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Author Topic: Neat and potentially useful card interactions  (Read 504544 times)

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Qvist

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Re: Neat and potentially useful card interactions
« Reply #825 on: November 22, 2016, 02:37:05 pm »
+5

Beggar/Triumph

I just came up with this Combo. I don't think I've read about this (wachsmuth mentioned it briefly here). But playing this similar to Beggar/Duke should be pretty potent. Like opening Double Beggar and on every turn you play Beggar buy Triumph. Otherwise buy Beggar and Duchies when the Estates are gone or you magically have a 5 Copper hand. The game should end on 3 of the 4 piles Estate, Duchy, Beggar, Copper. Getting 5 points per Beggar play should beat most strategies. Can someone simulate that or test play that as I have no time currently?

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Re: Neat and potentially useful card interactions
« Reply #826 on: November 23, 2016, 03:11:18 am »
+2

Tower/Silver Flood
The Silver pile is big, easy to empty, and emptying it will leave you with a pretty good deck to get some Provinces and stuff.
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Re: Neat and potentially useful card interactions
« Reply #827 on: November 23, 2016, 06:42:57 pm »
+3

lurker / possession


jeez
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ConMan

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Re: Neat and potentially useful card interactions
« Reply #828 on: November 23, 2016, 07:09:50 pm »
0

lurker / possession


jeez
That took me a while to work out, but wow, yes. No longer do you need to gain a Potion, or do crazy tricks trashing a Squire for a Scrying Pool then Remodelling up through Golem, to get one of the most annoying cards in the game.
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Re: Neat and potentially useful card interactions
« Reply #829 on: November 23, 2016, 07:15:29 pm »
+1

lurker / possession


jeez
That took me a while to work out, but wow, yes. No longer do you need to gain a Potion, or do crazy tricks trashing a Squire for a Scrying Pool then Remodelling up through Golem, to get one of the most annoying cards in the game.

Additionally, after you have Possession, the enemy lurkers become twice as effective.
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drsteelhammer

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Re: Neat and potentially useful card interactions
« Reply #830 on: November 27, 2016, 06:44:40 pm »
+4

I don't know if it's been mentioned somewhere yet, but Banquet/Counting House appears to be pretty good.

Open double Banquet for Counting Houses, buy Counting House on $5+ except on the first hand of a shuffle where you want to buy banquet for sure. On <5$ just get another Banquet/Counting House and on 8$ you get Provinces. Maybe not on turn 4, but definitely afterwards.  Duchies early.

This is very unoptimized, but according to very rough simulator results this beats a lot of money strategies. It appears to be quite fast and is pretty resilient to lots of attacks.
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Re: Neat and potentially useful card interactions
« Reply #831 on: November 27, 2016, 09:08:00 pm »
0

I don't know if it's been mentioned somewhere yet, but Banquet/Counting House appears to be pretty good.

Open double Banquet for Counting Houses, buy Counting House on $5+ except on the first hand of a shuffle where you want to buy banquet for sure. On <5$ just get another Banquet/Counting House and on 8$ you get Provinces. Maybe not on turn 4, but definitely afterwards.  Duchies early.

This is very unoptimized, but according to very rough simulator results this beats a lot of money strategies. It appears to be quite fast and is pretty resilient to lots of attacks.

Nice! I really like combos /w Counting House. It can be good sometimes.
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Re: Neat and potentially useful card interactions
« Reply #832 on: November 27, 2016, 10:04:38 pm »
+1

Squire/Advance

Advancing a Squire gets you an action costing up to 6 and any attack, which really kick-starts your deck. Also, Squire provides the extra buys that Advance loves.

trivialknot

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Re: Neat and potentially useful card interactions
« Reply #833 on: November 27, 2016, 11:39:00 pm »
+3

Stonemason/Advance - Open Stonemason x3, and you're likely to get two $5s next shuffle.

Talisman/Keep - Use talismans to buy talismans, win the talisman split.  Now you're up 5 VP, in a good position to win the other treasure splits, and you have a lot of pile control.  I've tried this twice, and somehow it is better than it sounds.

