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Author Topic: Neat and potentially useful card interactions  (Read 504287 times)

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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1625 on: March 05, 2022, 02:23:30 am »
+1

Importer + Peaceful Cult = All the Estates trashed before the first shuffle!
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Erick648

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Re: Neat and potentially useful card interactions
« Reply #1626 on: March 05, 2022, 03:42:08 pm »
0

Voyage + Vassal/Herald/Courier/Captain/etc.
"...you can only play 3 cards from your hand."
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AJD

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Re: Neat and potentially useful card interactions
« Reply #1627 on: March 05, 2022, 05:51:15 pm »
+1

Voyage + Vassal/Herald/Courier/Captain/etc.
"...you can only play 3 cards from your hand."

Herald doesn't help; you still have to play the Herald from your hand. Vassal and Courier give you +coin in addition to playing cards not in your hand, but Herald just gives you +Actiion you can't use and +Card you can't play.
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joefarebrother

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Re: Neat and potentially useful card interactions
« Reply #1628 on: March 05, 2022, 09:54:25 pm »
0

Voyage + Vassal/Herald/Courier/Captain/etc.
"...you can only play 3 cards from your hand."

Herald doesn't help; you still have to play the Herald from your hand. Vassal and Courier give you +coin in addition to playing cards not in your hand, but Herald just gives you +Actiion you can't use and +Card you can't play.
Herald plays a card not from hand also
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1629 on: March 05, 2022, 11:17:27 pm »
+1

Voyage + Vassal/Herald/Courier/Captain/etc.
"...you can only play 3 cards from your hand."

Herald doesn't help; you still have to play the Herald from your hand. Vassal and Courier give you +coin in addition to playing cards not in your hand, but Herald just gives you +Actiion you can't use and +Card you can't play.
Herald plays a card not from hand also

Yeah, but only one. So you play one card from hand (Herald) to gamble that it will reveal a good Action card
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AJD

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Re: Neat and potentially useful card interactions
« Reply #1630 on: March 06, 2022, 02:22:25 am »
+1

Voyage + Vassal/Herald/Courier/Captain/etc.
"...you can only play 3 cards from your hand."

Herald doesn't help; you still have to play the Herald from your hand. Vassal and Courier give you +coin in addition to playing cards not in your hand, but Herald just gives you +Actiion you can't use and +Card you can't play.
Herald plays a card not from hand also

Yeah, but only one. So you play one card from hand (Herald) to gamble that it will reveal a good Action card

Right, unlike Vassal or Courier or Golem, on a Voyage turn playing Herald and finding an Action card in your deck and playing that is not much better than playing that Action card from your hand itself.
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #1631 on: March 06, 2022, 09:36:01 am »
+3

What's worth noting about Herald is that whereas Villages and Smithies use up your limit to get to your cards you actually want to play, Heralds revealing Heralds doesn't, so Voyage is substantially less garbage in Herald engines than normal engines, but even a long Herald chain will only play at most one worthwhile card per one card played from hand, so you can't use it to meaningfully get around Voyage's restriction.
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1632 on: March 06, 2022, 02:11:08 pm »
0

Prince + Courier is a surprisingly strong combo, at least, if you're not drawing your deck every turn. It's a lot weaker when you start your turn with no discard pile
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1633 on: March 06, 2022, 10:00:31 pm »
+3

Lost in the Woods + Gang of Pickpockets is an interesting combination. Assuming you're starting with the usual hand of 5 cards, both are trying to get you to discard one card. So if you resolve Lost in the Woods first, then you're already at four cards when Pickpockets resolves (of course, if you want to discard down to three, maybe because you have a draw-to-X card or two Tunnels in hand, you can choose to resolve Pickpockets first).
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vidicate

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Re: Neat and potentially useful card interactions
« Reply #1634 on: March 07, 2022, 02:19:14 am »
0

Lost in the Woods + Gang of Pickpockets is an interesting combination. Assuming you're starting with the usual hand of 5 cards, both are trying to get you to discard one card. So if you resolve Lost in the Woods first, then you're already at four cards when Pickpockets resolves (of course, if you want to discard down to three, maybe because you have a draw-to-X card or two Tunnels in hand, you can choose to resolve Pickpockets first).

