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Author Topic: Neat and potentially useful card interactions  (Read 504361 times)

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JThorne

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Re: Neat and potentially useful card interactions
« Reply #800 on: October 22, 2016, 10:39:12 am »
0

Quote
Diplomat / Courtier

Cute. I keep wanting Diplomat to be good, and it keeps not being. I watched several players buy one in a kingdom with no attacks and not a single handsize-reducing action because it was the only card that had +2 Actions printed on it. Oops. Nice $4 Moats there, guys.
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wachsmuth

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Re: Neat and potentially useful card interactions
« Reply #801 on: October 22, 2016, 06:48:16 pm »
+2

Lurker + Bishop

Infinite Golden Deck on its own. It's not that strong, but if the board has any sufficiently expensive actions, especially relatively weaker ones that don't enable stronger strategies, it can easily be set up to generate 4 or 5 VP a turn. And it also seems like a pretty strong engine payload, since for example gaining and trashing 2 Princes a turn for 10 VP tokens with it seems pretty easy.
« Last Edit: October 22, 2016, 06:50:14 pm by wachsmuth »
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Re: Neat and potentially useful card interactions
« Reply #802 on: October 23, 2016, 04:55:57 pm »
0

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Diplomat / Courtier

Cute. I keep wanting Diplomat to be good, and it keeps not being. I watched several players buy one in a kingdom with no attacks and not a single handsize-reducing action because it was the only card that had +2 Actions printed on it. Oops. Nice $4 Moats there, guys.
Diplomat is really good with attacks. It's courtier that's week
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Re: Neat and potentially useful card interactions
« Reply #803 on: October 24, 2016, 07:52:50 am »
0

Mystic/Pearl Diver

Not too strong, but a neat card interaction nonetheless.
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Seprix

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Re: Neat and potentially useful card interactions
« Reply #804 on: October 24, 2016, 09:15:42 pm »
0

Quote
Diplomat / Courtier

Cute. I keep wanting Diplomat to be good, and it keeps not being. I watched several players buy one in a kingdom with no attacks and not a single handsize-reducing action because it was the only card that had +2 Actions printed on it. Oops. Nice $4 Moats there, guys.

Is that Diplomat's fault for being the way it is, or the player's fault for not utilizing it when it is good and not using it when it is not? With the general exception of Scout, every card has some use somewhere.
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Seprix

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Re: Neat and potentially useful card interactions
« Reply #805 on: October 24, 2016, 09:17:05 pm »
0

Quote
Diplomat / Courtier

Cute. I keep wanting Diplomat to be good, and it keeps not being. I watched several players buy one in a kingdom with no attacks and not a single handsize-reducing action because it was the only card that had +2 Actions printed on it. Oops. Nice $4 Moats there, guys.
Diplomat is really good with attacks. It's courtier that's week

I am starting to disagree on your viewing of Courtier. I think it is a stronger card than you are giving it credit for. It's going up on my list. It is no world beater, but it's way better than Explorer for starters.
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Chris is me

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Re: Neat and potentially useful card interactions
« Reply #806 on: October 24, 2016, 09:51:54 pm »
+1

Quote
Diplomat / Courtier

Cute. I keep wanting Diplomat to be good, and it keeps not being. I watched several players buy one in a kingdom with no attacks and not a single handsize-reducing action because it was the only card that had +2 Actions printed on it. Oops. Nice $4 Moats there, guys.
Diplomat is really good with attacks. It's courtier that's week

I am starting to disagree on your viewing of Courtier. I think it is a stronger card than you are giving it credit for. It's going up on my list. It is no world beater, but it's way better than Explorer for starters.

There's plenty of boards where you'd pay $5 for $3 / +Buy which you can make nonterminal in a pinch. It's just fine really. Does whatever you need it to do. It's a bit pricey but whatever, you needed the +Buy.
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Beyond Awesome

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Re: Neat and potentially useful card interactions
« Reply #807 on: October 24, 2016, 10:28:10 pm »
0

So far, I've made Diplomat work on a lot of occasions. Not every board, bit enough. Courtier is also better than I initially thought.
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Beyond Awesome

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Re: Neat and potentially useful card interactions
« Reply #808 on: October 25, 2016, 04:06:17 pm »
+14

If you Alms a Villa with a $4 hand, you will be able to open with a $5 cost.
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kru5h

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Re: Neat and potentially useful card interactions
« Reply #809 on: October 28, 2016, 03:33:23 am »
0

Conspirator/Villa
« Last Edit: October 28, 2016, 02:28:18 pm by kru5h »
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Re: Neat and potentially useful card interactions
« Reply #810 on: October 28, 2016, 12:55:14 pm »
0

Journeyman/Trade

I have a low opinion of Trade, but turning Coppers and estates into Silvers really helps Journeyman. My opponent went for Sea Hag, but I still won.
« Last Edit: October 28, 2016, 04:44:10 pm by McGarnacle »
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markusin

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Re: Neat and potentially useful card interactions
« Reply #811 on: October 28, 2016, 01:37:16 pm »
0

Journeyman/Save

I have a low opinion of Save, but turning Coppers and estates into Silvers really helps Journeyman. My opponent went for Sea Hag, but I still won.

