Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 44 45 [46] 47 48 ... 74  All

Author Topic: Neat and potentially useful card interactions  (Read 504302 times)

0 Members and 1 Guest are viewing this topic.

JThorne

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 299
  • Respect: +604
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1125 on: November 30, 2017, 11:46:48 am »
0

Seems to me the Capital+Crypt deck, in reality, will be a little messier to set up than I described. I was just reducing it to the bare minimum apples-with-apples comparison to highlight the pretty substantial deck-thinning effect of leaving so many cards on the table between turns.

The reality is that you'll probably have one or two Silvers or $2 action or whatever for early economy as you're trashing. Even if you buy Capital first, a single Capital/Silver/Silver turn buys two Crypts and then you're in business, paying off the debt quickly and buying engine parts two at a time. If you buy Crypt/Capital first, a Capital/Silver/Silver/Crypt lets you get another Crypt/Capital with no debt, and every pair you buy adds two cards that won't increase your deck size because they're staying on the table every turn, eliminating the need to buy more draw along with it. By comparison, every time you buy Gold, you have to buy more actions/draw to get it in hand, slowing down the Gold version by comparison.
Logged

teamlyle

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 145
  • Shuffle iT Username: La-Ya
  • Ah... German Hello?
  • Respect: +329
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1126 on: November 30, 2017, 01:14:58 pm »
0

Herald + Ruins: Get the Ruins off the top of your deck, and your Heralds become Villages, Labs, Peddlers, or Market Squares.
Logged
"In your face." -Jacob
"Ooh. You just got burned." -Jack
"First place again, disciple!" -Ruikai
"Ugh... 399 cursors. Time to hack!" -Ben
"You gotta do your homework, dude!" -Yul
"Come on man, let the plat play." -The Plat
"It's nice to have a good 'in your face' every once in a while." -Jacob
"OBJECTION!!! The witness is being SUPER gross." -Phoenix Wright
"Milord, Inquisitor Fey sentences that burger to my stomach!" -Maya Fey
"Dude, I only had 4 cups of coffee this morning so I'm gonna crash." -Swi
"Okay, okay. My team name is: Team Lyle: the Advancing Armadillo." -Lyle
"I’m sorry Cedric, we just have to do what we have to do to get me to be a op." -Paul
"Well, I prefer loyal people. I don’t want anyone to be a La-Ya except for me." -La-Ya
"I don't play Monkey vs. Monkey. I'm too busy in pacifist mode, watching my buildings survive and thrive!" -Joshua
Lyle's mom: Are you guys going to play regular Dominion, or are you going to play cheat?
Lyle: Of course we're playing Cheat Dominion!

faust

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3376
  • Shuffle iT Username: faust
  • Respect: +5142
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1127 on: November 30, 2017, 02:04:20 pm »
+12

Monastery/Banquet

Play 3 Coppers, buy Banquet. Gain a $5 and trash two extra Coppers for a net +/-0.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

Cave-o-sapien

  • Jester
  • *****
  • Offline Offline
  • Posts: 887
  • Respect: +1675
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1128 on: December 01, 2017, 02:33:19 am »
0

Hireling/Changeling

This is a rhyming duo. Changeling can always turn into a Hireling that you have already played. If you have a Silver gainer or Magpie or something to gain more Changelings, you can really start exploding.

I can confirm this is fun and effective.
Logged

William Howard Taft

  • Bishop
  • ****
  • Offline Offline
  • Posts: 108
  • Respect: +144
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1129 on: December 01, 2017, 02:36:45 pm »
0

Thief/Heirlooms

Thief is way more fun when you can steal Magic Lamps, Pastures, Goats, etc. Just be careful about trashing your opponent's Haunted Mirror.
Logged

Cave-o-sapien

  • Jester
  • *****
  • Offline Offline
  • Posts: 887
  • Respect: +1675
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1130 on: December 01, 2017, 03:27:23 pm »
+1

Thief/Heirlooms

Thief is way more fun when you can steal Magic Lamps, Pastures, Goats, etc. Just be careful about trashing your opponent's Haunted Mirror.

Would Heirlooms be any different if Thief (or a Thief-like card) was still a "live" card?

For example, Donald has stated that Cursed Gold is priced as it is to allow it to be trashed by Knights (and presumably others) while other heirlooms were specifically priced to avoid those attacks.

