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Author Topic: Neat and potentially useful card interactions  (Read 504384 times)

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ehunt

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Re: Neat and potentially useful card interactions
« Reply #1200 on: January 30, 2018, 09:37:39 pm »
0

someone probably already said this but the presence of Changeling makes Rats a pretty decent opening
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gamesou

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Re: Neat and potentially useful card interactions
« Reply #1201 on: February 01, 2018, 01:06:02 am »
+7

Save / Moat

Allows to ignore all the attacks.
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ThetaSigma12

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Re: Neat and potentially useful card interactions
« Reply #1202 on: February 01, 2018, 08:46:34 am »
+13

Save / Moat
Allows to ignore all the attacks.

That way you can avoid getting hit by a bridge troll every turn!
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Gazbag

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Re: Neat and potentially useful card interactions
« Reply #1203 on: February 01, 2018, 09:40:21 am »
+4

Golem + Harbinger

Golem skips past all of your other Golems or your Potion, but Harbingers can topdeck those things and draw them to keep the turn going/let you buy more Golem.
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #1204 on: February 01, 2018, 10:24:00 am »
0

In general, I try to avoid buying cheaper/weaker actions when planning to go Golem. I prefer my Golem draw a Goons and a Grand Market in lieu of two Harbingers. Also, the next Golem you play in the same turn would skip over the topdecked cards.
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Gazbag

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Re: Neat and potentially useful card interactions
« Reply #1205 on: February 01, 2018, 11:20:03 am »
+1

In general, I try to avoid buying cheaper/weaker actions when planning to go Golem. I prefer my Golem draw a Goons and a Grand Market in lieu of two Harbingers. Also, the next Golem you play in the same turn would skip over the topdecked cards.

Stocking up on cantrips can be nice to avoid Golems from hitting double terminal, it's more of a thing you do if you're using Golem as a village in a terminal draw deck. The idea is that you don't have another Golem in hand and you topdeck a Golem with a Harbinger and draw it with another card, either the other card your Golem hits or something in your hand. You topdeck something else if you aren't going to draw what you topdeck and are instead going play a Golem. The idea is that you don't skip past Golems, allowing you to play more Golems. Ideally yes, you want to hit expensive actions with Golem, but Golem itself is an expensive action so it will take time to get everything, also playing more Golems means you're playing more of your good actions.
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crj

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Re: Neat and potentially useful card interactions
« Reply #1206 on: February 01, 2018, 12:07:49 pm »
0

Save / Moat
Allows to ignore all the attacks.
That way you can avoid getting hit by a bridge troll every turn!
It's even better than that. You can avoid getting hit by a Bridge Troll and an Urchin every turn!
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ThetaSigma12

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Re: Neat and potentially useful card interactions
« Reply #1207 on: February 01, 2018, 12:44:32 pm »
+4

It's even better than that. You can avoid getting hit by a Bridge Troll and an Urchin every turn!

Save sets aside the card for your next hand, so you still draw the same 5 cards you would have anyways.
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smuggler

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Re: Neat and potentially useful card interactions
« Reply #1208 on: February 05, 2018, 01:47:44 pm »
0

i tried search, so excuse me if it already dropped
had a play (and a blast) with armory and procession
gaining 5 cost (duke) -> three piling, was kinda fun
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Chris is me

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Re: Neat and potentially useful card interactions
« Reply #1209 on: February 05, 2018, 02:04:41 pm »
+1

i tried search, so excuse me if it already dropped
had a play (and a blast) with armory and procession
gaining 5 cost (duke) -> three piling, was kinda fun

Procession can’t gain Duke, as it is not an Action.
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markusin

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Re: Neat and potentially useful card interactions
« Reply #1210 on: February 05, 2018, 02:54:18 pm »
+1

i tried search, so excuse me if it already dropped
had a play (and a blast) with armory and procession
gaining 5 cost (duke) -> three piling, was kinda fun

Procession can’t gain Duke, as it is not an Action.

I think the German version could. Is that still a thing?
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smuggler

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Re: Neat and potentially useful card interactions
« Reply #1211 on: February 07, 2018, 04:50:00 pm »
+1

i have the german dark ages, yes.

it still felt quite strong gaining every turn at least one 5-cost card
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Asper

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Re: Neat and potentially useful card interactions
« Reply #1212 on: February 09, 2018, 01:39:30 am »
+3

i have the german dark ages, yes.

it still felt quite strong gaining every turn at least one 5-cost card

It's a misprint that HiG, the original German publisher, never fixed. I ultimately decided to print my own corrected version... In a similar vain, the second edition version of Mine has been misprinted by ASS to gain Action cards. German Dominion in general has dozends of poorly translated cards
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Re: Neat and potentially useful card interactions
« Reply #1213 on: February 09, 2018, 06:11:31 pm »
+5