Huh? Are you referring to "Trade" rather than "Save"?
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McGarnacle

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Re: Neat and potentially useful card interactions
« Reply #812 on: October 28, 2016, 04:44:22 pm »
0

Journeyman/Save

I have a low opinion of Save, but turning Coppers and estates into Silvers really helps Journeyman. My opponent went for Sea Hag, but I still won.

Huh? Are you referring to "Trade" rather than "Save"?

Whoops! Yes, thanks.
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Re: Neat and potentially useful card interactions
« Reply #813 on: October 30, 2016, 12:04:18 am »
0

In terms of bm enablers trade is really really good. It works really well with terminal draw.
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Re: Neat and potentially useful card interactions
« Reply #814 on: October 30, 2016, 08:52:43 am »
+1

Save / Moat

If you can afford it, put a Moat on top of your deck every turn, to never get affected by an attack.

And play with a 4-card hand for the rest of the game.

Hey, you want to be attack-proof or not?

It's not a 4-card hand after the first Save. Moat becomes a 6th card in hand. It's similar to how Haven works.

You would have -1 to spend every turn though.
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sorawotobu

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Re: Neat and potentially useful card interactions
« Reply #815 on: October 30, 2016, 01:57:36 pm »
0

Diplomat / Courtier

Play Courtier, reveal Diplomat, and take +1 Action and Gold/+$3/+Buy. Then a play Diplomat, and it becomes a Lost City. You can build (lame) engines using this combination.

In the same vein, Diplomat+Mill, Diplomat+Minion, Courtier+Minion and Mill+Shanty Town. You start to wonder if maybe Intrigue intentionally got a (pseudo-) draw-to-X subtheme...
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Re: Neat and potentially useful card interactions
« Reply #816 on: October 30, 2016, 07:40:33 pm »
+1

I have a low opinion of Trade
You really shouldn't. Trade is pretty good pretty often.
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Re: Neat and potentially useful card interactions
« Reply #817 on: October 30, 2016, 07:54:22 pm »
0

I have a low opinion of Trade
You really shouldn't. Trade is pretty good pretty often.

That's how slavery started.
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Re: Neat and potentially useful card interactions
« Reply #818 on: October 30, 2016, 09:17:01 pm »
0

I have a low opinion of Trade
You really shouldn't. Trade is pretty good pretty often.

That's how slavery started.
i think you're missing a few steps
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Re: Neat and potentially useful card interactions
« Reply #819 on: October 31, 2016, 04:14:30 am »
+1

On the subject of slavery: I don't think those Pawns and Minions are all getting paid for their work.
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Re: Neat and potentially useful card interactions
« Reply #820 on: October 31, 2016, 10:40:37 am »
0

Shouldn't even gen be slightly surprising, but with modest Village support, Courtyard and Chariot Race basically guarantee VP and Coin when played together.
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Re: Neat and potentially useful card interactions
« Reply #821 on: October 31, 2016, 12:00:11 pm »
0

Shouldn't even gen be slightly surprising, but with modest Village support, Courtyard and Chariot Race basically guarantee VP and Coin when played together.

Similarly, artisan/chariot race.
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Re: Neat and potentially useful card interactions
« Reply #822 on: October 31, 2016, 12:03:19 pm »
0

Just played one the other night with my wife that had Artificer, Storyteller, and Menagerie.  Made more some super fast cycling/gaining with the neat thing being that this is still supported both in the absence of a village and any sort of trashing.
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JThorne

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Re: Neat and potentially useful card interactions
« Reply #823 on: October 31, 2016, 12:47:41 pm »
0

Quote
with modest Village support, Courtyard and Chariot Race basically guarantee VP and Coin when played together.

Found another use for Chariot Race: Seriously punishing your opponent(s) if you win the Peddler split in a game with heavy trashing. You win a lot of races with a preponderance of $8 cards. (Beating King's Court in a Chariot Race is particularly satisfying.)
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Re: Neat and potentially useful card interactions
« Reply #824 on: November 08, 2016, 01:00:12 am »
+4

Develop / Baron

Develop a $3 to topdeck a Baron and an Estate.

EDIT: Oh and btw, Baron & Estate kind of have a neat interaction too. :P
« Last Edit: November 08, 2016, 01:02:27 am by Dingan »
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