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Author Topic: Neat and potentially useful card interactions  (Read 504584 times)

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allanfieldhouse

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Re: Neat and potentially useful card interactions
« Reply #925 on: January 28, 2017, 11:28:22 am »
+1

Beggar, Tower
Beggar, Tower, Gardens

So from the discussion in Discord (and their test games), is sounds like Beggar-Tower is a legit counter to most BM strategies, but it gets wrecked by any engine. It turns out that having 40 0-point coppers kinda sucks when the engine 3-piles other stuff.

And it sounds like Beggar-Tower actually beats Beggar-Tower-Gardens. The Gardens just can't make up for losing the Copper split (lol..."losing the Copper split").

Beggar-Tower-Inn seems pretty powerful. Maybe even enough to beat a weaker engine? You get to shuffle in a bunch of Beggars, and then you can actually play multiples of them per turn.
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tailred

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Re: Neat and potentially useful card interactions
« Reply #926 on: January 28, 2017, 01:06:03 pm »
0

Beggar, Tower
Beggar, Tower, Gardens

So from the discussion in Discord (and their test games), is sounds like Beggar-Tower is a legit counter to most BM strategies, but it gets wrecked by any engine. It turns out that having 40 0-point coppers kinda sucks when the engine 3-piles other stuff.

And it sounds like Beggar-Tower actually beats Beggar-Tower-Gardens. The Gardens just can't make up for losing the Copper split (lol..."losing the Copper split").

Beggar-Tower-Inn seems pretty powerful. Maybe even enough to beat a weaker engine? You get to shuffle in a bunch of Beggars, and then you can actually play multiples of them per turn.
oh, I meant banquet not gardens. derp
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #927 on: January 31, 2017, 07:51:28 am »
0

I got a kingdom with Banquet and Watchtower with Grand Market and Quarry. Picked a Grand Market plut Coppers with a Quarry and two Coppers, trashed the Coppers gained with Watchtower. This is just sort of an interaction, since Quarry-Quarry gets you a Grand Market just as nice as Watchtower (only on your discard pile) and another Quarry mixes better with the existing Quarries in my deck than the Watchtower. But sometimes you just have 2 to spend.
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NoMoreFun

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Re: Neat and potentially useful card interactions
« Reply #928 on: January 31, 2017, 07:57:34 am »
0

Gaining a Gold and 4 Silvers for $3 with Trader/Banquet/Cache is fun. Getting $3+Trader hand is much easier than $5 so Banquet+Trader might even be a straight up combo
« Last Edit: January 31, 2017, 08:01:52 am by NoMoreFun »
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faust

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Re: Neat and potentially useful card interactions
« Reply #929 on: February 03, 2017, 10:43:22 am »
+1

Swindler/Battlefield

As if hitting Estates wasn't already bad enough...
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Watno

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Re: Neat and potentially useful card interactions
« Reply #930 on: February 03, 2017, 11:59:22 am »
+1

Haunted Woods counter Villa pretty hard.
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schadd

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Re: Neat and potentially useful card interactions
« Reply #931 on: February 03, 2017, 12:51:40 pm »
+1

chariot race + knights/rogue


cycle around opponent's top of deck while also generally decreasing their value
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xyz123

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Re: Neat and potentially useful card interactions
« Reply #932 on: February 03, 2017, 03:49:52 pm »
+2

Delve/Duke

The silver flood sets your deck up nicely for a Duchy/Duke rush. If you overshoot and hit 7 you can have another silver with your Duchy or Duke.
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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #933 on: February 04, 2017, 11:09:02 am »
+4

Settlers/Stables

Discard a Copper with Stables, pick it back up with Settlers!
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AJD

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Re: Neat and potentially useful card interactions
« Reply #934 on: February 04, 2017, 09:05:23 pm »
+5

I just played a game with no trashing other than Loan; paying attention to my deck and using Summon/Island at judicious points came in handy.
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Re: Neat and potentially useful card interactions
« Reply #935 on: February 05, 2017, 04:19:51 am »
0

you can Mint Crowns!
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #936 on: February 05, 2017, 04:46:22 am »
+5

you can Mint Crowns!

