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Author Topic: Neat and potentially useful card interactions  (Read 504419 times)

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bitwise

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Re: Neat and potentially useful card interactions
« Reply #1500 on: April 26, 2020, 02:49:39 pm »
0

For that loop, you don't actually need to net an action each time as long as you have 1 to start, so you can replace the Seaway+Villa with just Cavalry, if you were able to draw your deck.
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Carline

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Re: Neat and potentially useful card interactions
« Reply #1501 on: April 26, 2020, 04:28:20 pm »
+1

Events: Gamble, Bonfire, Seaway, Training
Project: Capitalism (player cube already there)
Seaway +1 Buy token in Treasurer pile
Training + $1 token in Treasurer pile
Two Treasurers already in the trash
Two Treasurers and a Royal Seal in hand

1 – Skip action phase
2 – Play Royal Seal (now you have $2 and 1 Buy)
3– Play Treasurer – gain a Treasurer from trash - topdeck it ($6 – 2 Buys)
4 – Play Treasurer –gain a Treasurer from trash - topdeck it ($10 – 3 Buys)
5 – Buy Bonfire – trash two Treasurers from play ($7 – 2 Buys)
6 – Buy Gamble ($5 – 2 Buys)
7 – Play Treasurer – gain a Treasurer from trash - topdeck it ($9 – 3 Buys)
8 – Buy Gamble ($7 – 3 Buys)
9 – Play Treasurer – gain a Treasurer from trash - topdeck it ($11 – 4 Buys)
Repeat Steps 5 to 9 indefinitely for infinite money and buys

You don't need Royal Seal if you already drew your whole deck.

(Edited to fix steps numbers)
« Last Edit: April 26, 2020, 05:05:15 pm by Carline »
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JW

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Re: Neat and potentially useful card interactions
« Reply #1502 on: April 26, 2020, 04:50:37 pm »
+1

You do need Royal Seal even if you drew your deck because Treasurer gains to hand.
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Carline

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Re: Neat and potentially useful card interactions
« Reply #1503 on: April 26, 2020, 05:08:28 pm »
0

You do need Royal Seal even if you drew your deck because Treasurer gains to hand.

Yes, I forgot Treasurers gains to hand. Considering this, you don't need to topdeck them if you use Toil instead of Gamble:

Events: Toil, Bonfire, Seaway, Training
Project: Capitalism (player cube already there)
Seaway +1 Buy token in Treasurer pile
Training + $1 token in Treasurer pile
Two Treasurers already in the trash
Two Treasurers in hand

1 – Skip action phase
2 – Play Treasurer – gain a Treasurer from trash ($4 – 2 Buys)
3 – Play Treasurer –gain a Treasurer from trash ($8 – 3 Buys)
4 – Buy Bonfire – trash two Treasurers from play ($5 – 2 Buys)
5 – Buy Toil ($3 – 2 Buys)
6 – Play Treasurer – gain a Treasurer from trash ($7 – 3 Buys)
7 – Buy Toil ($5 – 3 Buys)
8 – Play Treasurer – gain a Treasurer from trash ($9 – 4 Buys)
Repeat Steps 4 to 8 indefinitely for infinite money and buys
« Last Edit: April 26, 2020, 05:18:03 pm by Carline »
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jamfamsam

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Re: Neat and potentially useful card interactions
« Reply #1504 on: April 26, 2020, 05:51:22 pm »
+7

Possibly neat, but how is this potentially uesful?
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Carline

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Re: Neat and potentially useful card interactions
« Reply #1505 on: April 26, 2020, 05:56:51 pm »
0

Possibly neat, but how is this potentially uesful?

Sorry, I will start a topic for these infinite loops. Thank you!
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Carline

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Re: Neat and potentially useful card interactions
« Reply #1506 on: April 27, 2020, 12:00:48 pm »
0

For that loop, you don't actually need to net an action each time as long as you have 1 to start, so you can replace the Seaway+Villa with just Cavalry, if you were able to draw your deck.

I don't think so. You still would need an action each cycle to play the Cavalry.
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ftl

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Re: Neat and potentially useful card interactions
« Reply #1507 on: May 02, 2020, 03:37:29 am »
+2

Silly combo of today - Flag Bearer and changeling... you can buy the flag bearer and get the flag, and then get a changeling instead of the flag bearer so you don't have a stupid flag bearer in your deck.
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Carline

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Re: Neat and potentially useful card interactions
« Reply #1508 on: May 02, 2020, 10:21:29 pm »
+2

Possibly neat, but how is this potentially uesful?

I had already stop from posting unuseful cards interactions in this thread, but I'd like to point why I did some.

To me, the topic title is ambiguous, it can mean "post here the cards interactions that are at the same time neat and potentially useful" (the right interpretation as I know now), but it can also mean "post here cards interactions that are neat and cards interactions that are potentially useful".

As I'm not a native english speaker, I don't know if I am right about this ambiguity.

(It's for the same reason, not being a native english speaker, that I do a lot of editions in my posts. Often I see later that I misspelled something)
« Last Edit: May 03, 2020, 04:37:05 am by Carline »
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #1509 on: May 04, 2020, 08:52:19 am »
0

To let the blind lead you, here's another suggestion by a nonnative speaker: "and" instead of "or" would be taken as less ambiguous. (And "and/or" only exists in feeble minds.)