Quote
I think the only change to Pasture was that once it cost $4. Some of the Heirlooms dropped below $3 to dodge War and some Knight-family attacks.
« Last Edit: December 01, 2017, 03:29:12 pm by Cave-o-sapien »
Logged

William Howard Taft

  • Bishop
  • ****
  • Offline Offline
  • Posts: 108
  • Respect: +144
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1131 on: December 01, 2017, 05:32:39 pm »
0

I think it's cool that heirlooms are really hard to steal and impossible to recover once they've been trashed. Cursed Gold is the only one that can return from the grave to bring misfortune to someone new.
Logged

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1132 on: December 01, 2017, 05:46:48 pm »
+2

I think it's cool that heirlooms are really hard to steal and impossible to recover once they've been trashed. Cursed Gold is the only one that can return from the grave to bring misfortune to someone new.

Lucky Coin also costs $4.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11808
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +12846
    • View Profile
    • Birds of Necama
Re: Neat and potentially useful card interactions
« Reply #1133 on: December 02, 2017, 01:43:43 am »
0

I think it's cool that heirlooms are really hard to steal and impossible to recover once they've been trashed. Cursed Gold is the only one that can return from the grave to bring misfortune to someone new.

Lucky Coin also costs $4.

Yeah, it can also return from the grave to bring misfortune to someone new.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11808
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +12846
    • View Profile
    • Birds of Necama
Re: Neat and potentially useful card interactions
« Reply #1134 on: December 02, 2017, 02:26:49 pm »
+7

Den of Sin + Haggler

Example game with 6 Provinces in 11 turns (feat. Goat): 9268484

A tactically bought Den of Sin can help you hit an early $8 with Haggler, and then gaining Den of Sins with Haggler while greening can maintain that momentum for the entire short duration of the game.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1135 on: December 02, 2017, 02:32:45 pm »
0

I think it's cool that heirlooms are really hard to steal and impossible to recover once they've been trashed. Cursed Gold is the only one that can return from the grave to bring misfortune to someone new.

Lucky Coin also costs $4.

Yeah, it can also return from the grave to bring misfortune to someone new.

A rogue who is despicable enough to take someone's lucky coin deserves it.
Logged

trivialknot

  • Jester
  • *****
  • Offline Offline
  • Posts: 757
  • Respect: +1171
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1136 on: December 02, 2017, 08:31:58 pm »
+5

In a game today I went for Cobbler so I could gain Cemetery and trash down.  When I did it, I realized... I can trash the Cemetery too!  It should work with other gain-to-hand stuff as well.

In another game, we found a neat Faithful Hound/Raider interaction.  I was playing a Faithful Hound/Storeroom deck, but my opponent countered it by playing multiple Raiders.  He didn't have Faithful Hounds in play so I had to discard Storerooms.
Logged

cascadestyler

  • Bishop
  • ****
  • Offline Offline
  • Posts: 113
  • Shuffle iT Username: cascadestyler
  • Vamos Cuidadanos!
  • Respect: +149
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1137 on: December 03, 2017, 08:01:45 am »
0

Masterpiece / Annex

A weak card and a weak event combine for some serious points as long as you have two buys. One point per coin (plus a little bit of debt) is incredible value in a province game, and you never need more than two buys.

would someone explain this to me? 
why are you filling your deck with silver, and what cards are you shuffling into your deck and why?

I absolutely meant Triumph, not Annex. Sorry for the confusion.
Logged
"You can't help people being right for the wrong reasons...This fear of finding oneself in bad company is not an expression of political purity; it is an expression of a lack of self-confidence."

- Arthur Koestler

Gazbag

  • Minion
  • *****
  • Offline Offline
  • Posts: 735
  • Shuffle iT Username: Gazbag
  • Respect: +1003
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1138 on: December 03, 2017, 10:57:51 am »
0

Watchtower/Trader + Cursed Gold

Trash those pesky Curses with Watchtower or Trade them for Silvers which can fuel your Pookas!
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11808
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +12846
    • View Profile
    • Birds of Necama
Re: Neat and potentially useful card interactions
« Reply #1139 on: December 03, 2017, 11:00:55 am »
+2

Masterpiece / Annex

A weak card and a weak event combine for some serious points as long as you have two buys. One point per coin (plus a little bit of debt) is incredible value in a province game, and you never need more than two buys.

would someone explain this to me? 
why are you filling your deck with silver, and what cards are you shuffling into your deck and why?

I absolutely meant Triumph, not Annex. Sorry for the confusion.