Ambassador / Defiled Shrine

DS is nice in Amb games where you're buying a couple Curses anyways. But I just played a particularly cool game where the Curses ran out with still a lot of DS points to be had -- I could Amb back 2 Curses, opponent would get 1, then I'd buy the other, continuing to do this until all DS points were gone.
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faust

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Re: Neat and potentially useful card interactions
« Reply #1214 on: February 12, 2018, 05:29:53 am »
0

Oracle / Will-o-Wisp

Your opponent topdecks trash for you? Just get some extra draw from it by playing a Wisp first!
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crj

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Re: Neat and potentially useful card interactions
« Reply #1215 on: February 12, 2018, 08:16:14 am »
0

I'm not seeing how that works. If you have rubbish at the top of your deck, Wisp gets it into your hand, but doesn't leave you any better off than if the rubbish hadn't been there. Worse, the rubbish has to be second card down for even that to work.
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #1216 on: February 12, 2018, 10:12:52 am »
+5

I'm not seeing how that works. If you have rubbish at the top of your deck, Wisp gets it into your hand, but doesn't leave you any better off than if the rubbish hadn't been there. Worse, the rubbish has to be second card down for even that to work.

It works because you're still better off having the rubbish in your hand than on the top of your deck. Being the second card isn't a problem because you get to choose the order in which you topdeck cards from your opponent's Oracle.
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faust

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Re: Neat and potentially useful card interactions
« Reply #1217 on: February 13, 2018, 03:14:41 am »
+6

Dismantle/Bonfire

Powerful opening for quick trashing while maintaining economy.
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Re: Neat and potentially useful card interactions
« Reply #1218 on: February 13, 2018, 02:39:45 pm »
+2

An extremely minor interaction, but nonetheless good to know:

Envious/Deluded start at the beginning of your Buy phase, and do not affect purchases from teh Black Market.
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JKRich

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Re: Neat and potentially useful card interactions
« Reply #1219 on: February 13, 2018, 10:51:50 pm »
+13

Donate + Death Cart

Saw this w/ 4/3 recently.

T1: buy DC
T2: Donate all but DC/Ruins, pay 3 debt
T3: trash a ruins, pay remaining debt
T4: trash other ruins and either
   a. buy best $5 card on board -- deck is now DC + best $5 or
   b. buy another DC to have 2 DC + 2 ruins, insuring at least $5 for next 4 turns.
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crj

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Re: Neat and potentially useful card interactions
« Reply #1220 on: February 14, 2018, 10:38:09 am »
+2

Iiiinteresting!

I can envisage boards where you might want to keep one, maybe even two, of your Coppers though? Particularly, keeping a Copper would let you buy Gold instead of a $5-cost on T4.

Also, you probably want to buy a Ruins on T3.

I'd love to know how that combo fitted into various kingdoms. I can see three very different ways to proceed:
  • Buy the cards you really want, then once your ruins run out let the Death Cart eat itself,
  • Buy another Death Cart every third turn.
  • Rely on cantrip +Buy or a gainer to keep the Death Cart fed constantly throughout the game.
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JKRich

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Re: Neat and potentially useful card interactions
« Reply #1221 on: February 14, 2018, 11:22:56 am »
0

Iiiinteresting!
I searched f.ds and the wiki and was frankly surprised I saw no mention of this interaction anywhere.

I can envisage boards where you might want to keep one, maybe even two, of your Coppers though? Particularly, keeping a Copper would let you buy Gold instead of a $5-cost on T4.
I'm not an expert by any stretch so my natural inclination is to think that keeping a Copper dilutes your deck with, well, a Copper. Does that make me an overtrasher? Do I have a problem? Is there a support group for this?

Also, you probably want to buy a Ruins on T3.
Excellent catch.

I'd love to know how that combo fitted into various kingdoms. I can see three very different ways to proceed:
  • Buy the cards you really want, then once your ruins run out let the Death Cart eat itself,
  • Buy another Death Cart every third turn.
  • Rely on cantrip +Buy or a gainer to keep the Death Cart fed constantly throughout the game.
Your last 2 points both basically need a kingdom with +buy (figuring your deck would be strong enough to not want to waste entire turns solely buying a Death Cart at that point), which I didn't have, but are again excellent points.
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Cave-o-sapien

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Re: Neat and potentially useful card interactions
« Reply #1222 on: February 14, 2018, 12:47:19 pm »
0

I like how quickly this gets you to $5 while also cleaning up after itself, meaning you don't need another Donate.

With the right $5 cards this seems really powerful.
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Commodore Chuckles

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Re: Neat and potentially useful card interactions
« Reply #1223 on: February 14, 2018, 12:53:11 pm »
+4

Your last 2 points both basically need a kingdom with +buy (figuring your deck would be strong enough to not want to waste entire turns solely buying a Death Cart at that point), which I didn't have, but are again excellent points.
Death Cart means there likely is +buy, though...
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crj

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Re: Neat and potentially useful card interactions
« Reply #1224 on: February 14, 2018, 08:28:08 pm »
+2

Ruined Market?

Well yes, but...
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