Interesting. This is even more relevant if Fool is somehow more desirable on the board than any Liaison(s), though this seems doubtful. Or it’s a “setup only” Liaison like Importer.
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Re: Neat and potentially useful card interactions
« Reply #1635 on: March 07, 2022, 02:24:21 pm »
+1

I used broker to trash 2 provinces (first for favors, second for buys) and then 3 piled estates/guardians/border guards in a plateau shepherds game.  I think I either got 10 or 11 of them on the last turn as I had another source of a buy somewhere.  Broker's ability to get a ridiculous amount of favors and buys rapidly allows you to snatch a whole bunch of em before the other player even realizes a three pile was really an issue.  With the right engine and a throne room/ghost/KC/crown variant you could probably gain 2 whole piles (especially a pile like estates that you don't want in your deck) in one move.
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Davio

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Re: Neat and potentially useful card interactions
« Reply #1636 on: March 09, 2022, 09:55:14 am »
+2

With Student and Fellowship of Scribes you can keep trashing the Treasure cards in your hand (if after trashing you have less than 5 cards) by
  • playing Student, trashing a Treasure, gaining a Favor and putting the card on your deck
  • paying the Favor to Fellowship of Scribes to draw 1 card which is the topdecked Student
  • rinse and repeat

So if you start with a hand of Student-Copper-Copper-Copper-Estate, you can essentially Chapel your entire hand this way.
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Squidd

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Re: Neat and potentially useful card interactions
« Reply #1637 on: March 09, 2022, 10:27:13 am »
+4

Sibyl might draw victory cards for Shepherd to discard so you can draw more. Not the most exciting, but hey: Sybil Shepherd.
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estwdjhn

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Re: Neat and potentially useful card interactions
« Reply #1638 on: March 09, 2022, 03:11:04 pm »
+1

Territory loves Castles - they are like a super Humble Castle that you can have four of... you can also use the Battle Plan from the same split pile to spin the castles round to the expensive ones until you are ready to buy to slow your opponent down obtaining them.

I managed to get all four Territories, then work them up to 9VP each (plus the normal castle points etc) before my opponent resigned in disgust.

Also Capital City and Tunnel - discard for benefit, and get a free gold!

« Last Edit: March 09, 2022, 03:12:07 pm by estwdjhn »
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emtzalex

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Re: Neat and potentially useful card interactions
« Reply #1639 on: March 09, 2022, 03:42:32 pm »
+1

Merchant Camp + Way of the Owl
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allanfieldhouse

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Re: Neat and potentially useful card interactions
« Reply #1640 on: March 09, 2022, 05:51:53 pm »
+3

Sycophant + Plateau Shepards. They Sycophants are just instantly worth points!
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MrFrog

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Re: Neat and potentially useful card interactions
« Reply #1641 on: March 10, 2022, 05:21:45 am »
+1

Elder + Lurker. Makes Lurkers instantly gain any Action from the supply.
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spineflu

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Re: Neat and potentially useful card interactions
« Reply #1642 on: March 10, 2022, 06:22:03 am »
+5

Lich allows you to prolong your duration attacks (swamp hag, highwayman, etc.) across multiple of your opponents' turns.
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allanfieldhouse

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Re: Neat and potentially useful card interactions
« Reply #1643 on: March 10, 2022, 10:34:11 am »
+2

As pointed out in the rulebook, Highwayman can actually draw itself! Was this possible before?
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #1644 on: March 10, 2022, 11:33:49 am »
+2

As pointed out in the rulebook, Highwayman can actually draw itself! Was this possible before?

It was not possible for Highwayman to draw itself until it was released.


Other cards have been able to draw themselves before, though (e.g. a Wharf trashed from play with Bonfire and gained with Lurker can draw itself at the start of your next turn).
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Commodore Chuckles

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Re: Neat and potentially useful card interactions
« Reply #1645 on: March 10, 2022, 10:45:14 pm »
+5

League Of Bankers + Villa
League Of Bankers gives you $ whenever your Buy phase starts... which happens every time you gain Villa. If you have enough favors you can empty the Villa pile and end up with MORE $ than when you started.
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1646 on: March 13, 2022, 01:22:14 am »
0

The Forts pile (except for Hill Fort) works nicely with Capitalism. Stronghold is especially good with Capitalism. A Gold this turn or +3 Cards next turn without needing an Action to play, plus 2 VP!
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1647 on: March 13, 2022, 01:24:01 am »
+3

My opponent in a game I just played bought Populate with a Garrison in play. +10 cards at the start of their next turn!
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BraydonM

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Re: Neat and potentially useful card interactions
« Reply #1648 on: March 13, 2022, 03:45:48 pm »
+3

Orchard (When scoring, 4VP per differently named Action card you have 3 or more copies of.) with the new split piles is very powerful. It adds 12-16 points possible on those piles and unlike other piles when you get 3 of one of those cards the opponent never can. Played a game with that and Odysseys and the opponent neglected Odysseys so I got +12 in addition to my +8 from all distant shores.
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mxdata

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Re: Neat and potentially useful card interactions
« Reply #1649 on: March 13, 2022, 04:35:00 pm »
+1

Emissary with the +Action token is really strong. Not only does it become a non-terminal +3 Cards which is always really strong, but being non-terminal means you can easily play multiple copies in one turn, making it far more likely that you'll trigger a reshuffle, gaining favors along with a kind of super-Lost City effect!
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