Triumph is not a weak event though, it's one of the strongest card-shaped things in the game.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1140 on: December 03, 2017, 11:20:05 am »
0

Masterpiece / Annex

A weak card and a weak event combine for some serious points as long as you have two buys. One point per coin (plus a little bit of debt) is incredible value in a province game, and you never need more than two buys.

would someone explain this to me? 
why are you filling your deck with silver, and what cards are you shuffling into your deck and why?

I absolutely meant Triumph, not Annex. Sorry for the confusion.

Triumph is not a weak event though, it's one of the strongest card-shaped things in the game.

I also think Triumph is very strong/relevant (and have even seen the aforementioned Masterpiece/Triumph combo), but it's easy to forget about it and sometimes there are no extra gains, making it only marginally useful.

There was a discussion about Triumph and other Empires cards here: http://forum.dominionstrategy.com/index.php?topic=17973.0
Logged

faust

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3376
  • Shuffle iT Username: faust
  • Respect: +5142
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1141 on: December 06, 2017, 03:55:23 am »
+1

Lurker / Rats

Nothing exciting, but it's nice that Lurker can always be a cantrip when you don't have 2 in hand.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

William Howard Taft

  • Bishop
  • ****
  • Offline Offline
  • Posts: 108
  • Respect: +144
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1142 on: December 07, 2017, 03:38:50 pm »
+4

Counterfeit + Idol

Play Idol #1 - Accept a Boon
Play Counterfeit
Play Idol #2 twice and trash it - Everyone takes 2 Curses
Play Idol #3 - Everyone takes another Curse
Logged

William Howard Taft

  • Bishop
  • ****
  • Offline Offline
  • Posts: 108
  • Respect: +144
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1143 on: December 07, 2017, 03:41:19 pm »
+6

Another fun Nocturne/Dark Ages combo: Knights + Necromancer

Undead Knights are relentless. They can't be killed and have no allegiance to anyone.
Logged

wachsmuth

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 266
  • Respect: +347
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1144 on: December 08, 2017, 03:50:16 am »
+4

Fool + Band of Misfits/Overlord

Not a spectacular combo, but Fool is often a card you don't particularly want to buy or have in your deck - after all once you have Lost in the Woods, it does nothing. Using Band of Misfits or Overlord to play it, you'll never draw a Fool dead.
Logged

William Howard Taft

  • Bishop
  • ****
  • Offline Offline
  • Posts: 108
  • Respect: +144
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1145 on: December 09, 2017, 12:49:45 am »
0

Changeling + Potion Cards is madness. You can trash your potion nice and early and keep gaining Familiars, Alchemists, Possessions, etc.
Logged

Gazbag

  • Minion
  • *****
  • Offline Offline
  • Posts: 735
  • Shuffle iT Username: Gazbag
  • Respect: +1003
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1146 on: December 09, 2017, 01:06:20 pm »
+2

Kinda obvious but Patrol is really nice in Shepherd games - the Pasture makes Patrol's scout part a bit better and Shepherd discards victories so your Patrols can suck them back up.
Logged

ackmondual

  • Witch
  • *****
  • Offline Offline
  • Posts: 463
  • Respect: +294
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1147 on: December 10, 2017, 07:17:00 pm »
0

Kinda obvious but Patrol is really nice in Shepherd games - the Pasture makes Patrol's scout part a bit better and Shepherd discards victories so your Patrols can suck them back up.
Almost enough to bring back Scout ;)
Logged
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3457
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1148 on: December 11, 2017, 07:02:00 am »
+1

Kinda obvious but Patrol is really nice in Shepherd games - the Pasture makes Patrol's scout part a bit better and Shepherd discards victories so your Patrols can suck them back up.
Almost enough to bring back Scout ;)

Somehow, this would be a far better combo with Scout than with Patrol.
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

weesh

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 247
  • MOAR MAGPIES
  • Respect: +351
    • View Profile
Re: Neat and potentially useful card interactions
« Reply #1149 on: December 11, 2017, 01:56:55 pm »
+1

My friend won last night with a ghost/counsel room deck. 
(He used exorcist to turn 5$ actions into ghosts)

With the massive draw actions as his only actions, the ghost never missed, and he would draw into another ghost for the next turn almost guaranteed.  The Multiple +Buy on the counsel room was highly relevant in a deck full of gold. 

If you draw all of your ghosts, we learned not to play one of them, so you would be able to draw it the next turn.

It was one of those "shuffle twice per turn decks"
« Last Edit: December 11, 2017, 02:00:25 pm by weesh »
Logged
Pages: 1 ... 44 45 [46] 47 48 ... 74  All
 

Page created in 0.053 seconds with 21 queries.