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Author Topic: Neat and potentially useful card interactions  (Read 177259 times)

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Aleimon Thimble

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Re: Neat and potentially useful card interactions
« Reply #1325 on: June 05, 2018, 10:24:26 am »
+1

Not useful, but certainly neat.

When you play an Enchantress, it covers the first Action card played during a turn... Which includes a Werewolf in the Night Phase.

Or a Crown in the Buy phase, right?
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William Howard Taft

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Re: Neat and potentially useful card interactions
« Reply #1326 on: June 09, 2018, 11:54:25 am »
+2

Turns out Tracker is a wonderful target for Prince. An extra $1, a Boon at the start of each turn, and top-decking ability for the rest of the game is all very handy.
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aku_chi

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Re: Neat and potentially useful card interactions
« Reply #1327 on: June 11, 2018, 02:24:51 pm »
+13

Bishop + Bonfire

There's a pretty fast golden deck here (faster and more reliable than the Chapel + Bishop golden deck).  So, if there aren't any disruptive attacks, you might want to go for it.

Turn 1-2: Buy Bishop + Bonfire
Turn 3-4: Trash 1 Estate and exactly 3 additional cards.  Usually, this comes about with one Bishop trash and two Bonfire purchases, trashing only one Copper on the second purchase.  You can also get there with two Bishop trashes and one Bonfire purchase.  Sometimes, this doesn't work out and you are delayed one turn.

Deck: Bishop, 2 Estates, 2 Coppers

Turn 5: Trash Estate, Buy Silver
Turn 6: Trash Estate, Buy Silver
Turn 7: Trash Copper, Buy Gold
Turn 8: Trash Copper, Buy Province
Turn 9+: Trash Province, Buy Province

Your VP after turn 8 is 14-15, then you get 5 VP per turn and end the game on turn 15 with 49-50 VP.  Add 1 turn to these totals if you aren't fortunate enough to trash to a 5-card hand by turn 5.
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jomini

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Re: Neat and potentially useful card interactions
« Reply #1328 on: June 11, 2018, 08:52:26 pm »
+1

I like lyles way better because you can just get a gold with cg and 3 coppers then donate trash everything except gold then use gold to get silver and then just go from there.

That's really slow. You want to keep at least 5 Coppers around on your first Donate, and you generally want that Donate to happen on turn 1.

I have actually done a real T1 Donate =)


Pouch/Courtier. T2 was $3/gold; pay off 4 debt. T3 was $3/gold, pay off 4 debt, buy a Shanty.

There are even a few $3s (e.g. Dev on the right board) or $4s (e.g. basically every time with Dismantle) that would would be a T1 Pouch/Donate. I would even Donate on $2 with something crazy like Page or Peasant. (particularly if the opponent buys a gainer).



I would say that in general Pouch/Donate is a very strong combo a lot of the time. You can both gain a useful card and Donate in the opening. This is particularly clutch if you have some $3/4 (e.g. Fortress/Dev, Prssn/Wshop) combo you want to run or if you get lucky enough to hit $5 with the Pouch in that hand and have a power $5 out (e.g. Courtier, Gov). It gifts you at least half a turn which is a massive speed up in already fast games.


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