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Author Topic: Neat and potentially useful card interactions  (Read 177949 times)

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Chase Adolphson

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Re: Neat and potentially useful card interactions
« Reply #1275 on: March 11, 2018, 06:39:37 pm »
0

Quote
Chancellor/counting house
All of your coppers go into your discard pile

What is this "Chancellor" of which you speak?

Oh, you meant Messenger/Counting House! And it even comes with +buy to take advantage of all that extra coin, and it comes with a free Copper for you and your opponent! And early you can even use the +buy to buy extra Coppers to make Counting House even better!

Ouch, I think I just sprained the sarcasm lobe of my brain.


I was thinking that this combo needs an extra buy but I couldn't think of any put your deck into your discard pile with + buy. But now I realized that I was being stupid and totally forgot about messenger. Yeah, messenger/counting house would be a really fun combo to try.
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JThorne

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Re: Neat and potentially useful card interactions
« Reply #1276 on: March 11, 2018, 06:50:18 pm »
+4

Quote
I was thinking that this combo needs an extra buy but I couldn't think of any put your deck into your discard pile with + buy. But now I realized that I was being stupid and totally forgot about messenger. Yeah, messenger/counting house would be a really fun combo to try.

Um...geez...I hate to be the first, but...are you doing this on purpose? I mean, "Chase Aldolphson" is a pretty good troll name, but honestly, the shenanigans are getting a little thin. If you're really, truly as clueless as your messages imply then you need to do quite a bit more reading and studying before you post. If not, well, your particular brand of trolling is considerably less entertaining that roadrunner's Scout fetish. Which is a low bar.

At first, I just thought "newb" but now it's really starting to look more and more like a shtick. Then again, I'm a little slow and can take a while to catch on. I even tried Golem/Counting House once. Once.

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Eran of Arcadia

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Re: Neat and potentially useful card interactions
« Reply #1277 on: March 12, 2018, 12:32:40 pm »
+1

Uh, Armory/Ghost was kind of fun when I used it in my last RL game.
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Chase Adolphson

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Re: Neat and potentially useful card interactions
« Reply #1278 on: March 12, 2018, 07:58:35 pm »
0

Uh, Armory/Ghost was kind of fun when I used it in my last RL game.


That actually sounds pretty fun. I'll have to try that.
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Simon Jester

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Re: Neat and potentially useful card interactions
« Reply #1279 on: March 17, 2018, 07:30:17 am »
+1

Quote
I was thinking that this combo needs an extra buy but I couldn't think of any put your deck into your discard pile with + buy. But now I realized that I was being stupid and totally forgot about messenger. Yeah, messenger/counting house would be a really fun combo to try.

Um...geez...I hate to be the first, but...are you doing this on purpose? I mean, "Chase Aldolphson" is a pretty good troll name, but honestly, the shenanigans are getting a little thin. If you're really, truly as clueless as your messages imply then you need to do quite a bit more reading and studying before you post. If not, well, your particular brand of trolling is considerably less entertaining that roadrunner's Scout fetish. Which is a low bar.

At first, I just thought "newb" but now it's really starting to look more and more like a shtick. Then again, I'm a little slow and can take a while to catch on. I even tried Golem/Counting House once. Once.

According to Chases profile he is 13, which seems.. plausible.
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Dingan

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Re: Neat and potentially useful card interactions
« Reply #1280 on: March 23, 2018, 02:25:37 am »
+5

Sage / Will-o-Wisp
Play all your Sages -> Draw all >=3's -> Discard all <3's -> Play all your Wisps -> Draw all <3's
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Awaclus

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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smuggler

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Re: Neat and potentially useful card interactions
« Reply #1282 on: March 23, 2018, 10:38:37 am »
+2

it may be not the muhammed ali of all combos but harbinger and training turned out like a really good chain fishing all the harbinger out of the dust and playing them...
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GendoIkari

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Re: Neat and potentially useful card interactions
« Reply #1283 on: March 23, 2018, 12:02:05 pm »
0

Quote
I was thinking that this combo needs an extra buy but I couldn't think of any put your deck into your discard pile with + buy. But now I realized that I was being stupid and totally forgot about messenger. Yeah, messenger/counting house would be a really fun combo to try.

Um...geez...I hate to be the first,

You're not. More like the third.
« Last Edit: March 23, 2018, 12:09:47 pm by GendoIkari »
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crj

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Re: Neat and potentially useful card interactions
« Reply #1284 on: March 23, 2018, 12:07:25 pm »
0

Take a look at the timestamps.

(And I know JThorne came before me, because I didn't want to be the first!)
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GendoIkari

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Re: Neat and potentially useful card interactions
« Reply #1285 on: March 23, 2018, 12:09:33 pm »
0

Take a look at the timestamps.

(And I know JThorne came before me, because I didn't want to be the first!)

Strange, I thought I was replying to a brand new post; because somehow I hadn't seen it before just now.
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Scoobie

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Re: Neat and potentially useful card interactions
« Reply #1286 on: March 23, 2018, 03:10:22 pm »
+1

Exorcist / Quarry

Trash Estate, gain Imp

Sorry to derail your fun, but I have a question about the above. I must be having a brain freeze.

