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Author Topic: butcher/rats vs goons/gardens  (Read 1099 times)

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flies

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butcher/rats vs goons/gardens
« on: March 24, 2015, 12:34:53 pm »
+1

I just won this game with a strategy that feels way too fancy.  butchering rats into spy hardly seems like a winning strategy?  Did my opponent just draw poorly?  (note that necropolis makes my plan slightly less insane.)



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Menagerie, Baron, Bridge, Gardens, Rats, Scout, Spy, Butcher, Cache, Goons, Shelters

http://www.gokosalvager.com/static/logprettifier.html?20150324/log.514b5511e4b0b79c883b5e3b.1427214663687.txt
« Last Edit: March 24, 2015, 12:36:15 pm by flies »
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DG

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Re: butcher/rats vs goons/gardens
« Reply #1 on: March 24, 2015, 02:29:58 pm »
+1

You trigger a menagerie every possible turn after the first menagerie is shuffled into your draw deck, even when your opponent hasn't played a goons. You get to play your butcher 11 times in 16 turns. That might have helped.
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