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Author Topic: Neat and potentially useful card interactions  (Read 503085 times)

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McGarnacle

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Re: Neat and potentially useful card interactions
« Reply #875 on: January 10, 2017, 04:00:06 pm »
0

Would anybody like to see a complete list of all the combos here without having to sift through all the comments?

All the combos? Sure. All the card interactions people have posted? No.

I don't get it. What do you mean by not all the card interactions.

I mean that most of these aren't combos. Hell, it's already pretty good by the standards of this thread if a given interaction is anywhere near "potentially useful" in practice.


So what's wrong with interactions?
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Re: Neat and potentially useful card interactions
« Reply #876 on: January 10, 2017, 04:43:58 pm »
+14

oh hey look it's Awaclus being pedantic about the extremely specific meaning he gives a word that isn't universally used by everyone else in the same way again I'm sure this will be another wonderful thread where everyone walks away happy and more intelligent as a result
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Re: Neat and potentially useful card interactions
« Reply #877 on: January 10, 2017, 04:49:50 pm »
+2

oh hey look it's Awaclus being pedantic about the extremely specific meaning he gives a word that isn't universally used by everyone else in the same way again I'm sure this will be another wonderful thread where everyone walks away happy and more intelligent as a result

We should have a plugin that replaces Awaclus' special-definition words with some other string that better represents (by someone's subjective value, or maybe you can customize) the idea.
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Re: Neat and potentially useful card interactions
« Reply #878 on: January 10, 2017, 05:36:56 pm »
+3

"Neat and potentially useful card interactions" was the name of this thread specifically to not use the word combo.
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #879 on: January 10, 2017, 05:45:41 pm »
+2

"Neat and potentially useful card interactions" was the name of this thread specifically to not use the word combo.

And also to make the thread intended only for card interactions that are potentially useful. However, a lot of people seem to forget about that when they're posting interactions.
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McGarnacle

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Re: Neat and potentially useful card interactions
« Reply #880 on: January 10, 2017, 06:35:25 pm »
+2

"Neat and potentially useful card interactions" was the name of this thread specifically to not use the word combo.

And also to make the thread intended only for card interactions that are potentially useful. However, a lot of people seem to forget about that when they're posting interactions.

No one forces you to read the thread.
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #881 on: January 10, 2017, 06:45:31 pm »
0

"Neat and potentially useful card interactions" was the name of this thread specifically to not use the word combo.

And also to make the thread intended only for card interactions that are potentially useful. However, a lot of people seem to forget about that when they're posting interactions.

No one forces you to read the thread.

That would be a fair thing to say if the thread was titled "neat and not at all useful card interactions". However, the subject of the thread itself is actually worth reading, and what people are posting in it is, for some parts, offtopic.
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Dingan

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Re: Neat and potentially useful card interactions
« Reply #882 on: January 10, 2017, 07:36:21 pm »
+4

They can't all be the most accurately-named threads ever.
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trivialknot

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Re: Neat and potentially useful card interactions
« Reply #883 on: January 10, 2017, 08:08:14 pm »
+11

Some neat, and not at all useful card interactions:

Loan+Bureaucrat: Topdeck a silver, and immediately trash that junk.

Bridge+Develop: Play 7 bridges, then Develop a copper into a Province.

Royal Blacksmith+Watchtower: Get all copper out of your hand with Royal Blacksmith so you can use Watchtower to draw back up to 6.

King's Court+Arena: Drew a King's Court dead?  Discard it for 2 VP.
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #884 on: January 11, 2017, 11:22:55 am »
0

Would anybody like to see a complete list of all the combos here without having to sift through all the comments?

Be the change you want to see in the world

He didn't even mention that he'd like to see the change, hence "anybody" in lieu of "anybody else".
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #885 on: January 11, 2017, 11:23:34 am »
+1

"Neat and potentially useful card interactions" was the name of this thread specifically to not use the word combo.

And also to make the thread intended only for card interactions that are potentially useful. However, a lot of people seem to forget about that when they're posting interactions.

No one forces you to read the thread.

The posts could be sorted by number of upvotes.
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4est

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Re: Neat and potentially useful card interactions
« Reply #886 on: January 11, 2017, 02:58:55 pm »
+1

Just played a game with Armory and Vassal.  With some village support, you can topdeck an action with Armory and then immediately play it with Vassal.  Twice I managed to play multiple Armories to set up a stack of multiple Vassals that I could immediately chain through with another Vassal in hand. 

