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Author Topic: Neat and potentially useful card interactions  (Read 504399 times)

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buckets

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Re: Neat and potentially useful card interactions
« Reply #1400 on: November 20, 2018, 11:15:19 pm »
0

KC + Inventor

KC²+Inventors = 6 Provs automatically (plus one for each extra buy you have).

The Inventors gain themselves too which is pretty slick.

Crosspost from the other topic.
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Kirian

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Re: Neat and potentially useful card interactions
« Reply #1401 on: November 20, 2018, 11:16:28 pm »
+3

Another interesting one today:

Canal/Seer

Seer can be a super-Lab if you have a lot of mid-cost cards, but it can't draw itself or other $5 cards.  But with your cube on Canal, all cards cost $1 less, from the start of your turn.  While this would in theory work with *any* cost reducer, this one doesn't require you to get a different card in play before your Seers can draw their compatriots.
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Re: Neat and potentially useful card interactions
« Reply #1402 on: November 21, 2018, 09:27:21 am »
0

Changeling is nice with everything that has an on-gain benefit.

Changeling is less appealing with Border Village (village 4lyfe), but can still work out if you are racing to win the split of a cheaper pile and happen to reach $6.
It's actually quite good with Border Village since all you need is a Border Village in play to gain any card costing $5 or less.

Oh, good point.
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jamfamsam

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Re: Neat and potentially useful card interactions
« Reply #1403 on: November 21, 2018, 12:31:29 pm »
0

Harbinger with Citadel turned out to be pretty great. Play Harbinger first, put the card you want on top of your deck, draw it with the replay of Harbinger.

You now have two actions, whatever card you wanted from your discard pile, and get to put another card on top of your deck to boot.
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ThetaSigma12

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Re: Neat and potentially useful card interactions
« Reply #1404 on: November 21, 2018, 08:35:07 pm »
+1

A Guildhall strategy that hasn't come up is Guildhall + Treasure Trove. It's quite good, especially with Gear as an enabler.
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Commodore Chuckles

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Re: Neat and potentially useful card interactions
« Reply #1405 on: November 22, 2018, 09:49:37 am »
+1

I don't think Guildhall + Ill-Gotten Gains has been mentioned yet. Get Coffers for gaining the IGG, then more for gaining the Coppers.
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Dwhit

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Re: Neat and potentially useful card interactions
« Reply #1406 on: November 22, 2018, 07:04:05 pm »
+3

Crypt - Raider
Crypt all your coppers so that raider can hit a better card
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Rabid

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Re: Neat and potentially useful card interactions
« Reply #1407 on: November 25, 2018, 09:20:10 am »
0

Priest + Horn of Plenty
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #1408 on: November 26, 2018, 03:12:04 am »
0

Are these $2 extra for trashing HoP that great? When you can trash the Horn of Plenty for Province, the seven cards in play often have provide enough payload for purchasing a second Province anyway. If there is +Buy on board, the marginal benefit of using the Horn of plenty is less pronounced.

But thanks for the hint, it is certainly worth a second look. They can't all be Quarry and Stonemason.
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #1409 on: November 26, 2018, 04:25:25 am »
+1

Are these $2 extra for trashing HoP that great? When you can trash the Horn of Plenty for Province, the seven cards in play often have provide enough payload for purchasing a second Province anyway. If there is +Buy on board, the marginal benefit of using the Horn of plenty is less pronounced.

But thanks for the hint, it is certainly worth a second look. They can't all be Quarry and Stonemason.

You probably have more than one Priest and more than one Horn of Plenty.
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #1410 on: November 27, 2018, 07:08:29 am »
+1

Somewhat simpler to pull off (arguably more obvious): Priest and Scepter.
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aku_chi

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Re: Neat and potentially useful card interactions
« Reply #1411 on: November 28, 2018, 09:03:22 am »
+9

During the Renaissance previews, I thought that Star Chart + Envoy / Catacombs / Patrol / Journeyman might be fast money strategies.  Having tested them out: I was wrong.  Star Chart + Embassy is okay, but inconsistent.  Star Chart + Scavenger can also be good (start each turn with a Scavenger + Gold), but is inconsistent.  The best monolithic Star Chart strategy I've found is:

Star Chart + Masquerade

The idea here is to open Star Chart + Masquerade, keep an 11 card deck and topdeck Masquerade every turn.  Replace your Estates and then Copper with Silvers and then Golds.  Starting on turn 7 or 8, you can start buying Provinces.  Around turn 9-10 (after you've trashed 3-4 Copper), you should consider not trashing any more Copper (especially if doing so would drop you below $8).  Once you have more than 11 cards in your deck, don't mindlessly topdeck Masquerade.  Track your remaining deck and try to distribute your money to maximize Provinces over the following two turns.