Harbinger/Cartographer - You can use Cartographer to discard a card, and Harbinger to topdeck it again.  :P
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allanfieldhouse

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Re: Neat and potentially useful card interactions
« Reply #834 on: December 12, 2016, 11:56:39 am »
0

+Coin on Encampment. Suddenly your Plunders are golds!
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Re: Neat and potentially useful card interactions
« Reply #835 on: December 12, 2016, 05:30:14 pm »
+5

Feodum/Salt the Earth

And you thought Delve was good?
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Re: Neat and potentially useful card interactions
« Reply #836 on: December 12, 2016, 06:31:44 pm »
+4

Masterpiece/Tower

Ridiculous if you're the only one going for it.
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ThetaSigma12

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Re: Neat and potentially useful card interactions
« Reply #837 on: December 14, 2016, 04:02:06 pm »
+4

Lurker/Castles

Just used this one, and to good effect. (It helps that the bot didn't buy Lurker).
-Lurker can gain small castles after you have trashed them. Really nice way to get the expensive castles.
-Lurker can trash Opulent Castle.
-Lurker only costs 2 so you can pick it up easily in junky hands when your castles collide.
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Re: Neat and potentially useful card interactions
« Reply #838 on: December 14, 2016, 04:35:05 pm »
0

What doesn't lurker combo with?
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ThetaSigma12

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Re: Neat and potentially useful card interactions
« Reply #839 on: December 14, 2016, 05:23:19 pm »
+3

What doesn't lurker combo with?
Feodum.
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Re: Neat and potentially useful card interactions
« Reply #840 on: December 14, 2016, 05:54:57 pm »
0

you can gain chapel with lurker and trash the feudum with chapel boom combo!
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ThetaSigma12

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Re: Neat and potentially useful card interactions
« Reply #841 on: December 14, 2016, 06:15:56 pm »
0

you can gain chapel with lurker and trash the feodum with chapel boom combo!
Then you have 3 silvers junking up your deck #Curse>Silver
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Re: Neat and potentially useful card interactions
« Reply #842 on: December 14, 2016, 06:28:02 pm »
+1

Well you have a chapel so you can get rid of the silvers.
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Re: Neat and potentially useful card interactions
« Reply #843 on: December 14, 2016, 06:32:42 pm »
0

Well you have a chapel so you can get rid of the silvers.
Or you could of bought the chapel instead of the Lurker...
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aladdinstardust

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Re: Neat and potentially useful card interactions
« Reply #844 on: December 16, 2016, 02:13:45 pm »
+1

Plan + Market Square

On weak BM boards this can be a strategy in and of itself. Just open Plan / MS and trash Estates and Coppers, gaining roughly one Gold at a time this way. Sometimes you'll get two! You should then be ready to green. Obviously this isn't that strong but it can work out OK if you're otherwise bored.

That puts the "potentially" into "potentially useful" for sure.

Well, there is a grain of usefulness there: Market Square basically "combos" with any self-trasher (as opposed to what beginners might assume was primarily a "reaction" to a trashing attack.) The only trouble with using Market Square with most trashers is getting them to match up in the same hand, whereas Plan doesn't have that problem, because you can always buy Plan when Market square is in your hand.

To a certain degree, a great many of the suggestions in this thread really represent basic synergies, and almost all of them have multiple possible replacements for one or more of the cards.

In a way, this observation simply belongs in the Market Square wiki article: It's a card that like self-trashers, some self-trashers are events such as Plan and Trade, eliminating the need for matching. If you're using it with a trashing action, refer to the article on...um...matchers? Is Dominion missing a term?

Is there a list of cards/strategies somewhere that can effectively get cards to meet up in the same hand without shuffle luck? I'm thinking this needs a separate thread. I'll go make one now.

I noticed this combo on a board a day or two ago and decided to go for it. I ended up winning on turn 14.