Not necessarily a game-changing combo, but it was certainly neat and useful to me at the time!
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avorian

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Re: Neat and potentially useful card interactions
« Reply #887 on: January 11, 2017, 05:19:58 pm »
+5

Courtier and Distant Lands

Of course, it is generally true/obvious that Courtier likes cards with many types, the gold standard of which is 3 (go away josephine). Distant lands hits that. But what's nice here is that you can get into a good rhythm of "Courtier reveals Distant lands for Action, Coins, Gold", playing a distant lands, and then easily hitting 5 for another. Meanwhile you're putting gold in your deck to prepare to switch to province-ing.
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allanfieldhouse

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Re: Neat and potentially useful card interactions
« Reply #888 on: January 12, 2017, 11:02:07 am »
+3

I want to see some sort of Herald + Vassal + Golem deck (plus Steward or something to help you trash down). At some point, your entire deck just plays itself.
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AdrianHealey

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Re: Neat and potentially useful card interactions
« Reply #889 on: January 12, 2017, 02:19:56 pm »
0

Insert teacher, for all the tokens.
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Erick648

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Re: Neat and potentially useful card interactions
« Reply #890 on: January 13, 2017, 01:53:41 pm »
+11

Keep+Humble Castle
Humble Castle automatically gets you 5 points for Keep, meaning that even if you don't get any other Castles, it's worth at least as much as a Province.  This can lead to a massive first player advantage.  Buying what is effectively a Copper for 6+ VP on turn one may not always be the best choice, but it's still an option that's only available to the first player (or first two players in multiplayer) to take it, and on a weak/sloggish board, or a board where you want Castles anyway, it can be hugely uneven.
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Skumpy

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Re: Neat and potentially useful card interactions
« Reply #891 on: January 14, 2017, 12:29:13 pm »
+4

Remake + Villa

Remake a $3 into a Villa, making remake non-terminal. Then use your second trash on something else, such as Villa -> $5.


Not the greatest, but it works out to be a non-terminal Remodel of a $3 if you do that.
« Last Edit: January 14, 2017, 12:35:52 pm by Skumpy »
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J Reggie

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Re: Neat and potentially useful card interactions
« Reply #892 on: January 15, 2017, 12:43:07 am »
0

I want to see some sort of Herald + Vassal + Golem deck (plus Steward or something to help you trash down). At some point, your entire deck just plays itself.

And then you draw your deck and you can't do much else.

AdrianHealey

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Re: Neat and potentially useful card interactions
« Reply #893 on: January 15, 2017, 07:36:43 am »
+1

Reggie, Vassal gives +$2, right? So that's something. With teacher, this deck could be insane. :D Put in a few soldiers for attack and you are good to go. :p
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Re: Neat and potentially useful card interactions
« Reply #894 on: January 15, 2017, 12:34:46 pm »
0

You really only need +Buy for that deck to excel. But an Attack or two helps as well.
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Re: Neat and potentially useful card interactions
« Reply #895 on: January 15, 2017, 07:05:59 pm »
0

Reggie, Vassal gives +$2, right? So that's something. With teacher, this deck could be insane. :D Put in a few soldiers for attack and you are good to go. :p

That's true. My point was more that all three of those cards rely on you having cards left in your deck, and become somewhat pointless once all of your cards are in your hand or in play. But you'd hopefully have a few actions left over and could play more cards.

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Re: Neat and potentially useful card interactions
« Reply #896 on: January 16, 2017, 11:47:40 am »
+1

Alms + Spice Merchant

Obviously, Alms can gain Spice Merchant, which enables strong 4/4 and occasionally 5/4 openings.  But, there's additional synergy if there's a $2 card worth getting.  If you use Spice Merchant's coins and buy option and don't play any treasures, you can buy a $2 and Alms for a <$4 card.  Other cards can do this (Messenger, the late Woodcutter), but Spice Merchant also trashed Copper, so it's better.
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JKRich

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Re: Neat and potentially useful card interactions
« Reply #897 on: January 16, 2017, 01:50:13 pm »
+7

Treasure Map + Donate + Windfall (+ Embargo)

I know TM+Donate's been listed, but for the all time supercharge I just did this (had 5/2):
T1: TM
T2: Embargo
T3: TM
T4: Embargoed Gold, bought Donate, trashed all but 2 TM, paid some debt
T5: Played TM/trashed 2 TM got 4 Gold
T6: Played 4 Gold bought Windfall + paid remaining debt
Now I have a hand of 7 Gold with Gold embargoed for everyone else and I buy a Province 8 straight turns to end game(3p). This obviously works w/o Embargo, but it just made it cooler.


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trivialknot

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Re: Neat and potentially useful card interactions
« Reply #898 on: January 17, 2017, 02:43:42 pm »
0

Engineer + Silk Road

I just played a game where I bought nothing but Engineers, and piled Silk Roads and Heralds (which were mostly useless, but sufficed for a third pile).  This seems much better than Workshop+Gardens.
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Re: Neat and potentially useful card interactions
« Reply #899 on: January 18, 2017, 04:37:55 am »
+1

Steward + Windfall
In the absence of a fast strategy, or if the engine builds slow and wants a long game (like tokens), this can be a decent 2-card combo. Open double steward and trash down aggressively, buying nothing (you don't need anything but windfall, cantrips can be ok but could be a hindrance if you're going for 2). Eventually you'll hit steward+ 3 coppers or thereabout on turn 7-8, which will let you buy windfall twice (drawing with steward for the second). Against another BM, you may want to trigger windfall a turn earlier and just stick with one. The advantage is that the deck is insanely resistant to greening - you can pick up all the provinces no sweat.
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