4 Provinces: Turn 10-11
6 Provinces: Turn 13-15
8 Provinces: Turn 16-19

You can also do something similar with Goat.  Open Star Chart + Pixie and maintain a 9 card deck.  This is about as fast to 4-6 Provinces, but chokes harder to get all 8.  Also, it's less noteworthy, because Goat makes everything faster.
« Last Edit: November 28, 2018, 09:10:49 am by aku_chi »
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Simon Jester

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Re: Neat and potentially useful card interactions
« Reply #1412 on: November 29, 2018, 03:15:04 am »
+3

Priest + Counterfeit


Fairly obvious, but I would declare this a thing. With a treasure trasher there is no problem to activate Priests, the only problem would be to have enough targets left in the deck, but solve that and you're set.
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jupiter

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Re: Neat and potentially useful card interactions
« Reply #1413 on: November 29, 2018, 12:27:46 pm »
+2

Seer + Chariot Race

Seer leaves copies of itself and other expensive cards on top of your deck so Chariot Race is activated when played. Seer also picks up your Chariot Races into your hand. The time I saw it Altar was also on the board, which enabled getting many Seers and Chariot Races while trashing, but any decent gainer should work.
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Simon Jester

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Re: Neat and potentially useful card interactions
« Reply #1414 on: November 29, 2018, 12:38:21 pm »
0

Seer + Chariot Race

Seer leaves copies of itself and other expensive cards on top of your deck so Chariot Race is activated when played. Seer also picks up your Chariot Races into your hand. The time I saw it Altar was also on the board, which enabled getting many Seers and Chariot Races while trashing, but any decent gainer should work.

True, but it also leaves junk left on top so in a junker-game it might be a double-edged sword. Still mostly a good effect since you can rearrange to your benefit.
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ehunt

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Re: Neat and potentially useful card interactions
« Reply #1415 on: November 29, 2018, 08:58:06 pm »
+2

outpost + cargo ship

bonus b/c the interaction is thematic !
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samath

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Re: Neat and potentially useful card interactions
« Reply #1416 on: December 03, 2018, 02:56:52 am »
0

Star Chart + Masquerade

I just tried this out for about a dozen games... and it seems to consistently but barely beat Lord Rattington, who foregoes the Star Chart for double Masquerade (and sometimes does other weird things, of course).

It was okay, I guess? But nothing to write home about, and rarely seemed to be the best strategy. Masquerade and Star Chart both accelerate engines, too.
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creinman

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Re: Neat and potentially useful card interactions
« Reply #1417 on: December 03, 2018, 12:29:02 pm »
+2

Has anyone said Silos/Counting House yet?

I haven't tried it and it doesn't seem overpowered, but hey this thread is called "potentially useful" for a reason
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Titandrake

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Re: Neat and potentially useful card interactions
« Reply #1418 on: December 03, 2018, 01:48:48 pm »
0

Star Chart + Masquerade

I just tried this out for about a dozen games... and it seems to consistently but barely beat Lord Rattington, who foregoes the Star Chart for double Masquerade (and sometimes does other weird things, of course).

It was okay, I guess? But nothing to write home about, and rarely seemed to be the best strategy. Masquerade and Star Chart both accelerate engines, too.

Is that bad? If it wins consistently by a small lead, that's still a consistent win.

It sounds like this may be one of those Gear-Big Money deals, where there's often an engine that's faster, but the money baseline can't be ignored.
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JW

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Re: Neat and potentially useful card interactions
« Reply #1419 on: December 10, 2018, 10:34:09 am »
+6

Villa-Swashbuckler. When you have Treasure Chest (from Swashbuckler), you gain a Gold every time you enter your buy phase, including from Villa. This allows you to gain a lot of Golds very quickly. However, you need to be careful not to gain so many Gold such that you can no longer draw your deck.

If you draw your deck and have $4 and additional draw in hand (such as a few cards that give +1 Card, +1 Action), you can gain as many Golds as you have draw cards: go to your Buy phase and gain a Gold, buy a Villa, go back to the Action phase, draw the Gold you gained, go to buy Phase and gain another Gold, use the previous Gold to help buy the next Villa, etc.

Villa also provides a way to get Coffers from Swashbuckler even starting from a clean shuffle: play a Villa for the +Buy; buy a non-Villa card, then buy a Villa, returning to your action phase so you can play Swashbucklers for the Coffers.
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #1420 on: December 10, 2018, 11:02:49 am »
0

You didn't even mention that Swashbuckler offers the draw Villa is so critically lacking.
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crj

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Re: Neat and potentially useful card interactions
« Reply #1421 on: December 27, 2018, 07:53:09 pm »
0

Mountain Village + Scheme
At the start of your turn, play Mountain Village and pull Scheme from your discard pile, then play it.
During clean-up, use Scheme to top-deck Mountain Village.

The net effect is a +1 Action each turn, Barracks for $4+$3 rather than $6.Well, until you reshuffle, at least...
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Įguia Branca

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Re: Neat and potentially useful card interactions
« Reply #1422 on: December 29, 2018, 05:11:47 pm »
0

If you have an Artisan in hand and Scepter in the kingdom, you can play the Artisan to gain n Scepters where n is your handsize.

With $1 of cost reduction and a Sculptor you can gain 10 Scepters.

And as much Villagers
Also interesting with Crown. If you have any cost reduction and Crown a Sculptor, you can empty both Crowns and Sculptors instantly, unless one pile is more than two copies lower than the other.
With cost reduction and a +Action token or Academy or Champion, you can empty the Sculptors.
« Last Edit: December 29, 2018, 06:00:05 pm by Įguia Branca »
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faust

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Re: Neat and potentially useful card interactions
« Reply #1423 on: February 12, 2019, 10:46:23 am »
+8

Patron/Hunting Party

Have Patrons in your hand? Reveal them! Have Patrons in your deck? Flip through it and reveal them all!
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exek

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Re: Neat and potentially useful card interactions
« Reply #1424 on: March 01, 2019, 11:43:01 pm »
+3

If you have market and smith, the market gives +1 action that lets u play the smith and get +four cards. Then if you draw gold that will give you money so you can buy province. This combo is strong because the market ALSO gives money, and lets u buy more money (free!!): but problem is sometimes you dont draw market and smith together  >:(
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