I think this combo is a little bit stronger than just MS+self-trasher for a couple of reasons. Firstly, you are more focused on trashing than the reaction, so you buy MS and trash even when you don't have MS in hand to gain gold with. Also, if you draw into double gold and MS, you buy two MS and trash two cards in hand even if you only gain one or zero gold for it. By the time you purchase the last MS, you'll probably gain three gold that turn if you want to. Then you green.

To double province each turn, you'll need to add a money-cantrip (I picked up a single conspirator), but even at one province per turn, you'll probably do alright. Maybe pick up Province/Duchy one turn if your opponent is working fast, too.

The fact that MS cost 3 and gives you a treasure producing 3 is excellent because you really just want to trash as quickly as possible, and this quality makes double trashing much easier.

Lastly, Plan is better than self-trashers in general because you only buy it once and get the effect multiple times, unlike Trade, Embargo, Raze, Pillage, etc.

In the game I played, my opponent didn't contest the MS pile, so I may have gotten a little lucky, but I still think this a very good combo.
« Last Edit: December 16, 2016, 09:42:36 pm by aladdinstardust »
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aku_chi

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Re: Neat and potentially useful card interactions
« Reply #845 on: December 20, 2016, 09:56:58 am »
+2

Something old:

Hermit + Mint
Hermit trashes Estates, gains non-Copper economy (Silver at the very least), and turns into a Madman.  The Madman helps you get most of your Coppers in play for a Mint buy.  Get thin fast!  If Minting Silver is decent, there is is further synergy.  If Mint is a bad card, Hermit can trash it.

... and something new:

Menagerie + Mill

Mill is a great Menagerie enabler as a non-terminal discard for benefit card.  If you start with both in hand, Mill is almost guaranteed to be able to discard into a hand of Menagerie + two uniques.  After playing both actions, you have a 5-card hand, but you've sifted two bad cards and are up two coins.  Rinse and repeat as needed.
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Re: Neat and potentially useful card interactions
« Reply #846 on: December 20, 2016, 10:17:36 am »
0

Amulet + Bonfire

This is basically just like Jack and Bonfire but a bit slower and clumsier in exchange for the Silver gain being optional. Buy two Amulet to open, then trash Estate / buy Bonfire every turn. If you can't trash an Estate, trash 1 Copper and then gain Silver every time until you've got that really thin Amulet deck you always wanted. Then go.
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Re: Neat and potentially useful card interactions
« Reply #847 on: December 20, 2016, 10:44:56 am »
0

Something old:

Hermit + Mint
Hermit trashes Estates, gains non-Copper economy (Silver at the very least), and turns into a Madman.  The Madman helps you get most of your Coppers in play for a Mint buy.  Get thin fast!  If Minting Silver is decent, there is is further synergy.  If Mint is a bad card, Hermit can trash it.

... and something new:

Menagerie + Mill

Mill is a great Menagerie enabler as a non-terminal discard for benefit card.  If you start with both in hand, Mill is almost guaranteed to be able to discard into a hand of Menagerie + two uniques.  After playing both actions, you have a 5-card hand, but you've sifted two bad cards and are up two coins.  Rinse and repeat as needed.

Menagerie is great. Combos with Artificer, too (which can combo with Chariot Race).
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aku_chi

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Re: Neat and potentially useful card interactions
« Reply #848 on: December 24, 2016, 03:32:58 pm »
+1

Catapult + Rats

Rats trash Estates and Curses.  Catapults trash Copper and Rats.  Hooray!
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Re: Neat and potentially useful card interactions
« Reply #849 on: December 25, 2016, 11:18:34 pm »
+11

City Quarter + Scheme

City Quarter can be really powerful draw, but it's hard to rely on, because it might be near the bottom of your deck.  With Schemes, you can topdeck a couple City Quarters and some other actions (like Scheme) to guarantee that your deck kicks off each turn.  The draw off of those two City Quarters is so great, you can green liberally.  Add a third City Quarter if needed.  Other ways to set up City Quarter aren't nearly as good, because they require not playing some City Quarters.
« Last Edit: December 25, 2016, 11:20:25 pm by aku_chi »
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