And you can Crown Mints!
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faust

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Re: Neat and potentially useful card interactions
« Reply #937 on: February 05, 2017, 05:39:40 am »
+3

you can Mint Crowns!

And you can Crown Mints!
And you can Crown Mint to Mint 2 Crowns!
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ThetaSigma12

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Re: Neat and potentially useful card interactions
« Reply #938 on: February 05, 2017, 07:12:57 am »
0

you can Mint Crowns!

And you can Crown Mints!
And you can Crown Mint to Mint 2 Crowns!
All because you played Storyteller!
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luser

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Re: Neat and potentially useful card interactions
« Reply #939 on: February 05, 2017, 08:50:11 am »
+2

tfair+ferry+tmap is great, in one game I opened baron/ferry tmap, on turn 3 hit 6 from baron to topdeck two maps and get golds on turn 4.
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terminalCopper

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Re: Neat and potentially useful card interactions
« Reply #940 on: February 05, 2017, 09:44:31 am »
+2

Apprentice and Windfall

Pay 5 for three golds, apprentice them for 18 cards.
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Re: Neat and potentially useful card interactions
« Reply #941 on: February 05, 2017, 10:04:32 am »
0

tfair+ferry+tmap is great, in one game I opened baron/ferry tmap, on turn 3 hit 6 from baron to topdeck two maps and get golds on turn 4.

It also requires three unique components.
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allanfieldhouse

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Re: Neat and potentially useful card interactions
« Reply #942 on: February 05, 2017, 10:58:37 am »
0

tfair+ferry+tmap is great, in one game I opened baron/ferry tmap, on turn 3 hit 6 from baron to topdeck two maps and get golds on turn 4.

It also requires three unique components.

I mean, the real interaction here is just the tfair and tmap, which won't be that uncommon. Under normal circumstances, that would take 10 money...and 10 money for 4 golds is a pretty good value. There are a ton of other cards which will make this combo easier to pull off though (such as ferry).
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #943 on: February 05, 2017, 11:16:07 am »
0

I mean, the real interaction here is just the tfair and tmap, which won't be that uncommon. Under normal circumstances, that would take 10 money...and 10 money for 4 golds is a pretty good value. There are a ton of other cards which will make this combo easier to pull off though (such as ferry).

Why do you even need 4 Golds if you're already making 10 money?
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Aleimon Thimble

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Re: Neat and potentially useful card interactions
« Reply #944 on: February 05, 2017, 11:25:15 am »
0

I mean, the real interaction here is just the tfair and tmap, which won't be that uncommon. Under normal circumstances, that would take 10 money...and 10 money for 4 golds is a pretty good value. There are a ton of other cards which will make this combo easier to pull off though (such as ferry).

Why do you even need 4 Golds if you're already making 10 money?

Maybe on Colony boards that would be nice...
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #945 on: February 05, 2017, 11:31:53 am »
0

Maybe on Colony boards that would be nice...

Gold on Colony boards is hardly better than Silver on normal boards.
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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #946 on: February 05, 2017, 03:54:35 pm »
+1

Just had this in a game:

Palace + Masterpiece + Soothsayer
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #947 on: February 05, 2017, 04:29:54 pm »
+1

Just had this in a game:

Palace + Masterpiece + Soothsayer

Have you noticed that it has three unique components?
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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #948 on: February 05, 2017, 04:34:14 pm »
+7

Just had this in a game:

Palace + Masterpiece + Soothsayer

Have you noticed that it has three unique components?

Have you noticed that no one gives a shit?  It's a neat interaction, whether or not it's likely to come up very often.  It came up for me in a random game, and I made use of it.
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Re: Neat and potentially useful card interactions
« Reply #949 on: February 05, 2017, 04:54:30 pm »
+1

Have you noticed that no one gives a shit?  It's a neat interaction, whether or not it's likely to come up very often.

But it isn't potentially useful. Out of principle, I wouldn't really like to have Adam's thread derailed even though he doesn't post on f.ds anymore.
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