostly good card, then Moat should be better than Guide. To use Guide against Ghost Ship means all but 2 cards from your hand miss the shuffle.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #223 on: March 31, 2015, 10:41:26 pm »
0

Is there a harder counter to Ghost Ship in the game than Guide?

Moat?

You would have gotten a +1 if that was actually true. But in fact Guide is better against Ghost Ship than Moat.

This isn't always true. Guide is great if you have 2 good cards and a few bad cards. If your hand is mostly good card, then Moat should be better than Guide. To use Guide against Ghost Ship means all but 2 cards from your hand miss the shuffle.
That or you have a very large hand due to opposing Council Rooms or Lost City gains or Soothsayers.
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Re: Previews #2 - Guide, Duplicate, Coin of the Realm
« Reply #224 on: March 31, 2015, 10:52:44 pm »
+4

Duplicate and coin of the realm....not as excited there.  Reserve actions are cool and all, but if you are building an engine, it is probably not going to be necessary most of the time and I just don't see myself getting it.  Well, on an odd 2 with a +buy if there isn't anything better.

But I am much more of a learn by playing the cards type of person.  I feel like it is difficult to really rate cards in the middle (which is what these are.  They aren't must-buys to me (at first glance)) because they are so dependent on the board.

Dude, no need to be so verbose.
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