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Author Topic: Too early to green?  (Read 1668 times)

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CavJes

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Too early to green?
« on: March 22, 2015, 06:25:07 pm »
+1

So I realize now the perfect shuffle luck puzzles I was posting do not belong in the Solo Challenges subforum, which is reserved primarily for challenges encouraging one to play out a strategy and submit a log. This is no such challenge, and so here it is, here.

Here:

With perfect shuffle luck in a 2-player game,
Without buying or playing any action cards all game,
On turn 5, using only treasures you start your turn with,

Buy a Duchy, a Farmland, a 2-point Silk Road and a 4-point Fairgrounds (these values are counted at end of turn).

NO: Noble Brigand
Bonus points for including Duchess.

Hints are masked of course, lest I sabotage your chances!

The solution I have come up with (finally) is quite precise but I hope the turn limit is low enough to encourage people to try it out. I came close a couple different ways but am not yet convinced my solution is the only way. I will post it if there is another sufficient solution posted or if there is no correct solution in due course.

Happy puzzling!

CavJes
« Last Edit: March 22, 2015, 07:07:29 pm by CavJes »
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liopoil

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Re: Too early to green?
« Reply #1 on: March 22, 2015, 06:50:42 pm »
+1

Can my opponent do whatever I want them to? On turn 5, I am not allowed to play any cards other than the treasures that are in my hand at the start of turn 5? Why are doctor and KC banned? Must I buy the duchy, farmland, 2-point SR and 4-point Fairgrounds on turn 5 or may some of them just be gained?

I open Counterfeit/Fool's Gold. Opponent opens stonemason/masq/masq/Fool's Gold. I am player 2.

P1T3: Opponent plays masquerade, I pass copper, opponent passes Fool's Gold. Opponent buys Governor.
P2T3: Counterfeit on copper, play two Fool's Gold. Buy Tunnel, counterfeit.
P1T4: Opponent plays masquerade, I pass copper, opponent passes estate. Opponent buys Fool's Gold, shuffles, draws Governor, Masq, Fool's Gold, two other cards.
P2T4: Ends turn. Draws copper, copper, Fool's Gold, Fool's Gold, Counterfeit.
P1T5: Opponent plays Governor for cards, I draw Counterfeit. Opponent plays Masquerade, I pass copper, opponent passes Fool's Gold.
P2T5: I play Copper, Fool's Gold, then Counterfeit-Counterfeit-Fool's Gold-Fool's Gold. I have 21 coins and 4 buys, exactly enough for Duchy (gaining duchess), Farmland, Fairgrounds, Silk Road.

I have 10 uniques: Copper, Estate, Counterfeit, Fool's Gold, Duchess, Duchy, Silk Road, Farmland, Fairgrounds, Tunnel for 4-point fairgrounds.

I have 9 victory cards: 4 estates, Tunnel, Silk Road, Duchy, Farmland, Fairgrounds for 2-point Silk-roads.

Total VP: 4+2+2+3+2+4=17VP. More VP is definitely possible.

Kingdom: Stonemason, Fool's Gold, Masquerade, Tunnel, Silk Road, Farmland, Fairgrounds, Governor, Duchess, Counterfeit.
« Last Edit: March 22, 2015, 06:54:50 pm by liopoil »
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CavJes

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Re: Too early to green?
« Reply #2 on: March 22, 2015, 07:04:58 pm »
0

Nice! Yes that seems to work, though I did not use Stonemason or Governor.

I disallowed KC and Doctor mainly as being common puzzle enablers which I did not use, but which on second thought would not be used by a player who is forbidden from buying or playing actions.

Yes to your other questions.

I was not going for max-VP once I figured ways to bump up SR and Fairgrounds. Just working to think of puzzles which I haven't seen on the boards.
« Last Edit: March 22, 2015, 07:10:17 pm by CavJes »
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zeeshan030

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Re: Too early to green?
« Reply #3 on: April 10, 2015, 03:57:04 am »
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I have 10 uniques: Copper, Estate, Counterfeit, Fool's Gold, Duchess  Duchy, Silk Road, Farmland, Fairgrounds, Tunnel for 4-point fairgrounds.


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« Last Edit: June 13, 2023, 04:48:47 am by zeeshan030 »
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Awaclus

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Re: Too early to green?
« Reply #4 on: April 10, 2015, 04:27:01 am »
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I have 10 uniques: Copper, Estate, Counterfeit, Fool's Gold, Duchess esixsigma Duchy, Silk Road, Farmland, Fairgrounds, Tunnel for 4-point fairgrounds.

Have you checked out the Forum Games?
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