Of course, there's always the Semi-interesting moments thread full of examples where a neat combination proved to work once for a change.
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mad4math

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Re: Neat and potentially useful card interactions
« Reply #1510 on: May 05, 2020, 03:04:16 pm »
0

Kiln + Border Village

With a few cantrips/sources of nonterminal draw in hand, a Kiln and Border village in hand can empty both piles in one turn.
Play a Kiln
Play border village gaining border village and klin
Play a cantrip/other nonterminal draw to draw whichever of kiln and border village you didn't draw with the border village.
Repeat

You need to start with a border village or other source of +action so the first kiln isn't terminal, and you need to draw your deck.
You can run the loop once per cantrip in hand, or in expectation 1.5 times per lab in hand.
I just had a game where scrying pool was the nonterminal draw, kiln was the only gainer/+buys, and gained 6 of each in one turn.
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Fragasnap

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Re: Neat and potentially useful card interactions
« Reply #1511 on: May 12, 2020, 09:46:06 pm »
+2

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humcalc216

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Re: Neat and potentially useful card interactions
« Reply #1512 on: May 12, 2020, 10:35:19 pm »
+3

Livery + Way of the Butterfly

If you've played a few Liveries and are overdrawing your deck, you can play Horses using Way of the Butterfly, gaining 4-costs and more Horses. If those 4-costs give you extra Actions, repeat.
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spineflu

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Re: Neat and potentially useful card interactions
« Reply #1513 on: May 14, 2020, 07:33:08 pm »
+2

pursue + patron is a great way to turn extra $2 into a coffers or four
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Carline

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Re: Neat and potentially useful card interactions
« Reply #1514 on: May 16, 2020, 04:06:12 pm »
+4

FESTIVAL / WAY OF THE CHAMELEON

I don’t know if someone pointed it before, but Festival is especially good with Way of the Chameleon.

With Chameleon, Festival can give non-terminal draw. Since you can choose between draw or payload at each play of Festival, you have all components of an engine in one card: +Actions, +Buy, +$ and +Cards.

I played some games with it and it’s really effective.

Of course many other cards become a lot better with Chameleon, but this particular case seems to me to be noteworthy.

(Edited to fix mispell)
« Last Edit: May 16, 2020, 07:49:56 pm by Carline »
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LibraryAdventurer

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Re: Neat and potentially useful card interactions
« Reply #1515 on: May 17, 2020, 12:08:33 am »
0

TIL:  Stonemason + any cost reducer = cwazy.

Awaclus

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Re: Neat and potentially useful card interactions
« Reply #1516 on: May 17, 2020, 01:19:27 am »
+1

TIL:  Stonemason + any cost reducer = cwazy.

Did you learn that from the opening post in this thread?
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LibraryAdventurer

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Re: Neat and potentially useful card interactions
« Reply #1517 on: May 17, 2020, 01:43:33 am »
0

TIL:  Stonemason + any cost reducer = cwazy.

Did you learn that from the opening post in this thread?
I figured it had probably been noted in this thread before, but it's been a long time since I read the first post...

mxdata

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Re: Neat and potentially useful card interactions
« Reply #1518 on: May 18, 2020, 01:46:16 am »
+1

Stumbled upon a useful combo tonight: Groundskeeper + Way of the Frog.  Since the part that gives you victory tokens is below the line, you can still get the tokens with a victory card buy, while putting it into your next hand to get a token again.  Of course, this is assuming you don't need the +1 card
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #1519 on: May 20, 2020, 10:09:37 am »
+1

Destrier + Dismantle

Trash Destrier for Gold and a fiver of your choice. Next Destrier is $4.
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AJD

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Re: Neat and potentially useful card interactions
« Reply #1520 on: May 27, 2020, 12:10:02 pm »
0

Necromancer/Way of the Horse is basically a $4 Lab.
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GendoIkari

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Re: Neat and potentially useful card interactions
« Reply #1521 on: May 27, 2020, 12:40:39 pm »
0

Stumbled upon a useful combo tonight: Groundskeeper + Way of the Frog.  Since the part that gives you victory tokens is below the line, you can still get the tokens with a victory card buy, while putting it into your next hand to get a token again.  Of course, this is assuming you don't need the +1 card

Really this is just most Ways combined with any below-the-line effects.
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snappyboi

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Re: Neat and potentially useful card interactions
« Reply #1522 on: May 27, 2020, 06:41:06 pm »
+2

Camel Train + Transport lets you topdeck any action on the board. I pulled this off turn 3 on a familiar board and the results were very nasty...
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mandioca15

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Re: Neat and potentially useful card interactions
« Reply #1523 on: May 29, 2020, 03:02:22 pm »
0

Innovation + Island: buy an Island, immediately play it and set it aside along with another Victory card (ideally). Bingo, you've just gained 2VP and improved your deck.

Innovation + Inventor: play Inventor, gain an Inventor and immediately play it. Now everything costs $2 less. I had a game where Lackeys was also in the Kingdom, so I was able to stock up on Villagers by using the second Inventor gain on Lackeys.

Innovation in general is nice.
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Carline

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Re: Neat and potentially useful card interactions
« Reply #1524 on: May 29, 2020, 04:47:01 pm »
+2

Research / Fortress

Of course Fortress is good with any TFB, but this interaction makes Research shines.

I played a game where I bought 3 Researches and 3 Fortress and I was starting every turn with 9 or 13 cards in hand. This made me win against a player so much better than me.
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