Quarry reduces the cost of Action cards by 2. How does trashing an Estate here get an Imp?
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GendoIkari

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Re: Neat and potentially useful card interactions
« Reply #1287 on: March 23, 2018, 03:13:48 pm »
+2

Exorcist / Quarry

Trash Estate, gain Imp

Sorry to derail your fun, but I have a question about the above. I must be having a brain freeze.

Quarry reduces the cost of Action cards by 2. How does trashing an Estate here get an Imp?

While Quarry is in play, Estate costs and Imp costs . Exorcist lets you gain a cheaper Spirit, and Quarry makes Imp cheaper than Estate.
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Scoobie

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Re: Neat and potentially useful card interactions
« Reply #1288 on: March 23, 2018, 03:32:51 pm »
0

Thank you. I knew I was missing something!
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Asper

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Re: Neat and potentially useful card interactions
« Reply #1289 on: March 24, 2018, 12:37:46 pm »
+11

Whatever ChaseAnderson is, it's not like he's insulting people or being exceptionally rude (or is he?). If we can stomach Mine/Mint and Moat jokes, we can stomach a youngster who I'm actually pretty certain just wants to participate.

faust

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Re: Neat and potentially useful card interactions
« Reply #1290 on: March 29, 2018, 03:37:21 am »
0

Sage / Will-o-Wisp
Play all your Sages -> Draw all >=3's -> Discard all <3's -> Play all your Wisps -> Draw all <3's
Only problem is when you're starting out with only Sages!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

jonaskoelker

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Re: Neat and potentially useful card interactions
« Reply #1291 on: March 29, 2018, 07:40:52 am »
0

I recently got Seaside. One of the recommended kingdoms is the following:
 



I've played it twice; in the early game I would get Ghost Ship, Sea Hag, Warehouse and a Native Village or two. The sifting of Warehouse, the knowledge that I have a Curse on top thanks to Sea Hag, and a bit of luck means my NVs would set aside more or less only junk while I was busy attacking my opponent and buying the odd Silver.

Around the time the curses were out, I'd pick up Salvager, Treasury and Gold in some mix, trashing Sea Hag and using Salvager to turn my deck into Provinces.

The neat part is trashing NV with Salvager.

I figure that "If you trash your NVs, you have effectively trashed the cards on your mat" is not a novel idea.

The fact that you want to transition from a deck with a village or two to a deck with a bunch of money and a few Salvagers, right around the time where NV becomes less attractive to play (in either mode), is what makes the Salvager/NV interaction neat, and that feature is quite kingdom-specific.

I find it particularly neat that NV will happily "trash" cards that Salvager is sad to trash and vice versa—and NV will succeed at it with good probability. Also, Salvager is terminal which is fine in the end-game while NV is anti-terminal which is great in the early game.

The complementarity is strong with these ones.

(I think I opened 5/2 in both my games, which makes getting Ghost Ship rather easy; it probably plays out differently if I open Silver/Sea Hag.)
« Last Edit: March 29, 2018, 07:42:02 am by jonaskoelker »
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Dingan

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Re: Neat and potentially useful card interactions
« Reply #1292 on: April 11, 2018, 01:34:52 am »
+7

Doctor / Changeling

I guess you can do the overpay for Doctor, and then exchange the Doctor for a Changeling. So assuming you want Changelings, you can Doctor overpay a bunch.
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WQB

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Re: Neat and potentially useful card interactions
« Reply #1293 on: April 13, 2018, 03:45:16 am »
0

Doctor / Changeling

I guess you can do the overpay for Doctor, and then exchange the Doctor for a Changeling. So assuming you want Changelings, you can Doctor overpay a bunch.

That works.  :)
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faust

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Re: Neat and potentially useful card interactions
« Reply #1294 on: April 14, 2018, 04:46:23 am »
+3

Salt the Earth/Crumbling Castle

Would you like your Silver to come with 2 VP?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

AJD

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Re: Neat and potentially useful card interactions
« Reply #1295 on: April 14, 2018, 11:49:48 am »
0

Salt the Earth/Crumbling Castle

Would you like your Silver to come with 2 VP?

Strictly better Harem?
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terminalCopper

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Re: Neat and potentially useful card interactions
« Reply #1296 on: April 14, 2018, 12:30:40 pm »
+4

Salt the Earth/Crumbling Castle

Would you like your Silver to come with 2 VP?

Strictly better Harem?

Soon to come:

- edge cases
- more edge cases
- edge cases involving loan
- someone will explain why loan is underrated
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Chase Adolphson

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Re: Neat and potentially useful card interactions
« Reply #1297 on: April 14, 2018, 02:19:28 pm »
0

Salt the Earth/Crumbling Castle

Would you like your Silver to come with 2 VP?

Strictly better Harem?


Why is it better than harem?
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AJD

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Re: Neat and potentially useful card interactions
« Reply #1298 on: April 14, 2018, 02:32:07 pm »
0

Salt the Earth/Crumbling Castle

Would you like your Silver to come with 2 VP?

Strictly better Harem?

Why is it better than harem?

Well, it's cheaper. Plus if you trash the Silver you keep the VP. (I admit this is a fairly... non-strict use of "strictly better".)
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ThetaSigma12

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Re: Neat and potentially useful card interactions
« Reply #1299 on: April 15, 2018, 07:54:41 am »
+3

Soon to come:

- edge cases
- more edge cases
- edge cases involving loan
- someone will explain why loan is underrated

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